Archive of Slash'EM Changes
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Changes made in 8E0F1:
- Fixed bug 1231549: GNU autoconf vpath support is broken
- Fixed bug 1231579: Can't specify wizard with GNU autoconf
- Fixed bug 1232707: engraving with lightsabers
- Fixed bug 1239041: engrave dialog doesn't show lightsabers
- Fixed bug 1231766: Food shown in Medical Kits
- Fixed bug 1238060: grammatical error when burning through a door (Benjamin Schieder)
- Fixed bug 1104713: Pet and Frozen food stores can charge
- Fixed bug 988827: Monster wearing CoI left invisible corpse
- Fixed bug 934078: Mold "wiggle" out of bag
- Fixed bug 933587: One-Eyed Sam referred to as "it"
- Fixed bug 1240794: Pets don't grow up properly
- Fixed bug 1240799: Steed ridden onto poly trap polymorphs permanently
- Fixed bug 1243904: chameleon as statue trap
- Fixed bug 1223226: Some creatures are missing horns
- Fixed bug 1223222: Female Bulls??
- Fixed bug 1244470: shopkeeper don't have shotgun
- Autoconf improvements:
- support for data librarian,
- fix default values in help strings,
- more portable use of test and sed,
- drop useless borg and shout features,
- recognize mingw32 platform for msys,
- support aclocal 1.7 (needed for msys development),
- basic support for Microsoft Window's native graphics,
- better determination of default windowing system,
- improved detection of libpng/zlib,
- support "e;make depend"e;.
- Fixed bug 215062: no black color. Extends videocolors option, see Guidebook for details.
-Macintosh: fixed calculation of version for About Box
- Fixed bug 1258354: msys autoconf fails to detect strncmpi
- Fixed bug 1258355: autoconf Makefile.src assumes UNIX
- Fixed bug 1258357: configure doesn't set TTY_GRAPHICS under mingw32
- Fixed bug 1258358: No autoconf support for key handlers
- Fixed bug 1244468: different spitting venom when polymorph
- Fixed bug 1179557: Found egg marked (laid by you)
- Fixed bug 1206099: Torches are not extinguished with rust traps
- Fixed bug 1294907: 'Raise Zombies' technique cannot raise dwarf zombies! (Xeno)
- Fixed bug 1355972: Monsters Don't gain Drain resistance due to worn items! (Xeno)
- inserted missing #ifdef resulting in compilation of pure ansi tty version for DOS failure.
- Fixed bug 1461660: Misaligned door
- Fixed bug 1449238: #youpoly takes a turn when denied
- Fixed bug 1432473: help for Luggage shows help for Lug/Lugh
- Fixed bug 1428520: Poisoned ID'd weapon gives description as well as ID
- Fixed bug 1375292: help for wombat shows text for bat
- Fixed bug 1375286: pummel strikes nothing, inside ochre jelly
- Fixed bug 1355891: Cannot wish for multiple potions of vampire blood
- Fixed bug 1314114: Shopkeepers cant see Shirts through invisible armour
- Fixed bug 1304954: You can Name the Sword of Balance
- Fixed bug 1223533: Typo error in the Install.X11 file
- Fixed bug 1407275: Wrong weight of medical kits
- Fixed bug 1213658: Death message missing with gas spore explosion when blind
- Fixed bug 1291161: #force command doesn't work on locked box
- Fixed bug 1223632: #force on shop doors
- Fixed bug 879247: gender & alignment select dont focus on "random" button
- Fixed bug 943553: Eating off floor while levitating
- Fixed bug 1432411: Knew the colour of a potion thrown on me, when blind
- Fixed bug 1449159: DEFAULT_WINDOW_SYS wrong if only X11 enabled
- Fixed bug 1400802: wax golems don't emit light
- Fixed bug 1586216: USE_REGEX_MATCH fails on Solaris 10
- Fixed bug 1586592: Tests for regex types don't include regex.h
- Fixed bug 1569015: Redundant code in percent_success()
- Fixed bug 1583978: Grammer error in broken celibacy message
- Fixed bug 1375796: X11 link option missing
- Fixed bug 1444749: character wearing invisible blindfold can't see
- Fixed bug 1549137: Technique cutthroat is effective to no-head monster (Michael DiPietro)
- Fixed bug 1288590: Potion of hallucination cannot be identified by drinking
- Fixed bug 1482524: alchemy with gain level asymmetric (Michael DiPietro)
- Fixed bug 1546379: Fedora & charisma (Michael DiPietro)
- Actioned feature request 1504905: Add french translation of manual page (Rémi Delrue)
- Fixed bug 1380333: Random seed problem (0.0.8)
- Fixed bug 1624174: koala bugs steed
- Fixed bug 1539448: rotten wraith corpses GPF
- Fixed bug 1521400: Dungeon collapsed returning to full level
- Fixed bug 1211513: Upgraded objects retain names, even artifact names
- Fixed bug 1554633: lichen, grown on a dead pet corpse, inherits pet's name
- Fixed bug 1521471: Medical kit contents can leak
- Fixed bug 1609542: Reaper + eyes of overworld
- Fixed bug 1503394: Conduct= is not always written to logfile
- Fixed bug 1558274: Light source weapons not working properly
- Fixed bug 1602002: dmonsfree when using travel command & burdened
- Fixed bug 1586568: Check for user 'games'
This version is compatible with 8E0 save files and bones.
Slash'em 0.0.8E0F1 distribution
Changes made in 8E0 (from 7E7F1):
- Experimental GNU autoconf support
- Split GTK interface into a seperate package (www.gtkhack.org)
- Split NhProxy support into a seperate package (www.nongnu.org/nhproxy)
- Integrate the dumplog patch
- Fixed bug 957731: Shop purchases free after 200 objects
- Fixed bug 1021014: leashed pet movement bug
This version is incompatible with Slash'EM Vampire save files and bones.
Slash'em 0.0.8E0 distribution
Changes made in 7E7F3:
- Inserted missing #ifdef resulting in compilation of pure ansi tty version for DOS failure.
- Fixed bug 1461660: Misaligned door
- Fixed bug 1449238: #youpoly takes a turn when denied
- Fixed bug 1432473: help for Luggage shows help for Lug/Lugh
- Fixed bug 1428520: Poisoned ID'd weapon gives description as well as ID
- Fixed bug 1375292: help for wombat shows text for bat
- Fixed bug 1375286: pummel strikes nothing, inside ochre jelly
- Fixed bug 1355891: Cannot wish for multiple potions of vampire blood
- Fixed bug 1314114: Shopkeepers cant see Shirts through invisible armour
- Fixed bug 1304954: You can Name the Sword of Balance
- Fixed bug 1223533: Typo error in the Install.X11 file
- Fixed bug 1407275: Wrong weight of medical kits
- Fixed bug 1213658: Death message missing with gas spore explosion when blind
- Fixed bug 1291161: #force command doesn't work on locked box
- Fixed bug 1223632: #force on shop doors
- Fixed bug 879247: gender & alignment select dont focus on "random" button
- Fixed bug 943553: Eating off floor while levitating
- Fixed bug 1432411: Knew the colour of a potion thrown on me, when blind
- Fixed bug 1449159: DEFAULT_WINDOW_SYS wrong if only X11 enabled
- Fixed bug 1400802: wax golems don't emit light
- Fixed bug 1586216: USE_REGEX_MATCH fails on Solaris 10
- Fixed bug 1583978: Grammer error in broken celibacy message
- Fixed bug 1549137: Technique cutthroat is effective to no-head monster (Michael DiPietro)
- Fixed bug 1288590: Potion of hallucination cannot be identified by drinking
- Fixed bug 1482524: alchemy with gain level asymmetric (Michael DiPietro)
- Fixed bug 1546379: Fedora & charisma (Michael DiPietro)
- Actioned feature request 1504905: Add french translation of manual page (Rémi Delrue)
- Fixed bug 1624174: koala bugs steed
- Fixed bug 1539448: rotten wraith corpses GPF
- Fixed bug 1521400: Dungeon collapsed returning to full level
- Fixed bug 1211513: Upgraded objects retain names, even artifact names
- Fixed bug 1554633: lichen, grown on a dead pet corpse, inherits pet's name
- Fixed bug 1521471: Medical kit contents can leak
- Fixed bug 1609542: Reaper + eyes of overworld
- Fixed bug 1503394: Conduct= is not always written to logfile
- Fixed bug 1558274: Light source weapons not working properly
- Fixed bug 1602002: dmonsfree when using travel command & burdened
This version is compatible with 7E2 to 7E7F2 save files and bones.
Slash'em 0.0.7E7F3 distribution
Changes made in 7E7F2:
- Fixed bug 1232707: engraving with lightsabers
- Fixed bug 1237780: gtk window port fails to build with gcc-4.0
- Fixed bug 1239041: engrave dialog doesn't show lightsabers
- Fixed bug 1231766: Food shown in Medical Kits
- Fixed bug 1238060: grammatical error when burning through a door (Benjamin Schieder)
- Fixed bug 1104713: Pet and Frozen food stores can charge
- Fixed bug 988827: Monster wearing CoI left invisible corpse
- Fixed bug 934078: Mold "wiggle" out of bag
- Fixed bug 933587: One-Eyed Sam referred to as "it"
- Fixed bug 1240794: Pets don't grow up properly
- Fixed bug 1240799: Steed ridden onto poly trap polymorphs permanently
- Fixed bug 1243904: chameleon as statue trap
- Fixed bug 1223226: Some creatures are missing horns
- Fixed bug 1223222: Female Bulls??
- Fixed bug 1244470: shopkeeper don't have shotgun
- Fixed bug 215062: no black color. Extends videocolors option, see Guidebook for details.
- Fixed bug 1244468: different spitting venom when polymorph
- Fixed bug 1179557: Found egg marked (laid by you)
- Fixed bug 1206099: Torches are not extinguished with rust traps
- Fixed bug 1294907: 'Raise Zombies' technique cannot raise dwarf zombies! (Xeno)
- Fixed bug 1355972: Monsters Don't gain Drain resistance due to worn items! (Xeno)
This version is compatible with 7E2 to 7E7F1 save files and bones.
Slash'em 0.0.7E7F2 distribution
Changes made in 7E7F1:
- Fixed bug 1155634: charm spell or command undead spell invoke genocide
- Fixed incorrect #ifdef resulting in compilation failure on ANSI only DOS builds
- Fixed bug 1193070: Engraving with a wand of draining keeps illiterate conduct (Nico Kist)
- Fixed bug 924811: Fire vampires leave corpses
- Fixed bug 1028948: casting stone to flesh on a gargoyle
- Fixed bug 1213881: Lieutenants lack Firearms
- Fixed bug 1212903: Int and Wis stats not correct (in obscure case)
- Fixed bug 1175912: Deity-gifted pets should not attack like aligned unicorns (Nico Kist)
- Fixed bug 1205563: suppress_alert still says NetHack
- Fixed bug 1157414: Do not "loose" faith
This version is compatible with 7E2 to 7E7 save files and bones.
Slash'em 0.0.7E7F1 distribution
Changes made in 7E7:
- Fixed build of proxy tests
- Fixed bug 1071688: cannot compile on FreeBSD (termcap)
- Fixed bug 1071623: Cannot compile on FreeBSD due to menucolor inclusion
- Fixed bug 993420: Crashes when typing symbols on drop menu
- Fixed bug 1087609: Some platforms fails to compile win/proxy/nhext.c
- Fixed bug 1084366: ghoul queen don't has M2_FEMALE
- Fixed bug 1066530: Fired/thrown items get new inventory letter when retrieved
- Fixed bug 992244: Alt Gr key doesn't work
- Fixed bug 1076125: Unsuccessful use of medical kits
- Fixed bug 1076123: Vampires can eat white pills
- Fixed bug 994993: when polying, you take off T-shirt after scales merge
- Fixed bug 961914: Deep dragons should resist their own breath
- Fixed bug 963344: Stat exercise effects calculated while polymorphed
- Fixed bug 1097792: Duplicate message when hit by sleep gaze
- Fixed bug 1065927: Should bars stop bullets?
- Fixed bug 947009: Scroll of taming exercises skill in healing spells
- Fixed bug 1077355: game crashes with: "panic monsndx - could not index monster"
- Fixed bug 1098686: Restoring a mounted character wielding Sting can fail
- Fixed bug 1105100: Escaping from pits by polymorphing into a mind flayer
- Fixed bug 1107123: GTK Accepts any keypress as the default response to question
- Fixed bug 1110081: in_container() uses obj-<quan after deallocatin obj
- Fixed bug 1116877: Dereferencing freed memory when applying bags which explode
- Fixed bug 951483: Wands of cancellation can be held in a bag of holding
This version is compatible with 7E2 to 7E6 save files and bones.
Slash'em 0.0.7E7 distribution
Changes made in 7E6F3:
- Fixed bug 923003: Invisible mirrors can be applied
- Fixed bug 916544: Wrong weight of corpses on Nightmare level
- Fixed bug 947369: Crash when multiple wands explode
- Fixed bug 950120: crash when wishing for Wallet of Perseus
- Fixed bug 933365: wand of draining does not interrupt ctrl-run
- Fixed bug 933379: weird behaviour with polyself into monsters like migo drone
- Fixed bug 929546: Flaming spheres won't attack acid blobs
- Fixed bug 951991: Reading spellbooks not safe for wizards
- Fixed bug 914894: "Beautiful" gnome thief seduced female character
- Fixed bug 918178: Double message "You are suddenly very hot/cold!"
- Fixed bug 921810: Invisible books can be read (?!)
- Fixed bug 934076: Dipping amnesia into amnesia gives water
- Fixed bug 946306: do_look: bad glyph 3726 at (7, 16)
- Fixed bug 929220: Prayer and chi healing
- Fixed bug 946157: Water elementals created over lava on Flame mage quest
- Fixed bug 946161: Bad message when two-weaponing against a rust monster
- Fixed bug 946566: Partly eaten more nutritious while raising drained corpses
- Fixed bug 946984: arch-liches are not MR_HITAS*
- Fixed bug 949016: Draining a rotten corpse
- Fixed bug 951439: Invisible Corpses and Ressurection
- Fixed bug 941453: Grand slam against monsters needing +n weapons
- Fixed bug 962515: Disarming fire trap doesn't use up water
- Fixed bug 1001167: Is this a Gray Stone bug?
- Fixed bug 992247: wolfname & ghoulname in default.nh doesn't work
- Fixed bug 931679: Space Bar not working as rest
- Fixed bug 912588: Molds stagger from your powerful strike
- Fixed bug 962574: Display bug when setting OPTIONS=tiles:Small tiles
- Fixed bug 1011313: SEGV using technique "raise zombies"
- Fixed bug 1018229: impossible splitbill: no resident shopkeeper??
- Fixed bug 1018447: Game crash when Hero with ball displace displacer beast
- Fixed bug 1020983: Typo in doc/sources.txt (cloack)
- Fixed bug 956891: Breeders are explosive
- Fixed bug 1007127: diluted potion of water
- Fixed bug 1010421: Thiefbane drains your levels even if you aren't hit
- Fixed bug 976157: Dipping into !oAmnesia didn't use up potion
- Fixed bug 982331: Can't name Cursed scrolls of teleport after reading them
- Fixed some theoretical bugs thrown up by valgrind
- Fixed bug 980258: Guidebook doesn't describe showdmg option accurately (Andy Ruse)
- Fixed bug 926202: Gnome thieves don't eat (Andy Ruse)
- Fixed bug 926200: Dwarf thieves have M2_NOPOLY (Andy Ruse)
- Fixed bug 962568: Mjollnir can't be thrown - code comment incorrect (Andy Ruse)
- Fixed bug 1005587: Beholder killed by "it's" own gaze (Andy Ruse)
- Fixed bug 1022460: [C343-8] The plural of Nazgul is Nazgul (Andy Ruse)
- Fixed bug 1039689: malloc_consolidate hang after using cursed bag of holding
- Fixed bug 1028955: Surgery technique doesn't work with polymorph
- Fixed bug 1035356: God gave Deathsword to "human" character
- Fixed bug 1024200: Problems about Thiefbane
- Fixed bug 1024202: Dipping a loadstone into a potion of amnesia
- Fixed bug 1038151: Power surge becomes permanent if lost
- Fixed bug 1025486: Pets can't follow lvl telep from Blk Mkt
- Fixed bug 1029750: Lycanthropes and eating wolfsbane while polymorphed
- Fixed bug 1030725: Doppelganger liquid leap does not release from chain
- Fixed bug 1032419: Eviscerate tech should not work while wearing gloves
- Fixed bug 1055724: Raise Zombies gives tame troll
- Fixed bug 1020980: Objects are forgotten when you search blind
- Fixed bug 954414: pickup_thrown option includes some non-throw weapons
- Fixed bug 937239: Wrong cause of death from exploding wands
- Fixed bug 962572: Inventory item prints to console instead of chat buffer
- Fixed bug 936167: Started with empty medical kit (Pasi Kallinen)
- Fixed bug 934077: Wrote an invisible scroll (Pasi Kallinen)
- Fixed bug 1015079: Spurious "it snatches the boulder" message (Pasi Kallinen)
- Fixed bug 1062624: GTK Interface is not resizable
- Fixed bug 931684: Inventory window behaving strangely
This version is compatible with 7E2 to 7E5 save files and bones.
Slash'em 0.0.7E6F3 distribution
Changes made in 7E6F2:
- Fixed bug 910334: Vampire blood and foodless conduct
- Fixed bug 924384: Inconsistency with shoggoth corroding items
- Macintosh: Include fix-level in about-box version
- Fixed bug 924277: Monsters can retaliate against themselves
- Fixed bug 925892: Vampire corpse on early bones level
- Fixed bug 922320: Grenade thrown by soldier angered monster
- Fixed bug 929873: Crash while reading spellbook off floor
- Fixed bug 932788: Permanent inventory window not updated immediately
- Fixed bug 932791: Permanent inventory window not closed immediately
- Fixed bug 932800: [GTK] Changing hilite_pet from "more options" not immed.
- Fixed bug 932801: [GTK] Changing hilite_pet from options not immed. honoured
- Fixed bug 932816: Disabled radar window appears (but isn't updated) on startup
- Fixed bug 932818: [GTK] Can't close main window before starting game
- Fixed bug 932827: [win32] Session windows slowly creep right and down
- Fixed bug 932832: [GTK] Can't cancel at "Who are you?" prompt
- Fixed bug 932905: [GTK] Apparently random crashes
- NhExt: Added support for authentication (eg., for dgamelaunch)
- Fixed bug 938859: Rate of fire affected by non-launcher weapon
- Fixed bug 929876: Monsters can pass between Sokoban bars
- Fixed bug 934073: Spurious "don't seem to harm" messages for Drow
- Fixed bug 926829: Vampires "don't seem to harm" when draining levels
- Fixed bug 939133: dmonsfree error after exploding /WoPoly
- Fixed bug 911485: Monk techniques and vampire lords
- Fixed bug 935175: monsters cheating to use polearm
- Fixed bug 938871: Izchak does not appear
- Fixed bug 938864: Bad message when using flurry and limiting shots
- Fixed bug 931200: Gnolls in Gnomish Mines
This version is compatible with 7E2 to 7E5 save files and bones.
Slash'em 0.0.7E6F2 distribution
Changes made in 7E6F1:
- Fixed bug 909623: Surgery technique causes crash
- Fixed bug 909397: Windows help|about twice crashes
- New branding for MS-Windows native GUI port
- Fixed bug 907789: "The poisoned runed dagger was poisoned!" (Nico Kist)
- Fixed bug 908187: Excessive prompts when reading graffiti (Nico Kist)
- Fixed bug 910891: Overly terse description of bones/save file compatibility
- Fixed bug 908983: "The large kobold turns into it!" (Nico Kist)
- Fixed bug 911457: Macintosh dungeon creation not random
- Fixed bug 912586: Crashes in Grund's Stronghold
- Fixed bug 907565: Unidentified tin auto-ided when eaten
- Fixed bug 908189: "The wererat turns into a wererat!"
- Fixed bug 914897: Wrong AC displayed at start of game
- Fixed bug 911335: Monster polymorph permanent?
- Fixed bug 874318: Partly eaten food more nutrious than untouched food
- Fixed bug 911845: "The poison was poisoned!" (Nico Kist)
- Fixed bug 915683: Shopkeeper doesn't handle timed objects correctly
This version is compatible with 7E2 to 7E5 save files and bones.
Slash'em 0.0.7E6F1 distribution
Changes made in 7E6:
- Fixed bug 876092: Wrong filename in message during build process
- Fixed bug 876094: Tiles are miscoloured in allegro port
- Fixed bug 876096: Tiles are misdrawn/cropped in allegro port
- Fixed bug 510249: poisoned frag grenade (Nico Kist)
- Fixed bug 873349: should be at least expert. Fixing...
- Fixed bug 878808: Build of gtkhack fails under win32
- Fixed bug 872666: [0.0.7e4f1] Xorns + Sokoban = cake walk
- Fixed bug 878813: GtkHack/win32: #portdebug crashes
- Mac: Update Install.mpw to require yacc/lex
- Fixed bug 883643: Crash when throwing potions at monsters behind iron bars
- Fixed bug 854779: Unknown tin auto-IDed as dog when eaten
- Fixed bug 878951: [winnt] tiles32.bmp not in makefile
- Fixed bug 879237: [winnt] stdout & stderr prints dont show
- Fixed bug 879242: tile2bmp does not abort if no tiles created
- Fixed bug 879243: [unix] nhtiles.bmp build info error in makefile.dat
- Fixed bug 879244: tile2bmp draws stripes instead of checks
- Fixed bug 878815: GtkHack: bad handling of text fields set via "more options"
- Fixed bug 890801: two entrances to mines
- Fixed bug 858838: Stake of Van Helsing mis-listed in score detail
- Fixed bug 846930: [0.0.7E2]Strange msg order when swallowed by a poly'ed mnstr
- Fixed bug 869958: GTK handling of unexpected game exits
- Fixed bug 878816: Bad button label in "more options" confirm dialog
- Fixed bug 878817: More options confirmation: No button does nothing
- Fixed bug 878812: Duplicates in list of game commands
- Support gentoo configuration system
- Fixed bug 901798: gtkhack 7E5 crashes if it can't write to cache
- Documented configuration for proxy servers
This version is compatible with 7E2 to 7E5 save files and bones.
Slash'em 0.0.7E6 distribution
Changes made in 7E5:
- Fixed bug 854683: gtkhack produces many warnings on start-up
- Fixed bug 846444: [0.0.7e3] Negative disarm skill
- Fixed bug 583464: Uncharged use of spellbooks
- Fixed bug 436054: Striking unusual monsters' vital organs
- Fixed bug 731772: Two-weapon skill categorization
- GtkHack: Added provision for disabling asynchronous NhExt
- Merged vanilla 3.4.3 codebase.
- Fixed bug 857644: Gnome: tty_raw_print should be removed
- Fixed bug 857488: gtkprogress not handled in proxified build
- GtkHack: Added user-level logging
- Fixed bug 858984: GTK: Dialogs don't open until after the next game command
- Gtk: Smother scrolling
- Gtk: Upgrade file display window to use GtkTextView instead of broken GtkText
- Gtk: Add facility to change font used in help windows
- Improved tile2png to use paletted images where possible
- Winnt: Add support for png tilesets and build them by default
- Fixed bug 456453: Deep dragon resistances
- Fixed bug 662821: magic candles burn in the candelabrum of invocation
- Fixed bug 863646: Fails to compile under Gtk 2.0
- Fixed bug 863679: GTK interface fails to build as an internal port
- Winnt: Use pkg-config in build (for Gtk+ and libpng) based on cc-gtk
- Fixed bug 864193: Using Arrow keys in win32 GTK
- Fixed bug 866750: The number_pad windowing API is not called correctly
- Fixed bug 821864: [0.0.7e2] Recharge lightsaber loses enchantment
- Fixed bug 790120: Wolf form can't hold Torch but can if already holding
- Fixed bug 603184: Stacking explosives
- Fixed bug 857651: Gnome: tileset refreshing
- Fixed bug 567573: Killed lichen corpses don't merge
- Fixed bug 575178: Fighting with a weapon and a bare fist
- Fixed bug 869951: Random crashes shortly after restore
- Fixed bug 870027: GTK: Closing main window has no effect until after next cmd
- Fixed bug 870762: Lighting a candle from a stack lights the remainder (Nico Kist)
- Fixed bug 857492: gtkrc not removed by make spotless (Clive Crous)
- Fixed bug 873593: runtime delta showweight doesn't reconfig status (Clive Crous)
- Fixed bug 788895: [X11] showweight option not supported (Clive Crous)
- GtkHack: Profile versioning
This version is compatible with 7E2 to 7E4F1 save files and bones.
Slash'em 0.0.7E5 distribution
Changes made in 7E4F1:
- Fixed bug 852547: UNIX: make install can't find license
This version is compatible with 7E2, 7E3 and 7E4 save files and bones.
Slash'em 0.0.7E4F1 distribution
Changes made in 7E4:
- Fixed bug 782005: Menu generated which picking objects up should scroll
- GTK/proxy: Added caching of mapping between glyphs and tiles.
- Proxy: Add asynchronous support.
- Fixed bug 821865: Invisible boulders in Sokoban
- Fixed bug 821098: Eating Gargoyles "evil and fiendish" for Vamps?
- Fixed bug 822137: Tin of Hand of Vecna meat
- Fixed bug 831267: Weapon works offering no services
- Fixed bug 817700: Vampires choked by rope golems
- Fixed bug 811177: Fire Vamps not real vamps?
- Fixed bug 822120: Star Vampires not vampires?
- Fixed bug 808070: uhitm AD_DREN also produces AD_CALM effect
- Fixed bug 806071: panic("obj_extract_self") when drawing blood
- Refixed bug 790230: BUG: obfree() called on non-empty container
- Fixed bug 841965: hallucinating vampire eats normal food
- Fixed bug 843535: Disasm technique kills game
- Fixed bug 846684: X11 port crashes on start-up in tile mode
- Fixed bug 805499: Walking dead
- Fixed bug 846662: UNIX Makefiles call for NetHack.ad instead of SlashEM.ad
- Fixed bug 799278: "Finally Finished" when Turning Undead
- Merged vanilla 3.4.2 codebase.
- Fixed bug 795549: IBM / ASCII graphics not working on Win XP
This version is compatible with 7E2 and 7E3 save files and bones.
Slash'em 0.0.7E4 distribution
Changes made in 7E3:
- Fixed bug 759709: Some orcs get unwarranted food.
- Fixed bug 781959: GTK: Message window auto-scrolling fails after
a short time.
- Fixed bug 781972: Proxified gtk crashes if run without a player's name.
- Fixed bug 781974: GTK crashes when maximum magic power drops to zero.
- Fixed bug 781978: GTK: Memory corruption in win32 (RtlFreeHeap).
- Fixed bug 781991: GTK: Duplicate text windows.
- Fixed bug 781994: GTK interface crashes on exit from a restored game.
- Fixed bug 781997: GTK's concept of the initial value of number_pad is wrong.
- Fixed bug 781998: No confirmation of exit when main window closed.
- Fixed bug 782002: Gdk errors: window unexpectedly destroyed.
- Fixed bug 454798: Program in Disorder - No door at (50,12).
- Macintosh: revise binary package
- Macintosh: add missing version resources
- Macintosh: make record and logfile read-only
- Macintosh: allow logfile to be deleted
- Macintosh: open Slash'EM when save files are double-clicked
- Macintosh: windows no longer disappear when Reposition is selected
- Fixed bug 782004: Poor transparency in tiles imported from Mitsuhiro Itakura.
- Fixed bug 603181: Problems with dynamite
- Fixed bug 789073: pickup_thrown and bones
- Fixed bug 790230: BUG: obfree() called on non-empty container
- Fixed bug 782892: gtk startup problem when no tiles defined
- Fixed bug 782881: NumPad doesn't work with gtk
- Fixed bug 787697: GUI works, no tile graphics, just text
- Fixed bug 782906: compiling fails when FILE_AREAS is defined
- Fixed bug 793135: some broken text at completing flame mage quest
- Fixed bug 795384: some typos
- Fixed bug 793132: excessive magic by gnoll shamans
- Fixed bug 793144: putting corpses in ice box
- Fixed bug 789310: Lyc Rogues can't two-weapon
- Fixed bug 789310: Tsurugi of Muramasa special attack inoperative
- Actioned feature request 783244: Add some/all of these new 32x32 tiles.
- GTK: Added visual feedback when selecting tilesets.
- GTK/proxy: Added caching of tileset data downloaded from remote servers.
This version is compatible with 7E2 save files and bones.
Slash'em 0.0.7E3 distribution
Changes made in 7E2:
- Fixed bug 759709: Some orcs get unwarranted food.
- Fixed bug 754921: won't compile pure gtk.
- Fixed bug 653195: Level teleport out of Black Market.
- Fixed bug 707053: Poly in shop causes crash.
- Fixed bug 620074: Spitting #monster collapses dungeon.
- Proxy: Add md5sum callback to support file caching by external interfaces.
- Proxy: Fix minor syntax errors in ext_protocol.html.
- Proxy: Relax limits on buffer sizes to improve download speed.
This version is incompatible with 7E1 save files and bones.
Slash'em 0.0.7E2 distribution
Changes made in 7E1:
- Actioned feature request 414274: Lazy yn_function().
- GTK: Added profile for saving eg., session data:
- [UNIX] stored in ~/.gtkhackrc
- [WIN32] stored in registry
- Actioned feature request 492518: resize inventory window.
- Actioned feature request 421535: shop keepers are too dumb.
- Applied patch 687552: Grund's stronghold.
- GTK: Ported to Gtk+ 2.2.x
- GTK: Replaced obsolete 1.2 interface with new 2.x version.
- Actioned feature request 487616: Put lightsabers under config control.
- Fixed bug 733338: Crash when monster attacks an empty space (Rich Walker).
- Actioned feature request 454805: cloak of "poisonousness"?
- Actioned feature request 513881: Count Dracula/Vlad the Impaler race.
- Actioned feature request 538741: Multiple random place arrays.
- Actioned feature request 457867: <verbose armor name> blocks (Lars Huttar).
- Actioned feature request 459915: displacer beast appearance.
- Actioned feature request 422908: Flame Sphere+ water blast trap.
- Actioned feature request 616101: Cannibalism and Cavemen.
- Actioned feature request 513873: skill in Spell of Enchant .
- Actioned feature request 459902: YAFM suggestion: good vibes.
- Actioned feature request 709525: ki-rin are humanoid.
- Fixed bug 729024: Sokoban dead end.
- Fixed bug 617219: data.base has many redundant entries.
- Fixed bug 604681: MR_PLUSONE etc unimplemented.
- Fixed bug 734765: level-draining Thiefbane.
- Fixed bug 737751: Thiefbane referred to as vorpal blade.
- Fixed bug 466802: Items which count as magic.
- Fixed bug 575210: Invisible mummy wrappings.
- Fixed bug 405815: Invisible gold is inconsistent.
- Fixed bug 609748: Elfrist should be PM_ORC.
- Fixed bug 603179: Holy wafers in und.slayer starting inv.
- Proxy: Added window interface capabilities.
- GTK: Added preferences dialog.
- Actioned feature request 710544: Rename Fuzzy Spellbook.
- Actioned feature request 716698: rothe color is different from 3.4.1
- fixed bug 739987: impossible boolean condition.
- Actioned feature request 464475: recentering view with gtk: optional.
- Actioned feature request 421203: Mages' draconic polymorph.
- Updated tilesets to use latest version of Mitsuhiro Itakura's tiles.
- Applied patch 467847 (updated): Prettier GTK buttons & status highlight.
- GtkHack: Added connections dialogs.
- Fixed bug 731418: #twoweaponing?
- Fixed bug 742693: Cannot read engravings without spending a turn.
- GtkHack: Connections are now stored in profile.
- GtkHack: Now reads local config file & uploads to proxy server.
This version is incompatible with 7E0 save files and bones.
Slash'em 0.0.7E1 distribution
Changes made in 7E0:
- Actioned feature request 575146: Improvements to gypsy fortune message.
- All situations where a monster flees now generate a message.
- Integration of selected third-party patches:
- Sam Dennis's more intelligent autocompletion.
- Roderick Schertler's held status flag.
- Pasi Kallinen's whetstones.
- Malcolm Ryan's Torchs.
- Pasi Kallinen's coloured menus.
- Fixed 603350: Display layers: floating glyphs missing
- Actioned feature request 520961: Specifying lamplit flag in level files
(Pasi Kallinen)
- Actioned feature request 538738: Random placement regions (Pasi Kallinen)
- Fixed 603180: Armed and unarmed grenades merge (Pasi Kallinen)
- Fixed 689957: Security breach in slashem -s
- Fixed 603555: DISPLAY_LAYERS when hero_memory reset
- Merged vanilla 3.4.1 codebase.
- Actioned feature request 595646: Pasi's alternate Medusa and Sokoban.
- Actioned feature request 536690: return pickaxes to 1handed.
- Actioned feature request 494753: Restore probability of PYEC invocation.
- Actioned feature request 422158: so painful to read, etc. from inventory.
- Fixed 704203: Finishing off drained corpse.
- Actioned feature request 563965: Reduce gypsy wishes.
- Actioned feature request 594639: Monsters which should be bloodless.
- Fixed 230857: Wrong location given for death.
- Removed test dungeon (A Short but Boring Road).
- Finished implementation of potions of blood and changes to medical kits.
- Merged DOS and UNIX source distributions.
This version is incompatible with 6E8 save files and bones.
Slash'em 0.0.7E0 distribution
Changes made in 6E8:
- fixed 233901: Gtk-Critical errors from gtk_main_quit.
- Proxy: Implement proxified GTK interface.
- Proxy: Add formal versioning of NhExt standards.
- Proxy: Add support for callback extensions.
- Integration of selected third-party patches:
- Scott Bigham's blocked boulder.
- Sam Dennis's extended wizard-mode ^V command.
- Roderick Schertler's pickup thrown.
- Dylan O'Donnell's rumors of mail.
- Eric Wright's and Dylan O'Donnell's #vanquished.
- Aardvark Joe's record kept conducts.
- Added compile time option to disable bones files.
- Malcolm Ryan's enhanced alchemy.
- Pasi Kallinen's dungeon growth.
- Nephi's grudge.
This version is incompatible with 6E7 save files and bones.
Slash'em 0.0.6E8 UNIX distribution
Changes made in 6E7:
- Lethe: Treacherous pets; Cthulhu revivification; monsters use of
potions of amnesia & wands of cancellation; reflecting golems
(Darshan Shaligram).
- Implemented gtkhack, a Gtk 2.0 external window interface for UNIX and
win32.
- Support for multiple routes through the dungeon.
- Lethe: Special rooms (Darshan Shaligram).
- Proxy: Switch to buffered I/O to remove packet length limitations.
- Proxy: Implement sub-protocol 0.
This version is incompatible with 6E6 save files and bones.
Sorry, this is due to the continued Lethe integration.
Slash'em 0.0.6E7 UNIX distribution
Changes made in 6E6:
- Merged vanilla 3.4.0 codebase.
- Implemented first cut at proxy window interface.
- Implemented first cut at display layers.
- Added new SDL/GL windowing port.
- First steps towards a Lethe integration (Darshan Shaligram).
- New lawful quest (nightmare) level (Tina Hall).
- OS/2: Added support for big tiles to X11 port.
- OS/2: Enabled use of lex and yacc by default.
- Macintosh: added support for Meta key.
- Actioned feature request 457998 Inconsistencies in monster polymorph
- Fixed 468049 Ronin should be removed.
- Fixed 537214 /oDig at earth Es should anger them.
- Fixed 542027 Drained corpse gets moldy (Darshan Shaligram).
- Fixed 552677 "ask before hidding peaceful monsters".
- Fixed 557603 Vanishing items on display.
- Fixed 558228 Liquid leap should anger peacefulls.
- Fixed 558229 Bad input in techinque menu.
- Fixed 558230 Sokoban penalty for liquid leap.
- Fixed 561043 "<mon> is suddenly moving faster" mesg.
- Fixed 562517 Can't wish for vampire blood.
- Fixed 562550 Blank graves on priest quest.
- Fixed 566538 zero payment in money2mon!
- Fixed 566564 Monk breaking the vegetarian conduct.
- Fixed 567591 Shooting through closed door.
- Fixed 567598 Firing more shells than exist.
- Fixed 570738 Tame arch-lich summons hostiles.
- Fixed 570743 Plane of water full of spider webs.
- Fixed 570756 Firing assault rifles takes no time.
- Fixed 571086 C340-29: couldn't place lregion.
- Fixed 575250 Priest creation crash
- Fixed 576543 Wands of draining should boing!
- Fixed 580276 Stoning polyed monsters leaves statue.
- Fixed 582459 High Lycanthrope
- Fixed 583448 No apply with healtstone.
- Plus all the changes from version 0.0.6E4F6 to 0.0.6E4F8.
This version is incompatible with 6E5 save files and bones.
Sorry, this is due to the migration to the 3.4.0 codebase.
Slash'em 0.0.6E6 UNIX distribution
Changes made in 6E4F8:
- Fixed 456805 Baby dragons don't grow up
- Fixed 479067 Bones can contain aligned nemeses
- Fixed 479068 Bones can contain guaranteed artifacts
- Fixed 499055 Bug in power-draining trap...
- Fixed 499439 Fireballs don't explode on hitting you
- Fixed 500833 Spellbook learn
- Fixed 524758 #borrow on pets exercises dexterity
- Fixed 525461 Can't compile without UNPOLYPILE
- Fixed 528174 having shopkeepers enchant daggers crash
- Fixed 531179 Beheading when invulnerable
- Fixed 536155 Revivification
- Refixed 459699 Oops. add_to_billobjs: obj is timed
- Applied patches
457587,
457592,
457593 &
457601
Building with Makefile.nt
This version is compatible with 6E4 save files and bones (but not
any earlier versions).
Make sure you use make update rather than make install however, or
they will all be removed anyway! I suggest you back the files up before
installing anyway, just in case you (or I) make a mistake.
Slash'em 0.0.6E4F8 UNIX distribution
Changes made in 6E4F7:
- Improvements to database (Lars Huttar)
- Fixed 460578 Extended commands broken in Mac port
- Fixed 480578 Hellfire/Plague don't work for monsters
- Fixed 486268 holy spear of light doesn't burn player
- Fixed 488069 Magic lamps/candles can't be turned off
- Fixed 488589 Burned-out lamps cannot be turned off
- Fixed 490400 Riders and revivification
- Fixed 490405 Eating merged food still buggy
- Fixed 490478 obj_is_local
- Fixed 491808 leashed hostile creatures
- Fixed 493892 Lighting dynamite gives incorrect msg
- Fixed 493896 Bullets not used up when fired upwards
- Fixed 497612 Can't wish for Gauntlets of Defense
- Fixed 499368 Dynamite causes crash after detonation
- Fixed 504740 Serpent's Tongue gives bad message
- Fixed 513831 (armed) tag doesn't work for grenades
- Fixed 516027 dlb utility program crashes on query
- Fixed 519441 "pack shakes violently" does nothing
- Fixed 520412 Level generator doesn't support toilets
- Fixed 520950 Level generator doesn't support scrawls
This version is compatible with 6E4 save files and bones (but not
any earlier versions).
Make sure you use make update rather than make install however, or
they will all be removed anyway! I suggest you back the files up before
installing anyway, just in case you (or I) make a mistake.
Slash'em 0.0.6E4F7 UNIX distribution
Changes made in 6E5F2:
- Fixed 457682 Steal from black market - militia gen
- Fixed 470314 Sting and Orcrist should be lawful
- Implemented NhExt XDR (low level protocol for proxy window).
- Implemented support routines for NhExt sub-protocol 1.
- Upgraded GTK 2.0 interface to support Gtk+ version 1.3.9
- Actioned feature request 455676Invulnerability & casting without power.
- Actioned feature request 469036Thiefbane should drain levels.
- Actioned feature request 476860No wishing for guaranteed artifacts.
- Actioned feature request 476867Indestructable aligned keys.
- Plus all the changes from version 0.0.6E4F5 to 0.0.6E4F6.
This version is compatible with 6E5 save files and bones (but not
any earlier versions).
Make sure you use make update rather than make install however, or
they will all be removed anyway! I suggest you back the files up before
installing anyway, just in case you (or I) make a mistake.
Slash'em 0.0.6E5F2 UNIX distribution
Changes made in 6E4F6:
- Fixed 420942 two entrances to mines
- Fixed 450138 compilation errors in Winnt
- Fixed 450234 GTK: Taking n items out of a bag
- Fixed 452130 Odd message when charming shopkeeper
- Fixed 452172 Penalty for drowning pets
- Fixed 453100 Papyrus spellbooks
- Fixed 453246 Genetic engineers attacking monsters
- Fixed 453615 can #twoweapon with one hand empty
- Fixed 453628 You are warned of undead
- Fixed 454129 Wrong weight of piles of meatballs
- Fixed 455393 Confusing shk credit messages
- Fixed 455563 Shopkeeper refers to mattock
- Fixed 456137 Pets and Sam's portal
- Fixed 456335 Can't wish for bat from hell
- Fixed 456794 doppelgangen
- Fixed 456803 Riding through Sam's portal
- Fixed 457238 Flame mage quest text mixup (see 450119)
- Fixed 457683 Crash: lost gas grenades
- Fixed 457864 enlightenment & versus stone
- Fixed 458085 Zap wands of healing at steed
- Fixed 458093 Free action bonus against grabs too high
- Fixed 458121 Vanishing corpses in ice boxes
- Fixed 458130 More spiders should be web-spinners
- Fixed 458134 character does't fall after a dash
- Fixed 458336 Rings of sleeping and sinks
- Fixed 458625 Potion effects from sinks crash
- Fixed 459396 crash when entering Sam's portal
- Fixed 459699 Oops. add_to_billobjs: obj is timed
- Fixed 459778 Fuzzy and non-fuzzy object merging
- Fixed 459878 cut_worm: no segment at (45,14)
- Fixed 459954 slight missing wall in spiders.des map
- Fixed 460122 upgrade code blocks alchemy
- Fixed 461443 Frankenstein is vegan
- Fixed 462046 compile error in qt_win.cpp RH7.1, Qt2.3
- Fixed 462210 Crash with soldiers throwing grenades
- Fixed 462512 Tight loop in blessed genocide menu
- Fixed 462513 GTK: getline crashes on close
- Fixed 464416 Blocking in 2x2 shops
- Fixed 465181 silver mace sdam should be d6+1
- Fixed 465183 black mold has two attk's and speed 0
- Fixed 465186 ninja and ronin should be MS_GUARDIAN
- Fixed 465188 Deathsword's special attack impossible
- Fixed 465935 Frankenstein's Monster's corpse is vegan
- Fixed 467477 HSoL #invoke message incomplete
- Fixed 468235 Upgrading wooden harps causes oddities
- Fixed 469033 Artifact missile launcher bonuses
- Fixed 469034 Thiefbane doesn't decapitate
- Fixed 469282 vampire race to vampire chat problem
- Fixed 469519 Cannibal checks for potential pets
- Fixed 469529 Throwing unacceptable food at monsters
- Fixed 469533 Luck bonuses of fedoras
- Fixed 469764 Great Dagger ignores drain resistance
- Fixed 470817 Problem learning foodtype form tin
- Fixed 475774 Dipping into potion of acid message
- Fixed 480547 Storm Whistle isn't intelligent
- Fixed 480638 Doomblade uses bad messages
- Fixed 481942 "You plunge the Doomblade" even if mhitm
- Fixed 482191 m_useup() messes up weight
- Fixed 482196 weight() for partly eaten objects wrong
- Fixed 482201 Eating merged partly eaten food
- Fixed 482204 wielded/quivered food
This version is compatible with 6E4 save files and bones (but not
any earlier versions).
Make sure you use make update rather than make install however, or
they will all be removed anyway! I suggest you back the files up before
installing anyway, just in case you (or I) make a mistake.
Slash'em 0.0.6E4F6 UNIX distribution
Changes made in 6E5F1:
- Fixed 424479 Dipping into potions of gain level
- Fixed 436639 Polyself in the Black Market
- Fixed 454798 Program in Disorder - No door at (50,12)
- New messages when engraving with wand of draining.
- Partially implemented first cut of proxy window interface support.
- Full support for Kevin Hugo's aligned keys.
- Actioned feature request 454655 Fuzzy object and shopkeepers.
- Plus all the changes from version 0.0.6E4F4 to 0.0.6E4F5.
This version is compatible with 6E5 save files and bones (but not
any earlier versions).
Make sure you use make update rather than make install however, or
they will all be removed anyway! I suggest you back the files up before
installing anyway, just in case you (or I) make a mistake.
Slash'em 0.0.6E5F1 UNIX distribution
Changes made in 6E4F5:
- Fixed 420517 Yellow dragon scale mail
- Fixed 420519 Unicorn horns, sliming, and bad message
- Fixed 420545 Steed galloping while asleep
- Fixed 420941 inventory won't scroll
- Fixed 420947 remembered map ignores transparency
- Fixed 421136 engraving with wands of draining
- Fixed 421733 Monster on monster attacks
- Fixed 422153 inaccessible spells after first 52
- Fixed 422154 passwall makes you "etheral"
- Fixed 422155 sigil of discharge kills multiple times
- Fixed 422157 twoweapon status not saved?
- Fixed 422161 player's demon summoning may cause crash
- Fixed 422163 passwall and "carrying too much..."
- Fixed 422165 spell messages and display/showdmg bugs?
- Fixed 422540 Succubi interaction while unconscious
- Fixed 422880 Sleep ray kills monsters? Bug?
- Fixed 423048 rpm -U destroys saved games & breaks config
- Fixed 423217 "Silent" grenade blasts
- Fixed 423686 Steed resisting and hilite_pet
- Fixed 423715 Candle of Eternal Flame is buggy
- Fixed 424394 Summon Undead causes crash
- Fixed 424455 Tame ghouls and shopkeepers
- Fixed 425541 'Blink' hobbit tech doesn't do anything
- Fixed 425997 Exploding wands of healing
- Fixed 430975 "the the Dark Lord"
- Fixed 431283 Sleeping monsters can evade disarm tech
- Fixed 433019 Shopkeeper rustproofing and corrosion
- Fixed 433694 Holy Spear of Light blasts Yeoman
- Fixed 433695 Wrong weight of old corpses?
- Fixed 436047 Can't polymorph into dwarf or gnome
- Fixed 436049 Rogues striking twice from behind
- Fixed 436055 Altar stained with doppelgangen blood
- Fixed 436056 Cavewomen and amulets of change
- Fixed 436375 X11 Text windows too small
- Fixed 437609 No Caveman quest artifact?
- Fixed 437840 "The curate turns into a curate!"
- Fixed 440005 Call a wand of polymorph
- Fixed 440052 Making Sam angry
- Fixed 440159 Doppelgangers and save/restore
- Fixed 443827 New monsters and eating
- Fixed 450119 Ice mage quest text mixup
- Fixed 450139 compilation errors in 0.0.6E4F4 on WinNT
- Fixed 450229 Tame solars drop Sunsword
- Fixed 450316 Sting isn't listed as poisoned
- Fixed 450460 The plural of drow should be drow
- Fixed 452167 Rust from toilet water
- Fixed 452244 Command undead causes crash
- Fixed 453083 Vecna doesn't always leave his hand
- Fixed 454800 a hang in sink-drinking
- Fixed 454954 Stealing iron balls
- Fixed 455346 onbill: unpaid obj not on bill?
- Fixed 455390 rogue quest message
- Fixed 455511 Finishing off scrolls on restore
- Fixed 456459 Weak steeds can jump into poly traps
This version is compatible with 6E4 save files and bones (but not
any earlier versions).
Make sure you use make update rather than make install however, or
they will all be removed anyway! I suggest you back the files up before
installing anyway, just in case you (or I) make a mistake.
Slash'em 0.0.6E4F5 UNIX distribution
Changes made in 6E4F4:
- Integrated Mac port
- Subverted setguid check in GTK+ version 1.2.9 and above
- Tweaked winnt makefile to make Win2K build easier for Ali
- Preliminary work on bug 405663: Port internal malloc to win32 platform
- Fixed 227942 Crash when picking up a stack of objects
- Fixed 232031 GTKRC.win32 should be the default
- Fixed 404825 Identifying exploding wands
- Fixed 405091 Contact poison corrodes greased gloves
- Fixed 405649 Messages about unseen pet's activities
- Fixed 407857 Some wizard-mode commands don't work
- Fixed 409196 (DOS?) display bug with & command
- Fixed 409198 underwater vampires
- Fixed 409694 Polypiling instability
- Fixed 409695 Bad fruit after polymorph
- Fixed 409699 Falling polymorphed objects cause crash
- Fixed 409905 Drow don't recognize droven objects
- Fixed 409906 No eucalyptus leaves from trees
- Fixed 409984 Off-by-one error in coyote naming
- Fixed 410402 Unpolymorph only remembers previous form
- Fixed 410582 your foo seems less fuzzy
- Fixed 410583 Polymorphing spellbooks loose charges
- Fixed 410588 Caveman quest artifact non-existant
- Fixed 411277 strange charging messages
- Fixed 411278 "Couldn't place lregion..."
- Fixed 411279 New demon lords won't wait
- Fixed 411280 Dragon Caves full of babies
- Fixed 411282 arrow traps can't poison?
- Fixed 411340 Some racial intrinsics are missing
- Fixed 412250 Shopkeeper uncursing and Necromancers
- Fixed 412251 Shopkeeper charging and spellbooks
- Fixed 412289 Spellbook charging abuse
- Fixed 413243 eating amulets of flying
- Fixed 413366 Couldn't eat fortune cookie.
- Fixed 413537 Expensive camera malfunction
- Fixed 413966 Colours in map style ignored
- Fixed 414101 Crash when asking for Help at prompt
- Fixed 414152 W32 interface: directions
- Fixed 414291 GTK/win32 hide_privileges
- Fixed 414673 Crash with exploding rings and wands
- Fixed 414674 Crash when walking over items
- Fixed 415213 Yeenoghu touch of death.. bug?
- Fixed 418310 handling of vampire mage corpse
- Fixed 419866 Can't load "rip.xpm"
- Fixed 419867 Couldn't load required xpmFile
- Fixed 419918 X11: Map resize confusions
This version is compatible with 6E4 save files and bones (but not
any earlier versions).
Make sure you use make update rather than make install however, or
they will all be removed anyway! I suggest you back the files up before
installing anyway, just in case you (or I) make a mistake.
Slash'em 0.0.6E4F4 UNIX distribution
Changes made in 6E4F3:
- DOS VGA and Allegro videosystems now compile with REINCARNATION not defined
- Fixed 127211 Pet vampires leave corpses partly eaten
- Fixed 127798 Eating a wraith corpse while polymorphed is buggy
- Fixed 128019 Player can eat corpses which are underwater
- Fixed 130386 Unused candles merge with partly used ones
- Fixed 130263 Polymorphing into a new version of yourself seems buggy
- Workaround for 130857 Wrong location given for death
- Fixed 130957 Zapping wand of healing angers peaceful monsters
- Fixed 131665 Wrong cause of death when cursed wands explode
- Fixed 132026 Transparent tiles: not updating when fountains dry up
- Fixed 128018 Frag grenades explode in water
- Fixed 132405 Increasing Intelligence
- Fixed 132521 #version lists the Qt windowing system twice
- Fixed 132163 Special properties of items show up while hallucinating
- Fixed 132033 GTK/win32: Esc not working
- Fixed 132029 Pseudo 3D tiles not suitable for menu images
- Fixed 132027 PgUp and PgDown not supported in scrolled menus
- Fixed 132818 Monster detection and hilite_pet
- Fixed 132819 Charged for wrong corpse in shop
- Fixed 132028 Unnecessary vertical spacing in GTK menus
- Fixed 133159 GTK: tile/description mapping is being lost
- Fixed 133666 Gdk-Critical errors
- Fixed 124233 Win: messages are drawn on top of each other
- GTK: improved move and fight key handling
- Fixed some documentation problems in the command help pages
This version is compatible with 6E4 save files and bones (but not
any earlier versions).
Make sure you use make update rather than make install however, or
they will all be removed anyway! I suggest you back the files up before
installing anyway, just in case you (or I) make a mistake.
Slash'em 0.0.6E4F3 UNIX distribution
Changes made in 6E4F2:
- MS-DOS: Allegro window port adapted to display the ground underneath walls
- Vampires no longer allowed to be flame magi
- Extended SHOPTYPE wizard mode control
- Extended heap monitoring under LINUX
- Fixed 113620 hilite_pet uses colour even if colour is off
- Fixed 115064 RNG seed problems?!
- Fixed 115779 Bottom line doesn't show all information
- Fixed 115821 Molds grow from corpses underwater
- Fixed 115837 Repeated "your" in frag grenade message
- Fixed 115923 Wand of secret door detection may not auto-identify
- Fixed 116266 Grenades carried by monster sets hp to 2d5
- Fixed 116356 Lighting one of a stack of candles is buggy
- Fixed 116403 Pets in the black market?
- Fixed 116500 #monster when in lycanthropic form panics game
- Fixed 116587 Molds can have HP above their max HP
- Fixed 116922 Bug with vampire race and self-polymorph
- Fixed 117371 Wands of create horde should auto-identify
- Fixed 117420 Gauntlets of Power not functioning properly
- Fixed 117480 Amulets versus stone last forever
- Fixed 117483 Lycanthrope's berserk behaviour doesn't work
- Fixed 117663 Weight of partly eaten corpses wrongly displayed?
- Fixed 119758 Ice box random contents attempt to go moldy
- Fixed 121216 Crashes when kicking a stack of objects
- Fixed 121595 REINCARNATION defined but not supported
- Fixed 121596 GTK widget options reverting after "more options"
- Fixed 121723 Dialog box appear at the mouse pointer
- Fixed 122139 GTK interface doesn't compile with FILE_AREAS defined.
- Fixed 122396 Bottom line slow to refresh
- Fixed 122397 "Eating" an inedible corpse leaves it partly eaten
- Fixed 122966 Dwarf's rage technique should not heal as well
- Fixed 122999 Can't wish for The Key of Chaos
- Fixed 123175 Vampire over-indulgement crashes game
- Fixed 123287 AllegroHack based tileset is out of date
- Fixed 123387 slashem-0.0.6E4F1-1 can't locate tiles for X
- Fixed 123468 Inconsistent messages engraved on headstones
- Fixed 123490 Drained lichen corpses?
- Fixed 123491 Extra messages when lycanthropes eat wolfsbane
- Fixed 123915 Bags of holding can be identified by weight
- Fixed 124048 Antimagic traps not displayed when monster triggers them
- Fixed 124049 Missing "a" in magical explosion message
- Fixed 124064 gtk/win32 port can't display non-ASCII chars
- Fixed 124069 Win: Inventory screen non-closable
- Fixed 124070 GTK port doesn't support variable width map fonts
- Fixed 124143 Win Version - Slowdown/Hangup/Memory leaks???
- Fixed 124168 Win: Repaint after mode change
- Fixed 124232 Win: Savefiles don't work beyond level 1 !!!
- Fixed 124920 GTK: inv_weight slow update
- Fixed 124967 Pickaxe the ceiling
- Fixed 124968 Vampires, helms of opposite alignment, and prayer
- Fixed 125228 Priest: attack spells should be at least skilled
- Fixed 125230 Wrong weight displayed for gold in bag of holding
- Fixed 125472 slashem-0.0.6E4F1-1 source RPM fails on RedHat 7
- Fixed 126037 Manpage is outdated
- Fixed 126097 Misleading "You can't polymorph at will yet" message
This version is compatible with 6E4 save files and bones.
Make sure you use make update rather than make install however, or
they will all be removed anyway! I suggest you back the files up before
installing anyway, just in case you (or I) make a mistake.
Slash'em 0.0.6E4F2 UNIX distribution
Changes made in 6E4F1:
- GTK: status window stats columns should never be too small.
- GTK: deactivated the unimplemented Fight command.
- GTK: made the menus able to "tear-off".
- GTK: move menu works with num_pad TRUE.
- GTK: message window now word wraps.
- GTK: mesage window takes up all available horizontal space minus that
of status bar.
- GTK: map window takes up all available vertical space minus status
bar/message bar space.
- GTK: MP/HP bars are initialized to black at startup.
- GTK: Default map size is now 50% of screen rather than 66%.
- GTK: Screen automatically centers.
- GTK: Scrollbars now disappear when map screen is large enough.
- GTK: Added two more common monospaced Windows Fonts for the map.
- GTK: Replaced NH_WIDTH and NH_HEIGHT in gtkmap.c with ROWNO, COLNO.
- Fixed 113053 Gnome windowing port not yet supported
- Gnome multishot bonus and show_damage ability.
- Removed unnecessary "uncursed" tags for necromancer role
(to match priest).
- GTK: Added graphical glyphs to the menus, switched in winGTK.h.
- GTK: extended commands via menus work again.
- upgrading enhanced arrow types (elven, ya, dark elven) arrows results in
an arrow, not a bow.
- archeologists can become skilled at matter spells (was basic).
- Fixed 113618 No way to specify tile file(s) to use
- Fixed 113621 No support for 3D tiles
- Fixed 113813 Update tilesets
- Win32 GTK port uses the new tilesets.
- Allegro DOS port uses the new tilesets.
- Allegro: scroll_lim read properly from config file.
- Fixed 114401 tty_raw_print should be removed
- Fixed 114646 role-section broken
- Fixed 114768 GTK Character mode (Win32)
- Fixed 114839 Master and slave files differ
- Fixed 115061 Win32/GTK-version writes empty save file
- Fixed 115210 Barbarian tech, Berserk can be used endlessly.
- Fixed 115271 sys/unix/Makefile.src should delete nhwin.a on clean
- Fixed 115292 draining blood message missing "the"
- Fixed 115297 Vampires can feed of corpses without penalty
- Vampire feeding revamp.
- Fixed 115301 Known item window has no scrollbar
- Fixed 115347 Guidebook gives wrong information about illiteracy
- Fixed 115348 Dwarf thieves "seduce" players of same gender
- Fixed 115471 Shopkeepers mistakenly think items are fully identified
- Fixed 115475 Player doesn't always recognise identified tins
- Fixed 115554 Primal roar technique can cause crash
- Fixed 115598 Gtk-WARNING if you kill the "more options" window
- Fixed 115656 Player can start with ring of sleeping
- Fixed 115657 Spurious "burdened" message at start of game
- Fixed 115764 Vampires who try to drain old corpses are still vegan
- Fixed 115765 Inappropriate "bite-covered mold rises from dead" messages
- Fixed 115780 Missing messages when grenades explode
- Fixed 115822 Elves are peaceful to drows
- Fixed 115908 Spurious "the" in messages about invisible named monsters
- Fixed 119480 Error: Tech already known (berserk)
- Fixed 119856 GTK port takes a turn to set options
- Fixed 121719 Options in Defaults.NH are not supported?
This version is compatible with 6E4 save files and bones.
Make sure you use make update rather than make install however, or
they will all be removed anyway! I suggest you back the files up before
installing anyway, just in case you (or I) make a mistake.
Slash'em 0.0.6E4F1 UNIX distribution
Changes made in 6E4:
- changed some checks in tech.c to use DEADMONSTER()
- updated Guidebook
- 112478
Game crashes whenever the Amulet of Yendor is referred to
- 112489
#twoweapon while no secondary weapon seg. faults
- 112520
Game crashes when beams reflect diagonally
- The ')' command now prints varying messages depending on twoweap status
and mentions empty hands if needed.
- Monks starting with the sleep spell no longer get warnings on startup.
- the "use #quit to quit message" only occurs if you comment out suppress_alert.
- Time before next use shows up in wizard mode tech menu.
- Added the use of technique limit breaks. When HP drops below 10%,
there is a random chance each turn that you are in LIMIT mode. In limit mode,
all your known techniques are useable (even the ones usually Not Prepared).
- 112553
GTK interface failed to compile.
- 112554
UNIX/VMS default config file was wrong.
- 112566
Qt port 3.3.1 integration was broken.
- 112616
Dazzle in a direction with no adjacent monster crashed.
- 112545
Gnomish mines generated without stuff.
- Removed X11 dependencies from GTK port.
- 113031
Qt port did not support showweight option.
- 112789
GTK port now supports perm_invent option.
- 113396 X11 port was crashing when displaying rip.xpm.
- X11 port now compiles even if USE_XPM isn't defined.
- 113523 Couldn't compile if UNPOLYPILE not defined.
- 112108 Can now select between human and hobbit archeologists.
- 112614 Rage eruption no longer drains energy.
- 112616 Dazzle no longer causes segfault, has limited range.
- Integrated changes from Allegrohack 1.5
- 113366 GTK: Checking your scores before starting a game panics.
- 113947 Can't compile without #define FIREARMS
- Alpha compile of win32 with gtk windowsystem.
- GTK: barebones error checking before destroying window widgets.
- GTK: directional dialog works with number_pad true.
- GTK: hitting 'enter' while in a yn dialog chooses default choice.
This version is incompatible with 6E3 save files and bones. Sorry,
this is due to the fixing of bug 112108.
Slash'em 0.0.6E4 UNIX distribution
Changes made in 6E3F1:
- changed all the file names in global.h to be prefixed with NH_
(DATAFILE, HELP, RECORD, ORACLE, RUMOUR, etc.)
- Changed #define FILENAME (macconf.h, pcconf.h) to FILENAMELEN since
FILENAME is #defined by dir.h, used by Allegro WIP
- fixed dereferencing NULL pointer when monster throwing items
- did the uppercase for conflicting races - TODO: Reimplement F.
Theoderson's selection system or something similar while
maintaining current capabilities
- fixed status bar in Allegro modes when screen Height was not 480.
Initial status bar was drawn correctly, but updates were incorrectly
printed.
- cleaned up the DOS makefile to allow easy building of TTY+VGA+Allegro
binary
This version is incompatible with 6E2 save files and bones. Sorry,
this is due to the migration to the 3.3.1 codebase.
Slash'em 0.0.6E3F1 UNIX distribution
Changes made in 6E3 (UNIX version never released):
- Nethack 3.3.1 Integration Preliminary done
- flag.h - remove possibly unused vars initrole, etc...
- changed position of TREE ...
- eating tripe rations may have problems
- uwep_skill_type returns P_TWOWEAPON for u.twoweap
- increase penalties for two weapon combat
- possible light source not removed problem in bhit()
- *.rej files left over from incomplete merging of the diffs
(i.e. the non-trivial changes)
notably all the system/window ports I can't compile myself
- technique power surge == rage for energy
- tempered rage technique to give less HP bonus
- given to flame mages, necromancers, ice mages, wizards and monks
- monk technique - blitz, ground slam, pummel
- can chain together various techniques to do more damage
- vampire technique - dazzle
- vision based freezing of an enemy (depends on relative level of tech
and enemy)
- should be able to #twoweapon in polymorphed forms
- can now get 6 attacks if #twoweapon and a marilith
- new ghoul, ghast, larva 32x32 tiles from Andrew Walker
- can now take screenshots in 8-bit color mode
- you can now force 3d tile drawing (so you can resize the tiles to 32x32 and still
draw in 3d mode)
- substitute tiles are now resized correctly for 3D mode
(no more giant female priests)
- reduced memory consumption for the minimap ;)
(80x24 pixels, not tiles :)
- preliminary support for 2xSaI - thanks to Kreed for source code
- prevented some unnecessary screen mode changes in the Allegro code
- silly bad merging with werewolf summoning brethren code
- fixed a bug with help of someone whose e-mail message got lost
- raising zombies no longer causes odd domination messages
- some modifications that enable better graphics mode switching
- Integrated AllegroHack 1.4 tiles and code
- hopefully fixed incorrectly crediting player for monster thrown grenades
- some types of partially identified objects weren't recognized as not fully
identified by shopkeepers
- cancellation of mind flayers no longer disables their brain eating
- quaffing potions of gain energy no longer allows current energy to go above max-DOS binaries now building with DJGPP 2.03
- Some modifications courtesy of JRNieder
- additions/rearrange rumours.tru/fal
- cleaned up commenting in pcvideo.h, makedefs.c
- added comment when building allegfx.h (file is obsolete)
- cleaned up makefile, made it easier to config
- moved status bar manipulations out of botl.c and into vidalleg.c, wintty.c
- removed exclamation point in "you are celibate"
- when you are a vampire and you get hit by a polymorph beam you become a vampire bat
- sanity checks for repeat_hit, no repeat_hit chain ever goes above 10.
- lose berserk status when you retract your claws
- can no longer purify oneself with sprigs of wolfbane when a werewolf
- causes hp loss, etc but you are still a werewolf
- updated credits with Jonathan Nieder
(for icon in win32 exe and more I don't remember :)
- basic 8bit color mode support
- known issues - fade out on death doesn't work properly
- various color blending problems
- all the files in the tiles directory are now 8-bit
- updated rog_fem.bmp in tiles/subs from allegrohack 1.31
- fixed vampire bite attacks drinking from golems, undead
(drinking from other vampires is still ok)
- monsters attacking other monsters only get less hungry during drain
life attack only if attacker is a vampire, defender has blood
Changes made in 6E2F1 (all by Warren):
- zap.c mtmp->mtame dereference without check fixed
- DOS: Merged in allegrohack 1.2 tiles
- Magic candles are now the same as regular candles in 32x32 tilemode
- DOS: The slam??.bmp files now use a more efficient format
- Vampires have 1/5 chance of having a corpse effect when drinking
- Vampires who drink are no longer vegetarian, vegan
- DOS: Auto checks for slam3d, slam32 and slam16 tiles
- DOS: NetHack 2000 tiles merged in
- DOS: 3D tile support added
- DOS: Allegrohack should work under pure dos
- DOS: Fixed bug where slashem wouldn't load extremely large tiles
- DOS: Started work on bmp2txt, but that's probably going to be pretty hard
- DOS: Merged in changes from allegrohack 1.31
- DOS: idx2bmp.exe generates a "large bmp" from an index of smaller ones
- DOS: use textout without stretching to speed up traditional tile mode
- DOS: progress bar is now a fixed size
- DOS: alleg.cnf now supports specifying tile files, tile_width and tile_height
- DOS: vidalleg.c now supports (hopefully) any size tile
- DOS: tile2bmp is now txt2bmp
- DOS: can now build a '32tile.bmp' that holds all the tiles simultaneously
- DOS: changed alleg_traditional(boolean) to the more informative alleg_screenshot()
- DOS: tile2bmp.exe creates the index, allegfx.h and *.bmp
- DOS: fixed tile2bmp.o not building automatically
This version is incompatible with 6E1 save files and bones. Sorry,
this is due to the addition of the vampire class.
Slash'em 0.0.6E2F1 UNIX distribution
Changes made in 6E1F4 (UNIX version never released):
- DOS: Default makefiles now build TTY-Allegro
- DOS: Added Allegro support
- Mind flayer pet attacking you now becomes less hungry
- Player polymorphed as koala can only eat eucalyptus leaves
- Fixed bug where you don't use your kick attack on monsters when attacking
without a weapon
- New vampire player class
- Ghouls and ghast are carnivores
- Fixed possible bug in dogfood() for cannibilism
- Not-so-preliminary work done on WinNT with GTK
Changes made in 6E1F3:
- NH004
Fixed panic caused by monster summons failing.
- SE074
Monsters no longer revive when they shouldn't (Warren).
- Fixed spelling error - "bloodcurdling roar" (Warren).
- Toilets seen by ':' look command (Warren).
- Reworked the cost of #youpoly for the flame/ice mage (Warren).
- Fixed bug in #youpoly where you broke out of your armour (Warren).
- WIN32: icon is now embedded into the exe (Warren).
- Fixed bug where projectiles had incorrect range and rate of fire (Warren).
This version is compatible with 6E1 (and 6E1Fx) save files and bones.
Make sure you use make update rather than make install however,
or they will all be removed anyway! I suggest you back the files
up before installing anyway, just in case you (or I) make a
mistake.
Slash'em 0.0.6E1F3 UNIX distribution
Changes made in 6E1F2:
- SE065
Fix broken FILE_AREAS support in GTK interface (Fred Richardson).
- SE066
Put tile.o into a library for ease of configuration.
- SE067
GTK niggles: yn_function confusion, showweight option, slower
animations, setuid operation, gender buttons, !color support,
segmentation faults, spurious gtk errors, score option, ...
- SE068
Fix broken tinning code (Maciej Kalisiak).
- SE069
Honour horsename option.
- SE070
The adjective for the hobbit race is hobbit and not bobbit!
- SE071
Fix database entries for Shelob and Stormbringer.
- SE072
Provide Slash'EM specific example slashem.rc for X11 interface.
- SE073
Don't give miss messages for weapons if you've chosen not to attack
with them.
This version is compatible with 6E1 (and 6E1F1) save files and bones.
Make sure you use make update rather than make install however,
or they will all be removed anyway! I suggest you back the files
up before installing anyway, just in case you (or I) make a
mistake.
Slash'em 0.0.6E1F2 UNIX distribution
Changes made in 6E1F1 (all by Warren):
- Fixed a minor bug in tile thinning
- Renamed nhunshare to nhushare to make life easier for 8.3 ports
- DOS now uses nhshare and nhushare instead of nhdat
- Fixed a minor bug - if a monster is drained below zero energy,
you lose max energy rather than the monster
- Fixed a crash bug when monsters get power drained
- Dipping a potion of acid while flying should no longer cause a crash
This version is compatible with 6E1 save files and bones.
Make sure you use make update rather than make install however,
or they will all be removed anyway! I suggest you back the files
up before installing anyway, just in case you (or I) make a
mistake.
Slash'em 0.0.6E1F1 UNIX distribution
Changes made in 6E1:
- GTK003
Honour menu mapping options (eg., menu_select_all).
- SE058
Seperate YEOMAN and STEED configuration switches.
- SE059
Don't compile redundant quests: Dopp, Dwarf and Elf and restore hobbits.
- SE060
Bring guidebook up to date.
- SE061
Upgrade GTK player selection for 3.3 codebase.
- SE062
Fix a number of niggles: nested comments, README.33, Qt in #version,
obsolete pet name options, duplicate gender option, glyph confusion.
- SE063
Add Slash'EM specific commands to GTK menus.
- SE064
Remove redundant WEAPON_SKILLS configuration switch.
This version is incompatible with 6E0 save files and bones. Sorry,
this is due to some clean-up of the monster list.
Slash'em 0.0.6E1 UNIX distribution
Changes made in 6E0F3:
- NH003
Fixes panic/crash if polymorphed objects are placed in a container
or are carried by a monster.
- GTK002
Allocate read-only (shareable) colours rather than writeable ones.
- SE049
Add support for Mitsuhiro Itakura's 32x32 tile set.
- SE050
Installer can now choose which tile sets to build simply from
the top level Makefile.
- SE051
Add support for tile sets other than 16x16 to Qt interface.
- SE052
Remove ROLE_PATCH configuration switch and fix duplicate entries
for role, align and gender in the options list.
- SE053
Add GTK interface to the list of supported windowing systems
produced by the #version command.
- SE054
Remove inappropriate references to "NetHack" rather than "Slash'EM"
- SE055
Remove redundant include/Window.h and include/WindowP.h
- SE056
Add ability to wish for visible objects.
- SE057
Upgrade GTK interface to version 1.1.5
This version is compatible with 5E9 and 6E0 save files and bones. Make
sure you use make update rather than make install however, or they
will all be removed anyway! I suggest you back the files up before
installing anyway, just in case you (or I) make a mistake.
Slash'em 0.0.6E0F3 UNIX distribution
Changes made in 6E0F2:
- NH002
Add dialog on closing Qt interface main window.
- SE045
Add GTK interface from JNetHack v1.1.4.
- SE046
eraseoldlocks() now supports file areas.
- SE047
Tiles can be displayed by the Qt interface at up to 64x64 pixels.
- SE048
Add support for 256-colour tile sets.
This version is compatible with 5E9 and 6E0 save files and bones. Make
sure you use make update rather than make install however, or they
will all be removed anyway! I suggest you back the files up before
installing anyway, just in case you (or I) make a mistake.
Slash'em 0.0.6E0F2 UNIX distribution
Changes made in 6E0F1:
- SE041
Use new format (3.3) record & logfile entries and understand old format (0.0.5) entries.
- SE042
Fix bad error message when eggs hatch from pack.
- SE043
No longer crashes when throwing darts, daggers etc. when not wielding
a weapon.
- SE044
New Qt interface (v2.0.0) from NetHack 3.3.0
This version is compatible with 5E9 and 6E0 save files and bones. Make
sure you use make update rather than make install however, or they
will all be removed anyway! I suggest you back the files up before
installing anyway, just in case you (or I) make a mistake.
Slash'em 0.0.6E0F1 UNIX distribution
Changes made in 6E0:
- SE040
Fix X11 interface Slash'EM/3.3 merge problems
-
Numerous changes from Warren Cheung
This version is compatible with 5E9 save files and bones. Make
sure you use make update rather than make install however, or they
will all be removed anyway! I suggest you back the files up before
installing anyway, just in case you (or I) make a mistake.
Slash'em 0.0.6E0 UNIX distribution
Changes made in 5E9:
- NH001
Fix red/blue colour swap under some Linux terminals
- SE033
Update toplevel Makefile to 3.3 codebase
- SE034
Fixed crash on start-up (options.c)
- SE035
Fixed crash in player selection menus (TTY)
- SE036
Fixed failure to open dungeon file
- SE037
Restore version numbering to Slash'EM style
- SE038
Restore file area support code lost in merger
- SE039
Replace UNIX installation instructions with file from 3.3
-
Numerous changes from Warren Cheung
Slash'em 0.0.5E9 UNIX distribution
Changes made in 5E8 (UNIX version never released):
- Merge changes made by dev-team in release of NetHack version 3.3
(Warren Cheung)
This version is incompatible with 5E7 save files and bones.
Changes made in 5E7F1:
- SE029
Seperate file area for human readable documentation
- SE030
More consistent use of record area for compatability with FHS 2.0
- SE031
Fixed Debian colour problems
- SE032
Explosions will now work as expected (Warren Cheung)
This version is compatible with 5E7 save files and bones. Make
sure you use make update rather than make install however, or they
will all be removed anyway! I suggest you back the files up before
installing anyway, just in case you (or I) make a mistake.
Slash'em 0.0.5E7F1 UNIX distribution
Changes made in 5E7:
There are too many changes in 5E7 to list here! Have a look at Warren's
slashem-0.0.5E7/readme.txt file if you want to know more.
This version is incompatible with 5E6 save files and bones. Sorry,
this is due to the addition of grenade launchers and sticks of dynamite.
See slashem-0.0.5E7/sys/unix/Install.unx for installation
instructions. You might also like to look at
slashem-0.0.5E7/win/X11/Install.X11 if you want to include X11
support. Alternatively, if you'd like to try the new Qt interface
please read slashem-0.0.5E7/win/Qt/Install.Qt.
Slash'em 0.0.5E7 UNIX distribution
Changes made in 5E6F2:
- SE019:
Fixed bad memory reference when forcing a lock (Warren Cheung)
- SE020:
New wizard mode menu
- SE021:
Fixed some missing return codes
- SE022:
X11 interface now copes with user-only readable .Xauthority files
- SE023:
Can no longer throw welded weapons
- SE024:
Experimental support for FHS 2.0
- SE025:
Fixed bad memory reference when using count with throw (Warren Cheung)
- SE026:
Fixed bad memory reference with slashem -s (Kresimir Kukulj)
This version is compatible with 5E6 (and 5E6F1) save files and bones. Make
sure you use make update rather than make install however, or they
will all be removed anyway! I suggest you back the files up before
installing anyway, just in case you (or I) make a mistake.
See slashem-0.0.5E6F2/sys/unix/Install.unx for installation instructions.
You might also like to look at slashem-0.0.5E6F2/win/X11/Install.X11 if
you want to include X11 support. Alternatively, if you'd like to try
the new Qt interface please read slashem-0.0.5E6F2/win/Qt/Install.Qt.
Slash'em 0.0.5E6F2 UNIX distribution
Changes made in 5E6F1:
- Bug fix in code for monsters firing slow firearms (Warren Cheung)
- Monsters can now toss grenades (Warren Cheung)
- Strategy guide included
- SE016:
Improved support for conditional compile switches
- SE017:
New Qt interface from Qt NetHack version 1.0.1
- SE018:
Support for fix (sub edit) level releases
This version is compatible with 5E6 save files and bones. Make
sure you use make update rather than make install however, or they
will all be removed anyway! I suggest you back the files up before
installing anyway, just in case you (or I) make a mistake.
See slashem-0.0.5E6F1/sys/unix/Install.unx for installation instructions.
You might also like to look at slashem-0.0.5E6F1/win/X11/Install.X11 if
you want to include X11 support. Alternatively, if you'd like to try
the new Qt interface please read slashem-0.0.5E6F1/win/Qt/Install.Qt.
Slash'em 0.0.5E6F1 UNIX distribution
Changes made in 5E6:
- Can now wish for Ogresmasher (Warren Cheung)
- The foobane weapons will cancel with a dieroll of 2 or 3 (Adam Clarke)
- Special damage for polearm vs flyer, cutting worms, piercing blobs, slashing jellies (Ralf Engels)
- Can use counts in the throw command (Warren Cheung)
- Gas and frag grenades added (Warren Cheung)
- Warning messages about spells needing to be skilled when starting
a new character completely removed. (Warren Cheung)
- "mindflayer" recognized as alternate spelling of mind flayer (Warren Cheung)
- Added auto shotgun, assault rifle, sniper rifle (Warren Cheung)
- Added rocket launcher, heavy machine gun (Warren Cheung)
- Monsters should use guns properly (Warren Cheung)
- Improvemnts to the Qt windowing system, including documentation
(Ralf Engels)
Version 5E6 is incompatible with 5E5 save files and bones. Sorry,
this is due to the addition of a number of new firearms.
See slashem-0.0.5E6/sys/unix/Install.unx for installation instructions.
You might also like to look at slashem-0.0.5E6/win/X11/Install.X11 if
you want to include X11 support. Alternatively, Ralf Engel's new
instructions for Qt can be found in slashem-0.0.5E6/win/Qt/Install.Qt
if you'd prefer to attempt the Qt port.
Slash'em 0.0.5E6 UNIX distribution
Changes made in 5E5:
- Gods can now bless a hero's seconday weapon correctly
- Shocking/freezing/flaming spheres are now M2_NOPOLY
- Ring of polymorph control will resist polymorph
- Warning messages about spells needing to be skilled when starting
a new character mostly removed.
- Kicking objects at monsters should no longer cause seg faults
- SE012:
Now compiles with FIREARMS commented out
- SE011:
Conditional tile remapping.
- Frozen steeds really won't move anymore!
- SE006:
Linux specific code to support ^Z
- SE007:
Window resize code fixed
- SE008:
Linux colour problems solved
- SE009:
Incompatability between X11 port and GNU libc removed
- SE010:
Fix monsters' multishot ability bug
- SE013:
Now compiles with YEOMAN commented out
- SE014:
Better error message if non-XPM tile file cannot be opened
- SE015:
X11 port without tiles no longer causes divide by zero
- Updated pre-generated flex/yacc code in sys/share
- Updated LaTeX version of the Guidebook included. HTML will follow
in due course.
Version 5E5 is compatible with 5E4 save files and bones. Make
sure you use make update rather than make install however, or they
will all be removed anyway! I suggest you back the files up before
installing anyway, just in case you (or I) make a mistake.
See slashem-0.0.5E5/sys/unix/Install.unx for installation instructions.
You might also like to look at slashem-0.0.5E5/win/X11/Install.X11 if
you want to include X11 support.
Slash'em 0.0.5E5 UNIX distribution
J. Ali Harlow, ali@juiblex.co.uk