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*** 1,4 ****
! NetHack History file for release 3.2
  
  Behold, mortal, the origins of NetHack...
  
--- 1,4 ----
! NetHack History file for release 3.3
  
  Behold, mortal, the origins of NetHack...
  
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*** 64,119 ****
  Windows NT.
  
  Dean Luick, with help from David Cohrs, developed NetHack 3.1 for X11.
! Warwick Allison added in the "tiled" version of the game and generated most
! of the individual tiles for NetHack 3.2.
! 
! The 3.2 development team, comprised of: Michael Allison; Ken Arromdee; David
! Cohrs; Jessie Collet; Steve Creps; Kevin Darcy; Timo Hakulinen; Steve
! Linhart; Dean Luick; Pat Rankin; Eric Smith; Mike Stephenson; Janet Walz; and
  Paul Winner, released version 3.2 in April of 1996.
  
! Version 3.2 marks the tenth anniversary of the formation of the development
  team.  In a testament to their dedication to the game, all thirteen members
  of the original development team remained on the team at the start of work
! on the current release.  During the interval between the release of 3.1.3
! and 3.2, one of the founding members of the development team, Dr. Izchak
! Miller, passed away.  This release of the game is dedicated to him by the
  development and porting teams.
  
! Version 3.2 is more stable than previous versions, (it is hoped).  Many bugs
! have been fixed, abuses eliminated, and game features tuned for better game
! play.  The menus have been modified to give players more choices in styles
! for menus which require pick list selections.  A graphical display has been
! added for some ports.  (Added to the X11 port by Dean Luick, to the
! Amiga port by Ken Lorber, and to the DOS port by Michael Allison.)  The
! spell system and weapon proficiency portions of the game were adapted by
! Stephen White from his NHPlus variant.  (The #qualifications' and '#enhance'
! extended commands were added to make use of these changes.)  Additional game
! changes worth mentioning: light sources no longer have to be carried by the
! player to be used; wands can be destroyed if desired (use the 'a'pply
! command); treasures can be found buried in walls or in the floor; the
! '#untrap' command has been improved; and, wands of probing now provide more
! information.  Other more subtle changes have also been added to the game.
! You will have to play the game to discover them.
! 
! Pat Rankin maintained 3.2 for VMS.
! 
! Michael Allison, Yitzhak Sapir, and Paul Winner, with help from Steve Linhart,
! Kevin Smolkowski, Mike Stephenson and Stephen White ported 3.2 for MSDOS.
! Keizo Yamamoto and Ken Washikita ported 3.2 for the NEC 98xx machines popular
! in Japan.
! 
! Ken Lorber, Andy Church, and Gregg Wonderly, with help from Richard Addison,
! ported 3.2 for the Amiga.
  
! Dean Luick ported 3.2 to the Macintosh.
  
! Eric Smith and Warwick Allison ported 3.2 for the Ataris.
  
! Michael Allison ported 3.2 for the Microsoft Windows NT platform.
  
! Timo Hakulinen remains responsible for the OS/2 port.
  
  			   - - - - - - - - - -
  
  From time to time, some depraved individual out there in netland sends a
--- 64,140 ----
  Windows NT.
  
  Dean Luick, with help from David Cohrs, developed NetHack 3.1 for X11.
! Warwick Allison wrote a tiled version of NetHack for the Atari;
! he later contributed the tiles to the DevTeam and tile support was
! then added to other platforms.
! 
! The 3.2 development team, comprised of Michael Allison, Ken Arromdee, David
! Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen, Steve
! Linhart, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet Walz, and
  Paul Winner, released version 3.2 in April of 1996.
  
! Version 3.2 marked the tenth anniversary of the formation of the development
  team.  In a testament to their dedication to the game, all thirteen members
  of the original development team remained on the team at the start of work
! on that release.  During the interval between the release of 3.1.3 and 3.2,
! one of the founding members of the development team, Dr. Izchak Miller,
! passed away.  That release of the game was dedicated to him by the
  development and porting teams.
  
! Version 3.2 proved to be more stable than previous versions.  Many bugs
! were fixed, abuses eliminated, and game features tuned for better game
! play.
! 
! During the lifespan of NetHack 3.1 and 3.2, several enthusiasts of the game
! added their own modifications to the game and made these "variants" publicly
! available:
! 
! Tom Proudfoot and Yuval Oren created NetHack++, which was quickly renamed
! NetHack--.  Working independently, Stephen White wrote NetHack Plus.
! Tom Proudfoot later merged NetHack Plus and his own NetHack-- to produce
! SLASH.  Larry Stewart-Zerba and Warwick Allison improved the spellcasting
! system with the Wizard Patch.  Warwick Allison also ported NetHack to use
! the Qt interface.
! 
! Warren Cheung combined SLASH with the Wizard Patch to produce Slash'em, and
! with the help of Kevin Hugo, added more features.  Kevin later joined the
! DevTeam and incorporated the best of these ideas in NetHack 3.3.
! 
! In addition to the merged features, a number of other notable modifications
! were made to the game:
! 
! The character's race was split from his/her/its role in life.  Although
! started, this is preliminary and will likely be enhanced over the course
! of the next few releases.  The elf, dwarf, orc, and gnome races currently
! exist in the game.
! 
! Two new classes, or "roles", the Monk and Ranger have been added. As a result
! of the Elf being split off as a race, the Elf class was removed from the game.
! 
! The 3.3 development team consisted of Michael Allison, Ken Arromdee,
! David Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen,
! Kevin Hugo, Steve Linhart, Dean Luick, Pat Rankin, Eric Smith, Mike
! Stephenson, Janet Walz, and Paul Winner.
! 
! As with version 3.2, various people contributed to the game as a whole as
! well as supporting ports on the different platforms that NetHack runs on:
! 
! Pat Rankin maintained 3.3 for VMS.
! 
! Michael Allison ported NetHack 3.3 for the MS-DOS platform.  Paul Winner
! and Yitzhak Sapir provided encouragement.
  
! Elvis was seen playing NetHack on an Amiga.  That is to say, like Elvis, it
! it might come back, but don't hold your breath.
  
! Dean Luick, Mark Modrall, and Kevin Hugo maintained and enhanced the
! Macintosh port of 3.3.
  
! The Atari port of NetHack was discontinued.
  
! Michael Allison ported 3.3 for the Microsoft Windows NT platform.
  
+ Ron Van Iwaarden took over responsibility for the OS/2 port.
  			   - - - - - - - - - -
  
  From time to time, some depraved individual out there in netland sends a
