***************
*** 9,15 ****
  
  
                             A Guide to the Mazes of Menace
!                              (Guidebook for NetHack 3.2)
  
  
                                     Eric S. Raymond
--- 9,15 ----
  
  
                             A Guide to the Mazes of Menace
!                              (Guidebook for NetHack 3.3)
  
  
                                     Eric S. Raymond
***************
*** 158,183 ****
            Although seemingly weak and easy to overcome at first  sight,  an
            experienced Wizard is a deadly foe.
  
!                You set out for  the  dungeon  and  after  several  days  of
!           uneventful  travel  you  see  the ancient ruins that mark the en-
!           trance to the Mazes of Menace.  It is late at night, so you  make
!           camp  at the entrance and spend the night sleeping under the open
!           skies.  In the morning, you gather your gear,  eat  what  may  be
!           your last meal outside, and enter the dungeon.
  
  
  
  
  
-           NetHack 3.2                                          May 24, 1996
  
  
  
  
  
  
!           NetHack Guidebook                                               3
  
  
            2.  What is going on here?
  
--- 163,213 ----
            Although seemingly weak and easy to overcome at first  sight,  an
            experienced Wizard is a deadly foe.
  
!                You may also choose the race of your character:
! 
!                Dwarves are smaller than humans or elves, but are stocky and
!           solid  individuals.   Dwarves'  most notable trait is their great
  
  
+           NetHack 3.3                                      December 2, 1999
  
  
  
  
  
  
+           NetHack Guidebook                                               3
  
  
+           expertise in mining and metalwork.  Dwarvish armor is said to  be
+           second in quality not even to the mithril armor of the Elves.
  
!                Elves are agile, quick, and perceptive; very little of  what
!           goes  on  will escape an Elf.  The quality of Elven craftsmanship
!           often gives them an advantage in arms and armor.
  
+                Gnomes are smaller than but generally  similar  to  dwarves.
+           Gnomes  are  known  to  be  expert miners, and it is known that a
+           secret underground mine complex built by this race exists  within
+           the Mazes of Menace, filled with both riches and danger.
+ 
+                Humans are by far the most common race of the surface world,
+           and  are  thus  the norm by which other races are often compared.
+           Although they have no special abilities, they can succeed in  any
+           role.
+ 
+                Orcs are a cruel and barbaric race, that hate  every  living
+           thing  (including other orcs).  Above all others, Orcs hate Elves
+           with a passion unequalled, and will go out of their way  to  kill
+           one  at  any opportunity.  The armor and weapons fashioned by the
+           Orcs are typically of inferior quality.
+ 
+                You set out for  the  dungeon  and  after  several  days  of
+           uneventful  travel  you  see  the ancient ruins that mark the en-
+           trance to the Mazes of Menace.  It is late at night, so you  make
+           camp  at the entrance and spend the night sleeping under the open
+           skies.  In the morning, you gather your gear,  eat  what  may  be
+           your last meal outside, and enter the dungeon.
  
            2.  What is going on here?
  
***************
*** 191,207 ****
                 ------
                 |....|    ----------
                 |.<..|####...@...$.|
- 
-           NetHack 3.2                                          May 24, 1996
- 
- 
- 
- 
- 
- 
-           NetHack Guidebook                                               4
- 
- 
                 |....-#   |...B....+
                 |....|    |.d......|
                 ------    -------|--
--- 237,242 ----
                 ------
                 |....|    ----------
                 |.<..|####...@...$.|
                 |....-#   |...B....+
                 |....|    |.d......|
                 ------    -------|--
***************
*** 309,329 ****
                 Charisma affects how certain creatures react toward you.  In
                 particular, it can affect the prices shopkeepers offer you.
  
-           NetHack 3.2                                          May 24, 1996
- 
- 
- 
- 
- 
- 
-           NetHack Guidebook                                               5
- 
- 
            Alignment
!                Lawful, Neutral, or Chaotic.   Often,  Lawful  is  good  and
!                Chaotic  is  evil.  Your alignment influences how other mon-
!                sters react toward you.  Monsters of a  like  alignment  are
!                more likely to be non-aggressive, while those of an opposing
                 alignment are more likely to be seriously offended  at  your
                 presence.
  
--- 355,366 ----
                 Charisma affects how certain creatures react toward you.  In
                 particular, it can affect the prices shopkeepers offer you.
  
            Alignment
!                Lawful, Neutral, or Chaotic.  Often, Lawful is taken as good
!                and  Chaotic  as  evil,  but legal and ethical do not always
!                coincide.  Your  alignment  influences  how  other  monsters
!                react  toward  you.   Monsters  of a like alignment are more
!                likely to be non-aggressive,  while  those  of  an  opposing
                 alignment  are  more likely to be seriously offended at your
                 presence.
  
***************
*** 327,343 ****
                 Fainting.   If  your  hunger  status  is  normal,  it is not
                 displayed.
  
- 
-           NetHack 3.2                                          May 24, 1996
- 
- 
- 
- 
- 
- 
-           NetHack Guidebook                                               6
- 
- 
                 Additional status flags may appear after the hunger  status:
            Conf  when you're confused, FoodPois or Ill when sick, Blind when
            you can't see, Stun when stunned, and Hallu when hallucinating.
--- 376,381 ----
                 Fainting.   If  your  hunger  status  is  normal,  it is not
                 displayed.
  
                 Additional status flags may appear after the hunger  status:
            Conf  when you're confused, FoodPois or Ill when sick, Blind when
            you can't see, Stun when stunned, and Hallu when hallucinating.
***************
*** 392,427 ****
  
            =    A ring.
  
  
  
!           NetHack 3.2                                          May 24, 1996
  
  
  
  
  
  
-           NetHack Guidebook                                               7
  
  
-           !    A potion.
  
-           (    A useful item (pick-axe, key, lamp...).
  
-           "    An amulet (or a spider web).
  
-           *    A gem or rock (possibly valuable, possibly worthless).
  
-           `    A boulder or statue.
  
!           0    An iron ball.
  
-           _    An altar, or an iron chain.
  
!           }    A pool of water or moat or a pool of lava.
  
            {    A fountain.
  
            \    An opulent throne.
  
            a-zA-Z and other symbols
--- 445,481 ----
  
            =    A ring.
  
+           !    A potion.
  
+           (    A useful item (pick-axe, key, lamp...).
  
!           "    An amulet or a spider web.
  
+           *    A gem or rock (possibly valuable, possibly worthless).
  
+           `    A boulder or statue.
  
+           0    An iron ball.
  
  
  
  
+           NetHack 3.3                                      December 2, 1999
  
  
  
  
  
  
!           NetHack Guidebook                                               8
  
  
!           _    An altar, or an iron chain.
  
            {    A fountain.
  
+           }    A pool of water or moat or a pool of lava.
+ 
            \    An opulent throne.
  
            a-zA-Z and other symbols
***************
*** 506,524 ****
            you change your mind and decide you don't want to do this command
            after all, you can press the ESC key to abort the command.
  
! 
! 
!           NetHack 3.2                                          May 24, 1996
! 
! 
! 
! 
! 
! 
!           NetHack Guidebook                                               8
! 
! 
!                You can put a number before most  commands  to  repeat  them
            that  many times; for example, ``10s'' will search ten times.  If
            you have the number_pad option set, you must type `n' to prefix a
            count,  so  the  example  above  would be typed ``n10s'' instead.
--- 560,566 ----
            you change your mind and decide you don't want to do this command
            after all, you can press the ESC key to abort the command.
  
!                You can put a number before some  commands  to  repeat  them
            that  many times; for example, ``10s'' will search ten times.  If
            you have the number_pad option set, you must type `n' to prefix a
            count,  so  the  example  above  would be typed ``n10s'' instead.
***************
*** 531,546 ****
            a menu of helpful texts.  Here are the commands for  your  refer-
            ence:
  
            ?    Help menu:  display one of several help texts available.
  
            /    Tell what a symbol represents.  You may choose to specify  a
!                location  or type a symbol (or even a whole word) to define.
!                If the help option is on, and NetHack has some  special  in-
!                formation  about  an  object  or monster that you looked at,
!                you'll be asked if you want ``More info?''.  If help is off,
!                then  you'll  only get the special information if you expli-
!                citly ask for it by typing in the name of the monster or ob-
!                ject.
  
            &    Tell what a command does.
  
--- 573,608 ----
            a menu of helpful texts.  Here are the commands for  your  refer-
            ence:
  
+ 
+           NetHack 3.3                                      December 2, 1999
+ 
+ 
+ 
+ 
+ 
+ 
+           NetHack Guidebook                                               9
+ 
+ 
            ?    Help menu:  display one of several help texts available.
  
            /    Tell what a symbol represents.  You may choose to specify  a
!                location or type a symbol (or even a whole word) to explain.
!                Specifying a location is done by moving the cursor to a par-
!                ticular  spot  on the map and then pressing one of `.', `,',
!                `;', or `:'.  `.' will explain the symbol at the chosen  lo-
!                cation,  conditionally  check  for  ``More info?'' depending
!                upon whether the help option is on, and  then  you  will  be
!                asked  to pick another location; `,' will explain the symbol
!                but skip any additional information; `;' will skip addition-
!                al info and also not bother asking you to choose another lo-
!                cation to examine; `:' will show additional  info,  if  any,
!                without  asking  for confirmation.  When picking a location,
!                pressing the ESC key will terminate this command, or  press-
!                ing `?' will give a brief reminder about how it works.
! 
!                Specifying a name rather than a location  always  gives  any
!           additional information available about that name.
  
            &    Tell what a command does.
  
***************
*** 527,545 ****
                 thing.
  
            m[yuhjklbn]
!                Prefix:  move without picking up any objects.
  
  
-           NetHack 3.2                                          May 24, 1996
  
  
  
  
  
  
!           NetHack Guidebook                                               9
  
  
            M[yuhjklbn]
                 Prefix:  move far, no pickup.
  
--- 589,613 ----
                 thing.
  
            m[yuhjklbn]
!                Prefix:  move without picking up objects or  fighting  (even
!                if you remember a monster there)
  
+           F[yuhjklbn]
+                Prefix:  fight a monster (even if  you  only  guess  one  is
  
  
+           NetHack 3.3                                      December 2, 1999
  
  
  
  
  
! 
!           NetHack Guidebook                                              10
  
  
+                there)
+ 
            M[yuhjklbn]
                 Prefix:  move far, no pickup.
  
***************
*** 635,654 ****
  
                 E- - write in the dust with your fingers.
  
-           i    List your inventory (everything you're carrying).
- 
  
  
  
-           NetHack 3.2                                          May 24, 1996
  
  
  
  
  
  
!           NetHack Guidebook                                              10
  
  
            I    List selected parts of your inventory.
  
--- 705,726 ----
  
                 E- - write in the dust with your fingers.
  
  
+           NetHack 3.3                                      December 2, 1999
  
  
  
  
  
  
+           NetHack Guidebook                                              11
  
  
!           f    Fire one of the objects placed  in  your  quiver.   You  may
!                select  ammunition  with  a previous `Q' command, or let the
!                computer pick something appropriate if autoquiver is true.
  
+           i    List your inventory (everything you're carrying).
  
            I    List selected parts of your inventory.
  
***************
*** 659,671 ****
  
            o    Open a door.
  
!           O    Set options.  You will be asked to enter an option line.  If
!                you  enter  a  blank line, the current options are reported.
!                Entering `?' will get you explanations of  the  various  op-
!                tions.   Otherwise,  you  should  enter  a  list  of options
!                separated by commas.  The available options are listed later
!                in this Guidebook.  Options are usually set before the game,
!                not with the `O' command; see the section on options below.
  
            p    Pay your shopping bill.
  
--- 731,745 ----
  
            o    Open a door.
  
!           O    Set options.  A menu showing the current option values  will
!                be  displayed.  You can change most values simply by select-
!                ing the menu entry for the given option (ie, by  typing  its
!                letter  or  clicking  upon it, depending on your user inter-
!                face).  For the  non-boolean  choices,  a  further  menu  or
!                prompt will appear once you've closed this menu.  The avail-
!                able options are listed later in  this  Guidebook.   Options
!                are  usually  set  before  the game rather than with the `O'
!                command; see the section on options below.
  
            p    Pay your shopping bill.
  
***************
*** 676,682 ****
  
            q    Quaff (drink) a potion.
  
!           Q    Quit the game.
  
            r    Read a scroll or spell book.
  
--- 750,759 ----
  
            q    Quaff (drink) a potion.
  
!           Q    Select an object for your quiver.  You can then  throw  this
!                using  the  `f' command.  (In versions prior to 3.3 this was
!                the command to quit the game, which has now  been  moved  to
!                `#quit'.)
  
            r    Read a scroll or spellbook.
  
***************
*** 687,726 ****
            s    Search for secret doors and traps around  you.   It  usually
                 takes several tries to find something.
  
!           S    Save the game.  The game will be restored automatically  the
!                next time you play.
  
            t    Throw an object or shoot a projectile.
  
-           T    Take off armor.
  
-           ^T   Teleport, if you have the ability.
  
-           v    Display version number.
  
!           V    Display the game history.
  
-           w    Wield weapon.  w- means wield nothing, use your bare hands.
  
-           W    Wear armor.
  
  
  
!           NetHack 3.2                                          May 24, 1996
  
  
  
  
  
  
!           NetHack Guidebook                                              11
  
  
!           x    List the spells you know (same as `+').
  
!           X    Enter explore (discovery) mode.
  
!           z    Zap a wand.
  
            Z    Zap (cast) a spell.
  
--- 764,810 ----
            s    Search for secret doors and traps around  you.   It  usually
                 takes several tries to find something.
  
!           S    Save (and suspend) the game.  The game will be restored  au-
!                tomatically the next time you play.
  
            t    Throw an object or shoot a projectile.
  
  
  
  
!           NetHack 3.3                                      December 2, 1999
! 
  
  
  
  
  
!           NetHack Guidebook                                              12
  
  
+           T    Take off armor.
  
+           ^T   Teleport, if you have the ability.
  
+           v    Display version number.
  
+           V    Display the game history.
  
!           w    Wield weapon.
  
+                w- - wield nothing, use your bare hands.
  
!           W    Wear armor.
! 
!           x    Exchange your wielded weapon with the item in your secondary
!                weapon  slot.   The  latter is used as your second weapon in
!                two-weapon combat.  Note that if one of these slots is  emp-
!                ty, the exchange still takes place.
  
!           X    Enter explore (discovery) mode, explained in its own section
!                later.
  
!           z    Zap a wand.  To aim at yourself, use `.' for the direction.
  
            Z    Zap (cast) a spell.
  
***************
*** 746,754 ****
  
            (    Tell what tools you are using.
  
            $    Count your gold pieces.
  
!           +    List the spells you know (same as `x').
  
            \    Show what types of objects have been discovered.
  
--- 830,861 ----
  
            (    Tell what tools you are using.
  
+           *    Tell what equipment you are using;  combines  the  preceding
+                five type-specific commands into one.
+ 
+ 
+           __________
+           (R)UNIX is a registered trademark of AT&T.
+ 
+ 
+           NetHack 3.3                                      December 2, 1999
+ 
+ 
+ 
+ 
+ 
+ 
+           NetHack Guidebook                                              13
+ 
+ 
            $    Count your gold pieces.
  
!           +    List the spells you know.  Using this command, you can  also
!                rearrange  the  order in which your spells are listed.  They
!                are shown via a menu, and if you  select  a  spell  in  that
!                menu, you'll be re-prompted for another spell to swap places
!                with it, and then  have  opportunity  to  make  further  ex-
!                changes.
  
            \    Show what types of objects have been discovered.
  
***************
*** 756,823 ****
  
            #    Perform an extended command.  As you can see, the authors of
                 NetHack  used up all the letters, so this is a way to intro-
!                duce the less useful commands, or commands used under limit-
!                ed circumstances.  You may obtain a list of them by entering
!                `?'.  What extended commands are available depends  on  what
!                features the game was compiled with.
  
                 If your keyboard has a meta key (which, when pressed in com-
            bination  with  another  key,  modifies  it by setting the `meta'
!           [8th, or `high'] bit), you can invoke the  extended  commands  by
!           meta-ing  the  first  letter of the command.  In OS/2, PC, and ST
!           NetHack, the `Alt' key can be used in this fashion; on the  Amiga
!           set the altmeta option to get this behavior.
  
!           __________
!           (R)UNIX is a registered trademark of AT&T.
  
  
!           NetHack 3.2                                          May 24, 1996
  
  
  
  
  
  
!           NetHack Guidebook                                              12
  
  
-           M-a  Adjust inventory letters (most useful when the fixinv option
-                is ``on'').
  
-           M-c  Talk to someone.
  
-           M-d  Dip an object into something.
  
-           M-e  Advance or check weapons skills.
  
!           M-f  Force a lock.
  
!           M-i  Invoke an object's special powers.
  
!           M-j  Jump to another location.
  
!           M-l  Loot a box on the floor.
  
!           M-m  Use a monster's special ability.
  
!           M-n  Name an item or type of object.
  
!           M-o  Offer a sacrifice to the gods.
  
!           M-p  Pray to the gods for help.
  
!           M-r  Rub a lamp.
  
!           M-s  Sit down.
  
!           M-t  Turn undead.
  
!           M-u  Untrap something (trap, door, or chest).
  
!           M-v  Print compile time options for this version of NetHack.
  
!           M-w  Wipe off your face.
  
                 If the number_pad option is on, some additional letter  com-
            mands are available:
--- 863,1010 ----
  
            #    Perform an extended command.  As you can see, the authors of
                 NetHack  used up all the letters, so this is a way to intro-
!                duce the less frequently used commands.  What extended  com-
!                mands  are  available  depends on what features the game was
!                compiled with.
! 
!           #adjust
!                Adjust inventory letters (most useful when the fixinv option
!                is ``on'').
! 
!           #chat
!                Talk to someone.
! 
!           #conduct
!                List which challenges you have adhered to.
! 
!           #dip Dip an object into something.
! 
!           #enhance
!                Advance or check weapons skills.
! 
!           #force
!                Force a lock.
! 
!           #invoke
!                Invoke an object's special powers.
! 
!           #jump
!                Jump to another location.
! 
!           #loot
!                Loot a box on the floor.
! 
!           #monster
!                Use a monster's special ability (when polymorphed into  mon-
!                ster form).
! 
!           #name
!                Name an item or type of object.
! 
! 
! 
! 
!           NetHack 3.3                                      December 2, 1999
! 
! 
! 
! 
! 
! 
!           NetHack Guidebook                                              14
! 
! 
!           #offer
!                Offer a sacrifice to the gods.
! 
!           #pray
!                Pray to the gods for help.
! 
!           #quit
!                Quit the program without saving your game.
! 
!           #ride
!                Ride (or stop riding) a monster.
! 
!           #rub Rub a lamp.
! 
!           #sit Sit down.
! 
!           #turn
!                Turn undead.
! 
!           #twoweapon
!                Toggle two-weapon combat on or off.  Note that you must  use
!                suitable  weapons for this type of combat, or it will be au-
!                tomatically turned off.
! 
!           #untrap
!                Untrap something (trap, door, or chest).
! 
!           #version
!                Print compile time options for this version of NetHack.
! 
!           #wipe
!                Wipe off your face.
! 
!           #?   Help menu:  get the list of available extended commands.
  
                 If your keyboard has a meta key (which, when pressed in com-
            bination  with  another  key,  modifies  it by setting the `meta'
!           [8th, or `high'] bit), you can invoke many extended  commands  by
!           meta-ing  the  first  letter of the command.  In NT, OS/2, and PC
!           NetHack, the `Alt' key can be used in this fashion.
  
!           M-a  #adjust
  
+           M-c  #chat
  
!           M-d  #dip
  
+           M-e  #enhance
  
+           M-f  #force
  
+           M-i  #invoke
  
  
  
! 
!           NetHack 3.3                                      December 2, 1999
  
  
  
  
  
  
!           NetHack Guidebook                                              15
! 
  
!           M-j  #jump
  
!           M-l  #loot
  
!           M-m  #monster
  
!           M-n  #name
  
!           M-o  #offer
  
!           M-p  #pray
  
!           M-q  #quit
  
!           M-r  #rub
  
!           M-s  #sit
  
!           M-t  #turn
  
!           M-u  #untrap
  
!           M-v  #version
  
!           M-w  #wipe
  
                 If the number_pad option is on, some additional letter  com-
            mands are available:
***************
*** 835,862 ****
                 u''.
  
  
  
  
  
-           NetHack 3.2                                          May 24, 1996
  
  
  
  
  
  
-           NetHack Guidebook                                              13
  
  
-           5.  Rooms and corridors
  
!                Rooms and corridors in the dungeon are either lit  or  dark.
!           Any  lit  areas within your line of sight will be displayed; dark
!           areas are only displayed if they are within  one  space  of  you.
!           Walls and corridors remain on the map as you explore them.
  
-                Secret corridors are hidden.  You can find them with the `s'
-           (search) command.
  
            5.1.  Doorways
  
--- 1022,1050 ----
                 u''.
  
  
+           5.  Rooms and corridors
+ 
+                Rooms and corridors in the dungeon are either lit  or  dark.
+           Any  lit  areas within your line of sight will be displayed; dark
+           areas are only displayed if they are within  one  space  of  you.
+           Walls and corridors remain on the map as you explore them.
  
+                Secret corridors are hidden.  You can find them with the `s'
+           (search) command.
  
  
  
  
  
+           NetHack 3.3                                      December 2, 1999
  
  
  
  
  
  
!           NetHack Guidebook                                              16
  
  
            5.1.  Doorways
  
***************
*** 889,918 ****
            stuck for a few turns trying to climb out.  Traps don't appear on
            your map until you see one triggered by moving onto it, see some-
            thing fall into it, or you discover it with the `s' (search) com-
!           mand.  Monsters can fall prey to traps, too, which can be used as
!           a useful defensive strategy.
  
  
!           6.  Monsters
  
-                Monsters you cannot see are not  displayed  on  the  screen.
-           Beware!   You  may  suddenly come upon one in a dark place.  Some
-           magic items can help you  locate  them  before  they  locate  you
-           (which some monsters can do very well).
  
  
  
  
  
-           NetHack 3.2                                          May 24, 1996
  
  
  
  
  
  
-           NetHack Guidebook                                              14
  
  
            6.1.  Fighting
  
--- 1077,1154 ----
            stuck for a few turns trying to climb out.  Traps don't appear on
            your map until you see one triggered by moving onto it, see some-
            thing fall into it, or you discover it with the `s' (search) com-
!           mand.   Monsters can fall prey to traps, too, which can be a very
!           useful defensive strategy.
  
+           5.3.  Stairs (`<', `>')
  
!                In general, each level in the dungeon will have a  staircase
!           going up (`<') to the previous level and another going down (`>')
!           to the next level.  There are some exceptions  though.   For  in-
!           stance,  fairly  early  in the dungeon you will find a level with
!           two down staircases, one continuing into the dungeon and the oth-
!           er  branching  into  an  area  known as the Gnomish Mines.  Those
!           mines eventually hit a dead end, so after exploring them (if  you
!           choose  to  do  so),  you'll  need  to  climb back up to the main
!           dungeon.
! 
!                When you traverse a set of stairs, or trigger a  trap  which
!           sends  you  to  another  level,  the level you're leaving will be
!           deactivated and stored in a file on disk.  If you're moving to  a
!           previously visited level, it will be loaded from its file on disk
!           and reactivated.  If you're moving to a level which has  not  yet
!           been  visited,  it  will be created (from scratch for most random
!           levels, from a template for some "special" levels, or loaded from
!           the  remains  of  an  earlier game for a "bones" level as briefly
  
  
+           NetHack 3.3                                      December 2, 1999
  
  
  
  
  
  
+           NetHack Guidebook                                              17
  
  
+           described below).  Monsters are only active on the current level;
+           those on other levels are essentially placed into stasis.
  
+                Ordinarily when you climb a set of stairs, you  will  arrive
+           on  the  corresponding  staircase  at your destination.  However,
+           pets (see below) and some other monsters  will  follow  along  if
+           they're close enough when you travel up or down stairs, and occa-
+           sionally one of these creatures  will  displace  you  during  the
+           climb.  When that occurs, the pet or other monster will arrive on
+           the staircase and you will end up nearby.
+ 
+           5.4.  Ladders (`<', `>')
+ 
+                Ladders serve the same purpose as staircases,  and  the  two
+           types  of  inter-level  connections  are nearly indistinguishable
+           during game play.
  
  
+           6.  Monsters
+ 
+                Monsters you cannot see are not  displayed  on  the  screen.
+           Beware!   You  may  suddenly come upon one in a dark place.  Some
+           magic items can help you  locate  them  before  they  locate  you
+           (which some monsters can do very well).
+ 
+                The commands `/' and `;' may be used to  obtain  information
+           about  those  monsters who are displayed on the screen.  The com-
+           mand `C' allows you to assign a name to a monster, which  may  be
+           useful  to  help  distinguish one from another when multiple mon-
+           sters are present.  Assigning a name which is just a  space  will
+           remove any prior name.
+ 
+                The extended command ``#chat'' can be used to interact  with
+           an  adjacent monster.  There is no actual dialog (in other words,
+           you don't get to choose what you'll say), but chatting with  some
+           monsters such as a shopkeeper or the Oracle of Delphi can produce
+           useful results.
  
            6.1.  Fighting
  
***************
*** 928,954 ****
            tion  (see  below),  or move with the `m' prefix (see above)), or
            manually by using the `,' command.
  
!                If you're carrying too many things, NetHack will tell you so
            and  you  won't  be able to pick up anything more.  Otherwise, it
            will add the object(s) to your pack and tell you  what  you  just
            picked up.
  
-                When you pick up an object,  it  is  assigned  an  inventory
-           letter.   Many  commands  that operate on objects must ask you to
-           find out which object you want to use.  When NetHack asks you  to
-           choose  a  particular  object  you  are carrying, you are usually
  
  
-           NetHack 3.2                                          May 24, 1996
  
  
  
  
  
  
!           NetHack Guidebook                                              15
  
  
            presented with a list of inventory letters to  choose  from  (see
            Commands, above).
  
--- 1195,1238 ----
            tion  (see  below),  or move with the `m' prefix (see above)), or
            manually by using the `,' command.
  
!                If you're carrying too many items, NetHack will tell you  so
            and  you  won't  be able to pick up anything more.  Otherwise, it
            will add the object(s) to your pack and tell you  what  you  just
            picked up.
  
  
  
  
+           NetHack 3.3                                      December 2, 1999
  
  
  
  
  
! 
!           NetHack Guidebook                                              19
  
  
+                As you add items to your inventory, you also add the  weight
+           of  that  object  to  your  load.   The amount that you can carry
+           depends on your strength and your constitution.  The stronger you
+           are, the less the additional load will affect you.  There comes a
+           point, though, when the weight of all of that stuff you are  car-
+           rying  around  with  you  through  the dungeon will encumber you.
+           Your reactions will get slower and you'll burn  calories  faster,
+           requiring  food  more  frequently  to  cope with it.  Eventually,
+           you'll be so overloaded that you'll either have to  discard  some
+           of what you're carrying or collapse under its weight.
+ 
+                NetHack will tell you how badly have loaded  yourself.   The
+           symbols   `Burdened',  `Stressed',  `Strained',  `Overtaxed'  and
+           `Overloaded' are displayed on the bottom line display to indicate
+           your condition.
+ 
+                When you pick up an object,  it  is  assigned  an  inventory
+           letter.   Many  commands  that operate on objects must ask you to
+           find out which object you want to use.  When NetHack asks you  to
+           choose  a  particular  object  you  are carrying, you are usually
            presented with a list of inventory letters to  choose  from  (see
            Commands, above).
  
***************
*** 998,1050 ****
                 Given a chance, most monsters in the Mazes  of  Menace  will
            gratuitously  try to kill you.  You need weapons for self-defense
            (killing them first).  Without a weapon,  you  do  only  1-2  hit
!           points of damage (plus bonuses, if any).
  
                 There are wielded weapons, like maces and swords, and thrown
            weapons,  like arrows and spears.  To hit monsters with a weapon,
            you must wield it and attack them, or throw it at them.  You  can
  
! 
!           NetHack 3.2                                          May 24, 1996
  
  
  
  
  
  
-           NetHack Guidebook                                              16
  
  
!           simply  select  to  throw a spear.  To shoot an arrow, you should
!           first wield  a  bow,  then  throw  the  arrow.   Crossbows  shoot
!           crossbow  bolts.   Slings  hurl  rocks  and  (other) stones (like
!           gems).  You can wield only one weapon at  a  time,  but  you  can
!           change weapons unless you're wielding a cursed one.  To switch to
!           bare hands, wield `-', or use the `A' command which allows you to
!           unwield  the  current weapon in addition to taking off other worn
!           items.
! 
!                The ``#enhance'' command will be  present  if  the  ``weapon
!           skills''  feature  is enabled, and deals with your proficiency in
!           various types of weapons.
  
-                Enchanted weapons have a ``plus'' (or ``to hit enhancement''
-           which  can be either positive or negative) that adds or subtracts
-           to/from your chance to hit and the damage you do  to  a  monster.
-           The  only  way  to determine a weapon's enchantment is to have it
-           magically identified somehow.
  
!                Most weapons are subject to some type of damage  like  rust.
!           Such damage can be repaired.
  
                 Those of you in the audience who are AD&D players, be  aware
!           that  each  weapon  which  exists in AD&D does the same damage to
!           monsters in NetHack.  Some of the more obscure weapons  (such  as
!           the  aklys,  lucern  hammer, and bec-de-corbin) are defined in an
!           appendix to Unearthed Arcana, an AD&D supplement.
  
                 The commands to use weapons are `w'  (wield),  `t'  (throw),
!           and the ``#enhance'' extended command.
  
            7.3.  Armor (`[')
  
--- 1297,1459 ----
                 Given a chance, most monsters in the Mazes  of  Menace  will
            gratuitously  try to kill you.  You need weapons for self-defense
            (killing them first).  Without a weapon,  you  do  only  1-2  hit
!           points  of damage (plus bonuses, if any).  Monk characters are an
!           exception; they normally do much more damage with bare hands than
!           they do with weapons.
  
                 There are wielded weapons, like maces and swords, and thrown
            weapons,  like arrows and spears.  To hit monsters with a weapon,
            you must wield it and attack them, or throw it at them.  You  can
+           simply  elect  to  throw  a spear.  To shoot an arrow, you should
+           first wield  a  bow,  then  throw  the  arrow.   Crossbows  shoot
+           crossbow  bolts.   Slings  hurl  rocks  and  (other) stones (like
+           gems).
  
!                Enchanted weapons have a ``plus'' (or ``to hit enhancement''
!           which  can  be  either  positive  or  negative) that adds to your
!           chance to hit and the damage you do to a monster.  The  only  way
!           to determine a weapon's enchantment is to have it magically iden-
!           tified somehow.  Most weapons are subject to some type of  damage
!           like rust.  Such ``erosion'' damage can be repaired.
! 
!                The chance that an attack will successfully hit  a  monster,
!           and  the  amount  of damage such a hit will do, depends upon many
!           factors.  Among them are: type of weapon, quality of weapon  (en-
!           chantment and/or erosion), experience level, strength, dexterity,
!           encumbrance, and proficiency (see below).   The  monster's  armor
!           class  - a general defense rating, not necessarily due to wearing
!           of armor - is a factor too; also, some monsters are  particularly
!           vulnerable to certain types of weapons.
! 
!                Many weapons can be wielded in one hand; some  require  both
!           hands.   When  wielding  a  two-handed weapon, you can not wear a
!           shield, and vice versa.  When wielding a one-handed  weapon,  you
!           can  have  another  weapon ready to use by setting things up with
!           the `x' command, which exchanges  your  primary  (the  one  being
!           wielded)  and  secondary weapons.  And if you have proficiency in
!           the ``two weapon combat'' skill, you may wield both  primary  and
!           secondary  weapons  simultaneously; use the `#twoweapon' extended
  
  
+           NetHack 3.3                                      December 2, 1999
  
  
  
  
  
  
!           NetHack Guidebook                                              21
  
  
!           command to engage or disengage that.  Only some types of  charac-
!           ters  (barbarians, for instance), have the necessary skill avail-
!           able.  Even with that skill, using two weapons at once  incurs  a
!           penalty  in  the chance to hit your target compared to using just
!           one weapon at a time.
! 
!                There might be times when you'd rather not wield any  weapon
!           at  all.  To accomplish that, wield `-', or else use the `A' com-
!           mand which allows you to unwield the current weapon  in  addition
!           to taking off other worn items.
  
                 Those of you in the audience who are AD&D players, be  aware
!           that  each weapon which exists in AD&D does roughly the same dam-
!           age to monsters in NetHack.  Some of  the  more  obscure  weapons
!           (such as the aklys, lucern hammer, and bec-de-corbin) are defined
!           in an appendix to Unearthed Arcana, an AD&D supplement.
  
                 The commands to use weapons are `w'  (wield),  `t'  (throw),
!           `f'  (fire,  an  alternative  way of throwing), `Q' (quiver), `x'
!           (exchange), `#twoweapon', and `#enhance' (see below).
! 
!           7.2.1.  Throwing and shooting
! 
!                You can throw just about anything via the `t'  command.   It
!           will  prompt  for the item to throw; picking `?' will list things
!           in your inventory which are considered likely to  be  thrown,  or
!           picking `*' will list your entire inventory.  After you've chosen
!           what to throw, you will be prompted for a direction  rather  than
!           for  a  specific  target.   The  distance something can be thrown
!           depends mainly on the type of object and your  strength.   Arrows
!           can be thrown by hand, but can be thrown much farther and will be
!           more likely to hit when thrown while you are wielding a bow.
! 
!                You can simplify the throwing operation  by  using  the  `Q'
!           command  to select your preferred ``missile'', then using the `f'
!           command to throw it.  You'll  be  prompted  for  a  direction  as
!           above,  but  you  don't  have to specify which item to throw each
!           time you use `f'.  There is also an option, autoquiver, which has
!           NetHack  choose  another  item  to automatically fill your quiver
!           when the inventory slot used for `Q' runs out.
! 
!                Some characters will throw multiple items in  a  single  ac-
!           tion.  Rangers, for instance, or anyone who achieves a high level
!           of proficiency in the relevant weapon  skill  (in  bow  skill  if
!           you're  wielding one to shoot arrows, or in sling skill if you're
!           wielding one to shoot stones).  There is little  you  can  do  to
!           control this; if NetHack decides that you'll be shooting 3 arrows
!           on the current shot, then three arrows will travel in the  direc-
!           tion  you've  indicated,  even if the first or second succeeds in
!           killing the target.  You can explicitly limit the number of shots
!           by using a numeric prefix before the `t' or `f' command.  For ex-
!           ample, ``2f'' (or ``n2f'' if using number_pad mode) would  ensure
!           that  at most 2 arrows are shot even if NetHack decides that your
!           skill warrants 3.  If you specify a larger number than would have
! 
! 
!           NetHack 3.3                                      December 2, 1999
! 
! 
! 
! 
! 
! 
!           NetHack Guidebook                                              22
! 
! 
!           been  shot  (``4f'' in this example), you'll just end up shooting
!           the same number (3, here) as if no limit had been specified.
! 
!           7.2.2.  Weapon proficiency
! 
!                You will have varying degrees of skill in the weapons avail-
!           able.   Weapon proficiency, or weapon skills, affect how well you
!           can use particular types of weapons, and you'll be  able  to  im-
!           prove  your  skills  as you progress through a game, depending on
!           your role, your experience level, and use of the weapons.
! 
!                For the purposes of proficiency, weapons have  been  divided
!           up   into  various  groups  such  as  daggers,  broadswords,  and
!           polearms.  Each role has a limit on what level of  proficiency  a
!           character  can achieve for each group.  For instance, wizards can
!           become highly skilled in daggers or staves but not in  swords  or
!           bows.
! 
!                The `#enhance' extended command is used  to  review  current
!           weapons  proficiency (also spell proficiency) and to choose which
!           skill(s) to improve when you've used one or more skills enough to
!           become  eligible  to do so.  The skill rankings are "none" (some-
!           times also referred to as "restricted", because you won't be able
!           to advance), "unskilled", "basic", "skilled", and "expert".  Res-
!           tricted skills simply will  not  appear  in  the  list  shown  by
!           `#enhance'.   (Divine  intervention might unrestrict a particular
!           skill, in which case it will start at unskilled and be limited to
!           basic.)
! 
!                Use of a weapon in which you're restricted or unskilled will
!           incur a modest penalty in the chance to hit a monster and also in
!           the amount of damage done when you do hit; at basic level,  there
!           is  no  penalty  or bonus; at skilled level, you receive a modest
!           bonus in the chance to hit and amount of damage done;  at  expert
!           level,  the  bonus  is  higher.  A successful hit has a chance to
!           boost your training towards the next skill level  (unless  you've
!           already  reached  the  limit for this skill).  Once such training
!           reaches the threshold for that next level, you'll  be  told  that
!           you  feel  more  confident in your skills.  At that point can use
!           `#enhance' to increase one or more skills.  Such skills  are  not
!           increased  automatically  because  there is a limit to your total
!           overall skills, so you need to actively choose  which  skills  to
!           enhance and which to ignore.
  
            7.3.  Armor (`[')
  
***************
*** 1057,1086 ****
            protection in NetHack.  Here is an (incomplete) list of the armor
            classes provided by various suits of armor:
  
                               dragon scale mail         1
-                              crystal plate mail        3
                               plate mail                3
                               bronze plate mail         4
                               splint mail               4
                               banded mail               4
                               elven mithril-coat        5
                               chain mail                5
                               scale mail                6
-                              ring mail                 7
                               studded leather armor     7
                               leather armor             8
! 
! 
!           NetHack 3.2                                          May 24, 1996
! 
! 
! 
! 
! 
! 
!           NetHack Guidebook                                              17
! 
! 
                               no armor                 10
  
                 You can also wear other pieces of armor (ex. helmets, boots,
--- 1466,1498 ----
            protection in NetHack.  Here is an (incomplete) list of the armor
            classes provided by various suits of armor:
  
+ 
+           NetHack 3.3                                      December 2, 1999
+ 
+ 
+ 
+ 
+ 
+ 
+           NetHack Guidebook                                              23
+ 
+ 
                               dragon scale mail         1
                               plate mail                3
+                              crystal plate mail        3
                               bronze plate mail         4
                               splint mail               4
                               banded mail               4
+                              dwarvish mithril-coat     4
                               elven mithril-coat        5
                               chain mail                5
+                              orcish chain mail         6
                               scale mail                6
                               studded leather armor     7
+                              ring mail                 7
+                              orcish ring mail          8
                               leather armor             8
!                              leather jacket            9
                               no armor                 10
  
                 You can also wear other pieces of armor (ex. helmets, boots,
***************
*** 1119,1152 ****
            give you special powers when you eat them.  A good rule of  thumb
            is ``you are what you eat.''
  
-                You can name one food item after something you like  to  eat
-           with the fruit option, if your dungeon has it.
  
-                The command to eat food is `e'.
  
!           7.5.  Scrolls (`?')
  
-                Scrolls are labeled with various titles, probably chosen  by
-           ancient  wizards  for  their amusement value (ex. ``READ ME,'' or
-           ``HOLY BIBLE'' backwards).  Scrolls disappear after you read them
-           (except for blank ones, without magic spells on them).
  
-                One of the most useful of these is the scroll  of  identify,
-           which can be used to determine what another object is, whether it
-           is cursed or blessed, and how many uses it has  left.   Some  ob-
-           jects  of  subtle  enchantment  are difficult to identify without
  
  
-           NetHack 3.2                                          May 24, 1996
  
  
  
  
  
  
!           NetHack Guidebook                                              18
  
  
            these.
  
                 A mail daemon may run up and deliver mail to you as a scroll
--- 1531,1568 ----
            give you special powers when you eat them.  A good rule of  thumb
            is ``you are what you eat.''
  
  
  
!           NetHack 3.3                                      December 2, 1999
  
  
  
  
  
  
+           NetHack Guidebook                                              24
  
  
+                Some classes and some monsters are  vegetarian.   Vegetarian
+           monsters will typically never eat animal corpses, while vegetari-
+           an players can, but with some rather unpleasant side-effects.
  
+                You can name one food item after something you like  to  eat
+           with the fruit option.
  
!                The command to eat food is `e'.
  
+           7.5.  Scrolls (`?')
  
+                Scrolls are labeled with various titles, probably chosen  by
+           ancient  wizards  for  their amusement value (ex. ``READ ME,'' or
+           ``THANX MAUD'' backwards).  Scrolls disappear after you read them
+           (except for blank ones, without magic spells on them).
+ 
+                One of the most useful of these is the scroll  of  identify,
+           which can be used to determine what another object is, whether it
+           is cursed or blessed, and how many uses it has  left.   Some  ob-
+           jects  of  subtle  enchantment  are difficult to identify without
            these.
  
                 A mail daemon may run up and deliver mail to you as a scroll
***************
*** 1169,1197 ****
                 When the number of charges left in a wand becomes zero,  at-
            tempts  to use the wand will usually result in nothing happening.
            Occasionally, however, it may be possible to squeeze the last few
!           mana points from an otherwise spent wand.
  
                 In a truly desperate situation, when your back is up against
            the  wall,  you might decide to go for broke and break your wand.
            This is not for the faint of heart.  Doing so  will  almost  cer-
            tainly cause a catastrophic release of magical energies.
  
                 The command to use a wand is `z' (zap).  To break  one,  use
            the `a' (apply) command.
  
- 
- 
- 
-           NetHack 3.2                                          May 24, 1996
- 
- 
- 
- 
- 
- 
-           NetHack Guidebook                                              19
- 
- 
            7.8.  Rings (`=')
  
                 Rings are very useful items, since they are relatively  per-
--- 1597,1622 ----
                 When the number of charges left in a wand becomes zero,  at-
            tempts  to use the wand will usually result in nothing happening.
            Occasionally, however, it may be possible to squeeze the last few
!           mana  points  from  an otherwise spent wand, destroying it in the
!           process.  A wand may be recharged by using  suitable  magic,  but
!           doing  so runs the risk of causing it to explode.  The chance for
!           such an explosion starts out very small and increases  each  time
!           the wand is recharged.
  
                 In a truly desperate situation, when your back is up against
            the  wall,  you might decide to go for broke and break your wand.
            This is not for the faint of heart.  Doing so  will  almost  cer-
            tainly cause a catastrophic release of magical energies.
  
+                When you have fully identified a particular wand,  inventory
+           display  will  include additional information in parentheses: the
+           number of times it has been recharged followed  by  a  colon  and
+           then by its current number of charges.  A current charge count of
+           -1 is a special case indicating that the wand has been cancelled.
+ 
                 The command to use a wand is `z' (zap).  To break  one,  use
            the `a' (apply) command.
  
            7.8.  Rings (`=')
  
                 Rings are very useful items, since they are relatively  per-
***************
*** 1208,1222 ****
  
            7.9.  Spell books (`+')
  
!                Spell books are tomes of mighty magic.   When  studied  with
!           the  `r'  (read)  command,  they bestow the knowledge of a spell-
!           unless the attempt backfires.  Reading a cursed spell book or one
!           with mystic runes beyond your ken can be harmful to your health!
  
                 A spell (even when learned) can also backfire when you  cast
            it.   If  you  attempt to cast a spell well above your experience
            level, or cast it at a time when your luck is  particularly  bad,
            you  can  end up wasting both the energy and the time required in
            casting.
  
                 Casting a spell calls forth  magical  energies  and  focuses
--- 1633,1659 ----
  
            7.9.  Spellbooks (`+')
  
!                Spellbooks are tomes of mighty magic.  When studied with the
!           `r'  (read)  command, they bestow the knowledge of a spell-unless
!           the attempt backfires.  Reading a cursed spellbook  or  one  with
!           mystic runes beyond your ken can be harmful to your health!
  
                 A spell (even when learned) can also backfire when you  cast
            it.   If  you  attempt to cast a spell well above your experience
            level, or cast it at a time when your luck is  particularly  bad,
            you  can  end up wasting both the energy and the time required in
+ 
+ 
+           NetHack 3.3                                      December 2, 1999
+ 
+ 
+ 
+ 
+ 
+ 
+           NetHack Guidebook                                              26
+ 
+ 
            casting.
  
                 Casting a spell calls forth  magical  energies  and  focuses
***************
*** 1236,1269 ****
            7.10.  Tools (`(')
  
                 Tools are miscellaneous objects with various purposes.  Some
!           tools,  like  wands, have a limited number of uses.  For example,
!           lamps burn out after a while.  Other tools are containers,  which
!           objects can be placed into or taken out of.
  
                 The command to use tools is `a' (apply).
  
!           7.10.1.  Chests and boxes
! 
!                You may encounter chests or boxes in  your  travels.   These
!           can  be  opened with the ``#loot'' extended command when they are
! 
! 
!           NetHack 3.2                                          May 24, 1996
! 
! 
! 
  
! 
! 
!           NetHack Guidebook                                              20
! 
! 
!           on the floor, or with the `a' (apply) command when you are carry-
!           ing  one.   However, chests are often locked, and are in any case
            unwieldy objects.  You must set one down before unlocking  it  by
!           kicking it, using a key or lock-picking tool with the `a' (apply)
!           command, or by  using  a  weapon  to  force  the  lock  with  the
!           ``#force'' extended command.
  
                 Some chests are trapped, causing nasty things to happen when
            you unlock or open them.  You can check for and try to deactivate
--- 1673,1695 ----
            7.10.  Tools (`(')
  
                 Tools are miscellaneous objects with various purposes.  Some
!           tools  have  a limited number of uses, akin to wand charges.  For
!           example, lamps burn out after a  while.   Other  tools  are  con-
!           tainers, which objects can be placed into or taken out of.
  
                 The command to use tools is `a' (apply).
  
!           7.10.1.  Containers
  
!                You may encounter bags, boxes, and chests in  your  travels.
!           A  tool  of  this  sort can be opened with the ``#loot'' extended
!           command when you are standing on top of it (that is, on the  same
!           floor  spot), or with the `a' (apply) command when you are carry-
!           ing it.  However, chests are often locked, and are  in  any  case
            unwieldy  objects.   You must set one down before unlocking it by
!           using a key or lock-picking tool with the `a' (apply) command, by
!           kicking  it  with the `^D' command, or by using a weapon to force
!           the lock with the ``#force'' extended command.
  
                 Some chests are trapped, causing nasty things to happen when
            you unlock or open them.  You can check for and try to deactivate
***************
*** 1394,1417 ****
            7.14.  Gold (`$')
  
                 Gold adds to your score, and you can  buy  things  in  shops
!           with  it.   Your version of NetHack may display how much gold you
!           have on the status line.  If not, the `$' command will count  it.
!           There  are a number of monsters in the dungeon that may be influ-
!           enced by the amount of gold you are carrying (shopkeepers aside).
! 
! 
! 
! 
! 
! 
!           NetHack 3.2                                          May 24, 1996
! 
! 
! 
! 
! 
! 
!           NetHack Guidebook                                              21
  
  
            8.  Options
--- 1834,1842 ----
            7.14.  Gold (`$')
  
                 Gold adds to your score, and you can  buy  things  in  shops
!           with  it.  There are a number of monsters in the dungeon that may
!           be influenced by the amount of gold you are carrying (shopkeepers
!           aside).
  
  
            8.  Options
***************
*** 1377,1407 ****
            tiple lines by putting a `\' at the end of each line to  be  con-
            tinued.  Any line starting with `#' is treated as a comment.
  
  
  
!           NetHack 3.2                                          May 24, 1996
  
  
  
  
  
  
-           NetHack Guidebook                                              22
  
  
-                The default name of the configuration file  varies  on  dif-
-           ferent  operating  systems, but NETHACKOPTIONS can also be set to
-           the full name of a file you want to use (possibly preceded by  an
-           `@').
  
-           8.4.  Customization options
  
-                Here are explanations of what the various options do.  Char-
-           acter  strings  that  are too long may be truncated.  Some of the
-           options listed may be inactive in your dungeon.
  
!           autopickup
!                Pick up things you move onto by default (default on).
  
            BIOS
                 Use BIOS calls to update the screen display quickly  and  to
--- 1813,1860 ----
            tiple lines by putting a `\' at the end of each line to  be  con-
            tinued.  Any line starting with `#' is treated as a comment.
  
+                The default name of the configuration file  varies  on  dif-
+           ferent  operating  systems, but NETHACKOPTIONS can also be set to
+           the full name of a file you want to use (possibly preceded by  an
+           `@').
  
+           8.4.  Customization options
  
!                Here are explanations of what the various options do.  Char-
!           acter  strings  that  are too long may be truncated.  Some of the
!           options listed may be inactive in your dungeon.
  
+           align
+                Your starting  alignment  (align:lawful,  align:neutral,  or
+                align:chaotic).  You may specify just the first letter.  The
+                default is to randomly pick an appropriate alignment.   Can-
+                not be set with the `O' command.
  
+           autopickup
+                Automatically pick up things onto which  you  move  (default
+                on).
  
+           autoquiver
+                This option controls what happens when you attempt  the  `f'
+                (fire) command with an empty quiver.  When true, the comput-
+                er will fill your quiver with some  suitable  weapon.   Note
+                that  it  will  not  take  into  account  the blessed/cursed
  
  
+           NetHack 3.3                                      December 2, 1999
  
  
  
  
  
  
!           NetHack Guidebook                                              29
! 
! 
!                status, enchantment, damage, or quality of the  weapon;  you
!                are  free  to manually fill your quiver with the `Q' command
!                instead.  If no weapon is found or the option is false,  the
!                `t' (throw) command is executed instead.  (default false)
  
            BIOS
                 Use BIOS calls to update the screen display quickly  and  to
***************
*** 1544,1569 ****
                 nals,  so you should specify it when appropriate even if you
                 override the selections with your own graphics strings.
  
            disclose
                 Offer to disclose various information  when  the  game  ends
                 (default  all).   The possibilities are identifying your in-
                 ventory ('i'), disclosing your attributes ('a'), summarizing
-                monsters  that  have been vanquished ('v'), and listing mon-
-                ster species that have been genocided ('g').  Note that  the
-                vanquished  monsters  list  includes  all monsters killed by
-                traps and each other as well as by you.
  
  
  
-           NetHack 3.2                                          May 24, 1996
  
  
  
  
  
  
-           NetHack Guidebook                                              23
  
  
            dogname
                 Name your starting dog (ex.  ``dogname:Fang'').   Cannot  be
--- 2003,2036 ----
                 nals,  so you should specify it when appropriate even if you
                 override the selections with your own graphics strings.
  
+           extmenu
+                Changes the extended commands interface to pop-up a menu  of
+                available  commands.  It  is  keystroke  compatible with the
+                traditional interface except that it does not  require  that
+                you  hit  Enter. It is implemented only by the tty port (de-
+                fault off), when the game has been compiled to  support  tty
+                graphics.
+ 
            disclose
                 Offer to disclose various information  when  the  game  ends
                 (default  all).   The possibilities are identifying your in-
                 ventory ('i'), disclosing your attributes ('a'), summarizing
  
  
+           NetHack 3.3                                      December 2, 1999
  
  
  
  
  
  
+           NetHack Guidebook                                              30
  
  
+                monsters  that  have been vanquished ('v'), and listing mon-
+                ster species that have been genocided ('g').  Note that  the
+                vanquished  monsters  list  includes  all monsters killed by
+                traps and each other as well as by you.
  
            dogname
                 Name your starting dog (ex.  ``dogname:Fang'').   Cannot  be
***************
*** 1571,1602 ****
  
            dungeon
                 Set the graphics symbols for displaying the dungeon (default
!                `` |--------||.-|++.##<><>_\\#{}.}..## #}'').   The  dungeon
!                option should be followed by a string of 1-38 characters  to
!                be  used instead of the default map-drawing characters.  The
!                dungeon map will use the characters you specify  instead  of
!                the  default symbols, and default symbols for any you do not
!                specify.  Remember that you may need to escape some of these
!                characters if, for example, you use csh.
! 
!                Note that this option string is escape-processed in  conven-
!                tional  C  fashion.  This means that `\' is a prefix to take
!                the following character literally, and not as a special pre-
!                fix.   The special escape form `\m' switches on the meta bit
!                in the following character, and the `^'  prefix  causes  the
!                following character to be treated as a control character.
  
                 The order of the symbols is:   solid  rock,  vertical  wall,
                 horizontal  wall,  upper  left  corner,  upper right corner,
                 lower left corner, lower right corner, cross wall, upward  T
                 wall, downward T wall, leftward T wall, rightward T wall, no
                 door, vertical open door,  horizontal  open  door,  vertical
!                closed  door,  horizontal closed door, floor of a room, dark
!                corridor, lit corridor, stairs up, stairs down,  ladder  up,
!                ladder  down, altar, throne, kitchen sink, fountain, pool or
!                moat, ice, lava,  vertical  lowered  drawbridge,  horizontal
!                lowered  drawbridge,  vertical raised drawbridge, horizontal
!                raised drawbridge, air, cloud, under water.
  
                 You might want to use `+' for the corners and T walls for  a
                 more  aesthetic,  boxier  display.   Note  that  in the next
--- 2038,2072 ----
  
            dungeon
                 Set the graphics symbols for displaying the dungeon (default
!                `` |--------||.-|++##.##<><>_|\\#{}.}..## #}'').         The
!                dungeon option should be followed by a string of 1-41  char-
!                acters to be used instead of the default map-drawing charac-
!                ters.  The dungeon map will use the characters  you  specify
!                instead  of the default symbols, and default symbols for any
!                you do not specify.  Remember that you may  need  to  escape
!                some  of these characters on a command line if they are spe-
!                cial to your shell.
! 
!                Note that NetHack escape-processes  this  option  string  in
!                conventional  C fashion.  This means that `\' is a prefix to
!                take the following character literally.  Thus `\'  needs  to
!                be  represented  as  `\\'.   The  special  escape  form `\m'
!                switches on the meta bit in the following character, and the
!                `^' prefix causes the following character to be treated as a
!                control character.
  
                 The order of the symbols is:   solid  rock,  vertical  wall,
                 horizontal  wall,  upper  left  corner,  upper right corner,
                 lower left corner, lower right corner, cross wall, upward  T
                 wall, downward T wall, leftward T wall, rightward T wall, no
                 door, vertical open door,  horizontal  open  door,  vertical
!                closed  door, horizontal closed door, iron bars, tree, floor
!                of a room, dark corridor, lit corridor,  stairs  up,  stairs
!                down,  ladder up, ladder down, altar, grave, throne, kitchen
!                sink, fountain, pool or moat, ice,  lava,  vertical  lowered
!                drawbridge,  horizontal  lowered drawbridge, vertical raised
!                drawbridge, horizontal raised drawbridge, air, cloud,  under
!                water.
  
                 You might want to use `+' for the corners and T walls for  a
                 more  aesthetic,  boxier  display.   Note  that  in the next
***************
*** 1611,1636 ****
                 option should be followed by a string of 1-29 characters  to
                 be  used  instead of the default special-effects characters.
                 This string is subjected  to  the  same  processing  as  the
-                dungeon option.
  
-                The order of the  symbols  is:   vertical  beam,  horizontal
-                beam,  left  slant,  right slant, digging beam, camera flash
-                beam, left boomerang, right boomerang,  four  glyphs  giving
-                the  sequence  for magic resistance displays; the eight sur-
-                rounding glyphs for swallowed display; nine glyphs  for  ex-
-                plosions.  An explosion consists of three rows (top, middle,
  
  
-           NetHack 3.2                                          May 24, 1996
  
  
  
  
  
  
-           NetHack Guidebook                                              24
  
  
                 and bottom) of three characters.  The explosion is  centered
                 in the center of this 3 by 3 array.
  
--- 2081,2106 ----
                 option should be followed by a string of 1-29 characters  to
                 be  used  instead of the default special-effects characters.
                 This string is subjected  to  the  same  processing  as  the
  
  
+           NetHack 3.3                                      December 2, 1999
  
  
  
  
  
  
+           NetHack Guidebook                                              31
  
  
+                dungeon option.
  
+                The order of the  symbols  is:   vertical  beam,  horizontal
+                beam,  left  slant,  right slant, digging beam, camera flash
+                beam, left boomerang, right boomerang,  four  glyphs  giving
+                the  sequence  for magic resistance displays, the eight sur-
+                rounding glyphs for swallowed display, nine glyphs  for  ex-
+                plosions.  An explosion consists of three rows (top, middle,
                 and bottom) of three characters.  The explosion is  centered
                 in the center of this 3 by 3 array.
  
***************
*** 1564,1590 ****
                 Display an introductory message when starting the game  (de-
                 fault on).
  
- 
- 
-           NetHack 3.2                                          May 24, 1996
- 
- 
- 
- 
- 
- 
-           NetHack Guidebook                                              25
- 
- 
            lit_corridor
                 Show corridor squares seen by night vision or a light source
                 held by your character as lit (default off).
  
!           mail   Enable
  
            male
!                Set your sex (default on, most hackers are male).  Cannot be
!                set with the `O' command.
  
            menustyle
                 Controls the interface used when you need to choose  various
--- 2058,2073 ----
                 Display an introductory message when starting the game  (de-
                 fault on).
  
            lit_corridor
                 Show corridor squares seen by night vision or a light source
                 held by your character as lit (default off).
  
!           mail
!                Enable mail delivery during the game.
  
            male
!                Set your starting gender to male.  Cannot be  set  with  the
!                `O' command.
  
            menustyle
                 Controls the interface used when you need to choose  various
***************
*** 1773,1790 ****
                 Menu character accelerator to goto the next menu page.   Im-
                 plemented only by the tty port.  Default '>'.
  
- 
- 
-           NetHack 3.2                                          May 24, 1996
- 
- 
- 
- 
- 
- 
-           NetHack Guidebook                                              26
- 
- 
            menu_previous_page
                 Menu character accelerator to goto the previous  menu  page.
                 Implemented only by the tty port.  Default '<'.
--- 2267,2272 ----
                 Menu character accelerator to goto the next menu page.   Im-
                 plemented only by the tty port.  Default '>'.
  
            menu_previous_page
                 Menu character accelerator to goto the previous  menu  page.
                 Implemented only by the tty port.  Default '<'.
***************
*** 1810,1824 ****
                 eye  or  sphere,  feline,  gremlin,  humanoid,  imp or minor
                 demon, jelly, kobold, leprechaun,  mimic,  nymph,  orc,  pi-
                 ercer,  quadruped,  rodent, spider, trapper or lurker above,
!                unicorn, vortex, worm, xan or other  mythical/fantastic  in-
!                sect,  light,  zruty,  angelic  being, bat, centaur, dragon,
!                elemental, fungus or mold, gnome, giant humanoid,  invisible
!                stalker,  jabberwock, Keystone Kop, lich, mummy, naga, ogre,
!                pudding or ooze,  quantum  mechanic,  rust  monster,  snake,
!                troll,  umber  hulk,  vampire,  wraith, xorn, yeti or ape or
!                other large beast, zombie, human, ghost, golem,  demon,  sea
!                monster,  lizard,  long worm tail, and mimic.  Cannot be set
!                with the `O' command.
  
            msghistory
                 The number of top line messages to save (and recall with ^P)
--- 2292,2317 ----
                 eye  or  sphere,  feline,  gremlin,  humanoid,  imp or minor
                 demon, jelly, kobold, leprechaun,  mimic,  nymph,  orc,  pi-
                 ercer,  quadruped,  rodent, spider, trapper or lurker above,
!                horse   or   unicorn,   vortex,   worm,   xan    or    other
!                mythical/fantastic  insect, light, zruty, angelic being, bat
!                or bird, centaur, dragon, elemental, fungus or mold,  gnome,
!                giant humanoid, invisible monster, jabberwock, Keystone Kop,
!                lich, mummy, naga, ogre, pudding or ooze, quantum  mechanic,
!                rust  monster,  snake,  troll,  umber hulk, vampire, wraith,
!                xorn, yeti or ape  or  other  large  beast,  zombie,  human,
!                ghost,  golem,  demon,  sea monster, lizard, long worm tail,
!                and mimic.  Cannot be set with the `O' command.
! 
! 
!           NetHack 3.3                                      December 2, 1999
! 
! 
! 
! 
! 
! 
!           NetHack Guidebook                                              34
! 
  
            msghistory
                 The number of top line messages to save (and recall with ^P)
***************
*** 1698,1714 ****
            null
                 Send padding nulls to the terminal (default off).
  
- 
-           NetHack 3.2                                          May 24, 1996
- 
- 
- 
- 
- 
- 
-           NetHack Guidebook                                              27
- 
- 
            number_pad
                 Use the number keys to move instead of  [yuhjklbn]  (default
                 off).
--- 2191,2196 ----
            null
                 Send padding nulls to the terminal (default off).
  
            number_pad
                 Use the number keys to move instead of  [yuhjklbn]  (default
                 off).
***************
*** 1877,1896 ****
  
            pettype
                 Specify the type of your initial pet, if you are  playing  a
!                character  class  that  uses  both  types of pets.  Possible
                 values are ``cat'' and ``dog''.  Cannot be set with the  `O'
                 command.
  
            pickup_types
                 Specify the object types to be picked up when autopickup  is
                 on.  Default is all types.
  
            preload_tiles
                 For the protected mode MSDOS version, control whether  tiles
                 get  pre-loaded into RAM at the start of the game.  Doing so
                 enhances performance of the tile  graphics,  but  uses  more
                 memory. (default on).  Cannot be set with the `O' command.
  
            rawio
                 Force raw (non-cbreak) mode for faster output and more  bul-
                 letproof  input  (MS-DOS  sometimes treats `^P' as a printer
--- 2361,2409 ----
  
            pettype
                 Specify the type of your initial pet, if you are  playing  a
!                character  class that uses multiple types of pets.  Possible
                 values are ``cat'' and ``dog''.  Cannot be set with the  `O'
                 command.
  
+           pickup_burden
+                When you pick up an item that would exceed this  encumbrance
+                level  (Unburdened, Burdened, streSsed, straiNed, overTaxed,
+ 
+ 
+           NetHack 3.3                                      December 2, 1999
+ 
+ 
+ 
+ 
+ 
+ 
+           NetHack Guidebook                                              35
+ 
+ 
+                or overLoaded), you will be asked if you want  to  continue.
+                (Default `S').
+ 
            pickup_types
                 Specify the object types to be picked up when autopickup  is
                 on.  Default is all types.
  
+           prayconfirm
+                Prompt for confirmation before praying (default on).
+ 
            preload_tiles
                 For the protected mode MSDOS version, control whether  tiles
                 get  pre-loaded into RAM at the start of the game.  Doing so
                 enhances performance of the tile  graphics,  but  uses  more
                 memory. (default on).  Cannot be set with the `O' command.
  
+           pushweapon
+                Using the `w' (wield) command when  already  wielding  some-
+                thing  pushes  the  old item into your secondary weapon slot
+                (default off).
+ 
+           race Selects your race (for example, ``race:human'').  Default is
+                random.  Cannot be set with the `O' command.
+ 
            rawio
                 Force raw (non-cbreak) mode for faster output and more  bul-
                 letproof  input  (MS-DOS  sometimes treats `^P' as a printer
***************
*** 1901,1932 ****
                 Make the space bar a synonym for the `.' (rest) command (de-
                 fault off).
  
            safe_pet
                 Prevent you from (knowingly) attacking  your  pets  (default
                 on).
  
  
  
  
!           NetHack 3.2                                          May 24, 1996
! 
! 
  
  
  
  
-           NetHack Guidebook                                              28
  
  
!           scores
!                Control what parts of the score list you are  shown  at  the
!                end  (ex.   ``scores:5  top  scores/4  around  my  score/own
!                scores'').  Only the first letter  of  each  category  (`t',
!                `a', or `o') is necessary.
  
-           showexp
-                Show your accumulated experience points on bottom line  (de-
-                fault off).
  
            showscore
                 Show your approximate accumulated score on bottom line  (de-
--- 2414,2450 ----
                 Make the space bar a synonym for the `.' (rest) command (de-
                 fault off).
  
+           role
+                Pick your type of character (ex. ``role:Samurai'');  synonym
+                for  ``character''.  See ``name'' for an alternate method of
+                specifying your role.  Normally only the first letter of the
+                value  is  examined;  `r'  is  an  exception with ``Rogue'',
+                ``Ranger'', and ``random'' values.
+ 
            safe_pet
                 Prevent you from (knowingly) attacking  your  pets  (default
                 on).
  
+           scores
+                Control what parts of the score list you are  shown  at  the
+                end  (ex.   ``scores:5  top  scores/4  around  my  score/own
+                scores'').  Only the first letter  of  each  category  (`t',
+                `a', or `o') is necessary.
  
+           showexp
+                Show your accumulated experience points on bottom line  (de-
+                fault off).
  
  
!           NetHack 3.3                                      December 2, 1999
  
  
  
  
  
  
!           NetHack Guidebook                                              36
  
  
            showscore
                 Show your approximate accumulated score on bottom line  (de-
***************
*** 1843,1871 ****
  
            traps
                 Set the  graphics  symbols  for  displaying  traps  (default
!                ``^^^^^^^^^^^^^^^^^#^^^^'').   The  traps  option  should be
                 followed by a string of 1-22 characters to be  used  instead
                 of  the  default traps characters.  This string is subjected
                 to the same processing as the dungeon option.
  
                 The order of the symbols is: arrow trap, dart trap,  falling
  
  
!           NetHack 3.2                                          May 24, 1996
! 
  
  
  
  
  
-           NetHack Guidebook                                              29
  
  
-                rock  trap,  squeaky  board,  bear  trap, land mine, rolling
-                boulder trap, sleeping gas trap, rust trap, fire trap,  pit,
-                spiked  pit,  hole,  trap  door,  teleportation  trap, level
-                teleporter, magic portal,  web,  statue  trap,  magic  trap,
-                anti-magic field, polymorph trap.
  
                 Cannot be set with the `O' command.
  
--- 2366,2393 ----
  
            traps
                 Set the  graphics  symbols  for  displaying  traps  (default
!                ``^^^^^^^^^^^^^^^^^"^^^^'').   The  traps  option  should be
                 followed by a string of 1-22 characters to be  used  instead
                 of  the  default traps characters.  This string is subjected
                 to the same processing as the dungeon option.
  
                 The order of the symbols is: arrow trap, dart trap,  falling
+                rock  trap,  squeaky  board,  bear  trap, land mine, rolling
+                boulder trap, sleeping gas trap, rust trap, fire trap,  pit,
+                spiked  pit,  hole,  trap  door,  teleportation  trap, level
+                teleporter, magic portal,  web,  statue  trap,  magic  trap,
+                anti-magic field, polymorph trap.
  
  
!           NetHack 3.3                                      December 2, 1999
  
  
  
  
  
  
+           NetHack Guidebook                                              37
  
  
                 Cannot be set with the `O' command.
  
***************
*** 1898,1903 ****
                 ``X11''  (default  depends  on version).  Cannot be set with
                 the `O' command.
  
  
            9.  Scoring
  
--- 2420,2486 ----
                 ``X11''  (default  depends  on version).  Cannot be set with
                 the `O' command.
  
+           8.5.  Configuring NetHack for Play by the Blind
+ 
+                NetHack can be set up to use only standard ASCII  characters
+           for  making  maps of the dungeons. This makes the MS-DOS versions
+           of NetHack completely accessible to  the  blind  who  use  speech
+           and/or  Braille access technologies.  Players will require a good
+           working knowledge of their screen-reader's review  features,  and
+           will  have  to  know  how to navigate horizontally and vertically
+           character by character. They will also find the search  capabili-
+           ties  of their screen-readers to be quite valuable. Be certain to
+           examine this Guidebook before playing so you have  an  idea  what
+           the  screen layout is like. You'll also need to be able to locate
+           the PC cursor. It is always  where  your  character  is  located.
+           Merely  searching for an @-sign will not always find your charac-
+           ter since there are other humanoids represented by the same sign.
+           Your  screen-reader  should  also have a function which gives you
+           the row and column of your  review  cursor  and  the  PC  cursor.
+           These  co-ordinates  are  often useful in giving players a better
+           sense of the overall location of items on the screen.
+ 
+                While it is not difficult for experienced users to edit  the
+           defaults.nh  file  to accomplish this, novices may find this task
+           somewhat daunting.  Included in  all  official  distributions  of
+           NetHack is a file called NHAccess.nh.  Replacing defaults.nh with
+           this file will cause the game to run in a  manner  accessible  to
+           the  blind.  After  you have gained some experience with the game
+           and with editing files, you may want to alter settings to  better
+           suit your preferences. Instructions on how to do this are includ-
+           ed in the NHAccess.nh file itself. The most crucial  settings  to
+ 
+ 
+           NetHack 3.3                                      December 2, 1999
+ 
+ 
+ 
+ 
+ 
+ 
+           NetHack Guidebook                                              38
+ 
+ 
+           make the game accessible are:
+ 
+           IBMgraphics
+                Disable IBMgraphics by commenting out this option.
+ 
+           menustyle:traditional
+                This will assist in the interface to speech synthesizers.
+ 
+           number_pad
+                A lot of speech access programs use the number-pad to review
+                the  screen.   If  this is the case, turn off the number_pad
+                option and use the traditional Rogue-like commands.
+ 
+           Character graphics
+                Comment out all character graphics sets found near the  bot-
+                tom   of  the  defaults.nh  file.   Most  of  these  replace
+                NetHack's default representation of the dungeon using  stan-
+                dard  ASCII characters with fancier characters from extended
+                character sets,  and  these  fancier  characters  can  annoy
+                screen-readers.
  
            9.  Scoring
  
***************
*** 1920,1938 ****
            whatever you have.  If you quit, you keep all your gold,  but  if
            you swing and live, you might find more.
  
- 
- 
- 
-           NetHack 3.2                                          May 24, 1996
- 
- 
- 
- 
- 
- 
-           NetHack Guidebook                                              30
- 
- 
                 If you just want to see what the current  top  players/games
            list is, you can type nethack -s all on most versions.
  
--- 2503,2508 ----
            whatever you have.  If you quit, you keep all your gold,  but  if
            you swing and live, you might find more.
  
                 If you just want to see what the current  top  players/games
            list is, you can type nethack -s all on most versions.
  
***************
*** 2103,2120 ****
  
                 Later, Mike coordinated a major rewrite of the game, heading
            a team which included Ken Arromdee, Jean-Christophe Collet, Steve
- 
- 
-           NetHack 3.2                                          May 24, 1996
- 
- 
- 
- 
- 
- 
-           NetHack Guidebook                                              31
- 
- 
            Creps,  Eric  Hendrickson,  Izchak  Miller,  John  Rupley,   Mike
            Threepoint, and Janet Walz, to produce NetHack 3.0c.
  
--- 2684,2689 ----
  
                 Later, Mike coordinated a major rewrite of the game, heading
            a team which included Ken Arromdee, Jean-Christophe Collet, Steve
            Creps,  Eric  Hendrickson,  Izchak  Miller,  John  Rupley,   Mike
            Threepoint, and Janet Walz, to produce NetHack 3.0c.
  
***************
*** 2053,2098 ****
            Smith;  Mike  Stephenson;  Janet  Walz; and, Paul Winner, release
            version 3.2 in April of 1996.
  
  
  
  
!           NetHack 3.2                                          May 24, 1996
  
  
  
  
  
  
!           NetHack Guidebook                                              32
  
  
!                Version 3.2 marks the tenth anniversary of the formation  of
!           the  development team.  In a testament to their dedication to the
!           game, all thirteen  members  of  the  original  development  team
!           remained on the team at the start of work on the current release.
!           During the interval between the release of 3.1.3 and 3.2, one  of
!           the  founding members of the development team, Dr. Izchak Miller,
!           was diagnosed with cancer and passed away.  This release  of  the
!           game is dedicated to him by the development and porting teams.
  
!                Pat Rankin maintained 3.2 for VMS.
  
!                Michael Allison, Yitzhak Sapir, and Paul Winner,  with  help
!           from  Steve  Linhart,  Kevin  Smolkowski,  Mike  Stephenson,  and
!           Stephen White ported 3.2  for  MSDOS.   Keizo  Yamamoto  and  Ken
!           Washikita ported 3.2 for the NEC 98xx machines popular in Japan.
  
!                Ken Lorber, Andy Church, and Gregg Wonderly, with help  from
!           Richard Addison, ported 3.2 for the Amiga.
  
!                Dean Luick ported 3.2 to the Macintosh.
  
!                Eric Smith and Warwick Allison ported 3.2 for the Ataris.
  
!                Michael Allison ported 3.2  for  the  Microsoft  Windows  NT
!           platform.
  
!                Timo Hakulinen remains responsible for the OS/2 port.
  
                 From time to time, some depraved  individual  out  there  in
            netland  sends a particularly intriguing modification to help out
--- 2636,2705 ----
            Smith;  Mike  Stephenson;  Janet  Walz; and, Paul Winner, release
            version 3.2 in April of 1996.
  
+                Version 3.2 marked the tenth anniversary of the formation of
+           the  development team.  In a testament to their dedication to the
+           game, all thirteen  members  of  the  original  development  team
+           remained  on the team at the start of work on that release.  Dur-
+           ing the interval between the release of 3.1.3 and 3.2, one of the
+           founding  members of the development team, Dr. Izchak Miller, was
+           diagnosed with cancer and passed away.  That release of the  game
+           was dedicated to him by the development and porting teams.
  
+                During  the  lifespan  of  NetHack  3.1  and  3.2,   several
+           enthusiasts of the game added their own modifications to the game
+           and made these ``variants'' publicly available:
  
  
!           NetHack 3.3                                      December 2, 1999
  
  
  
  
  
  
!           NetHack Guidebook                                              41
  
  
!                Tom Proudfoot and Yuval Oren created  NetHack++,  which  was
!           quickly  renamed NetHack--.  Working independently, Stephen White
!           wrote NetHack Plus.  Tom Proudfoot later merged NetHack Plus  and
!           his  own  NetHack--  to  produce  SLASH.  Larry Stewart-Zerba and
!           Warwick Allison improved the spell casting system with the Wizard
!           Patch.   Warwick Allison also ported NetHack to use the Qt inter-
!           face.
! 
!                Warren Cheung combined SLASH with the Wizard Patch  to  pro-
!           duce  Slash'em,  and  with  the  help  of  Kevin Hugo, added more
!           features.  Kevin later joined the DevTeam  and  incorporated  the
!           best of these ideas in NetHack 3.3.
! 
!                The 3.3 development team consisted of Michael  Allison,  Ken
!           Arromdee,  David  Cohrs, Jessie Collet, Steve Creps, Kevin Darcy,
!           Timo Hakulinen, Kevin Hugo, Steve Linhart, Dean Luick,  Pat  Ran-
!           kin, Eric Smith, Mike Stephenson, Janet Walz, and Paul Winner.
  
!                As with version 3.2, various people contributed to the  game
!           as a whole as well as supporting ports on the different platforms
!           that NetHack runs on:
  
!                Pat Rankin maintained 3.3 for VMS.
  
!                Michael Allison maintained NetHack 3.3 for the MS-DOS  plat-
!           form.  Paul Winner and Yitzhak Sapir provided encouragement.
  
!                Elvis was seen playing NetHack on an Amiga.  That is to say,
!           like Elvis, it it might come back, but don't hold your breath.
  
!                Dean Luick, Mark Modrall,  and  Kevin  Hugo  maintained  and
!           enhanced the Macintosh port of 3.3.
  
!                The Atari port of NetHack was discontinued.
  
!                Michael Allison maintained and enhanced 3.3 for  the  Micro-
!           soft Windows NT platform.
! 
!                Ron Van Iwaarden took over responsibility for the OS/2 port.
!                   - - - - - - - - - -
  
                 From time to time, some depraved  individual  out  there  in
            netland  sends a particularly intriguing modification to help out
***************
*** 2109,2163 ****
  
  
  
  
  
  
  
  
  
  
  
! 
! 
! 
! 
! 
!           NetHack 3.2                                          May 24, 1996
! 
! 
! 
! 
! 
! 
!           NetHack Guidebook                                              33
! 
! 
!                    Andy Church           Helge Hafting           Mike Gallop
                    Andy Swanson           Izchak Miller         Mike Passaretti
                    Ari Huttunen             Janet Walz          Mike Stephenson
                    Barton House       Jean-Christophe Collet      Norm Meluch
                 Benson I. Margulies       Jochen Erwied          Olaf Seibert
                      Bill Dyer             John Kallen            Pat Rankin
!                 Boudewijn Wayers          John Rupley            Paul Winner
!                  Bruce Holloway           John S. Bien        Pierre Martineau
!                  Bruce Mewborne            Johnny Lee            Ralf Brown
!                   Carl Schelin             Jon W{tte           Richard Addison
!                    David Cohrs          Jonathan Handler      Richard P. Hughey
!                   David Gentzel         Joshua Delahunty          Rob Menke
!                  David Hairston          Keizo Yamamoto        Roland McGrath
!                    Dean Luick             Ken Arromdee           Ross Brown
!                     Del Lamb               Ken Lorber          Scott R. Turner
!                   Deron Meranda          Ken Washikita        Stephen Spackman
!                    Eric Backus            Kevin Darcy           Stephen White
!                 Eric Hendrickson          Kevin Sitze            Steve Creps
!                   Eric R. Smith         Kevin Smolkowski        Steve Linhart
!                  Eric S. Raymond          Kevin Sweet         Steve VanDevender
!                 Frederick Roeber         Mark Gooderum           Tim Lennan
!                    Gil Neiger             Matthew Day          Timo Hakulinen
!                    Greg Laskin            Merlyn LeRoy            Tom Almy
!                    Greg Olson           Michael Allison           Tom West
!                  Gregg Wonderly          Michael Hamel         Warwick Allison
!                   Hao-yang Wang         Michael Sokolov         Yitzhak Sapir
  
            Brand and product names are trademarks or  registered  trademarks
            of their respective holders.
--- 2716,2762 ----
  
  
  
+           NetHack 3.3                                      December 2, 1999
  
  
  
  
  
  
+           NetHack Guidebook                                              42
  
  
!                    Adam Aronow           Helge Hafting           Mike Engber
!                    Andy Church       Irina Rempt-Drijfhout       Mike Gallop
                    Andy Swanson           Izchak Miller         Mike Passaretti
                    Ari Huttunen             Janet Walz          Mike Stephenson
                    Barton House       Jean-Christophe Collet      Norm Meluch
                 Benson I. Margulies       Jochen Erwied          Olaf Seibert
                      Bill Dyer             John Kallen            Pat Rankin
!                 Boudewijn Waijers         John Rupley            Paul Winner
!                     Bruce Cox             John S. Bien        Pierre Martineau
!                  Bruce Holloway            Johnny Lee            Ralf Brown
!                  Bruce Mewborne            Jon W{tte           Richard Addison
!                   Carl Schelin          Jonathan Handler      Richard P. Hughey
!                    Chris Russo          Joshua Delahunty          Rob Menke
!                    David Cohrs           Keizo Yamamoto        Roland McGrath
!                  David Damerell           Ken Arromdee        Ron Van Iwaarden
!                   David Gentzel            Ken Lorber           Ronnen Miller
!                  David Hairston          Ken Washikita           Ross Brown
!                    Dean Luick             Kevin Darcy          Sascha Wostmann
!                     Del Lamb               Kevin Hugo          Scott R. Turner
!                   Deron Meranda           Kevin Sitze         Stephen Spackman
!                  Dylan O'Donnell        Kevin Smolkowski        Stephen White
!                    Eric Backus            Kevin Sweet            Steve Creps
!                 Eric Hendrickson         Mark Gooderum          Steve Linhart
!                   Eric R. Smith           Mark Modrall        Steve VanDevender
!                  Eric S. Raymond          Matthew Day            Tim Lennan
!                 Frederick Roeber          Merlyn LeRoy         Timo Hakulinen
!                    Gil Neiger           Michael Allison           Tom Almy
!                    Greg Laskin            Michael Feir            Tom West
!                    Greg Olson            Michael Hamel         Warwick Allison
!                  Gregg Wonderly         Michael Sokolov         Yitzhak Sapir
!                   Hao-yang Wang
  
            Brand and product names are trademarks or  registered  trademarks
            of their respective holders.
***************
*** 2183,2194 ****
  
  
  
! 
! 
! 
! 
! 
!           NetHack 3.2                                          May 24, 1996
  
  
  
--- 2782,2788 ----
  
  
  
!           NetHack 3.3                                      December 2, 1999
  
  
  
