Fix: SE032 Problem: Explosions seem to choose randomly whether or not to hurt you. Compatible with: Slash'EM 0.0.5E7 Author: Warren Cheung, wac@intergate.bc.ca J. Ali Harlow, ali@avrc.city.ac.uk Date: 21 Dec 1999 *** src/explode.c.orig Tue Dec 21 13:26:07 1999 --- src/explode.c Tue Dec 21 13:27:15 1999 *************** *** 91,97 **** int explmask[3][3]; /* 0=normal explosion, 1=do shieldeff, 2=do nothing */ boolean shopdamage = FALSE; ! boolean silent, remote; if (dest > 0) silent = TRUE; if (dest == 2) remote = TRUE; --- 91,97 ---- int explmask[3][3]; /* 0=normal explosion, 1=do shieldeff, 2=do nothing */ boolean shopdamage = FALSE; ! boolean silent = FALSE, remote = FALSE; if (dest > 0) silent = TRUE; if (dest == 2) remote = TRUE;