A = (0, 0, 0)
B = (0, 182, 255)
C = (255, 108, 0)
D = (255, 0, 0)
E = (0, 0, 255)
F = (0, 145, 0)
G = (108, 255, 0)
H = (255, 255, 0)
I = (255, 0, 255)
J = (145, 71, 0)
K = (182, 71, 0)
L = (255, 182, 145)
M = (71, 108, 108)
N = (255, 255, 255)
O = (218, 218, 182)
P = (108, 145, 182)
# tile 0 (dark part of a room)
{
  AAAAAAAAAAAAAAAA
  AAAAAAAAAAAAAAAA
  AAAAAAAAAAAAAAAA
  AAAAAAAAAAAAAAAA
  AAAAAAAAAAAAAAAA
  AAAAAAAAAAAAAAAA
  AAAAAAAAAAAAAAAA
  AAAAAAAAAAAAAAAA
  AAAAAAAAAAAAAAAA
  AAAAAAAAAAAAAAAA
  AAAAAAAAAAAAAAAA
  AAAAAAAAAAAAAAAA
  AAAAAAAAAAAAAAAA
  AAAAAAAAAAAAAAAA
  AAAAAAAAAAAAAAAA
  AAAAAAAAAAAAAAAA
}
# tile 1 (wall)
{
  ANNOAMPPPPPMNNOA
  AOOOAMPMPPMMOOOA
  AOOOAMPPPPPMOOOA
  AOOOAMPPPPPMOOOA
  AOOOAMMPPPPMOOOA
  AMAAAMMPPPPMMAMA
  AMMMAMMPPPPMMMMA
  AOPPAMMPPMPMOPMA
  ANNOAMPPPPPMNNOA
  AOOOAMPPPPPMOOOA
  AOOOAMPPPPPMOOOA
  AOOOAMPPPPPMOOOA
  AOOOAMMPMPMMOOOA
  AMAAAMMPPPPMMAMA
  AMMMAMMPPPPMMMMA
  AOPPAMMPPPPMOPMA
}
# tile 2 (wall)
{
  AAANOOAAAAANOOAA
  OOONOOAMOOONOOAM
  POOMMMAMPOOMMMAM
  MMMMMMMMMMMMMMMM
  PPMMMPPPPPMMMPPP
  PPNOOPPPPPNOOPPP
  OONOOAMOOONOOAMO
  OOMMMAMPOOMMMAMP
  MMMMMMMMMMMMMMMM
  PPMOPPPPMOPPPMOP
  PPMPPPPPMPPPPMPP
  MMMMMMMMMMMMMMMM
  MOPPPPMOPPPPMOPP
  MPPPPPMPPPPPMPPP
  MMMMMMMMMMMMMMMM
  AAAAAAAAAAAAAAAA
}
# tile 3 (wall)
{
  AAANNNNOOOOOOAAA
  NNNNAAMMPPPPOMMM
  OOONAMMPPPBBOMMM
  OOOOOOOOOOOOOMMM
  OOOPPPPPPPPPPMMM
  OOOPPPPPPPPPPMMM
  OOPPPPPPPPPPPPMM
  OPPPPPPPPPPPPPPM
  MMMMMMMMMMMMMMMM
  APPMMMMMMMMMPPPM
  AOOOAAAAAAAAOOOA
  AOOOAMPPPPPMOOOA
  AOOOAMPPPPPMOOOA
  AMAAAMMPPPPMMAMA
  AMMMAMMPPPPMMMMA
  AOPPAMMPPPPMOPMA
}
# tile 4 (wall)
{
  AAANNNNOOOOOOAAA
  NNNNAAMMPPPPOMMM
  OOONAMMPPPBBOMMM
  OOOOOOOOOOOOOMMM
  OOOPPPPPPPPPPMMM
  OOOPPPPPPPPPPMMM
  OOPPPPPPPPPPPPMM
  OPPPPPPPPPPPPPPM
  MMMMMMMMMMMMMMMM
  APPMMMMMMMMMPPPM
  AOOOAAAAAAAAOOOA
  AOOOAMPPPPPMOOOA
  AOOOAMPPPPPMOOOA
  AMAAAMMPPPPMMAMA
  AMMMAMMPPPPMMMMA
  AOPPAMMPPPPMOPMA
}
# tile 5 (wall)
{
  AAANNNNOOOOOOAAA
  NNNNAAMMPPPPOMMM
  OOONAMMPPPBBOMMM
  OOOOOOOOOOOOOMMM
  OOOPPPPPPPPPPMMM
  OOOPPPPPPPPPPMMM
  OOPPPPPPPPPPPPMM
  OPPPPPPPPPPPPPPM
  MMMMMMMMMMMMMMMM
  PPMOPPPPMOPPPMOP
  PPMPPPPPMPPPPMPP
  MMMMMMMMMMMMMMMM
  MOPPPPMOPPPPMOPP
  MPPPPPMPPPPPMPPP
  MMMMMMMMMMMMMMMM
  AAAAAAAAAAAAAAAA
}
# tile 6 (wall)
{
  AAANNNNOOOOOOAAA
  NNNNAAMMPPPPOMMM
  OOONAMMPPPBBOMMM
  OOOOOOOOOOOOOMMM
  OOOPPPPPPPPPPMMM
  OOOPPPPPPPPPPMMM
  OOPPPPPPPPPPPPMM
  OPPPPPPPPPPPPPPM
  MMMMMMMMMMMMMMMM
  PPMOPPPPMOPPPMOP
  PPMPPPPPMPPPPMPP
  MMMMMMMMMMMMMMMM
  MOPPPPMOPPPPMOPP
  MPPPPPMPPPPPMPPP
  MMMMMMMMMMMMMMMM
  AAAAAAAAAAAAAAAA
}
# tile 7 (wall)
{
  AAANNNNOOOOOOAAA
  NNNNAAMMPPPPOMMM
  OOONAMMPPPBBOMMM
  OOOOOOOOOOOOOMMM
  OOOPPPPPPPPPPMMM
  OOOPPPPPPPPPPMMM
  OOPPPPPPPPPPPPMM
  OPPPPPPPPPPPPPPM
  MMMMMMMMMMMMMMMM
  APPMMMMMMMMMPPPM
  AOOOAAAAAAAAOOOA
  AOOOAMPPPPPMOOOA
  AOOOAMPPPPPMOOOA
  AMAAAMMPPPPMMAMA
  AMMMAMMPPPPMMMMA
  AOPPAMMPPPPMOPMA
}
# tile 8 (wall)
{
  AAANNNNOOOOOOAAA
  NNNNAAMMPPPPOMMM
  OOONAMMPPPBBOMMM
  OOOOOOOOOOOOOMMM
  OOOPPPPPPPPPPMMM
  OOOPPPPPPPPPPMMM
  OOPPPPPPPPPPPPMM
  OPPPPPPPPPPPPPPM
  MMMMMMMMMMMMMMMM
  PPMOPPPPMOPPPMOP
  PPMPPPPPMPPPPMPP
  MMMMMMMMMMMMMMMM
  MOPPPPMOPPPPMOPP
  MPPPPPMPPPPPMPPP
  MMMMMMMMMMMMMMMM
  AAAAAAAAAAAAAAAA
}
# tile 9 (wall)
{
  AAANNNNOOOOOOAAA
  NNNNAAMMPPPPOMMM
  OOONAMMPPPBBOMMM
  OOOOOOOOOOOOOMMM
  OOOPPPPPPPPPPMMM
  OOOPPPPPPPPPPMMM
  OOPPPPPPPPPPPPMM
  OPPPPPPPPPPPPPPM
  MMMMMMMMMMMMMMMM
  APPMMMMMMMMMPPPM
  AOOOAAAAAAAAOOOA
  AOOOAMPPPPPMOOOA
  AOOOAMPPPPPMOOOA
  AMAAAMMPPPPMMAMA
  AMMMAMMPPPPMMMMA
  AOPPAMMPPPPMOPMA
}
# tile 10 (wall)
{
  AAANNNNOOOOOOAAA
  NNNNAAMMPPPPOMMM
  OOONAMMPPPBBOMMM
  OOOOOOOOOOOOOMMM
  OOOPPPPPPPPPPMMM
  OOOPPPPPPPPPPMMM
  OOPPPPPPPPPPPPMM
  OPPPPPPPPPPPPPPM
  MMMMMMMMMMMMMMMM
  APPMMMMMMMMMPPPM
  AOOOAAAAAAAAOOOA
  AOOOAMPPPPPMOOOA
  AOOOAMPPPPPMOOOA
  AMAAAMMPPPPMMAMA
  AMMMAMMPPPPMMMMA
  AOPPAMMPPPPMOPMA
}
# tile 11 (wall)
{
  AAANNNNOOOOOOAAA
  NNNNAAMMPPPPOMMM
  OOONAMMPPPBBOMMM
  OOOOOOOOOOOOOMMM
  OOOPPPPPPPPPPMMM
  OOOPPPPPPPPPPMMM
  OOPPPPPPPPPPPPMM
  OPPPPPPPPPPPPPPM
  MMMMMMMMMMMMMMMM
  APPMMMMMMMMMPPPM
  AOOOAAAAAAAAOOOA
  AOOOAMPPPPPMOOOA
  AOOOAMPPPPPMOOOA
  AMAAAMMPPPPMMAMA
  AMMMAMMPPPPMMMMA
  AOPPAMMPPPPMOPMA
}
# tile 12 (doorway)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMPPMMMMMMM
  MMMMMMMPPMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 13 (open door)
{
  AAAAAAAAAAAAAAAA
  AAAAAAAAAAAAAAAA
  AAJJMJJJJJJJJJAA
  AJKJJKJJKJJJJJJA
  AAAAAAAAAAAAAAAA
  AMMMMMMMMMMMMMMA
  AMMMMMMMMMMMMMMA
  AMMMMMMMMMMMMMMA
  AMMMMMMMMMMMMMMA
  AMMMMMMMMMMMMMMA
  AMMMMMMMMMMMMMMA
  AMMMMMMMMMMMMMMA
  AMMMMMMMMMMMMMMA
  AMMMMMMMMMMMMMMA
  AMMMMMMMMMMMMMMA
  AAAAAAAAAAAAAAAA
}
# tile 14 (open door)
{
  AAAAAAAAAAAAAAAA
  AAAAAAAAAAAAAAAA
  AKMMMMMMMMMMMMAA
  ACKMMMMMMMMMMMMA
  APJMMMMMMMMMMMMA
  AMJMMMMMMMMMMMMA
  AMJMMMMMMMMMMMMA
  AMJMMMMMMMMMMMMA
  AJJMMMMMMMMMMMMA
  APJMMMMMMMMMMMMA
  AMJMMMMMMMMMMMMA
  AMJMMMMMMMMMMMMA
  AMJMMMMMMMMMMMMA
  AKMMMMMMMMMMMMMA
  AAAAAAAAAAAAAAAA
  AAAAAAAAAAAAAAAA
}
# tile 15 (closed door)
{
  AAAAAAAAAAAAAAAA
  AAAAAAAAAAAAAAAA
  AACCKKKKKKKKJJAA
  ACKJJJJJJJJJJKJA
  APJJPKJJKJJJJJJA
  AMPPMPPPPPMBPPJA
  AMMMMMMMMMBPPMJA
  AMJJMJJJJJPAPAJA
  AJJJJKJJJJMPMAJA
  APKJPKJJJJJAAAJA
  AMPPMPPPPPPMMPJA
  AMMMMMMMMMMMMMJA
  AMJJMJJJJJJJJJJA
  AJKJJKJJKJJJJJJA
  AAAAAAAAAAAAAAAA
  AAAAAAAAAAAAAAAA
}
# tile 16 (closed door)
{
  AAAAAAAAAAAAAAAA
  AAAAAAAAAAAAAAAA
  AACCKKKKKKKKJJAA
  ACKJJJJJJJJJJKJA
  APJJPKJJKJJJJJJA
  AMPPMPPPPPMBPPJA
  AMMMMMMMMMBPPMJA
  AMJJMJJJJJPAPAJA
  AJJJJKJJJJMPMAJA
  APKJPKJJJJJAAAJA
  AMPPMPPPPPPMMPJA
  AMMMMMMMMMMMMMJA
  AMJJMJJJJJJJJJJA
  AJKJJKJJKJJJJJJA
  AAAAAAAAAAAAAAAA
  AAAAAAAAAAAAAAAA
}
# tile 17 (iron bars)
{
  MMNOPAMMMMNOPAMM
  MMNOPAMMMMNOPAMM
  NNNNNONNNNNNNONN
  OONNOPOOOONNOPOO
  PPOPAAPPPPOPAAPP
  AAPAAAAAAAPAAAAA
  MMNOPAMMMMNOPAMM
  MMNOPAMMMMNOPAMM
  MMNOPAMMMMNOPAMM
  MMNOPAMMMMNOPAMM
  NNNNNONNNNNNNONN
  OONNOPOOOONNOPOO
  PPOPAAPPPPOPAAPP
  AAPAAAAAAAPAAAAA
  MMNOPAMMMMNOPAMM
  MMNOPAMMMMNOPAMM
}
# tile 18 (tree)
{
  MMMMMMMMMMMMMMMM
  MMMMMFGFGFFAAMMM
  MMMGFGFGFGFGFAMM
  MMGFGFGGGFGFGFAM
  MMFGFGFGFGFGFFAM
  MFGFGFGFGFGFGFFA
  MGFGJGFGFGFGFJFA
  MFGFJFJFGFGJGJAA
  MFJGFJFGFGFKJAAA
  MMFJGJGFGFKJAAAA
  MMMFJJKGFKJAAAAA
  MMMMMMJKKJAAAAAA
  MMMMMMMKJAAAAAAM
  MMMMMMMKJAAAMMMM
  MMMMMMMKJAAMMMMM
  MMMMMMMKJAMMMMMM
}
# tile 19 (floor of a room)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMPPMMMMMMM
  MMMMMMMPPMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 20 (corridor)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMPPMMMMMMM
  MMMMMMPMMPMMMMMM
  MMMMMMPMMPMMMMMM
  MMMMMMMPPMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 21 (lit corridor)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMPPMMMMMMM
  MMMMMMPPPPMMMMMM
  MMMMMMPPPPMMMMMM
  MMMMMMMPPMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 22 (staircase up)
{
  AAAAAAAAAAAAAAMA
  AADJJJJJJJJJDAMA
  AACDDJKNKKDDCAMA
  AAAAAANNNAAAAMMA
  AAADJNNNNNJDAMMA
  AAACNOONONNCAMMA
  AAAAAAOONAAAMMMA
  AAAAKDOOOKJAMMMA
  AAAACKPONKCAMMMA
  AAAAAAOPOAAMMMMA
  AAAAAKPPPJAMMMMA
  AAAAACKJJKAMMMMA
  AAAAAAAAAAAAMMMA
  AAAAAAAAAAAAAMMA
  AAAAAAAAAAAAAAMA
  AAAAAAAAAAAAAAAA
}
# tile 23 (staircase down)
{
  AAAAAAAAAAAAAAMA
  AADJJJJJJJJJDAMA
  AACDDJNNNKDDCAMA
  AAAAAANNNAAAAMMA
  AAADJJNONJJDAMMA
  AAACDDONNKDCAMMA
  AAAAAAONOAAAMMMA
  AAAAPOOONONAMMMA
  AAAACPOOOPCAMMMA
  AAAAAANPNAAMMMMA
  AAAAAKKOJJAMMMMA
  AAAAACKJJKAMMMMA
  AAAAAAAAAAAAMMMA
  AAAAAAAAAAAAAMMA
  AAAAAAAAAAAAAAMA
  AAAAAAAAAAAAAAAA
}
# tile 24 (ladder up)
{
  ADAAAAAAAAAAADMA
  AADAAAANAAAADAMA
  AACCCCNNNCCCCAMA
  AADAANANANAADMMA
  AAADAAANAAADAMMA
  AAACDDDNDDDCAMMA
  AAADAAAOAAADMMMA
  AAAAKAAOAAJAMMMA
  AAAACKKOKKCAMMMA
  AAAADAAPAADMMMMA
  AAAAAKJPJJAMMMMA
  AAAAADAAAKAMMMMA
  AAAAAAAAAAAAMMMA
  AAAAAAAAAAAAAMMA
  AAAAAAAAAAAAAAMA
  AAAAAAAAAAAAAAAA
}
# tile 25 (ladder down)
{
  ADAAAAAAAAAAADMA
  AADAAAANAAAADAMA
  AACCCCCNCCCCCAMA
  AADAAAANAAAADMMA
  AAADAAANAAADAMMA
  AAACDDDNDDDCAMMA
  AAADAAAOAAADMMMA
  AAAAKAAOAAJAMMMA
  AAAACOKOKOCAMMMA
  AAAADAOOOADMMMMA
  AAAAAKJOJJAMMMMA
  AAAAADAAAKAMMMMA
  AAAAAAAAAAAAMMMA
  AAAAAAAAAAAAAMMA
  AAAAAAAAAAAAAAMA
  AAAAAAAAAAAAAAAA
}
# tile 26 (altar)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMNPMMMMMMM
  MMMMMMMNPMMMMMMM
  MMMMMNNNNNPMMMMM
  MMMMMPPNPPPMMMMM
  MMMMMMMNPMMMMMMM
  MMMMMMMNPMMMMMMM
  MMMMMMMNPMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMCCCCCCCCCCCMMM
  MMMKCKKKKKKKAAMM
  MMMKCKKJJJJJAMMM
  MMKCKKJJJJJJJMMM
  MMMAAAAAAAAAAAMM
  MMMMMMMMMMMMMMMM
}
# tile 27 (headstone)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMOOOPAMMMMM
  MMMMMOMMMOPAMMMM
  MMMMOMPOPMOPAMMM
  MMMMOMOOOMOPAMMM
  MMMOMPPOPPMOPAMM
  MMMOMPPPPPMOPAMM
  MMMOMPPPPPMOPAMM
  MMMOMPPPPPMOPAAA
  MFMOMPFPPFMOPFAA
  MMFOFFPFFFFOFFAM
  MMJJFFJJFMJJFJMM
  MMMJJJMJJJJJJMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 28 (opulent throne)
{
  MMMMMMMMMMMMMMMM
  MMMMMHHHHHMMMMMM
  MMMMHCCCDDHMMMMM
  MMMMHCCEDDHMMMMM
  MMMMHCEEEDHMMMMM
  MMMMHCCEDDHMMMMM
  MMMMHCCEDDHMMAAM
  MMMMMHCDDHAAAAAM
  MMCCOHCDDHOCCAAA
  MHHHDHHHHHCHHHAA
  MHMHODDDCCOHAHAA
  MMMHHHHHHHHHAAAM
  MMMHALAAALAHAAMM
  MMHAMAAAAAAAHMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 29 (sink)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMPMMMMPMMMMMM
  MMNPPPPPPPPNMMMM
  MNOMPMPPMPMONMMM
  MNOBMMPPMMBONMMM
  MNOBBBPPBBBONAAM
  MNOBBBBBBBBONAAA
  MNOOOOOOOOOONAAA
  MMNNNNNNNNNNAAAA
  MMMMMOOOOAAAAAAA
  MMMMMOOOOAAAAAMM
  MMMMOOOOOOAMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 30 (toilet)
{
  MMMMMMMMMMMMMMMM
  MMMONNNNNNMMMMMM
  MMAMMJJOONMMMMMM
  MMAMMOOONMMMMMMM
  MMMAMMMMOMMMMMMM
  MMMMAMNNNNNNMMMM
  MMMMAONAMMMMNNMM
  MMMMAOONAAAAAANM
  MAAAAOOONNNNNNNM
  MMAAAMOONOOOONMM
  MMMAAAMOONNNOMMM
  MMMMMAAAMONNMMMM
  MMMMMMAAAMNNMMMM
  MMMMMMMMMANNMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 31 (fountain)
{
  MMMMEMMMMEMMMMMM
  MMEEEEMMEEEMMMMM
  MMEMMMEEEMEEMMMM
  MMMEMEEEEMEMMMMM
  MMEMMEEOEMEEMAMM
  MEEMEENOEMEMEAAM
  MEMMEMNOMEMEAAAM
  MMMPPPNOPPPAAAMM
  MMPEEENOEEEPAAMM
  MOEENNNOOOEEPAMM
  MNOEEEEEEEEONAAM
  MPNOOOOOOOONPAAM
  MMPNNNNNNNNPAAAM
  MMMPPPPPPPPAAAMM
  MMMMAAAAAAAAAMMM
  MMMMMMMMMMMMMMMM
}
# tile 32 (water)
{
  MMMMMMMMMMNNNMMM
  MEEEEMMMMNEMENMM
  MMMMEEMEEEMMMMMM
  MMMMMEEEMMMMMMMM
  MNNMMMMMMEEMMMMM
  EMENMMMMEMEEMMEE
  MMMENMEMMMMEMMEM
  MMMMEEMMMMMMEEMM
  MMMMMMMMMMMMMMMM
  NMMEEMMMEEEEMMMM
  NNEMMEMEMMMEEMMN
  MEMMMMEMNNMMEENM
  MMMMMMMNEEEEMMMM
  MMEEEMMEMMMEEEMM
  MEMMEEMMMEMMEEEM
  EEMMMMEEEMMMMMEE
}
# tile 33 (ice)
{
  NNNNNNNNNNNNNNNN
  NNNNNNNNNNNNNNNN
  NNNNNNNNNNNNNNNN
  NNNNNNNNNNNNNNNN
  NNNNNNNNNNNNNNNN
  NNNNNNNNNNNNNNNN
  NNNNNNNMMNNNNNNN
  NNNNNNMNNMNNNNNN
  NNNNNNMNNMNNNNNN
  NNNNNNNMMNNNNNNN
  NNNNNNNNNNNNNNNN
  NNNNNNNNNNNNNNNN
  NNNNNNNNNNNNNNNN
  NNNNNNNNNNNNNNNN
  NNNNNNNNNNNNNNNN
  NNNNNNNNNNNNNNNN
}
# tile 34 (molten lava)
{
  DDDDDDCDDDDDDDDD
  DDDDDCDKDDDDDDDD
  DDCCDDKDDDDCCCDD
  DCJJKDDDDDCKJJKD
  DCJDKDDDDDCJKDKD
  DDKKDDDDDDCJDKKD
  DDDDDDDCDDDKKKDD
  DDDCDDDDDDDDDDDD
  DDDDJDCDDDDCDDDD
  DDDDDDDDDDCJKDDD
  DDDDDDDDDDDKDDDC
  DDDDCCDDDDDDDDDD
  DDDCJJKDDDDDDDDD
  CDDCJDKDDDDDDJDD
  DDDDKKDDDDCDDDDD
  DDDDDDDDDDDKDDDD
}
# tile 35 (lowered drawbridge)
{
  EKKAKKKKKKKAKKAE
  EJKKKKKKKKKKKJAA
  EEJJJJJJJJJJJAAA
  EJKKKKKKKKKKKJAA
  EKKAKKKKKKKAKKAE
  EJKKKKKKKKKKKJAA
  EEJJJJJJJJJJKAAA
  EJKKKKKKKKKKKJAA
  EKKAKKKKKKKAKKAE
  EJKKKKKKKKKKKJAA
  EEJJJJJJJJJJJAAA
  EJKKKKKKKKKKKJAA
  EKKAKKKKKKKAKKAE
  EJKKKKKKKKKKKJAA
  EEJJJJJJJJJJJAAA
  EJKKKKKKKKKKKJAA
}
# tile 36 (lowered drawbridge)
{
  EEEEEEEEEEEEEEEE
  JEJKJEJKJEJKJEJK
  KJKKKJKKKJKKKJKK
  KJKAKJKAKJKAKJKA
  KJKKKJKKKJKKKJKK
  KJKKKJKKKJKKKJKK
  KJKKKJKKKJKKKJKK
  KJKKKJKKKJKKKJKK
  KJKKKJKKKJKKKJKK
  KJKKKJKKKJKKKJKK
  KJKKKJKKKJKKKJKK
  KJKAKJKAKJKAKJKA
  KJKKKJKKKKKKKJKK
  JAJKJAJKJAJKJAJK
  AAAAAAAAAAAAAAAA
  AAAEAAAEAAAEAAAE
}
# tile 37 (raised drawbridge)
{
  MMMMMMMMMMMMMMMM
  MMJKJMJKJMJKJMMM
  MJKKKJKKKJKKKJMM
  MJKAKJKAKJKAKJAM
  MJKKKJKKKJKKKJAM
  MJKKKJKKKJKKKJAM
  MJKKKJKKKJKKKJAM
  MJKKKJKKKJKKKJAM
  MJKKKJKKKJKKKJAM
  MJKKKJKKKJKKKJAM
  MJKKKJKKKJKKKJAM
  MJKAKJKAKJKAKJAM
  MJKKKJKKKKKKKJAM
  MMJKJAJKJAJKJAAM
  MMMAAAMAAAMAAAMM
  MMMMMMMMMMMMMMMM
}
# tile 38 (raised drawbridge)
{
  MMMMMMMMMMMMMMMM
  MMJJJJJJJJJJJMMM
  MJKKKKKKKKKKKJMM
  MKKAKKKKKKKAKKAM
  MJKKKKKKKKKKKJAM
  MMJJJJJJJJJJJAAM
  MJKKKKKKKKKKKJMM
  MKKAKKKKKKKAKKAM
  MJKKKKKKKKKKKJAM
  MMJJJJJJJJJJKAAM
  MJKKKKKKKKKKKJMM
  MKKAKKKKKKKAKKAM
  MJKKKKKKKKKKKJAM
  MMJJJJJJJJJJJAAM
  MMMAAAAAAAAAAAMM
  MMMMMMMMMMMMMMMM
}
# tile 39 (air)
{
  BBBBBBBBBBBBBBBB
  BBBBBBBBBBBBBBBB
  BBBBBBBBBBBBBBBB
  BBBBBBBBBBBBBBBB
  BBBBBBBBBBBBBBBB
  BBBBBBBBBBBBBBBB
  BBBBBBBBBBBBBBBB
  BBBBBBBBBBBBBBBB
  BBBBBBBBBBBBBBBB
  BBBBBBBBBBBBBBBB
  BBBBBBBBBBBBBBBB
  BBBBBBBBBBBBBBBB
  BBBBBBBBBBBBBBBB
  BBBBBBBBBBBBBBBB
  BBBBBBBBBBBBBBBB
  BBBBBBBBBBBBBBBB
}
# tile 40 (cloud)
{
  BBBBBBBBBBBBBBBB
  BBBBBNNNNNNNBBBB
  BBBNNNNNNNNNNBBB
  BBNNNNNNNNNONNBB
  BBNNNNNNNNNNNNNB
  BNNNNNNNNNNNNONB
  NNNONNNNNNNNONNN
  NNNNNNNNNNOONNNN
  NNNNNNNNNNNNNONN
  NNOONNNNNNNOONNO
  NNNNNOOOOONNNNOO
  BONNNNNNNNNNOOOB
  BBOOONNNNOOOOOOB
  BBBOOOOOOOOOOBBB
  BBBBBBOOOOBBBBBB
  BBBBBBBBBBBBBBBB
}
# tile 41 (water)
{
  EEEEEEEEEEEEEEEE
  EEEEEEEEEEEEEEEE
  EEEEEEEEEEEEEEEE
  EEEEEEEEEEEEEEEE
  EEEEEEEEEEEEEEEE
  EEEEEEEEEEEEEEEE
  EEEEEEEEEEEEEEEE
  EEEEEEEEEEEEEEEE
  EEEEEEEEEEEEEEEE
  EEEEEEEEEEEEEEEE
  EEEEEEEEEEEEEEEE
  EEEEEEEEEEEEEEEE
  EEEEEEEEEEEEEEEE
  EEEEEEEEEEEEEEEE
  EEEEEEEEEEEEEEEE
  EEEEEEEEEEEEEEEE
}
# tile 42 (arrow trap)
{
  MMMMMMMMMMMMMMMM
  MMMMMDDDDDMMMMMM
  MMMMDDCACDDMMMMM
  MMMDCCAAACCDMMMM
  MMMCCAAAAACDAMMM
  MMDCCHHAHHCDDAMM
  MMDCHHNANHHCDAMM
  MMDCHNNANNHCDAMM
  MMDCHNNANNHCDAMM
  MMDCCHAAAHCCDAMM
  MMMCCAAAAACCAAMM
  MMMDCAAAAACDAMMM
  MMMMDAACAADAAMMM
  MMMMMDDDDDAAMMMM
  MMMMMMAAAAAMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 43 (dart trap)
{
  MMMMMMMMMMMMMMMM
  MMMMMDDDDDMMMMMM
  MMMMDDCACDDMMMMM
  MMMDCCCACCCDMMMM
  MMMCCCHAHCCDAMMM
  MMDCCHAAAHCDDMMM
  MMDCHHAAAHHCDAMM
  MMDCHNAAANHCDAMM
  MMDCHNNANNHCDAMM
  MMDCCAAAAACDDAMM
  MMMCCAACAACDAAMM
  MMMDCACACACDAMMM
  MMMMDDCCCCDAAMMM
  MMMMMDDDDDAAMMMM
  MMMMMMAAAAAMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 44 (falling rock trap)
{
  MMMMMMMMMMMMMMMM
  MMMMMDDDDDMMMMMM
  MMMMDDAACDDMMMMM
  MMMDCCCCCCCDMMMM
  MMMCCCAAHCCDAMMM
  MMDCCHHHHHCDDAMM
  MMDCHHAAHHHCDAMM
  MMDCHHHHHHHCDAMM
  MMDCHHAAHHHCDAMM
  MMDCHAHAAHHCDAMM
  MMMCCAAAAHCCAAMM
  MMMDCCAAHCCDAMMM
  MMMMDCCCCCDAAMMM
  MMMMMDDDDDAAMMMM
  MMMMMMAAAAAMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 45 (squeaky board)
{
  MMMMMMMMMMMMMMMM
  MMMMMDDDDDMMMMMM
  MMMMDDCCCDDMMMMM
  MMMDCCCCCCCDMMMM
  MMMCCCHHHCCDAMMM
  MMDCCHHNHHCDDAMM
  MMDAAAAAAAAADAMM
  MMDAAAAAAAAADAMM
  MMDAAAAAAAAADAMM
  MMDAAAAAAAAADAMM
  MMMCCHHNHHCCAAMM
  MMMDCCHHHCCDAMMM
  MMMMDCCCCCDAAMMM
  MMMMMDDDDDAAMMMM
  MMMMMMAAAAAMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 46 (bear trap)
{
  MMMMMMMMMMMMMMMM
  MMMMMDDDDDMMMMMM
  MMMMDDCCCDDMMMMM
  MMMDAAPCPAADMMMM
  MMMDAHHHHHADAMMM
  MMDDAAPNPAACDMMM
  MMDCANNNNNACDAMM
  MMDCAAPNPAACDAMM
  MMDCANNNNNACDAMM
  MMDDAHHHHHACDAMM
  MMMDAACHCAADAAMM
  MMMDCAAAAACDAMMM
  MMMMDDAAADDAAMMM
  MMMMMDDDDDAAMMMM
  MMMMMMAAAAAMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 47 (land mine)
{
  MMMMMMMMMMMMMMMM
  MMMMMDDDDDMMMMMM
  MMMMDDCCCDDMMMMM
  MMMDCCCCCCCDMMMM
  MMMCCCHHHCCDAMMM
  MMDCCHHAHHCDDAMM
  MMDCHHAAAHHCDAMM
  MMDCAAAAAAACDAMM
  MMDCAAAAAAACDAMM
  MMDCHHNNNHHCDAMM
  MMMCCHHNHHCCAAMM
  MMMDCCHHHCCDAMMM
  MMMMDCCCCCDAAMMM
  MMMMMDDDDDAAMMMM
  MMMMMMAAAAAMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 48 (rolling boulder trap)
{
  MMMMMMMMMMMMMMMM
  MMMMMDDDDDMMMMMM
  MMMMDDCCCDDMMMMM
  MMMDCCCCCCCDMMMM
  MMMCCCHHHCCDAMMM
  MMDCCAAAAHCDDAMM
  MMDCAAHAAAHCDAMM
  MMDCAHAAAAHCDAMM
  MMDCAAAAAAHCDAMM
  MMDCAAAAAAHCDAMM
  MMMCCAAAAHCCAAMM
  MMMDCCHHHCCDAMMM
  MMMMDCCCCCDAAMMM
  MMMMMDDDDDAAMMMM
  MMMMMMAAAAAMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 49 (sleeping gas trap)
{
  MMMMMMMMMMMMMMMM
  MMMMMDDDDDMMMMMM
  MMMMDDCCCDDMMMMM
  MMMDCCHHHCCDMMMM
  MMMCAAAAAAACAMMM
  MMDCAANNAAACDAMM
  MMDCHNNAAAHCDAMM
  MMDCHNAAANHCDAMM
  MMDCHAAANHHCDAMM
  MMDCAAAHHHACDAMM
  MMMCAAAAAAACAAMM
  MMMDCCHHHCCDAMMM
  MMMMDDCCCCDAAMMM
  MMMMMDDDDDAAMMMM
  MMMMMMAAAAAMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 50 (rust trap)
{
  MMMMMMMMMMMMMMMM
  MMMMMDDDDDMMMMMM
  MMMMDDCCCDDMMMMM
  MMMDCCCCCCCDMMMM
  MMMCCCHHHCCDAMMM
  MMDCCAAAAACDDAMM
  MMDCAAEEEAACDAMM
  MMDCAEEEEEACDAMM
  MMDCAEEEEEACDAMM
  MMDCAAEEEAACDAMM
  MMMCCAAAAACCAAMM
  MMMDCCHHHCCDAMMM
  MMMMDCCCCCDAAMMM
  MMMMMDDDDDAAMMMM
  MMMMMMAAAAAMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 51 (fire trap)
{
  MMMMMMMMMMMMMMMM
  MMMMMDDDDDMMMMMM
  MMMMDDCCCDDMMMMM
  MMMDCCAAACCDMMMM
  MMMCCAADAACDAMMM
  MMDCAADDAAADDAMM
  MMDCAADDDAACDAMM
  MMDCADCHCDACDAMM
  MMDCADHNHDACDAMM
  MMDCAAHNHAACDAMM
  MMMCCAANAACCAAMM
  MMMDCCAAACCDAMMM
  MMMMDCCCCCDAAMMM
  MMMMMDDDDDAAMMMM
  MMMMMMAAAAAMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 52 (pit)
{
  AAAAAAAAAAAAAAAA
  AMAAAAAAAAAAAABA
  AMMAAAAAAAAAABBA
  AMMMAAAAAAAABBBA
  AMMMAMMMMMMABBBA
  AMMMAMMMMMMABBBA
  AMMMAMMMMMMABBBA
  AMMMAMMMMMMABBBA
  AMMMAMMMMMMABBBA
  AMMMAMMMMMMABBBA
  AMMMAMMMMMMABBBA
  AMMMAAAAAAAABBBA
  AMMMPPPPPPPPPBBA
  AMMPPPPPPPPPPPBA
  AMPPPPPPPPPPPPPA
  AAAAAAAAAAAAAAAA
}
# tile 53 (spiked pit)
{
  AAAAAAAAAAAAAAAA
  AMAAAAAAAAAAAABA
  AMMAAAAAAAAAABBA
  AMMMAAAAAAAABBBA
  AMMMAMMMMMMABBBA
  AMMMAMNMNMMABBBA
  AMMMAMMMMMMABBBA
  AMMMAMMNMNMABBBA
  AMMMAMMMMMMABBBA
  AMMMAMNMNMMABBBA
  AMMMAMMMMMMABBBA
  AMMMAAAAAAAABBBA
  AMMMPPPPPPPPPBBA
  AMMPPPPPPPPPPPBA
  AMPPPPPPPPPPPPPA
  AAAAAAAAAAAAAAAA
}
# tile 54 (hole)
{
  MMMMMMMMMMMMMMMM
  MMMMMMAAAAMMMMMM
  MMMMMAAAAAABMMMM
  MMMMAAAAAAABBMMM
  MMMAAAAAAAAABBBM
  MMMAAAAAAAAAABBM
  MMMAAAAAAAAAABBM
  MMMAAAAAAAAAABBM
  MMMAAAAAAAAAABBM
  MMMMAAAAAAAAABBM
  MMMMMAAAAAAAABBM
  MMMMMAAAAAAABBMM
  MMMMMMAAAAABMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 55 (trap door)
{
  AAAAAAAAAAAAAAAA
  AMAAAAAAAAAAAABA
  AMMAAAAAAAAAABBA
  AMMMAAAAAAAABBBA
  AMMMAAAAAAAABBBA
  AMMMAAAAAAAABBBA
  AMMMAAAAAAAABBBA
  AMMMAAAAAAAABBBA
  AMMMAAAAAAAABBBA
  AMMMAAAAAAAABBBA
  AMMMAAAAAAAABBBA
  AMMMAAAAAAAABBBA
  AMMMPPPPPPPPPBBA
  AMMPPPPPPPPPPPBA
  AMPPPPPPPPPPPPPA
  AAAAAAAAAAAAAAAA
}
# tile 56 (teleportation trap)
{
  MMMMMMMMMMMMMMMM
  MMMMMDDDDDMMMMMM
  MMMMDDCACDDMMMMM
  MMMDCCAAACCDMMMM
  MMMDCAAAAACCAMMM
  MMDDCHHAHHCCDMMM
  MMDCOHAAAHOCDAMM
  MMDCHOAAAOHCDAMM
  MMDCHOAAAOHCDAMM
  MMDDCHHAHHCCDAMM
  MMMDCAAAAACCAAMM
  MMMDCCAAACCDAMMM
  MMMMDDCACDDAAMMM
  MMMMMDDDDDAAMMMM
  MMMMMMAAAAAMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 57 (level teleporter)
{
  MMMMMMMMMMMMMMMM
  MMMMMDDADDMMMMMM
  MMMMDDAAADDMMMMM
  MMMDCAAAAADDMMMM
  MMMDCCCACCCCAMMM
  MMDDCHAAAHCCDMMM
  MMDCOAAOAAOCDAMM
  MMDCHAOOOAHCDAMM
  MMDCHAAOAAHCDAMM
  MMDDCHAAAHCCDAMM
  MMMDCCCACCCCAAMM
  MMMDCAAAAACDAMMM
  MMMMDDAAADDAAMMM
  MMMMMDDADDAAMMMM
  MMMMMMAAAAAMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 58 (magic portal)
{
  MMMMMMMMMMMMMMMM
  MMMMMDDDDDMMMMMM
  MMMMDDCACDDMMMMM
  MMMDCCAAACCDMMMM
  MMMDCAAAAACCAMMM
  MMDDCHHAHHHADMMM
  MMDDCHOAOAACDAMM
  MMDDOAAAAAOCDAMM
  MMDDAAOAOOCCDAMM
  MMDAHHHAHHCCDAMM
  MMMDCAAAAACCAAMM
  MMMDCCAAACCDAMMM
  MMMMDDCACDDAAMMM
  MMMMMDDDDDAAMMMM
  MMMMMMAAAAAMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 59 (web)
{
  OAOAMOAMMMOMMMMO
  MOMNNNNMNOAMMOOA
  OONMNOMNAMMOOAMM
  MNMMOOMNMNOAMMMM
  MNMOMMMNOAMMMMMM
  ONOMOMNAMMMMMMMM
  MONNNNAMMMMMMMMM
  MMOMNAMMMMMMMMMM
  MOAMOAMMMMMMMMMM
  MOONAMMMMMMMMMMM
  OAMOAMMMMMMMMMMM
  MMOAMMMMMMMMMMMM
  MMOAMMMMMMMMMMMM
  MOAMMMMMMMMMMMMM
  MOAMMMMMMMMMMMMM
  OAMMMMMMMMMMMMMM
}
# tile 60 (statue trap)
{
  MMMMMMMMMMMMMMMM
  MMMMMDDDDDMMMMMM
  MMMMDDCAADDMMMMM
  MMMDCCAJJACDMMMM
  MMMCCAKCJJADAMMM
  MMDAAAKKJJADDAMM
  MMACKACKJAAADAMM
  MMAJJCKKJACJAAMM
  MMDAJCKJJJJJAAMM
  MMDAJCKJJJAADAMM
  MMMCACKJAACCAAMM
  MMMDACKJACCDAMMM
  MMMMDCCCCCDAAMMM
  MMMMMDDDDDAAMMMM
  MMMMMMAAAAAMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 61 (magic trap)
{
  MMMMMMMMMMMMMMMM
  MMMMMDDDDDMMMMMM
  MMMMDDCCCDAMMMMM
  MMMDCCCCCCADMMMM
  MMMCCCHHHAADAMMM
  MMDCAHHNHAADDAMM
  MMDCAANNAAACDAMM
  MMDCAAAAAAACDAMM
  MMDCAAANNAACDAMM
  MMDCAANNNHACDAMM
  MMMCAAHNHHCCAAMM
  MMMDACHHHCCDAMMM
  MMMMACCCCCDAAMMM
  MMMMMDDDDDAAMMMM
  MMMMMMAAAAAMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 62 (anti-magic trap field)
{
  MMMMMMMMMMMMMMMM
  MMMMMMDDDDDMMMMM
  MMMMMADCCCDDMMMM
  MMMMDACCCCCCDMMM
  MMMADAAHHHCCCMMM
  MMADDAAHNHHACDMM
  MMADCAAANNAACDMM
  MMADCAAAAAAACDMM
  MMADCAANNAAACDMM
  MMADCAHNNNAACDMM
  MMAACCHHNHAACMMM
  MMMADCCHHHCADMMM
  MMMAADCCCCCAMMMM
  MMMMAADDDDDMMMMM
  MMMMMAAAAAMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 63 (polymorph trap)
{
  MMMMMMMMMMMMMMMM
  MMMMMDDDDDMMMMMM
  MMMMDDCCCDDMMMMM
  MMMDCAAAPCCDMMMM
  MMMCCAAPHCCDAMMM
  MMDCCAPAAHCDDAMM
  MMDCHPNAAHHCDAMM
  MMDCHNPAPNHCDAMM
  MMDCHNAANPHCDAMM
  MMDCHHAAPAHCDAMM
  MMMCCHHPAACCAAMM
  MMMDCCPAAACDAMMM
  MMMMDCCCCCDAAMMM
  MMMMMDDDDDAAMMMM
  MMMMMMAAAAAMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 64 (wall)
{
  MMMMMMMNNMMMMMMM
  MMMMMMNNMMMMMMMM
  MMMMMNNMMMMMMMMM
  MMMMMMNNMMMMMMMM
  MMMMMMMNNMMMMMMM
  MMMMMMMMNNMMMMMM
  MMMMMMMMMNNMMMMM
  MMMMMMMMNNMMMMMM
  MMMMMMMNNMMMMMMM
  MMMMMMNNMMMMMMMM
  MMMMMNNMMMMMMMMM
  MMMMMMNNMMMMMMMM
  MMMMMMMNNMMMMMMM
  MMMMMMMMNNMMMMMM
  MMMMMMMMMNNMMMMM
  MMMMMMMMNNMMMMMM
}
# tile 65 (wall)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMNMMMMMMMNMMMMM
  MNNNMMMMMNNNMMMM
  NNMNNMMMNNMNNMMM
  NMMMNNMNNMMMNNMN
  MMMMMNNNMMMMMNNN
  MMMMMMNMMMMMMMNM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 66 (wall)
{
  NNNNNMMMMMMMMMMM
  MMMMNMMMMMMMMMMM
  MMMMNMMMMMMMMMMM
  MMMMNMMMMMMMMMMM
  MMMMNMMMMMMMMMMM
  MMMMNMMMMMMMMMMM
  MMMMNMMMMMMMMMMM
  MMMMNMMMMMMMMMMM
  MMMMNNNNNNNNNMMM
  MMMMMMMMMMMMNMMM
  MMMMMMMMMMMMNMMM
  MMMMMMMMMMMMNMMM
  MMMMMMMMMMMMNMMM
  MMMMMMMMMMMMNMMM
  MMMMMMMMMMMMNMMM
  MMMMMMMMMMMMNNNN
}
# tile 67 (wall)
{
  MMMMMMMMMMMMNNNN
  MMMMMMMMMMMMNMMM
  MMMMMMMMMMMMNMMM
  MMMMMMMMMMMMNMMM
  MMMMMMMMMMMMNMMM
  MMMMMMMMMMMMNMMM
  MMMMMMMMMMMMNMMM
  MMMMNNNNNNNNNMMM
  MMMMNMMMMMMMMMMM
  MMMMNMMMMMMMMMMM
  MMMMNMMMMMMMMMMM
  MMMMNMMMMMMMMMMM
  MMMMNMMMMMMMMMMM
  MMMMNMMMMMMMMMMM
  MMMMNMMMMMMMMMMM
  NNNNNMMMMMMMMMMM
}
# tile 68 (cmap 68)
{
  MMMMAAAAMMMMMMMM
  MMAMMMMAAMMAAMMM
  MAAMAAAMMMMMMAAM
  MAAMAMMMMAMMAAMM
  MMAMMMMAMAMAMAAM
  MAMMAAAMAMMMMAAM
  MAMAAMMMMMAMAAMM
  MMMAAMMMMAAMMMMM
  MAMAMMMAMMMAMAMM
  MMMAMMMMMMAAMAAM
  MAMAAAMAAAAMAMAM
  MAAMMAAMMMMMMMAM
  MMAMMMAAMMAMMAAM
  MMAAAAAMMAAAAAMM
  MMMMAAMMMMAAAMMM
  MMMMMMMMMMMMMMMM
}
# tile 69 (cmap 69)
{
  MMMMMMMMMMMMMMMM
  MMMMMNNNNNNMMMMM
  MMMNNNNNNNNNNMMM
  MMNNNNNNNNNNNNMM
  MMNNNNNNNNNNNNMM
  MNNNNNNNNNNNNNNM
  MNNNNNNNNNNNNNNM
  MNNNNNNNNNNNNNNM
  MNNNNNNNNNNNNNNM
  MNNNNNNNNNNNNNNM
  MNNNNNNNNNNNNNNM
  MMNNNNNNNNNNNNMM
  MMNNNNNNNNNNNNMM
  MMMNNNNNNNNNNMMM
  MMMMMNNNNNNMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 70 (cmap 70)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMKKMMMMMMMMMM
  MMMMKHKAMMMMMMMM
  MMMMMKHKAMMMMMMM
  MMMMMMKKKAMMMMMM
  MMMMMMMKKKAMMMMM
  MMMMMMMMKDKAMMMM
  MMMMMMMMJDKAMMMM
  MMMMMMMJKDJAMMMM
  MMMMMMJKDJAMMMMM
  MMMMMJHDJAMMMMMM
  MMMMJHDJAMMMMMMM
  MMMMMKJAMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 71 (cmap 71)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMJKMMMMM
  MMMMMMMMJDHJMMMM
  MMMMMMMJDHJAMMMM
  MMMMMMJDKJAMMMMM
  MMMMMJDKJAMMMMMM
  MMMMMKDJAMMMMMMM
  MMMMMKDKAMMMMMMM
  MMMMMMKKKAMMMMMM
  MMMMMMMKKKAMMMMM
  MMMMMMMMKHKAMMMM
  MMMMMMMMMKHKAMMM
  MMMMMMMMMMKKAMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 72 (cmap 72)
{
  MMMMMMMMMMMMMMMM
  MMMMMIMMMMIMMMMM
  MMMMIMMMMMMIMMMM
  MMMIMMMMMMMMIMMM
  MMIMMMIIIIMMMIMM
  MIMMMMMMMMMMMMIM
  MMMMIMMIIMMIMMMM
  MMMMIMIIIIMIMMMM
  MMMMIMIIIIMIMMMM
  MMMMIMMIIMMIMMMM
  MIMMMMMMMMMMMMIM
  MMIMMMIIIIMMMIMM
  MMMIMMMMMMMMIMMM
  MMMMIMMMMMMIMMMM
  MMMMMIMMMMIMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 73 (cmap 73)
{
  MMMMMMMMMMMMMMMM
  MCCCCCCCCCCCCCCC
  MCMMMMMMMMMMMMMM
  MCMCCCCCCCCCCCCM
  MCMCMMMMMMMMMMCM
  MCMCMCCCCCCCCMCM
  MCMCMCMMMMMMCMCM
  MCMCMCMCCCCMCMCM
  MCMCMCMCCMCMCMCM
  MCMCMCMMMMCMCMCM
  MCMCMCCCCCCMCMCM
  MCMCMMMMMMMMCMCM
  MCMCCCCCCCCCCMCM
  MCMMMMMMMMMMMMCM
  MCCCCCCCCCCCCCCM
  MMMMMMMMMMMMMMMM
}
# tile 74 (cmap 74)
{
  MMMMMMMHHMMMMMMM
  MMMMMMMHHMMMMMMM
  MMMMHHMHHMHHMMMM
  MMMHMMMHHMMMHMMM
  MMHMHMMMMMMHMHMM
  MMHMMHMMMMHMMHMM
  MMMMMMHMMHMMMMMM
  HHHHMMMHHMMMHHHH
  HHHHMMMHHMMMHHHH
  MMMMMMHMMHMMMMMM
  MMHMMHMMMMHMMHMM
  MMHMHMMMMMMHMHMM
  MMMHMMMHHMMMHMMM
  MMMMHHMHHMHHMMMM
  MMMMMMMHHMMMMMMM
  MMMMMMMHHMMMMMMM
}
# tile 75 (cmap 75)
{
  MMMMMMMMMMMMMMMM
  MMMMMMNNNNNMMMMM
  MMMMMMMMNMMMMMMM
  MMMNNNNMNMNNNMMM
  MMMNMMNMNMNMNMMM
  MNMNNNNMNMNMNMMM
  MNMMMMMMNMNNNMNM
  MNNNNNNNNMMMMMNM
  MNMMMMMNNNNNNNNM
  MNMNNNMNMMMMMMNM
  MMMNMNMNMNNNNMNM
  MMMNMNMNMNMMNMMM
  MMMNNNMNMNNNNMMM
  MMMMMMMNMMMMMMMM
  MMMMMNNNNNMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 76 (cmap 76)
{
  AAAAAAADDDDDDAAA
  AAAAADDDDDDDDDDD
  AAAADDDDDDDDDDDD
  AAADDDDDDCCDDDDD
  AAADDDCCCCCCDDDD
  AADDDDCCCCCDDDDD
  AADDDCCCCCDDDDDD
  AADDDCCCCDDDDDMM
  AADDDCCCDDDDMMMM
  AADDDCCCDDDDMMMM
  AADDDDDDDDDMMMMM
  AAADDDDDDDMMMMMM
  AAADDDDDDDMMMMMM
  AAAADDDDDDMMMMMM
  AAAADDDDDDMMMMMM
  AAAADDDDDDMMMMMM
}
# tile 77 (cmap 77)
{
  AAAAAAAAAAAAAAAA
  DDAAAAAAAAAAAAAA
  DDDDAAAAAAAAAADD
  DDDDDDDDDDDDDDDD
  DDDDDDDDDDDDDDDD
  DDDDDDDDDDDDDDDD
  DDDDDDDCCCCCCDDD
  MDDDDDDDDCCCCCDD
  MMMDDDDDDDDDDDDD
  MMMMDDDDDDDDDDDD
  MMMMMMDDDDDDDDMM
  MMMMMMMDDDDMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 78 (cmap 78)
{
  AAAAAAAAAAAAAAAA
  AAADDDDDAAAAAAAA
  DDDDDDDDDDDAAAAA
  DDDDDDDDDDDDAAAA
  DDDDDCCCDDDDDAAA
  DDDDDCCCCDDDDDAA
  DDDDDCCCCDDDDDDA
  DDDDDCCCCCDDDDDD
  DDDDDDCCCCCDDDDD
  DDDDDDDCCCCDDDDD
  MMMDDDDDCCCDDDDD
  MMMDDDDDDCCDDDDD
  MMMMDDDDDDDDDDDD
  MMMMDDDDDDDDDDDD
  MMMMDDDDDDDDDDDD
  MMMMDDDDDDDDDDDA
}
# tile 79 (cmap 79)
{
  AAAADDDDDDMMMMMM
  AAAADDDDDDDMMMMM
  AAAADDDDDDDMMMMM
  AAAADDDDDDDDMMMM
  AAAADDCCCDDDMMMM
  AAADDDDCCDDDMMMM
  AADDDDCCCDDDMMMM
  AADDDDCCCDDDMMMM
  AADDDDCDDDDDMMMM
  ADDDDDDDDDDMMMMM
  ADDDDDDDDDMMMMMM
  DDDDDDDDDMMMMMMM
  DDDDDDDDMMMMMMMM
  DDDDDDDMMMMMMMMM
  DDDDDDDMMMMMMMMM
  DDCCDDDMMMMMMMMM
}
# tile 80 (cmap 80)
{
  MMMMDDDDDDDDDDDA
  MMMMDDDDDDDDDDDA
  MMMMDDDDDDDDDDAA
  MMMMDDDDDDDDDDAA
  MMMDDDDDDDDDDDAA
  MMDDDCCDDDDDDAAA
  MMDDDCCDDDDDDAAA
  MMDDDCCDDDDDAAAA
  MMDDDCCDDDDDAAAA
  MMDDDDDDDDDDAAAA
  MMMDDDDDDDDDAAAA
  MMMDDDDDDDDDAAAA
  MMMMDDDDDDDDDAAA
  MMMMMDDDDDDDDAAA
  MMMMMMDDDDDDDDAA
  MMMMMMMDDDDDDDAA
}
# tile 81 (cmap 81)
{
  DDDCDDDMMMMMMMMM
  DDDCDDDMMMMMMMMM
  ADDCDDDMMMMMMMMM
  ADDDDDDDMMMMMMMM
  ADDDDDDDDDDDDMMM
  AADDDDDDDDDDDDDD
  AADDDDDDDDDDDDDD
  AAADDDDDDDDCDDDD
  AAAAADDDDDDCCCCD
  AAAAAAADDDDDCCCD
  AAAAAAAAADDDDCCC
  AAAAAAAAAADDDDCC
  AAAAAAAAAAADDDDD
  AAAAAAAAAAADDDDD
  AAAAAAAAAAAADDDD
  AAAAAAAAAAAAAADD
}
# tile 82 (cmap 82)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMDDD
  MMMMMMMMMMMMDDDD
  DMMMMMMMMMMMDDDD
  DDMMMMMMMMMMDDDC
  DDDMMMMMMMMMDDDC
  DDDDMMMMMMMMDDDC
  DDDDDDMMMMDDDDDC
  DDDDDDDDDDDDDDDC
  DDDDDDDDDDDDDDDC
  DDDDDDDDDDDDDDDD
  DDDDDDDDDDDDDDDD
  DDDDDDDDDDDDDDAA
}
# tile 83 (cmap 83)
{
  MMMMMMDDDDDDDDAA
  MMMMMMDDDDDDDDDA
  MMMMMDDDDDDDDDDA
  MMMMDDDDDDDDDDDA
  DDDDDDDDDDDDDDDA
  DDDDDDDDDDDDDDDA
  CCCDDDDDDDDDDDAA
  CCCCDDDDDDDDDDAA
  CCCDDDDDDDDDDDAA
  CCDDDDDDDDDDDAAA
  CCDDDDDDAAAAAAAA
  CDDDDDAAAAAAAAAA
  CDDDDAAAAAAAAAAA
  DDDDAAAAAAAAAAAA
  DDAAAAAAAAAAAAAA
  AAAAAAAAAAAAAAAA
}
# tile 84 (cmap 84)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMKMMMMM
  MMMMMMMMMMKKKMMM
  MMMMMMMMMMKIIKMM
  MMMMMMMMMMKIIIKK
  MMMMMMMMMMMKIIII
  MMMMMKKKKMMKIFII
  MMMMMKIIIKKIIFFF
  MMMMMMKIIIIIIFGG
  MMMMMMKIIFFIIIFG
  MMMMMMKIIFGFFIFG
  MMKKKMMKIIFGGFGG
  MMKIIKKIIIFGGGGG
  MMMKIIIIIIIFGDGG
  MMMKIIFFFFFGGGDD
  MMMKIIIFGGGGGGGD
}
# tile 85 (cmap 85)
{
  MMKMMMMMMMKMMMMM
  MMKKKMMMMKIKKMMM
  MKIIIKKMKIIIIKMK
  MKIIIIIKIIIIIIKI
  KIIIIIIIIIFIIIII
  IIIIFIIIIIFIIIII
  IIIIFFFIIFGFIIIF
  IIIFGGGFIFGFIIIF
  FFIFGGGGFGGGFIFG
  GGFGGGGGGGDGGFGG
  GGGGGDGGGGDGGGGG
  DGGGGDGGGDDGGGGG
  DDGGGDDGGDDGGGDG
  GDDGGDDGDCDGGDDG
  GDCDGDDGDCDGDDGG
  DCCCDCCDCCCDCDGG
}
# tile 86 (cmap 86)
{
  MMKMMMMMMMMMMMMM
  KKKMMMMMMMMMMMMM
  IIKMMMMMMKMMMMMM
  IIKMMMMKKKMMMMMM
  IIIKMMKIKMMMMMMM
  FIIIKKIIKMMMMMMM
  FIIIIIIIKMMMMKKM
  FIIIIIIIKMMKKIKM
  GFIIIIIIIKKIIKMM
  GFIFFFIIIIIIIKMM
  GGFGGFIIIIIIKMMM
  GGGGGFIIIIIIKMMM
  GGGGFIIIIIIKMMMM
  GGGGFIFFFIIKMKKK
  GDGGGFGGFIIIKIIK
  DGGGGGGFIIIIIIKM
}
# tile 87 (cmap 87)
{
  MMMMKIIIFGGDDGGG
  MMKKIIIIFGGGDDDD
  KKIIIIFFGGGGGGDC
  MKIIFFGGGGGGGGGD
  MMKIIFGGGGDDDDDC
  MMMKIIFGGGGGDDCC
  MKKIIIIFGGGGGGDC
  KIIIIIIFGGGGGDCC
  MKIIIFFGGDDDDCCC
  MKIIIIFGGGGGGDCC
  MMKIIIIFGGGGGDCC
  MMMKIIIIFGGDDDCC
  MMKIIIFFGGDDGGDC
  MMKIIFFFGGGGGDDD
  MKIIIIIIFGGGDDGG
  MKIKIIIIIFGDGGGD
}
# tile 88 (cmap 88)
{
  DCCCCCCCCCCCCCDD
  CCCCCCCCCCCCCCCC
  CCCCCCCCCCCCCCCC
  CCCCCCCLLCLCCCCC
  CCCCCCLHLCLCCCCC
  CCCCCLHHHLHLCCCC
  CCCCLHHHHHHLLCCC
  CCCCCLHHHHLCCCCC
  CCCLLHHHHHHLLCCC
  CCCCLHHHHHLCCCCC
  CCCCCLHHLHHLCCCC
  CCCCLLHLCLLLCCCC
  CCCCCCLLCLCCCCCC
  CCCCCCCCCCCCCCCC
  DCCCCCCCCCCCCCCC
  CCCCCCCCCCCCCCCD
}
# tile 89 (cmap 89)
{
  DGGDDGGFIIIIIIKM
  CDDDGGFIIIIIIKMM
  CDDGGGGFFIIIIKMM
  DGGGGGGGGFFFIKMM
  CDDDDDGGGFFIIIKK
  CDDDGGGGFIIIIIKM
  DGGGGGGFIIIIIIKM
  CDDGGGGGFIIIIKMM
  CCCDDGGGGFIIKMMM
  CDDDDDGGGGFIIKMM
  DGGGGGGGGFFFIIKM
  CDDGGGGGFIIIIIIK
  CCCDGGGFIIIIIKKM
  CDDDDGGGFIIIKMMM
  DGGGDDGGFIIKMMMM
  DDGGGGGGGFIIKKMM
}
# tile 90 (cmap 90)
{
  KKKMKIIIFGGGGGDD
  MMMMKIIIFGGGGGDG
  MMMKIIIFGFFGGDGG
  MMMKIIIFFIIFGGGG
  MMKIIKIIIIFGGGGG
  MMKKKMKIIIFFFFGG
  MKKMMMKIIIIIIIFG
  MMMMMKIIIIIIIIFG
  MMMMMKIIIIIIIIFF
  MMMMMKIIIKKIIIII
  MMMMMKIIKMMKIIII
  MMMMKIIKMMMKIIII
  MMMMKKKMMMKIIKKI
  MMMMKMMMMMKKKMMK
  MMMMMMMMMMKMMMKK
  MMMMMMMMMMMMMMKM
}
# tile 91 (cmap 91)
{
  DCCCCCCCCCCCCCDG
  DDCCCCCCCCCDCCDD
  DGDCDDCCDCDGDDGD
  GGDDGGDDGDGGDDGG
  GGDGGGDGGDGGGDGG
  GGGGGGDGGDGGGGGG
  GGGGGGGGGDGGGGGG
  FGGFGGGGGGGGFGGG
  IFFIFGGFGGGFIFFF
  IFIIIFFIFGFIIIIF
  IIIIIIFIIFIIIIII
  IIIIIIIIIIIIIIII
  IIIIIIIIIIIIIIII
  IKKIIIKKIIIKKKII
  KMMKIKMMKIIKMMKK
  MMMMKMMMMKKMMMMM
}
# tile 92 (cmap 92)
{
  GDDGGGGFFFIIIIKM
  GGGDGGFIIIIIIKKK
  GGGGGGFIIIIIKMMM
  DGGFFFGFIIIKMMMM
  GGFIIIFFFIIKMMMM
  GGGFIIIIIIIIKMMM
  GFFFIIIIIIIIIKMM
  FIIFFIIKKKKIIKMM
  IIIIFIKMMMMKKKKM
  IIIIIIIKMMMMMMMM
  IIIIIIIKMMMMMMMM
  IIIKKIIIKMMMMMMM
  IIKMMKKIKMMMMMMM
  IKMMMMMKKKMMMMMM
  IKMMMMMMMKMMMMMM
  KKMMMMMMMMMMMMMM
}
# tile 93 (cmap 93)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMDDD
  MMMMMMDMMMDDDDDD
  MMMMMMMMMDDDDDDD
  MMMMMMMMMDDDDDDC
  MMMMMMMMDDDDCCCD
  MMMDDDMDDDDCCCDD
  MDMMMDDDDDDCDDDD
  MMMMMDDDDDDCDDDD
  MMMMDDDDDDDCDDDD
  MMMMMMMCDDCCDDCC
  MMMMDDDDDDDDDDCC
  MMMDDDDCCDDDCCCC
  MMDDDDCCDDDDCCCC
  MMDDDCCDDDDDCCCC
}
# tile 94 (cmap 94)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  DMMMMMMMMDDDDDDM
  DDDDDDCDDDDDDDDM
  DDDDDDCCCCCDDDDD
  CCCDDDCDDDDDDDDD
  DDDDDDCDDDDDDDDD
  DDDDDDCDDDDDDDDC
  DDCCCCCCCCCCCDCC
  CCDDDCDCCCCCDDDD
  CHCDCDCCCDCCCDDD
  CLLDCCCDDCCCCCDD
  CHCCCCCDCCCCDDDD
  CCCCCDCCDCCCLDDD
  CCCCCCCCDCDCDLDD
  CLHCCCHLHHDDDDDD
}
# tile 95 (cmap 95)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMDMMMDMMM
  DDDDDMMMMMMMMMMM
  DDDDDDMMMDMMDMMM
  DDDDDDDMMMMMMMMM
  CCCCCCDDDDMMMMMM
  DDDDDCCDDDDMMMMM
  CCDDDDDDDDDDMMMM
  DDCDDCCCCDDDMMMM
  DDCDDDDDCDDDMMMM
  DDLDDCDDDDDDMDMM
  DDDCCCCCDDDDMMMM
  DDCDCCDCDDDDMMMM
  DCDDCCDCDDDDDMMM
}
# tile 96 (cmap 96)
{
  MMDDDCDCDDDCCCCC
  MMDDDCDDDDDCDLCC
  MMMDDCDDCCCCCCCD
  MMMDDDDDDCCCCLLC
  MMDDDCDDCCDCCLDL
  MDDDCCCDCCCCLCDL
  MDDDCDDDCHCCLCCL
  MDDDCDDDCCCDDDDL
  MDDDCDDDCCCCLDHH
  MDDDCCDDCCCCLLHH
  MMDDDCCDDCCCLHHL
  MMMDDDCCCDLCLLLL
  MMMMDDDCCCLCCLCH
  MMMMMDDCCCCCHHDC
  MMDMDCCCDHLCCCLH
  MMMMDCCCCCCCCCLH
}
# tile 97 (cmap 97)
{
  DLHDDCCLLDLHDDDD
  CHLHCCDCDDHLDHDC
  HDLCLHDCCHHHDDHC
  LDLLLHHHCCHHLDCC
  HHHLLHHHHLHHLCCD
  HHLLCLLLHHHHDCCD
  HHLHHHHHHHHHHDCC
  HLLHHHHHHHHHHHCC
  HHHHHHNNNNHHLHNH
  LHHHHHHHNHHHHHNH
  LHHLHLNNNNHHHHLD
  LLNHNHNNNNHHHLLD
  HHHHNHNNNHHHLLLL
  HLLNLHNNNHHHLLLD
  HHHHNHNHNCLLLCLD
  LLLLNHHHLLLCHHCC
}
# tile 98 (cmap 98)
{
  CCDDDCDCDCDDDDMM
  CCDDDDDCDCDDDDMM
  CCDDDDDCDCDDDDMM
  LCDDDDDCCCDDDDMM
  LCDDLDLDDCDDDDMM
  LCCCLCCDCCDDDMMM
  CCCDLCCDDDDDDMMM
  CLDDLDDDDDDDDMMM
  DDLCCCLDDDDDMMMM
  CCDDCLLDDCDMMMDM
  DCCCLLCCCCMMMMMM
  CDDDDLLDDCMMDMMM
  CCHDCLLCDDDMMMMM
  HCCCCCCDDDDDMMMM
  HDHCCCDDDDDDDMMM
  CCCCLLDDDDDDDDMM
}
# tile 99 (cmap 99)
{
  MMMMDCCCCCCCHCCL
  MMMMDCCCCCCCDHCC
  MDMMDDCCCLCCDCHC
  MMMDDDCDCCLCCDDL
  MMMDDDDCCDDLCCDC
  MMMDDDDCCCCLCCCD
  MMMDDDDCCDCCHCCD
  MMMDDDDDCDDDCCCC
  MMMDDDDDCCDDCCCC
  MMMMDDDDDDDDDCCC
  MMMMMDDDHDDDDDDD
  MMMDMMDDDDDDDDDD
  MMMMMMMMDDMDDDDD
  MMMDMMMMMMMMDDDD
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 100 (cmap 100)
{
  LLLHHHHHLHHHCHCC
  HHLLHHLLLLHCDCCC
  LLLLLLLLLLDCCDLL
  CLLHDCDDCHLDDCCC
  CCHHHHCDCCDDHLHD
  HLLDLDLCHCHCLDDC
  DCCLLDDHCCCCCCCL
  HDCCCCCCCDCCCCCC
  LHLDCDDDDDDDDDDL
  HDCHLHDDDCCCCCCD
  DDDCDCLLCCCDDDDD
  DDDDDDCDCCDDDDDD
  DDDDDDDDDDDDDDDD
  DDDDMMMMMMMMMMDD
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 101 (cmap 101)
{
  CCCCLCCDDDDDDDMM
  CCDCCDCDDCDCDDMM
  LLCCDCCDDCDCDDMM
  CCCDDDCDDCDCDDMM
  CDDDDDCDDDCCDDMM
  CCLDDCCDDDCDDDMM
  CDDDCCDDDCCDDDMM
  CDCDDCDDDDDDDDMM
  DDCDDDDDDCDDDDMM
  CCCDDDDDDDDDDDMM
  CDDDDDDDDMDDDMMM
  DDDDDDDDMMMMMMMM
  DDDDDDMMMMDMMMMM
  DDDMMMDMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 102 (cmap 102)
{
  MMMMMMMMMMMMMMMM
  MMMMPPMMMMMMMMMM
  MMMPPMMMPPMMMMMP
  MPPMMMMPPMMMMNNP
  MMMMMMMPMMMMPNNP
  MMMMPPPMMMNNPPPP
  MMMPPMMMMPNNPPPP
  MMPPMMPPPPPPPNNP
  MMPMNNPPNNPPPNNP
  MPPMNNPPNNNNPPPN
  MMMMPPNNPPNNPPPN
  MMMMPPNNPNNPPPPP
  MMMNNPPPPNNPPNNP
  MMMNNPPPPPPPPNNP
  MMPNNPNNPPNNPPPP
  MMPNNPNNPPNNNNPP
}
# tile 103 (cmap 103)
{
  MMMMMMMMMMMMNNMM
  MNNPNNPNNPPPNNPN
  PNNPNNPNNNNPPPPN
  NNPPPPPPPNNPPPNN
  NNPPPNNPNNPNNPNN
  PPPPPNNPNNPNNPPP
  PNNPPPPNNPPNNPPN
  PNNPNNPNNPPPPNNN
  PNNPNNPPPNNPPNNP
  NNNPPPPPPNNPPPPP
  NPNNPNNPNNPPPNNP
  PPNNPNNPNNPPPNNP
  PPPNNPPPPPPNNPPP
  PPPNNPPPPPPNNPPP
  NNPPPNNPNNPPPPPP
  NNPPPNNPNNNNNNPP
}
# tile 104 (cmap 104)
{
  MMMMMMMMMMMMPPMM
  NMMMMMPMMMMMMPMM
  NPPMMMPPPPMMMMPM
  PNNPPMMMMPPMMMPM
  PNNPNNPMMMPPMMMM
  PPPPNNPNNMMPMMMM
  NPNNPPPNNMMMPPMM
  NPNNPPPPPPMMMPMM
  PPPPPPNNPNNMMPPM
  NNPNNPNNPNNNMMPM
  NNPNNPNNPPNNMMPM
  PPPPPNNPPPPPMMMM
  NNPPPNNPNNPPNNMM
  NNPPPPPPNNPPNNMM
  PPPNNPPPPPNNPMMM
  NNPNNPPPPPNNPMMM
}
# tile 105 (cmap 105)
{
  MMPPPPPPPPPPNNPN
  MMPNNPNNNPPNNPPN
  MMPNNPNNNPPNNPPP
  MPNNPNNPPNNPPPPP
  MPNNPNNPPNNPPPNN
  MPPPPNNPPPPNNPNN
  MNNPPNNPNNPNNPPN
  MNNPNNPPNNPPPPPP
  MPPPNNPPPPPPPPPP
  MPPNNPNNPPPPNNPP
  MPPNNPNNPNNPNNPP
  NNPPNNPPPNNPPPPP
  NNPPNNPPPPPNNPNN
  MPPPPPPNNNPNNPNN
  MPPNNNNNNNPPPPPP
  MPPNNNNPPPPNNPPP
}
# tile 106 (cmap 106)
{
  NPNNPPPPPPNNNNPP
  NPNNPNNPPPPPPPPP
  PNNPPNNNNPNNPNNN
  PNNPNNPNNPNNPNNN
  PPPPNNPPPPPPPPPP
  NPPPPPPPNNPPNNPN
  NNNNNPNNNNPPNNPN
  NNNNNPNNPPPPPPPP
  PPPNNPPPPNNNPPPN
  PPPNNPPNNNNNNPPN
  NNPPPPPNNPPNNPPN
  NNPPPPPPPPPPNNPN
  PPPNNPPPPPPPNNPN
  PPPNNPNNPNNPPPPN
  PNNNNPNNPNNPPNNN
  PNNNNPPPPPPPPNNP
}
# tile 107 (cmap 107)
{
  NNPPPPNNPNNPNNMM
  PPPNNPNNPNNPNNMM
  NPPNNPPNNPPPPPPM
  NPNNPPPNNPPPNNPM
  PPNNNNPPPPPPNNPM
  NPPPNNPPPPNNPPPM
  NPPPPPPPNNNNPNNM
  PPPPNNPPNNPPPNNM
  NNNPNNPNNNPPPPPM
  NNNPPNNNNNNNNNPM
  NPPPPNNPPPNNNNPM
  NPPPPPPPNNPPPPPM
  NNNNNPNNNNPPNNPM
  NNNNNPNNPPNNNNPM
  NPPPPPPPPPNNPNNM
  PPPPPPPPPPPPPNNM
}
# tile 108 (cmap 108)
{
  MNNPNNNNPPPNNPPP
  MNNPNNNNPPPPPNNP
  MMPPPPPPNNPPPNNP
  MMNNPPPPNNNNPNNP
  MMNNNNPNNPNNNNNP
  MMMMNNPNNPPNNPPN
  MMMMPPPNNPPPPPPN
  MMMMMNNNNPPNNPPP
  MMMMMNNPPPPNNPPP
  PMMMMMPPPNNPPPPN
  PPMMMMMNNNNPPNNN
  MPPMMMMNNPNNPNNP
  MMMPMMMMMPNNPPPP
  PMMMPPMMMMMMPNNP
  PPMMMPPPPPMMMNNP
  MMPPMMMMMMMMMMMM
}
# tile 109 (cmap 109)
{
  PPPPPNNPNNPNNNPN
  PNNPPNNPNNPNNNPN
  PNNPPNNPPPPPPPPP
  PPPPPNNNNPPPPPNN
  PPPNNPPNNPPPPPNN
  NNPNNPPNNPNNPPPP
  NNPPPPPNNPNNPPPP
  PPPNNPPPPPPPPPNN
  PPPNNPPPPPPNNPNN
  NPPPPNNPPNNNNPPP
  NPPPPNNNNNNPPNNN
  PPNNNPPNNPPPPNNN
  NNNNNPNNPPPNNPPP
  NNPPNNNNNNPNNPPP
  PNNPNNPPNNPPPNNM
  MNNMMMMMMMMMMNNM
}
# tile 110 (cmap 110)
{
  NPNNPPNNPNNPPPPM
  NPNNPPNNPNNPNNMM
  PPPPPPPPPPPPNNMM
  PPPPPNNPPPNNPPMM
  PPNNPNNNNPNNPMMM
  NNNNPPPNNPPPNNMM
  NNPPNNPPPNNPNNMM
  PPPPNNPNNNNPMMMM
  PNNPPPPNNPPMMMMM
  PNNPNNPPPMMMMMMP
  NPPPNNPNNMMMMMPM
  NPPNNPPNNMMMMPMM
  NNPNNMMMMMMMPMMM
  NNMMMMMMMMMPPMMP
  MMMMMMMMPPPMMMMP
  MMMMMMPPPMMMMMPM
}
# tile 111 (cmap 111)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMAKA
  MMMMMMMMMMMMAKAJ
  MMMMMMMMMMDAKAJA
  MMMMMMMMMDAKAJAK
  MMMMMMMMDAKAJAKA
  MMMMMMMDAKAJAKAD
  MMMMMMDAKAJAKADA
  MMMMMDAKAJAKADAK
  MMMMMAKAJAKADAKA
  MMMMAKAJAKADAKAJ
  MMMAKAJAKADAKAJA
  MMMKAJAKADAKAJAK
  MMMAJAKADAKAJAKA
}
# tile 112 (cmap 112)
{
  MMMMMMMMMMMMMMMM
  MMMAKAAAAAAKAMMM
  AJAKADDDDDDAKAJA
  JAKADAAAAAADAKAJ
  AKADAKKKKKKADAKA
  KADAKAAAAAAKADAK
  ADAKAJJJJJJAKADA
  DAKAJAAAAAAJAKAD
  AKAJAKKKKKKAJAKA
  KAJAKAAAAAAKAJAK
  AJAKADDDDDDAKAJA
  JAKADAAAAAADAKAJ
  AKADAKKKKKKADAKA
  KADAKAAAAAAKADAK
  ADAKAJJJJJJAKADA
  DAKAJAAAAAAJAKAD
}
# tile 113 (cmap 113)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  AKAMMMMMMMMMMMMM
  JAKAMMMMMMMMMMMM
  AJAKADMMMMMMMMMM
  KAJAKADMMMMMMMMM
  AKAJAKADMMMMMMMM
  DAKAJAKADMMMMMMM
  ADAKAJAKADMMMMMM
  KADAKAJAKADMMMMM
  AKADAKAJAKAMMMMM
  JAKADAKAJAKAMMMM
  AJAKADAKAJAKAMMM
  KAJAKADAKAJAKMMM
  AKAJAKADAKAJAMMM
}
# tile 114 (cmap 114)
{
  MMAJAKADAKAJAKAD
  MMJAKADAKAJAKADA
  MMJAKADAKAJAKADA
  MAJAKADAKAJAKADA
  MAJAKADAKAJAKADA
  MAJAKADAKAJAKADA
  MAJAKADAKAJAKADA
  MKAJAKADAKAJAKAD
  MAKAJAKADAKAJAKA
  MKAJAKADAKAJAKAD
  MAJAKADAKAJAKADA
  MJAKADAKAJAKADAK
  MAJAKADAKAJAKADA
  MMAJAKADAKAJAKAD
  MMJAKADAKAJAKADA
  MMAKADAKAJAKADAK
}
# tile 115 (cmap 115)
{
  AKAJANNNNNNAJAKA
  KAJANNNNNNNNAJAK
  KAJANNNNNNNNAJAK
  KAJANNNNNNNNAJAK
  KAJANAAAAAANAJAK
  KAJANADAADANAJAK
  KAJANNANNANNAJAK
  AKAJANNNNNNAJAKA
  DAKAJANAANAJAKAD
  AKAJAANAANAAJAKA
  KAJANAANNAANAJAK
  AJANNNAAAANNNAJA
  KAJAANNNNNNAAJAK
  AKAJAANNNNAAJAKA
  KAJANNNAANNNAJAK
  AJANNNAJJANNNAJA
}
# tile 116 (cmap 116)
{
  DAKAJAKADAKAJAMM
  ADAKAJAKADAKAJMM
  ADAKAJAKADAKAJMM
  ADAKAJAKADAKAJAM
  ADAKAJAKADAKAJAM
  ADAKAJAKADAKAJAM
  ADAKAJAKADAKAJAM
  DAKAJAKADAKAJAKM
  AKAJAKADAKAJAKAM
  DAKAJAKADAKAJAKM
  ADAKAJAKADAKAJAM
  KADAKAJAKADAKAJM
  ADAKAJAKADAKAJAM
  DAKAJAKADAKAJAMM
  ADAKAJAKADAKAJMM
  KADAKAJAKADAKAMM
}
# tile 117 (cmap 117)
{
  MMMAKADAKAJAKADA
  MMMJAKADAKAJAKAD
  MMMAJAKADAKAJAKA
  MMMMAJAKADAKAJAK
  MMMMMAJAKADAKAJA
  MMMMMKAJAKADAKAJ
  MMMMMMKAJAKADAKA
  MMMMMMMKAJAKADAK
  MMMMMMMMKAJAKADA
  MMMMMMMMMKAJAKAD
  MMMMMMMMMMKAJAKA
  MMMMMMMMMMMMAJAK
  MMMMMMMMMMMMMAJA
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 118 (cmap 118)
{
  KAJAAAJAAJAAAJAK
  AKAJJJAKKAJJJAKA
  DAKAAAKAAKAAAKAD
  ADAKKKADDAKKKADA
  KADAAADAADAAADAK
  AKADDDAKKADDDAKA
  JAKAAAKAAKAAAKAJ
  AJAKKKAJJAKKKAJA
  KAJAAAJAAJAAAJAK
  AKAJJJAKKAJJJAKA
  DAKAAAKAAKAAAKAD
  ADAKKKADDAKKKADA
  KADAAADAADAAADAK
  AKADDDAKKADDDAKA
  MMMAAAKAAKAAAMMM
  MMMMMMMMMMMMMMMM
}
# tile 119 (cmap 119)
{
  ADAKAJAKADAKAMMM
  DAKAJAKADAKAJMMM
  AKAJAKADAKAJAMMM
  KAJAKADAKAJAMMMM
  AJAKADAKAJAMMMMM
  JAKADAKAJAKMMMMM
  AKADAKAJAKMMMMMM
  KADAKAJAKMMMMMMM
  ADAKAJAKMMMMMMMM
  DAKAJAKMMMMMMMMM
  AKAJAKMMMMMMMMMM
  KAJAMMMMMMMMMMMM
  AJAMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 120 (cmap 120)
{
  MMMMMMEPEMMMMMMM
  MMMMMEPBPEMEEMMM
  MMMMEPBNBPEPPEMM
  MMMEPBNBNBPBBPEM
  MMEPBNBPBNBNNBPE
  MEPBNBPEPBNBBNBP
  EPBNBBPPBPBPPBNB
  MEPBNNBBNBNBPPBN
  MMEPBBNBBNNBPPPB
  MMMEPPBNBBBNBBPP
  MMMEPBNBPPBBNNBP
  MMEPBNBPBBNNBBNB
  MMEPBNBBNNBBNBBN
  MMMEPBNBBBNBBNBB
  MMMMEPBNBPBNBBPP
  MMMMEPBNBPBNBPEE
}
# tile 121 (cmap 121)
{
  MMMMMMMEEPPEMMMM
  MMMMMMEPPBBPEMMM
  MMEEMEPBBNNBPEMM
  MEPPEPBNNBBNBPEM
  EPBBPBNBBPPBNBPE
  PBNNBBNBNBBNBPMP
  BNBBNNBBNNBNBPPB
  NBNBBBBBNBBBNBBN
  BBNBBNNNBBNBBNNB
  PBBNBBBBNNBBPBBP
  BNBBNBPBNBBNBPPB
  BNBNBPPBNBBNBBBN
  NBNBPBBNBPPBNBNB
  BNBNBNNNBBBBNNBP
  PBPNNBBBNNNNBNBP
  EPEBBPPBNBBBPBPE
}
# tile 122 (cmap 122)
{
  MMMMMEMMMMMMMMMM
  MMMMEPEMMMMMMMMM
  MMMEPBPEMMMMMMMM
  MEEPBNBPEEMMMMMM
  EPPBNBNBPPEMMMMM
  PBBNBPBNBBPEMMMM
  BNNBNBBBNNBPEMMM
  NBBPBNNBBBNBPEMM
  BBBBNBBNBPBNBPEM
  BNNNNBPBPEPBNBPE
  NBBBBNBPEEPBNBPE
  BPNBBNNBPEPBNBPE
  PPBNNBBNBPBNBPEM
  PBBNBBNBPBNBPEMM
  BNNBBNBPBNBPEMMM
  PBBBNBPBNBPEMMMM
}
# tile 123 (cmap 123)
{
  MMMMEPBNBPBNBBPE
  MMMEPBNBBBNBBNBP
  MMEPBNBBNNBPBNBP
  MMEPBNBPBBNBNBNB
  MMMEPBNBPPBNBPBP
  MMMMEPBNBBNBNBNB
  MMMMMEPBNBBPBNBN
  MMMMMMEPBNBPBNBB
  MMMMMMMEPBNBNBBP
  MMMMMMMEPBNBNBNB
  MMMMMMEPBNBPBNBP
  MMMMMEPBNBNBPBNB
  MMMMEPBNBNBNBNBP
  MMMEPBNBPBPBNBNB
  MMMMEPBNBPBNBBNB
  MMMMMEPBNBPBNBBP
}
# tile 124 (cmap 124)
{
  EPEEPBPBNBPBPBPE
  PBPPBNBNBPBNBNBP
  BNBEPBNNBBNBBNBP
  BNBPBNBBNNBNBBNB
  PBNBNBPPBBPBNBNB
  PPBNBNBPPPBBNBNB
  BPBNPBNBBBNNNNBP
  NBNBPPBNNNBBBBPE
  BNNBPBNNNBPBPBPE
  PBBNBNBBBNBNBNBP
  PBNNNBPPPBNBNNBP
  BNBBNBPPBNBPBBNB
  BNBPBNBPBNBPPBNB
  PBNBPBNBPBNBPBNB
  PBNBBNBNBNBNBPBP
  EPBPPBPBNBPBPEPE
}
# tile 125 (cmap 125)
{
  PBPPBBBBNBPEMMMM
  BNBBNNNBBNBPEMMM
  BNBNBBBBBBNBPEMM
  PBNBBBNNNBBNBPEM
  EPBNNNBBBNBBNBPE
  PBNBNBNBPBBNBPEM
  BNBBNBBNBBNBPEMM
  NBPBNBPBBNBPEMMM
  BNBBBNBBNBPEMMMM
  PBNNBBPBNBPEMMMM
  PBNBPPBNBNBPEMMM
  PBNBPBNBPBNBPEMM
  BNBNBNBNBPBNBPEM
  BNBBNBBBPBNBPEMM
  PBPNBNNBBNBPEMMM
  EPBNBBBBNBPEMMMM
}
# tile 126 (cmap 126)
{
  MMMMEPBNBBPBBNBP
  MMMMMEPBNNBNNBNB
  MMMMMMEPBBNBBBNB
  MMMMMMMEPBNBBNBN
  MMMMMMEPBNBBNNBB
  MMMMMEPBNBBNBBNB
  MMMMEPBNBBNBBNBB
  MMMEPBNBNNBBNBBN
  MMMEPBNBBNBBBBNB
  MMMMEPBNBNBNNNBP
  MMMEPBNBPBNBBBPE
  MMMMEPBNBNBPPPEM
  MMMMMEPBNBPEEEMM
  MMMMMMEPBPEMMMMM
  MMMMMMMEPEMMMMMM
  MMMMMMMMEMMMMMMM
}
# tile 127 (cmap 127)
{
  PBPEEPBBNBBPPBPE
  BNBPPBNNBBNBBNBP
  PBNBBNBNNNBBNBNB
  EPBNNBBNBBNNBBNB
  PBNBBBNBNBBBNBBN
  PBNBBNBPBNNBBNBB
  BNBPBNBPPBBNBBNB
  NBPPBNNBPBNBNBBN
  BNBBNBBNBBNBBNNB
  PBNNBPPBNNBPBNBP
  EPBBPEEPBNBPBNBP
  MEPPEMEPBNBBNBPE
  MMEEMMMEPBNNBPEM
  MMMMMMMMEPBBPEMM
  MMMMMMMMMEPPEMMM
  MMMMMMMMMMEEMMMM
}
# tile 128 (cmap 128)
{
  PBBNBBBNBEMMMMMM
  BNNBNNBBNBEMMMMM
  PBNBBBBPBNBEMMMM
  BNBNBNNBBNBEMMMM
  NBBNNBBBNBEMMMMM
  BBNBBNBNBEMMMMMM
  BNBNBBBNBEMMMMMM
  NBEBNBBNBEMMMMMM
  BEMEBNNBEMMMMMMM
  EMMMEBBEMMMMMMMM
  MMMMMEEMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 129 (cmap 129)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMJJKKJ
  MMMMMMMMMMJKKJJK
  MMMMMMMMMMJKJJJJ
  MMMMMMMMMMJKJJJJ
  MMMMMMMJJJJFFFGG
  MMMMJJJKKKFGGGFF
  MMMJKKKJJFGFFFFF
  MMMJKJJJJFGFFFFF
  MMMJKJJJJGFFFFFP
  MMMJKJJJJGGFFFPB
  MMMJKJJJJFGFFPBB
  MMMJKJJJFFGGFPBP
  MMMJKJJFGGFFFBPP
}
# tile 130 (cmap 130)
{
  MMMMMMMMMMMMMMMM
  MMMJKKKKKKJMMJKK
  MMMJKJJJJJKJJKJJ
  JMMJKJJJJJKJKJJJ
  KJJKJJJJJJKKJJJJ
  JKKKJJJJJJJKJJJJ
  JJJKJFFGGGGGFJFF
  GGFFFGGFFFFFGFGG
  FFPPPBBPFFFFFGFF
  FPBBBPBBPPBBBBBP
  PBPPPPPBPBPPPPBP
  PBBPPPPPBPPPPPBP
  BBBBPPPPBPPPPPPB
  PPPPPPPPPPPPPPPB
  PJKKKKKKKJPPPPPB
  JKJJJJJJKKJPPPPB
}
# tile 131 (cmap 131)
{
  MMMMMMMMMMMMMMMM
  JMMMMMMMMMMMMMMM
  KJMMMMMMMMMMMMMM
  KJMMMMMMMMMMMMMM
  KJMMMMMMMMMMMMMM
  KJJKKKKKKJMMMMMM
  GGGGFJJJKJMMMMMM
  FFFGFJJJKJMMMMMM
  FFFGFJJJKJMMMMMM
  FFFGFJJJKJMMMMMM
  FFFGFJJJKJMMMMMM
  FFFGFJJJKJJJMMMM
  FFFGFFFKJKKKJMMM
  FFFGGGGFKJJKKMMM
  FFFFFFGFJJJJKMMM
  FFFFFFGFJJJJKMMM
}
# tile 132 (cmap 132)
{
  MMMJKKJFGFFFFBPP
  MMJKKJJFGFFFFBPP
  MJKJJJJFGFFFFBPP
  MJKJJJJFGFFFFBBP
  MKJJJJFGFFFFFPBJ
  MKJJJJFGFFFPPBJK
  MKKJJJFGFFPBBJKJ
  MMJKKKFGFFBPPJKJ
  MMJKKJFGGFBPPKKJ
  MMJKJFGGFFBPPKJJ
  MMKJFGFFFFBPPJKJ
  MMKJFGFFFFBBBBJK
  MMKJGGFFFFPPPPPJ
  MMKJGGFFFFFFFFBP
  MMKJFGGFFFFFFFBP
  MMKJJFFGFFFFFFBP
}
# tile 133 (cmap 133)
{
  JKJJJJJJJJKKJPPB
  JKJJJJJJJJJKJJJJ
  PJKJJJJJJJJKKKKK
  PJKJJJJJFGJJJJJK
  JJKKGGFJFGFJJJJK
  KKKKFGPBPGFJJJKK
  JJJJFGBBBPFJJJJJ
  JJJJJFPBBBFJJJJJ
  JJJJJFPBPPGFJJJJ
  JJJJFGGGGFGGKKKK
  JJJJGGFFFJJJKJPP
  JJJJJJJJJJJJJKJP
  KKJJJJJJJJJJJJKP
  JJKJJJKKJJJJJJKP
  PJKJJJKKJJJJJJKP
  PJKJJJKJKJJJJKKP
}
# tile 134 (cmap 134)
{
  FFFFFFGFJJJJKMMM
  FFFFFFGFJJJJKMMM
  JBBBBPGFFFJKJMMM
  JPPPBPGGGGFJMMMM
  JPPPPBFFFFGKJMMM
  KKJJPBFFFFGJKMMM
  JJKKBBFFFFGJKMMM
  JJJKBPFFFFGJKMMM
  KKKJBPFFFFGJKMMM
  JJJPBPFFFFGJKMMM
  PPPBBPFFFFGJKMMM
  PPBPPFFFFGFJKMMM
  PPBBFFFFFGFJKMMM
  PPPBFFFFGGFKJMMM
  PPPBFFFFFGGKKJMM
  PPPBFFFFFFGJJKMM
}
# tile 135 (cmap 135)
{
  MMKKJJJFGGFFFFBP
  MMJJKJJFGFFFFFBP
  MMJJKJJFGFFFFFBP
  MJKKJJJGFFFFFFBP
  MKJJJJJGFFFFFFBB
  MKJJJJJGFFFFGFPP
  MKJJJJJGGGGGGFFF
  MKJJJJJFFFFFGFFF
  MKJJJJJJJJJFGFFF
  MJKKKKKKKJJFGFFF
  MMJJJJJKJJJFGFGG
  MMMMMJKJJJJFGGFF
  MMMMMJKJJJJJJJJK
  MMMMMMJKJJJJJJKJ
  MMMMMMMJKKKKKKJM
  MMMMMMMMMMMMMMMM
}
# tile 136 (cmap 136)
{
  PJKJJJKJJKKKKKJP
  PJKKKKKJPPPBBBPP
  PJKKJJJPPPPBPPBB
  PPPBPPBPPPPBFFFF
  PBBPFPBBBBBPFFFF
  BPPFFFFFFFFFFFFF
  FFFFFFFFFFFFFFFF
  FFFFFFFFGFFFFFFF
  FGGFFFFFGGFFFFFF
  FGFGFFFFGFGFFFFF
  GFFGGGGGGFFGGGGG
  FJJJJJJJJKKJJJJJ
  JKJJJJJJJKJKJJJJ
  JKJJJJJJJKMJKJJJ
  MJKKKKKKKJMMJKKK
  MMMMMMMMMMMMMMMM
}
# tile 137 (cmap 137)
{
  PPPBFFFFFGGMJKMM
  PPPBFFFFFGFMJKMM
  BBBBFFFGGGFMJKMM
  FFFFFFFGGFJJKJMM
  FFFFFFFFGFKKKJMM
  FFFFFFFFGFKJMMMM
  FFFFFFFFGFKJMMMM
  FFGGGGGGGFJKMMMM
  FFGFFFFFFJJKMMMM
  FFGFJJJJJJJKMMMM
  GGGFKKJJJJJKMMMM
  JJJJKJKKJJKJMMMM
  JJJJKMJJKKJMMMMM
  JJJJKMMMMMMMMMMM
  KKKKJMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 138 (cmap 138)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMGGGMMMMMG
  MMMMMMGHFGFMMMMG
  MMMMMMGFHGGMMMMG
  MMMMMMGHFHGMMMMG
  MMMMMMGFHGGMMMMG
  MMMMMMGHGHGFMMMM
  MMMMMMFGHGHGMMMM
  MMMMMMMFGGGGFMMM
  MGGGFMMMMMFGGFMM
  MGFHGFMMMMMMFGMM
  MGHFHGFMMMMMMMMG
  MFGGGHGGFMMMMMMG
  MMFGGGGGGMMMMMMG
  MMMMMMMFGMMMMMMG
  MMMMMMMMMMGFMMFG
}
# tile 139 (cmap 139)
{
  MMMMMMMMMMFGFMMM
  GGFMMMMMMMGGGGMM
  GGGFMMMMMMGHFGMM
  HFHGMMMMMMGFHGMM
  GHFGFMMMMMGHGFMM
  GGHGGMMMMMGGGMMM
  FGGHGMMMMMGHGMMM
  MFGGGMMMMMGGFMMM
  MMMFGFMMMMGFMMMM
  MMMMGGGMMMGMMMMM
  MMMMFGGMMMMMMMMM
  GMMMMGGMMMMMFGGG
  GFMMMGGFMMMFGGGG
  HGFMFGHGFMFGGGHG
  FHGFGGFGGFGGGHFH
  HFGGGGHFGGGGHFHG
}
# tile 140 (cmap 140)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMGGGGMMMMMM
  MMMMMFGFHGMMMMMM
  MMMMFGGHGFMMMMMM
  MMMMGGFGGMMMMMMM
  MMMFGGGFMMMMMMMM
  MMFGGFMMMMMMMMMM
  MMGGFMMMMMMMMMMM
  MMGFMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  FMMMMMMMFGGGGGGM
  GMMMMMMGGHFHFHGM
  GMMMMMMFGGHFGGFM
  GMMMMFGGGGGGGFMM
  GMMMMGGGGFMMMMMM
}
# tile 141 (cmap 141)
{
  MMMMMMMMMMGGGFGG
  MFGGGGFMMMFGGGGG
  FGFHGHGGFMMFGGFH
  GFHFHGHGGGMMGHHF
  GGFHFGGGFMMMFGGH
  GGGGGGFMMMMMMFGF
  MMMMMMMMMMMMMMGH
  MMMMMMMMMMMMMMGG
  MMMMMMMMMMMMMMFG
  MMMMMMMGGGGGGGGF
  MMMMMMMGGHGHGHFH
  MMMMMMMGHGHGGGGF
  MMMMMMMFGGGGGFFG
  MMMMMMMMMMMMMMFG
  MMMMFGGFMMMMMFGG
  MFGGGGGGMMMMFGGF
}
# tile 142 (cmap 142)
{
  FHFHGHGHFHGHFHGG
  HFHFHFHFHFHFHFHG
  GHFHFHFHFHFHFHGG
  HGHFHFHFHHHFHGHG
  FHFHFHFHHFHFFHGH
  HFHHHFHFFHFHHFHG
  FHFHFHFHHFHFHHFH
  HFHFHFHFFHFHHFHF
  GHFHHFHFFHFHFHFH
  HFHHFHFHHFHFHFHG
  FHFFHFHFFHFHFHFH
  HFHHFHFHHFHFHFHF
  GHFHFHFHFHFHGHGH
  HFHFHFHFHFHFHGHG
  FHFHGHFHGHFHFHGG
  HFHGHFHGHGHFHGGF
}
# tile 143 (cmap 143)
{
  GMMMMMMMMMMMMMMM
  FMMMMMMMMMMMMMMM
  FMMMMMMMMMMMMMMM
  GGGFMMMMMMMMMMMM
  GHGGGGGMMMMMMMMM
  HFHFGGFMMMMMMMMM
  FHFGGFMMMMMMMMMM
  HGGGFMMMMMMFGGGM
  GHGFMMGGGGGGFHGM
  HGGMMMMMMMFGGFGM
  GHGMMMMMMMMMFGGM
  HGGFMMMMMMMMMMMM
  FHFGFMMMMMMMMMMM
  HFHFGGMMMMMMMMMM
  GHGHGGMMMMMMMMMM
  FGGGGFMMMMMMMMMM
}
# tile 144 (cmap 144)
{
  MGFHFHGFMMMFGGGH
  MGHFHGGMMMMGGGHG
  MGFHFGFMMMMGGGGG
  MGGGGGMMMMMMMMMM
  MMMMMMMMMFGMMMMM
  MMMMMMMMFGGMMMMM
  MMMMMMMFGGGMMMMM
  MMMMMFGGHGFMMMMM
  MMMFGGGHGGMMMMMF
  MMGGHFHFHGMMMMGG
  MMGGGGFHGFMMMFGH
  MMMMMFGGGMMMMGGF
  MMMMMMMMMMMMMGFH
  MMMMMMMMMMMMMGHF
  MMMMMMMMMMMMMFGG
  MMMMMMMMMMMMMMMM
}
# tile 145 (cmap 145)
{
  GHGHGHFGGGGHFHGM
  GGGGGGGFMMFGHGGM
  GFMMFGGMMMMFGHGM
  MMMMMGGMMMMMFGGM
  MMMMMGGMMMMMMGGM
  MMMMMGGMMMMMMGGM
  MFGMFGFMMMMMMMMM
  GGGMGGMMMMMMMMMM
  GGFMGFMMMMMMMMMM
  HGMMMMMMMGGFMMMM
  GGMMMMMMMGGGFMMM
  GFMMMMMMMGHGGGFM
  GMMMMMMMMGGHFHGM
  GMMMMMMMMFGGHFGM
  FMMMMMMMMMFGFGGM
  MMMMMMMMMMMFGGFM
}
# tile 146 (cmap 146)
{
  MMMMMMGGGGFMMMMM
  MMMMMMMMFGGGGFMM
  MMMMMMMMMMFGGGGF
  MMMMMMMMMMMFGGFG
  MMMMMMMMMMMMFGGG
  MMMGGGMMMMMMMMMM
  MMMFGGFMMMMMMMMM
  MMMMGGGMMMMMMMMM
  MMMMGHGFMMMMMMMM
  MMMMGFHGMMMMMMMM
  MMMMFGFGMMMMMMMM
  MMMMMGHGMMMMMMMM
  MMMMMFGGMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 147 (zap 0 0)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMIIKMMMMMMM
  MMMMMMIIKMMMMMMM
  MMMMMMIIKMMMMMMM
  MMMMMMIIKMMMMMMM
  MMMMMMIIKMMMMMMM
  MMMMMMIIKMMMMMMM
  MMMMMMIIKMMMMMMM
  MMMMMMIIKMMMMMMM
  MMMMMMIIKMMMMMMM
  MMMMMMIIKMMMMMMM
  MMMMMMIIKMMMMMMM
  MMMMMMIIKMMMMMMM
  MMMMMMAAAMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 148 (zap 0 1)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMIIIIIIIIIIIIMM
  MMIIIIIIIIIIIIMM
  MMKKKKKKKKKKKKMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMAAAAAAAAAAAAMM
  MMMMMMMMMMMMMMMM
}
# tile 149 (zap 0 2)
{
  MMMMIMMMMMMMMMMM
  MMMMIIMMMMMMMMMM
  MMMMKIIMMMMMMMMM
  MMMMMKIIMMMMMMMM
  MMMMMMKIIMMMMMMM
  MMMMMMMKIIMMMMMM
  MMMMMMMMKIIMMMMM
  MMMMMMMMMKIIMMMM
  MMMMAMMMMMKIMMMM
  MMMMMAMMMMMKMMMM
  MMMMMMAMMMMMMMMM
  MMMMMMMAMMMMMMMM
  MMMMMMMMAMMMMMMM
  MMMMMMMMMAMMMMMM
  MMMMMMMMMMAMMMMM
  MMMMMMMMMMMAMMMM
}
# tile 150 (zap 0 3)
{
  MMMMMMMMMMMIMMMM
  MMMMMMMMMMIIMMMM
  MMMMMMMMMIIKMMMM
  MMMMMMMMIIKMMMMM
  MMMMMMMIIKMMMMMM
  MMMMMMIIKMMMMMMM
  MMMMMIIKMMMMMMMM
  MMMMIIKMMMMMMMMM
  MMMMIKMMMMMAMMMM
  MMMMKMMMMMAMMMMM
  MMMMMMMMMAMMMMMM
  MMMMMMMMAMMMMMMM
  MMMMMMMAMMMMMMMM
  MMMMMMAMMMMMMMMM
  MMMMMAMMMMMMMMMM
  MMMMAMMMMMMMMMMM
}
# tile 151 (zap 1 0)
{
  MMMMMMDCCDMMMMMM
  MMMMMMDCCDDMMMMM
  MMMMMDDCCCDMMMMM
  MMMMMDDCCCDMMMMM
  MMMMMMDCCDMMMMMM
  MMMMMDCCCDDMMMMM
  MMMMMDCCCCDMMMMM
  MMMMMMDCCDMMMMMM
  MMMMMDDCCDDMMMMM
  MMMMMMDCCDMMMMMM
  MMMMMMDCCDMMMMMM
  MMMMMMDCCDMMMMMM
  MMMMMMDCCDDMMMMM
  MMMMMMDCCDDDMMMM
  MMMMMDDCCDMMMMMM
  MMMMMDDCCDDMMMMM
}
# tile 152 (zap 1 1)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMDMM
  MDDDMDDMDMMMDDMD
  DDCCDDCDDDDDDDDD
  CCCCCCCCCCCCCCCC
  CCCCCCCCCCCCCCCC
  DDDDDCCDDDDDDDDD
  MMDDMDDMDMMMMMDD
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 153 (zap 1 2)
{
  CCDMMMMMMMMMMMMM
  CCCDMMMMMMMMMMMM
  DCCDDDMMMMMMMMMM
  MDCCCDDMMMMMMMMM
  MMDDCCDDMMMMMMMM
  MMMDCCCDMMMMMMMM
  MMMDDCCCDDMMMMMM
  MMMMDCCCCDDMMMMM
  MMMMMDDDCCDDMMMM
  MMMMMMMDDCCDDMMM
  MMMMMMMMDCCCDMMM
  MMMMMMMMMDDCCDMM
  MMMMMMMMMMDDCCDM
  MMMMMMMMMMMDDCDD
  MMMMMMMMMMMMDCCC
  MMMMMMMMMMMMMDCC
}
# tile 154 (zap 1 3)
{
  MMMMMMMMMMMMMDCC
  MMMMMMMMMMMMDDCC
  MMMMMMMMMMMDCCCD
  MMMMMMMMMDDCCDDM
  MMMMMMMMDDCCDDMM
  MMMMMMMDDCCDDMMM
  MMMMMMDDCCCDMMMM
  MMMMMMDCCDDMMMMM
  MMMMDDCCDDMMMMMM
  MMMDDCCCDMMMMMMM
  MMDDCCCCDMMMMMMM
  MMDCCCDDMMMMMMMM
  MDDCDDDMMMMMMMMM
  DCCCDMMMMMMMMMMM
  CCCDMMMMMMMMMMMM
  CCDMMMMMMMMMMMMM
}
# tile 155 (zap 2 0)
{
  MMMMMMONNOOMMMMM
  MMMMMOONNOMMMMMM
  MMMMMMONNOOMMMMM
  MMMMMOONNOMMMMMM
  MMMMMMONNOOMMMMM
  MMMMMOONNOMMMMMM
  MMMMMMONNOOMMMMM
  MMMMMOONNOMMMMMM
  MMMMMMONNOOMMMMM
  MMMMMOONNOMMMMMM
  MMMMMMONNOOMMMMM
  MMMMMOONNOMMMMMM
  MMMMMMONNOOMMMMM
  MMMMMOONNOMMMMMM
  MMMMMMONNOOMMMMM
  MMMMMOONNOMMMMMM
}
# tile 156 (zap 2 1)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  OMOMOMOMOMOMOMOM
  OOOOOOOOOOOOOOOO
  NNNNNNNNNNNNNNNN
  NNNNNNNNNNNNNNNN
  OOOOOOOOOOOOOOOO
  MOMOMOMOMOMOMOMO
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 157 (zap 2 2)
{
  NNOOMMMMMMMMMMMM
  NNNOMMMMMMMMMMMM
  ONNNOOMMMMMMMMMM
  MONNNOMMMMMMMMMM
  MOONNNOOMMMMMMMM
  MMMONNNOMMMMMMMM
  MMMOONNNOOMMMMMM
  MMMMMONNNOMMMMMM
  MMMMMOONNNOOMMMM
  MMMMMMMONNNOMMMM
  MMMMMMMOONNNOOMM
  MMMMMMMMMONNNOMM
  MMMMMMMMMOONNNOO
  MMMMMMMMMMMONNNO
  MMMMMMMMMMMOONNN
  MMMMMMMMMMMMMONN
}
# tile 158 (zap 2 3)
{
  MMMMMMMMMMMMOONN
  MMMMMMMMMMMMONNN
  MMMMMMMMMMOONNNO
  MMMMMMMMMMONNNOM
  MMMMMMMMOONNNOOM
  MMMMMMMMONNNOMMM
  MMMMMMOONNNOOMMM
  MMMMMMONNNOMMMMM
  MMMMOONNNOOMMMMM
  MMMMONNNOMMMMMMM
  MMOONNNOOMMMMMMM
  MMONNNOMMMMMMMMM
  OONNNOOMMMMMMMMM
  ONNNOMMMMMMMMMMM
  NNNOOMMMMMMMMMMM
  NNOMMMMMMMMMMMMM
}
# tile 159 (zap 3 0)
{
  MMMMMMBEBMMMMMMM
  MMMMMMEEEMMMMMMM
  MMMMMMBEBMMMMMMM
  MMMMMMMBBMMMMMMM
  MMMMMMMBEBMMMMMM
  MMMMMMMEEEMMMMMM
  MMMMMMMBEBMMMMMM
  MMMMMMMBBMMMMMMM
  MMMMMMBEBMMMMMMM
  MMMMMMEEEMMMMMMM
  MMMMMMBEBMMMMMMM
  MMMMMMMBBMMMMMMM
  MMMMMMMBEBMMMMMM
  MMMMMMMEEEMMMMMM
  MMMMMMMBEBMMMMMM
  MMMMMMMBBMMMMMMM
}
# tile 160 (zap 3 1)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMBEBMMMMMBEBM
  BEBBEEEBBEBBEEEB
  EEEBBEBBEEEBBEBB
  BEBMMMMMBEBMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 161 (zap 3 2)
{
  BEBMMMMMMMMMMMMM
  BEEBMMMMMMMMMMMM
  MBBBMMMMMMMMMMMM
  MMBBBMMMMMMMMMMM
  MMBEEBMMMMMMMMMM
  MMMBEBBMMMMMMMMM
  MMMMBBBBMMMMMMMM
  MMMMMMBBBBMMMMMM
  MMMMMMMBBEBMMMMM
  MMMMMMMMBEEBMMMM
  MMMMMMMMMBBBMMMM
  MMMMMMMMMMBBBMMM
  MMMMMMMMMMBEEBMM
  MMMMMMMMMMMBEBBM
  MMMMMMMMMMMMBBBB
  MMMMMMMMMMMMMMBB
}
# tile 162 (zap 3 3)
{
  MMMMMMMMMMMMMMBB
  MMMMMMMMMMMMMBBB
  MMMMMMMMMMMMBBBM
  MMMMMMMMMMMBEEBM
  MMMMMMMMMBBBEBMM
  MMMMMMMMBEBBBMMM
  MMMMMMMBEEBMMMMM
  MMMMMMMBBBMMMMMM
  MMMMMMBBBMMMMMMM
  MMMMMBBBMMMMMMMM
  MMMMBBBMMMMMMMMM
  MMMBEEBMMMMMMMMM
  MBBBEBMMMMMMMMMM
  BEBBBMMMMMMMMMMM
  EEBMMMMMMMMMMMMM
  BBMMMMMMMMMMMMMM
}
# tile 163 (zap 4 0)
{
  MMMMMMAAADMMMMMM
  MMMMMMDAAAMMMMMM
  MMMMMMAAADMMMMMM
  MMMMMMDAAAMMMMMM
  MMMMMMAAADMMMMMM
  MMMMMMDAAAMMMMMM
  MMMMMMAAADMMMMMM
  MMMMMMDAAAMMMMMM
  MMMMMMAAADMMMMMM
  MMMMMMDAAAMMMMMM
  MMMMMMAAADMMMMMM
  MMMMMMDAAAMMMMMM
  MMMMMMAAADMMMMMM
  MMMMMMDAAAMMMMMM
  MMMMMMAAADMMMMMM
  MMMMMMDAAAMMMMMM
}
# tile 164 (zap 4 1)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  DADADADADADADADA
  AAAAAAAAAAAAAAAA
  AAAAAAAAAAAAAAAA
  ADADADADADADADAD
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 165 (zap 4 2)
{
  AADMMMMMMMMMMMMM
  AAAAMMMMMMMMMMMM
  AAAADMMMMMMMMMMM
  MDAAAAMMMMMMMMMM
  MMAAAADMMMMMMMMM
  MMMDAAAAMMMMMMMM
  MMMMAAAADMMMMMMM
  MMMMMDAAAAMMMMMM
  MMMMMMAAAADMMMMM
  MMMMMMMDAAAAMMMM
  MMMMMMMMAAAADMMM
  MMMMMMMMMDAAAAMM
  MMMMMMMMMMAAAADM
  MMMMMMMMMMMDAAAA
  MMMMMMMMMMMMAAAA
  MMMMMMMMMMMMMDAA
}
# tile 166 (zap 4 3)
{
  MMMMMMMMMMMMMAAA
  MMMMMMMMMMMMDAAA
  MMMMMMMMMMMAAAAD
  MMMMMMMMMMDAAAAM
  MMMMMMMMMAAAADMM
  MMMMMMMMDAAAAMMM
  MMMMMMMAAAADMMMM
  MMMMMMDAAAAMMMMM
  MMMMMAAAADMMMMMM
  MMMMDAAAAMMMMMMM
  MMMAAAADMMMMMMMM
  MMDAAAAMMMMMMMMM
  MAAAADMMMMMMMMMM
  DAAAAMMMMMMMMMMM
  AAADMMMMMMMMMMMM
  AAAMMMMMMMMMMMMM
}
# tile 167 (zap 5 0)
{
  MMMMMMEPNBEMMMMM
  MMMMMMMEBNBEMMMM
  MMMMMMMMPNNBEMMM
  MMMMMMMMEPBNNMMM
  MMMMMEPBNNNNNMMM
  MMMMEBNNBPPPPMMM
  MMMMBNNBEMMMMMMM
  MMMMNNBEMMMMMMMM
  MMMMEBNBEMMMMMMM
  MMMMMEBNNNBPPEMM
  MMMMMMMEBNNNNBMM
  MMMMMMPPPBNNNNMM
  MMMMMMNNNNBPPEMM
  MMMMMMNBMMMMMMMM
  MMMMMMNNMMMMMMMM
  MMMMMMBNEMMMMMMM
}
# tile 168 (zap 5 1)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMEBNEMMM
  MMENNPMMMPNNPMMM
  MEBNNPMMMPNNPMMM
  EBNBNPMMMBNNBMMM
  BNNPNPMMMNNBNMMM
  NBPENBEMENBPNMME
  PEMMBNBEBNEPNBNN
  EMMMPNNBNBMPNNNB
  MMMMEBNNBEMMMMMM
  MMMMMEBNEMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 169 (zap 5 2)
{
  NNBEMMMMMMMMMMMM
  BNNBBNNNNNMMMMMM
  MEBNNNBPBNMMMMMM
  MMMMMMEPNBMMMMMM
  MMMMMMMPNPMMMMMM
  MMMMMMEBNPMMMMMM
  MMMMMMPNBEMMMMMM
  MMMMMEBNPMMMMMMM
  MMMMMPNBPMMEBNBE
  MMMMMPNPEMEBNBNP
  MMMMMBNPEEBNBPNP
  MMMMMNNPPBNBEPNP
  MMMMMNBBNNBEMPNB
  MMMMMNNNBPEMMPNN
  MMMMMMMMMMMMMEBN
  MMMMMMMMMMMMMMEN
}
# tile 170 (zap 5 3)
{
  MMMMMMMMEPPPBNNN
  MMMMMMMMBNNNNNBE
  MMMMMMMMNBPPPPEM
  MMMMMMMMBNBEMMMM
  MMMMMMMMEBNBEMMM
  MMMMMMMMMEBNBEMM
  MNNBPPEMMMEBNPMM
  MNBNNNBPPEEPNBMM
  MNPPPBNNBPPPBNMM
  MNBEMEPBNNNNBNMM
  MNNMMMMEPPBNNNMM
  MBNMMMMMMMMMMMMM
  EBNMMMMMMMMMMMMM
  BNBMMMMMMMMMMMMM
  NNEMMMMMMMMMMMMM
  NBMMMMMMMMMMMMMM
}
# tile 171 (zap 6 0)
{
  MMMMMPFFFPMMMMMM
  MMMMPFFFFFPMMMMM
  MMMMPFFFFFPMMMMM
  MMMMMPFFFPMMMMMM
  MMMMMMPFFFPMMMMM
  MMMMMPFFFFFPMMMM
  MMMMMPFFFFFPMMMM
  MMMMMMPFFFPMMMMM
  MMMMMPFFFPMMMMMM
  MMMMPFFFFFPMMMMM
  MMMMPFFFFFPMMMMM
  MMMMMPFFFPMMMMMM
  MMMMMMPFFFPMMMMM
  MMMMMPFFFFFPMMMM
  MMMMMPFFFFFPMMMM
  MMMMMMPFFFPMMMMM
}
# tile 172 (zap 6 1)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMPPMMMMMMPPM
  MPPMPFFPMPPMPFFP
  PFFPFFFFPFFPFFFF
  FFFFFFFFFFFFFFFF
  FFFFFFFFFFFFFFFF
  FFFFPFFPFFFFPFFP
  PFFPMPPMPFFPMPPM
  MPPMMMMMMPPMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 173 (zap 6 2)
{
  FPMMMMMMMMMMMMMM
  FFPPPMMMMMMMMMMM
  PFFFFPMMMMMMMMMM
  PPPFFPMMMMMMMMMM
  MMMPFPMMMMMMMMMM
  MMMPFFPMMMMMMMMM
  MMMMPFFPPMMMMMMM
  MMMMPFFFFPMMMMMM
  MMMMPFFFFFPMMMMM
  MMMMMPPPFFFPPMMM
  MMMMMMMMPFFFFPMM
  MMMMMMMMMPFFFFPM
  MMMMMMMMMPPFFFFP
  MMMMMMMMMMMPPFFP
  MMMMMMMMMMMMPFFF
  MMMMMMMMMMMMMPFF
}
# tile 174 (zap 6 3)
{
  MMMMMMMMMMMMPPFF
  MMMMMMMMMMMPFFFF
  MMMMMMMMMMPFFFFP
  MMMMMMMMMPFFFPPM
  MMMMMMMMMPFFFPMM
  MMMMMMMMPFFFPMMM
  MMMMMMMPFFFPPMMM
  MMMMMMPFFFPMMMMM
  MMMMMMPFFPMMMMMM
  MMMMMPFFFPMMMMMM
  MMPPPFFFFPMMMMMM
  MPFFFFPPPMMMMMMM
  MPFFPPMMMMMMMMMM
  MPFPMMMMMMMMMMMM
  PFFPMMMMMMMMMMMM
  FFPPMMMMMMMMMMMM
}
# tile 175 (zap 7 0)
{
  MMMMMMMGGMMMMMMM
  MMMMMMGHGGMMMMMM
  MMMMGGHHHHGMMMMM
  MMMMMMGHHHGMMMMM
  MMMMMMMGGGMMMMMM
  MMMMMMMGGMMMMMMM
  MMMMMMGGGMMMMMMM
  MMMMMGHHHGMMMMMM
  MMMMMGHHHHGGMMMM
  MMMMMMGGHGMMMMMM
  MMMMMMMGGMMMMMMM
  MMMMMMMGGMMMMMMM
  MMMMMMGHGGMMMMMM
  MMMMGGHHHHGMMMMM
  MMMMMMGHHHGMMMMM
  MMMMMMMGGGMMMMMM
}
# tile 176 (zap 7 1)
{
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMGMMMMMMM
  MMGGMMMMGMMMMGGM
  MGHHGMMGHGMMGHHG
  GGHHGGGHHHGGGHHG
  GHHHGGGHHGGGHHHG
  MGHGMMGHHGMMGHGM
  MMGMMMMGGMMMMGMM
  MMGMMMMMMMMMMGMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
  MMMMMMMMMMMMMMMM
}
# tile 177 (zap 7 2)
{
  GGMMMGGMMMMMMMMM
  GGGGGHGMMMMMMMMM
  MGHHHGMMMMMMMMMM
  MGHHHGMMMMMMMMMM
  GHGGGGMMMMMMMMMM
  MGMMGGGMMGMMMMMM
  MMMMMGGGGHGMMMMM
  MMMMMGHHHGMMMMMM
  MMMMMGHHHGMMMMMM
  MMMMGHGGGGGMMMGG
  MMMMGGMMMGGGGGHG
  MMMMMMMMMMGHHHGM
  MMMMMMMMMMGHHHGM
  MMMMMMMMMGHGGGGM
  MMMMMMMMMMGMMGGG
  MMMMMMMMMMMMMMGG
}
# tile 178 (zap 7 3)
{
  MMMMMMMMMGGMMMGG
  MMMMMMMMMGHGGGGG
  MMMMMMMMMMGHHGGM
  MMMMMMMMMMGHHGMM
  MMMMMMMMMMGHHGMM
  MMMMMMGMMGGGGHGM
  MMMMMGHGGGGMMGMM
  MMMMMMGHHGMMMMMM
  MMMMMMGHHGMMMMMM
  GGMMMGGHHGMMMMMM
  GHGGGGGGGHGMMMMM
  MGHHGGMMMGGMMMMM
  MGHHGMMMMMMMMMMM
  MGHHGMMMMMMMMMMM
  GGGGHGMMMMMMMMMM
  GGMMGMMMMMMMMMMM
}
# tile 179 (sub mine walls 0)
{
  ANNLAJKKKKKJNNLA
  ALLLAJKJKKJJLLLA
  ALLLAJKKKKKJLLLA
  ALLLAJKKKKKJLLLA
  ALLLAJJKKKKJLLLA
  AJAAAJJKKKKJJAJA
  AJJJAJJKKKKJJJJA
  ALKKAJJKKJKJLKJA
  ANNLAJKKKKKJNNLA
  ALLLAJKKKKKJLLLA
  ALLLAJKKKKKJLLLA
  ALLLAJKKKKKJLLLA
  ALLLAJJKJKJJLLLA
  AJAAAJJKKKKJJAJA
  AJJJAJJKKKKJJJJA
  ALKKAJJKKKKJLKJA
}
# tile 180 (sub mine walls 1)
{
  AAANLLAAAAANLLAA
  LLLNLLAJLLLNLLAJ
  KLLJJJAJKLLJJJAJ
  JJJJJJJJJJJJJJJJ
  KKJJJKKKKKJJJKKK
  KKNLLKKKKKNLLKKK
  LLNLLAJLLLNLLAJL
  LLJJJAJKLLJJJAJK
  JJJJJJJJJJJJJJJJ
  KKJLKKKKJLKKKJLK
  KKJKKKKKJKKKKJKK
  JJJJJJJJJJJJJJJJ
  JLKKKKJLKKKKJLKK
  JKKKKKJKKKKKJKKK
  JJJJJJJJJJJJJJJJ
  AAAAAAAAAAAAAAAA
}
# tile 181 (sub mine walls 2)
{
  AAANNNNLLLLLLAAA
  NNNNAAJJKKKKLJJJ
  LLLNAJJKKKCCLJJJ
  LLLLLLLLLLLLLJJJ
  LLLKKKKKKKKKKJJJ
  LLLKKKKKKKKKKJJJ
  LLKKKKKKKKKKKKJJ
  LKKKKKKKKKKKKKKJ
  JJJJJJJJJJJJJJJJ
  AKKJJJJJJJJJKKKJ
  ALLLAAAAAAAALLLA
  ALLLAJKKKKKJLLLA
  ALLLAJKKKKKJLLLA
  AJAAAJJKKKKJJAJA
  AJJJAJJKKKKJJJJA
  ALKKAJJKKKKJLKJA
}
# tile 182 (sub mine walls 3)
{
  AAANNNNLLLLLLAAA
  NNNNAAJJKKKKLJJJ
  LLLNAJJKKKCCLJJJ
  LLLLLLLLLLLLLJJJ
  LLLKKKKKKKKKKJJJ
  LLLKKKKKKKKKKJJJ
  LLKKKKKKKKKKKKJJ
  LKKKKKKKKKKKKKKJ
  JJJJJJJJJJJJJJJJ
  AKKJJJJJJJJJKKKJ
  ALLLAAAAAAAALLLA
  ALLLAJKKKKKJLLLA
  ALLLAJKKKKKJLLLA
  AJAAAJJKKKKJJAJA
  AJJJAJJKKKKJJJJA
  ALKKAJJKKKKJLKJA
}
# tile 183 (sub mine walls 4)
{
  AAANNNNLLLLLLAAA
  NNNNAAJJKKKKLJJJ
  LLLNAJJKKKCCLJJJ
  LLLLLLLLLLLLLJJJ
  LLLKKKKKKKKKKJJJ
  LLLKKKKKKKKKKJJJ
  LLKKKKKKKKKKKKJJ
  LKKKKKKKKKKKKKKJ
  JJJJJJJJJJJJJJJJ
  KKJLKKKKJLKKKJLK
  KKJKKKKKJKKKKJKK
  JJJJJJJJJJJJJJJJ
  JLKKKKJLKKKKJLKK
  JKKKKKJKKKKKJKKK
  JJJJJJJJJJJJJJJJ
  AAAAAAAAAAAAAAAA
}
# tile 184 (sub mine walls 5)
{
  AAANNNNLLLLLLAAA
  NNNNAAJJKKKKLJJJ
  LLLNAJJKKKCCLJJJ
  LLLLLLLLLLLLLJJJ
  LLLKKKKKKKKKKJJJ
  LLLKKKKKKKKKKJJJ
  LLKKKKKKKKKKKKJJ
  LKKKKKKKKKKKKKKJ
  JJJJJJJJJJJJJJJJ
  KKJLKKKKJLKKKJLK
  KKJKKKKKJKKKKJKK
  JJJJJJJJJJJJJJJJ
  JLKKKKJLKKKKJLKK
  JKKKKKJKKKKKJKKK
  JJJJJJJJJJJJJJJJ
  AAAAAAAAAAAAAAAA
}
# tile 185 (sub mine walls 6)
{
  AAANNNNLLLLLLAAA
  NNNNAAJJKKKKLJJJ
  LLLNAJJKKKCCLJJJ
  LLLLLLLLLLLLLJJJ
  LLLKKKKKKKKKKJJJ
  LLLKKKKKKKKKKJJJ
  LLKKKKKKKKKKKKJJ
  LKKKKKKKKKKKKKKJ
  JJJJJJJJJJJJJJJJ
  AKKJJJJJJJJJKKKJ
  ALLLAAAAAAAALLLA
  ALLLAJKKKKKJLLLA
  ALLLAJKKKKKJLLLA
  AJAAAJJKKKKJJAJA
  AJJJAJJKKKKJJJJA
  ALKKAJJKKKKJLKJA
}
# tile 186 (sub mine walls 7)
{
  AAANNNNLLLLLLAAA
  NNNNAAJJKKKKLJJJ
  LLLNAJJKKKCCLJJJ
  LLLLLLLLLLLLLJJJ
  LLLKKKKKKKKKKJJJ
  LLLKKKKKKKKKKJJJ
  LLKKKKKKKKKKKKJJ
  LKKKKKKKKKKKKKKJ
  JJJJJJJJJJJJJJJJ
  KKJLKKKKJLKKKJLK
  KKJKKKKKJKKKKJKK
  JJJJJJJJJJJJJJJJ
  JLKKKKJLKKKKJLKK
  JKKKKKJKKKKKJKKK
  JJJJJJJJJJJJJJJJ
  AAAAAAAAAAAAAAAA
}
# tile 187 (sub mine walls 8)
{
  AAANNNNLLLLLLAAA
  NNNNAAJJKKKKLJJJ
  LLLNAJJKKKCCLJJJ
  LLLLLLLLLLLLLJJJ
  LLLKKKKKKKKKKJJJ
  LLLKKKKKKKKKKJJJ
  LLKKKKKKKKKKKKJJ
  LKKKKKKKKKKKKKKJ
  JJJJJJJJJJJJJJJJ
  AKKJJJJJJJJJKKKJ
  ALLLAAAAAAAALLLA
  ALLLAJKKKKKJLLLA
  ALLLAJKKKKKJLLLA
  AJAAAJJKKKKJJAJA
  AJJJAJJKKKKJJJJA
  ALKKAJJKKKKJLKJA
}
# tile 188 (sub mine walls 9)
{
  AAANNNNLLLLLLAAA
  NNNNAAJJKKKKLJJJ
  LLLNAJJKKKCCLJJJ
  LLLLLLLLLLLLLJJJ
  LLLKKKKKKKKKKJJJ
  LLLKKKKKKKKKKJJJ
  LLKKKKKKKKKKKKJJ
  LKKKKKKKKKKKKKKJ
  JJJJJJJJJJJJJJJJ
  AKKJJJJJJJJJKKKJ
  ALLLAAAAAAAALLLA
  ALLLAJKKKKKJLLLA
  ALLLAJKKKKKJLLLA
  AJAAAJJKKKKJJAJA
  AJJJAJJKKKKJJJJA
  ALKKAJJKKKKJLKJA
}
# tile 189 (sub mine walls 10)
{
  AAANNNNLLLLLLAAA
  NNNNAAJJKKKKLJJJ
  LLLNAJJKKKCCLJJJ
  LLLLLLLLLLLLLJJJ
  LLLKKKKKKKKKKJJJ
  LLLKKKKKKKKKKJJJ
  LLKKKKKKKKKKKKJJ
  LKKKKKKKKKKKKKKJ
  JJJJJJJJJJJJJJJJ
  AKKJJJJJJJJJKKKJ
  ALLLAAAAAAAALLLA
  ALLLAJKKKKKJLLLA
  ALLLAJKKKKKJLLLA
  AJAAAJJKKKKJJAJA
  AJJJAJJKKKKJJJJA
  ALKKAJJKKKKJLKJA
}
# tile 190 (sub gehennom walls 0)
{
  ALLDAJMMMMMJLLDA
  ADDDAJMJMMJJDDDA
  ADDDAJMMMMMJDDDA
  ADDDAJMMMMMJDDDA
  ADDDAJJMMMMJDDDA
  AJAAAJJMMMMJJAJA
  AJJJAJJMMMMJJJJA
  ADMMAJJMMJMJDMJA
  ALLDAJMMMMMJLLDA
  ADDDAJMMMMMJDDDA
  ADDDAJMMMMMJDDDA
  ADDDAJMMMMMJDDDA
  ADDDAJJMJMJJDDDA
  AJAAAJJMMMMJJAJA
  AJJJAJJMMMMJJJJA
  ADMMAJJMMMMJDMJA
}
# tile 191 (sub gehennom walls 1)
{
  AAALDDAAAAALDDAA
  DDDLDDAJDDDLDDAJ
  MDDJJJAJMDDJJJAJ
  JJJJJJJJJJJJJJJJ
  MMJJJMMMMMJJJMMM
  MMLDDMMMMMLDDMMM
  DDLDDAJDDDLDDAJD
  DDJJJAJMDDJJJAJM
  JJJJJJJJJJJJJJJJ
  MMJDMMMMJDMMMJDM
  MMJMMMMMJMMMMJMM
  JJJJJJJJJJJJJJJJ
  JDMMMMJDMMMMJDMM
  JMMMMMJMMMMMJMMM
  JJJJJJJJJJJJJJJJ
  AAAAAAAAAAAAAAAA
}
# tile 192 (sub gehennom walls 2)
{
  AAALLLLDDDDDDAAA
  LLLLAAJJMMMMDJJJ
  DDDLAJJMMMCCDJJJ
  DDDDDDDDDDDDDJJJ
  DDDMMMMMMMMMMJJJ
  DDDMMMMMMMMMMJJJ
  DDMMMMMMMMMMMMJJ
  DMMMMMMMMMMMMMMJ
  JJJJJJJJJJJJJJJJ
  AMMJJJJJJJJJMMMJ
  ADDDAAAAAAAADDDA
  ADDDAJMMMMMJDDDA
  ADDDAJMMMMMJDDDA
  AJAAAJJMMMMJJAJA
  AJJJAJJMMMMJJJJA
  ADMMAJJMMMMJDMJA
}
# tile 193 (sub gehennom walls 3)
{
  AAALLLLDDDDDDAAA
  LLLLAAJJMMMMDJJJ
  DDDLAJJMMMCCDJJJ
  DDDDDDDDDDDDDJJJ
  DDDMMMMMMMMMMJJJ
  DDDMMMMMMMMMMJJJ
  DDMMMMMMMMMMMMJJ
  DMMMMMMMMMMMMMMJ
  JJJJJJJJJJJJJJJJ
  AMMJJJJJJJJJMMMJ
  ADDDAAAAAAAADDDA
  ADDDAJMMMMMJDDDA
  ADDDAJMMMMMJDDDA
  AJAAAJJMMMMJJAJA
  AJJJAJJMMMMJJJJA
  ADMMAJJMMMMJDMJA
}
# tile 194 (sub gehennom walls 4)
{
  AAALLLLDDDDDDAAA
  LLLLAAJJMMMMDJJJ
  DDDLAJJMMMCCDJJJ
  DDDDDDDDDDDDDJJJ
  DDDMMMMMMMMMMJJJ
  DDDMMMMMMMMMMJJJ
  DDMMMMMMMMMMMMJJ
  DMMMMMMMMMMMMMMJ
  JJJJJJJJJJJJJJJJ
  MMJDMMMMJDMMMJDM
  MMJMMMMMJMMMMJMM
  JJJJJJJJJJJJJJJJ
  JDMMMMJDMMMMJDMM
  JMMMMMJMMMMMJMMM
  JJJJJJJJJJJJJJJJ
  AAAAAAAAAAAAAAAA
}
# tile 195 (sub gehennom walls 5)
{
  AAALLLLDDDDDDAAA
  LLLLAAJJMMMMDJJJ
  DDDLAJJMMMCCDJJJ
  DDDDDDDDDDDDDJJJ
  DDDMMMMMMMMMMJJJ
  DDDMMMMMMMMMMJJJ
  DDMMMMMMMMMMMMJJ
  DMMMMMMMMMMMMMMJ
  JJJJJJJJJJJJJJJJ
  MMJDMMMMJDMMMJDM
  MMJMMMMMJMMMMJMM
  JJJJJJJJJJJJJJJJ
  JDMMMMJDMMMMJDMM
  JMMMMMJMMMMMJMMM
  JJJJJJJJJJJJJJJJ
  AAAAAAAAAAAAAAAA
}
# tile 196 (sub gehennom walls 6)
{
  AAALLLLDDDDDDAAA
  LLLLAAJJMMMMDJJJ
  DDDLAJJMMMCCDJJJ
  DDDDDDDDDDDDDJJJ
  DDDMMMMMMMMMMJJJ
  DDDMMMMMMMMMMJJJ
  DDMMMMMMMMMMMMJJ
  DMMMMMMMMMMMMMMJ
  JJJJJJJJJJJJJJJJ
  AMMJJJJJJJJJMMMJ
  ADDDAAAAAAAADDDA
  ADDDAJMMMMMJDDDA
  ADDDAJMMMMMJDDDA
  AJAAAJJMMMMJJAJA
  AJJJAJJMMMMJJJJA
  ADMMAJJMMMMJDMJA
}
# tile 197 (sub gehennom walls 7)
{
  AAALLLLDDDDDDAAA
  LLLLAAJJMMMMDJJJ
  DDDLAJJMMMCCDJJJ
  DDDDDDDDDDDDDJJJ
  DDDMMMMMMMMMMJJJ
  DDDMMMMMMMMMMJJJ
  DDMMMMMMMMMMMMJJ
  DMMMMMMMMMMMMMMJ
  JJJJJJJJJJJJJJJJ
  MMJDMMMMJDMMMJDM
  MMJMMMMMJMMMMJMM
  JJJJJJJJJJJJJJJJ
  JDMMMMJDMMMMJDMM
  JMMMMMJMMMMMJMMM
  JJJJJJJJJJJJJJJJ
  AAAAAAAAAAAAAAAA
}
# tile 198 (sub gehennom walls 8)
{
  AAALLLLDDDDDDAAA
  LLLLAAJJMMMMDJJJ
  DDDLAJJMMMCCDJJJ
  DDDDDDDDDDDDDJJJ
  DDDMMMMMMMMMMJJJ
  DDDMMMMMMMMMMJJJ
  DDMMMMMMMMMMMMJJ
  DMMMMMMMMMMMMMMJ
  JJJJJJJJJJJJJJJJ
  AMMJJJJJJJJJMMMJ
  ADDDAAAAAAAADDDA
  ADDDAJMMMMMJDDDA
  ADDDAJMMMMMJDDDA
  AJAAAJJMMMMJJAJA
  AJJJAJJMMMMJJJJA
  ADMMAJJMMMMJDMJA
}
# tile 199 (sub gehennom walls 9)
{
  AAALLLLDDDDDDAAA
  LLLLAAJJMMMMDJJJ
  DDDLAJJMMMCCDJJJ
  DDDDDDDDDDDDDJJJ
  DDDMMMMMMMMMMJJJ
  DDDMMMMMMMMMMJJJ
  DDMMMMMMMMMMMMJJ
  DMMMMMMMMMMMMMMJ
  JJJJJJJJJJJJJJJJ
  AMMJJJJJJJJJMMMJ
  ADDDAAAAAAAADDDA
  ADDDAJMMMMMJDDDA
  ADDDAJMMMMMJDDDA
  AJAAAJJMMMMJJAJA
  AJJJAJJMMMMJJJJA
  ADMMAJJMMMMJDMJA
}
# tile 200 (sub gehennom walls 10)
{
  AAALLLLDDDDDDAAA
  LLLLAAJJMMMMDJJJ
  DDDLAJJMMMCCDJJJ
  DDDDDDDDDDDDDJJJ
  DDDMMMMMMMMMMJJJ
  DDDMMMMMMMMMMJJJ
  DDMMMMMMMMMMMMJJ
  DMMMMMMMMMMMMMMJ
  JJJJJJJJJJJJJJJJ
  AMMJJJJJJJJJMMMJ
  ADDDAAAAAAAADDDA
  ADDDAJMMMMMJDDDA
  ADDDAJMMMMMJDDDA
  AJAAAJJMMMMJJAJA
  AJJJAJJMMMMJJJJA
  ADMMAJJMMMMJDMJA
}
# tile 201 (sub knox walls 0)
{
  AJJJAAACJAAAJJJA
  AJJJAACLJJAAJJJA
  AJJJACLCKJJAJJJA
  AAAAALCKJJJAAAAA
  AAJAAAKKJJAAAJAA
  ACJJAAAAAAAACJJA
  AJJJAAACJAAAJJJA
  AJJJAACLJJAAJJJA
  AAAAACLCKJJAAAAA
  AAJAAACKKJAAAJAA
  ACJJAAAAAAAACJJA
  AJJJAAACJAAAJJJA
  AJJJAACLJJAAJJJA
  AAAAACLCKJJAAAAA
  AAJAAACKKJAAAJAA
  ACJJAAAAAAAACJJA
}
# tile 202 (sub knox walls 1)
{
  AJAAAJAAAJAAAJAA
  JJJAAAJAJJJAAAJA
  JJJACJAAJJJACJAA
  AAACLJJAJJACLJJA
  AACLCKJJAACLCKJJ
  AAACKKJAAAACKKJA
  AJAAAJAAAJAAAJAA
  KJJACJJAKJJACJJA
  KJJAKJJAKJJACJJA
  KJJACJAAKJJAKJAA
  CJJACJAACJJAKJJA
  KJAACJJACJJACJJA
  KJAACJJACJAAKJJA
  KJJAKJJAKJJACJAA
  KJJACJJAKJJACJJA
  AAAAAAAAAAAAAAAA
}
# tile 203 (sub knox walls 2)
{
  AAAAAAKCJKAAAAAA
  AAAAKKCLKJKKAAAA
  AAKKKCLCKJJKKKAA
  AKKKCLCKKJJJKKKA
  AKKCCCKKJJJJJKKA
  AKCCCKKAAJJJJJKA
  AJJCKKACJAJJJJJA
  AJJJAACLJJAAJJJA
  AAAAACLCKJJAAAAA
  AAJAAACKKJAAAJAA
  ACJJAAAAAAAACJJA
  AJJJAAACJAAAJJJA
  AJJJAACLJJAAJJJA
  AAAAACLCKJJAAAAA
  AAJAAACKKJAAAJAA
  ACJJAAAAAAAACJJA
}
# tile 204 (sub knox walls 3)
{
  AAAAAAKCJKAAAAAA
  AAAAKKCLKJKKAAAA
  AAKKKCLCKJJKKKAA
  AKKKCLCKKJJJKKKA
  AKKCCCKKJJJJJKKA
  AKCCCKKAAJJJJJKA
  AJJCKKACJAJJJJJA
  AJJJAACLJJAAJJJA
  AAAAACLCKJJAAAAA
  AAJAAACKKJAAAJAA
  ACJJAAAAAAAACJJA
  AJJJAAACJAAAJJJA
  AJJJAACLJJAAJJJA
  AAAAACLCKJJAAAAA
  AAJAAACKKJAAAJAA
  ACJJAAAAAAAACJJA
}
# tile 205 (sub knox walls 4)
{
  AAAAAAKCJKAAAAAA
  AAAAKKCLKJKKAAAA
  AAKKKCLCKJJKKKAA
  AKKKCLCKKJJJKKKA
  AKKCCCKKJJJJJKKA
  AACCCAKJJAJJJAKA
  AJACAJAJAJAJAJAA
  KJJACJJAKJJACJJA
  KJJAKJJAKJJACJJA
  KJJACJAAKJJAKJAA
  CJJACJAACJJAKJJA
  KJAACJJACJJACJJA
  KJAACJJACJAAKJJA
  KJJAKJJAKJJACJAA
  KJJACJJAKJJACJJA
  AAAAAAAAAAAAAAAA
}
# tile 206 (sub knox walls 5)
{
  AAAAAAKCJKAAAAAA
  AAAAKKCLKJKKAAAA
  AAKKKCLCKJJKKKAA
  AKKKCLCKKJJJKKKA
  AKKCCCKKJJJJJKKA
  AACCCAKJJAJJJAKA
  AJACAJAJAJAJAJAA
  KJJACJJAKJJACJJA
  KJJAKJJAKJJACJJA
  KJJACJAAKJJAKJAA
  CJJACJAACJJAKJJA
  KJAACJJACJJACJJA
  KJAACJJACJAAKJJA
  KJJAKJJAKJJACJAA
  KJJACJJAKJJACJJA
  AAAAAAAAAAAAAAAA
}
# tile 207 (sub knox walls 6)
{
  AAAAAAKCJKAAAAAA
  AAAAKKCLKJKKAAAA
  AAKKKCLCKJJKKKAA
  AKKKCLCKKJJJKKKA
  AKKCCCKKJJJJJKKA
  AKCCCKKAAJJJJJKA
  AJJCKKACJAJJJJJA
  AJJJAACLJJAAJJJA
  AAAAACLCKJJAAAAA
  AAJAAACKKJAAAJAA
  ACJJAAAAAAAACJJA
  AJJJAAACJAAAJJJA
  AJJJAACLJJAAJJJA
  AAAAACLCKJJAAAAA
  AAJAAACKKJAAAJAA
  ACJJAAAAAAAACJJA
}
# tile 208 (sub knox walls 7)
{
  AAAAAAKCJKAAAAAA
  AAAAKKCLKJKKAAAA
  AAKKKCLCKJJKKKAA
  AKKKCLCKKJJJKKKA
  AKKCCCKKJJJJJKKA
  AACCCAKJJAJJJAKA
  AJACAJAJAJAJAJAA
  KJJACJJAKJJACJJA
  KJJAKJJAKJJACJJA
  KJJACJAAKJJAKJAA
  CJJACJAACJJAKJJA
  KJAACJJACJJACJJA
  KJAACJJACJAAKJJA
  KJJAKJJAKJJACJAA
  KJJACJJAKJJACJJA
  AAAAAAAAAAAAAAAA
}
# tile 209 (sub knox walls 8)
{
  AAAAAAKCJKAAAAAA
  AAAAKKCLKJKKAAAA
  AAKKKCLCKJJKKKAA
  AKKKCLCKKJJJKKKA
  AKKCCCKKJJJJJKKA
  AKCCCKKAAJJJJJKA
  AJJCKKACJAJJJJJA
  AJJJAACLJJAAJJJA
  AAAAACLCKJJAAAAA
  AAJAAACKKJAAAJAA
  ACJJAAAAAAAACJJA
  AJJJAAACJAAAJJJA
  AJJJAACLJJAAJJJA
  AAAAACLCKJJAAAAA
  AAJAAACKKJAAAJAA
  ACJJAAAAAAAACJJA
}
# tile 210 (sub knox walls 9)
{
  AAAAAAKCJKAAAAAA
  AAAAKKCLKJKKAAAA
  AAKKKCLCKJJKKKAA
  AKKKCLCKKJJJKKKA
  AKKCCCKKJJJJJKKA
  AKCCCKKAAJJJJJKA
  AJJCKKACJAJJJJJA
  AJJJAACLJJAAJJJA
  AAAAACLCKJJAAAAA
  AAJAAACKKJAAAJAA
  ACJJAAAAAAAACJJA
  AJJJAAACJAAAJJJA
  AJJJAACLJJAAJJJA
  AAAAACLCKJJAAAAA
  AAJAAACKKJAAAJAA
  ACJJAAAAAAAACJJA
}
# tile 211 (sub knox walls 10)
{
  AAAAAAKCJKAAAAAA
  AAAAKKCLKJKKAAAA
  AAKKKCLCKJJKKKAA
  AKKKCLCKKJJJKKKA
  AKKCCCKKJJJJJKKA
  AKCCCKKAAJJJJJKA
  AJJCKKACJAJJJJJA
  AJJJAACLJJAAJJJA
  AAAAACLCKJJAAAAA
  AAJAAACKKJAAAJAA
  ACJJAAAAAAAACJJA
  AJJJAAACJAAAJJJA
  AJJJAACLJJAAJJJA
  AAAAACLCKJJAAAAA
  AAJAAACKKJAAAJAA
  ACJJAAAAAAAACJJA
}
