SLASHEM(6)                                             SLASHEM(6)



NAME
       slashem - Exploring The Mazes of Menace

SYNOPSIS
       slashem [ -d directory ] [ -n ] [ -p profession (role) ] [
       -r race ] [ -g gender ] [ -a alignment ] [ -[DX] ] [ -u
       playername ] [ -dec ] [ -ibm ]

       slashem [ -d directory ] -s [ -v ] [ -p profession (role)
       ] [ -r race ] [ -g gender ] [ -a alignment ] [ maxrank ] [
       playernames ]

DESCRIPTION
       SLASH'EM  is  a  display oriented Dungeons & Dragons(tm) -
       like game.  The standard tty display and command structure
       resemble  rogue.   It is an extension of SLASH which is an
       extension of NetHack.

       Other, more graphical display options  exist  if  you  are
       using either a PC, or an X11 interface.

       To  get started you really only need to know two commands.
       The command ?  will give you a list of the available  com­
       mands  (as  well  as  other information) and the command /
       will identify the things you see on the screen.

       To win the game (as opposed  to  merely  playing  to  beat
       other  people's high scores) you must locate the Amulet of
       Yendor which is somewhere below the 20th level of the dun­
       geon  and  get it out.  Nobody has achieved this yet; any­
       body who does will probably go down in history as  a  hero
       among heros.

       When  the  game  ends, whether by your dying, quitting, or
       escaping from the caves, SLASH'EM will give you  (a  frag­
       ment of) the list of top scorers.  The scoring is based on
       many aspects of your behavior, but  a  rough  estimate  is
       obtained  by taking the amount of gold you've found in the
       cave plus four times  your  (real)  experience.   Precious
       stones  may  be  worth  a  lot of gold when brought to the
       exit.  There is a 10% penalty for getting yourself killed.

       The  environment  variable  SLASHEMOPTIONS  can be used to
       initialize many run-time options.  The ? command  provides
       a  description of these options and syntax.  (The -dec and
       -ibm command line options are equivalent to the  decgraph­
       ics  and ibmgraphics run-time options described there, and
       are provided purely for convenience on systems  supporting
       multiple types of terminals.)

       Because  the  option  list  can be very long (particularly
       when specifying graphics characters), options may also  be
       included  in a configuration file.  The default is located
       in your home directory and named .slashemrc on  Unix  sys­
       tems.   On  other  systems,  the default may be different,
       usually SLASHEM.cnf.  On  DOS  or  Windows,  the  name  is
       defaults.nh, while on the Macintosh or BeOS, it is SlashEM
       Defaults.  The configuration file's location may be speci­
       fied  by  setting SLASHEMOPTIONS to a string consisting of
       an @ character followed by the filename.

       The -u  playername  option  supplies  the  answer  to  the
       question  "Who  are you?".  It overrides any name from the
       options or configuration file, USER,  LOGNAME,  or  getlo­
       gin(), which will otherwise be tried in order.  If none of
       these provides a useful name, the player will be asked for
       one.   Player names (in conjunction with uids) are used to
       identify save files, so you can have several  saved  games
       under  different  names.   Conversely,  you  must  use the
       appropriate player name to restore a saved game.

       A playername suffix can be used to specify the profession,
       race,  alignment and/or gender of the character.  The full
       syntax of the playername that includes a suffix is  "name-
       ppp-rrr-aaa-ggg".  "ppp" are at least the first three let­
       ters of the profession (this can also be specified using a
       separate  -p  profession  option).  "rrr" are at least the
       first three letters of the character's race (this can also
       be  specified using a separate -r race option).  "aaa" are
       at last the first three letters of the character's  align­
       ment,  and  "ggg"  are at least the first three letters of
       the character's gender.  Any of the parts  of  the  suffix
       may be left out.

       -p profession can be used to determine the character role.
       You can specify either the male or  female  name  for  the
       character  role, or the first three characters of the role
       as an abbreviation.  -p @ has been retained to  explicitly
       request  that  a random role be chosen.  It may need to be
       quoted with a backslash (\@) if @ is the "kill"  character
       (see  "stty")  for  the  terminal, in order to prevent the
       current input line from being cleared.

       Likewise, -r race can be used to explicitly request that a
       race be chosen, -g gender the gender of the chareacter and
       finally -a alignment to chose the alignment of the charac­
       ter.

       Leaving  out  any  of these characteristics will result in
       you being prompted during the game startup for the  infor­
       mation.

       Instead  of  chosing the above seperately you can add them
       as suffixes to  the  playername:  -u  playername-race-gen­
       der-alignment

       The -s option alone will print out the list of your scores
       on the  current  version.   An  immediately  following  -v
       reports on all versions present in the score file.  The -s
       may be also be followed by player type arguments ( -p , -r
       ,  -g  and -a ) to print the scores of particular types of
       players only.  It may also be  followed  by  one  or  more
       player names to print the scores of the players mentioned,
       by 'all' to print out all scores, or by a number to  print
       that many top scores.

       The  -n  option  suppresses  printing of any news from the
       game administrator.

       The -D or -X option will start the game in a special  non-
       scoring  discovery  mode.   -D  will, if the player is the
       game  administrator,  start  in  debugging  (wizard)  mode
       instead.

       The  -d  option,  which  must  be the first argument if it
       appears, supplies a directory which is  to  serve  as  the
       playground.  It overrides the value from NETHACKDIR, HACK­
       DIR, or the directory specified by the game  administrator
       during  compilation (usually /usr/local/slashemdir).  This
       option is usually only useful to the  game  administrator.
       The  playground  must contain several auxiliary files such
       as help files, the list of top scorers, and a subdirectory
       save where games are saved.

AUTHORS
       Jay  Fenlason (+ Kenny Woodland, Mike Thome and Jon Payne)
       wrote the original hack, very much like rogue (but full of
       bugs).

       Andries  Brouwer  continuously deformed their sources into
       an entirely different game.

       Mike Stephenson has continued the perversion  of  sources,
       adding various warped character classes and sadistic traps
       with the help of many strange people who  reside  in  that
       place  between  the  worlds, the Usenet Zone.  A number of
       these miscreants are immortalized in the  historical  roll
       of dishonor and various other places.

       The  resulting  mess  is now called NetHack, to denote its
       development by the Usenet.  Andries Brouwer has made  this
       request  for the distinction, as he may eventually release
       a new version of his own.

       Tom Proudfoot took NetHack and rendered it  into  SLASH  -
       SuperLotsaAddedStuffHack,   adding more character classes,
       levels monsters and all manner of changes.

       Warren Cheung took SLASH and rendered it  into  SLASHEM  -
       SuperLotsaAddedStuffHack  -  Extended  Magic,   with  more
       improvements to the bloated behemoth.

FILES
       All   files    are    in    the    playground,    normally
       /usr/local/slashemdir.  If DLB was defined during the com­
       pile, the data files and special levels will be  inside  a
       larger  file,  normally  nhdat,  instead of being separate
       files.
       slashem                     The program itself.
       data, oracles, rumors       Data files used by SLASH'EM.
       options, quest.dat          More data files.
       help, hh                    Help data files.
       cmdhelp, opthelp, wizhelp   More help data files.
       *.lev                       Predefined special levels.
       dungeon                     Control file for special  lev­
       els.
       history                     A short history of SLASH'EM.
       license                     Rules   governing  redistribu­
       tion.
       record                      The list of top scorers.
       logfile                     An extended list of games
                                   played.
       xlock.nnn                   Description   of   a   dungeon
       level.
       perm                        Lock file for xlock.dd.
       bonesDD.nn                  Descriptions of the ghost and
                                   belongings of a deceased
                                   adventurer.
       save                        A subdirectory containing the
                                   saved games.

ENVIRONMENT
       USER or LOGNAME      Your login name.
       HOME                 Your home directory.
       SHELL                Your shell.
       TERM                 The type of your terminal.
       HACKPAGER or PAGER   Replacement for default pager.
       MAIL                 Mailbox file.
       MAILREADER           Replacement for default reader
                            (probably         /bin/mail        or
       /usr/ucb/mail).
       NETHACKDIR           Playground.
       SLASHEMOPTIONS       String predefining several SLASH'EM
                            options.

       In addition, SHOPTYPE is used in debugging (wizard)  mode.

SEE ALSO
       dgn_comp(6), lev_comp(6), recover(6)

BUGS
       Probably infinite.



       Dungeons & Dragons is a Trademark of TSR Inc.



                          24 March 2002                SLASHEM(6)
