| Norep(), You(), acurr(), add_debug_extended_commands(), age_spells(), amulet(), bot(), change_luck(), decl_init(), deferred_goto(), depth(), dmgtype(), do_storms(), do_vicinity_map(), domove(), done(), dosearch0(), dosounds(), encumber_msg(), exerchk(), exercise(), fall_asleep(), find_ac(), friday_13th(), gethungry(), glibr(), initrack(), intervene(), invault(), is_lava(), lookaround(), makemon(), mcalcdistress(), mcalcmove(), monst_init(), monster_nearby(), monstr_init(), movebubbles(), movemon(), nh_timeout(), night(), nomul(), objects_init(), on_level(), phase_of_the_moon(), pline(), polyself(), pushch(), rehumanize(), reset_eat(), restore_attrib(), rhack(), rn2(), rnd(), run_regions(), sanity_check(), savech(), see_monsters(), see_objects(), see_traps(), settrack(), swallowed(), tele(), u_wipe_engr(), under_ground(), under_water(), unmul(), vision_recalc(), you_were()
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References Variables:
| WIN_MAP, dungeon_topology, flags, iflags, killer, killer_format, level, monstermoves, moves, multi, occupation, save_cm, u, ublindf, urole, vision_full_recalc, windowprocs, youmonst
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