diff -Naurd ../nethack-3.4.0/sys/msdos/compwarn.lst ./sys/msdos/compwarn.lst
--- ../nethack-3.4.0/sys/msdos/compwarn.lst Wed Mar 20 23:43:37 2002
+++ ./sys/msdos/compwarn.lst Thu Jan 1 01:00:00 1970
@@ -1,16 +0,0 @@
-/*	SCSS Id:    @(#)compwarn.lst	3.4	1992/10/08	    */
-/* Copyright (c) Paul Winner, 1992				    */
-/* NetHack may be freely redistributed.  See license for details.   */
-
-This file contains a list of compiler warnings generated by Microsoft
-C version 7.0, compiled with the /W4 switch, and any known reasons for
-the warning.  You can safely ignore any warning your compile gives if
-it appears on this list.
-
-C4127 (4):  Conditional expression is constant
-	    The While(1) statements used in the code cause this warning.
-	    For the sake of making more easily readable code, this is the
-	    preferred construct for NetHack.
-C4131 (4):  function: uses old-style declarator
-	    In order to make the code as portable as possible, all func-
-	    tions in NetHack use the old-style declarator.
diff -Naurd ../nethack-3.4.0/sys/msdos/def2mak.c ./sys/msdos/def2mak.c
--- ../nethack-3.4.0/sys/msdos/def2mak.c Wed Mar 20 23:43:38 2002
+++ ./sys/msdos/def2mak.c Thu Jan 1 01:00:00 1970
@@ -1,383 +0,0 @@
-/*	SCCS Id: @(#)def2mak.c	3.4	1995/03/19	*/
-/* Copyright (c) NetHack PC Development Team, 1994. */
-/* NetHack may be freely redistributed.  See license for details. */
-
-#include "config.h"
-#include <malloc.h>
-#include <ctype.h>
-#ifndef _MSC_VER
-#include <stdlib.h>
-#else
-int __cdecl _strcmpi(const char *, const char *);
-int __cdecl _stricmp(const char *, const char *);
-int __cdecl _strnicmp(const char *, const char *,size_t);
-#endif
-
-#define	MALLOC(type)	(type *)malloc(sizeof(type))
-
-#define MACROID_SIZ	50
-#define MACROVAL_SIZ	300
-
-typedef unsigned char bool;
-
-struct MacroNode * FDECL(AddMacro, (struct MacroNode *, char *, char *));
-char * FDECL(ApplyMacros, (char *, struct MacroNode *));
-struct MacroNode * FDECL(DelMacro, (struct MacroNode *));
-struct MacroNode * FDECL(DelMacroList, (struct MacroNode *));
-void FDECL(COMPILER, (bool, char *, char *, FILE *));
-void FDECL(SaveNewLine, (char *, char *));
-struct ListItem * FDECL(AddItem, (struct ListItem *, char *));
-struct ListItem * FDECL(ReadList, (FILE *, int));
-void FDECL(LINKLIST, (bool, struct ListItem *, char *, char *));
-struct ListTable * FDECL(AddList, (struct ListTable *, struct ListItem *,
-    char *));
-struct ListItem * FDECL(DelTableList, (struct ListItem *));
-struct ListTable * FDECL(DelTable, (struct ListTable *));
-struct ListItem * FDECL(FindList, (struct ListTable *, char *));
-
-#ifdef strcmpi
-# undef strcmpi		/* don't want to drag in hacklib.c */
-#endif
-
-#ifdef _MSC_VER
-#define stricmp _strcmpi
-#define strnicmp _strnicmp
-#endif
-
-int
-strcmpi(s1, s2)
-char *s1, *s2;
-{
-	char t1, t2;
-
-	while (*s1 || *s2) {
-		if (!*s2) return 1;		/* s1 > s2 */
-		else if (!*s1) return -1;	/* s1 < s2 */
-		if (isupper(*s1)) t1 = tolower(*s1); else t1 = *s1;
-		if (isupper(*s2)) t2 = tolower(*s2); else t2 = *s2;
-		if (t1 != t2) return (t1 > t2) ? 1 : -1;
-		s1++; s2++;
-	}
-	return 0;				/* s1 == s2 */
-}
-
-struct MacroNode {
-	char Name[MACROID_SIZ];
-	char Val[MACROVAL_SIZ];
-	struct MacroNode *Next;
-};
-
-struct MacroNode *
-AddMacro (List, MID, MVal)
-struct MacroNode *List;
-char *MID;
-char *MVal;
-{
-	struct MacroNode *Tmp;
-	Tmp = MALLOC (struct MacroNode);
-	strncpy (Tmp->Name, MID, MACROID_SIZ);
-	strncpy (Tmp->Val, MVal, MACROVAL_SIZ);
-	Tmp->Next = List;
-        return Tmp;
-}
-
-char *
-ApplyMacros (Line, List)
-char *Line;
-struct MacroNode *List;
-{
-	static char TotalLine[MACROVAL_SIZ + 100];
-	char TmpLine[MACROVAL_SIZ + 100];
-	int AfterLine;
-        char MacroName[MACROID_SIZ];
-	struct MacroNode *TmpList;
-
-	strcpy (TotalLine, "");
-	strcpy (TmpLine, Line);
-        if (sscanf (TmpLine, "%[^?]?[%[^]]]%n", TotalLine, MacroName,
-		&AfterLine) <= 1) return Line;
-        for (TmpList = List; TmpList; TmpList = TmpList->Next)
-	    if (!strcmp(TmpList->Name, MacroName)) {
-		strcat (TotalLine, TmpList->Val);
-		break;
-	    }
-	strcat (TotalLine, TmpLine + AfterLine);
-	return TotalLine;
-}
-
-struct MacroNode *
-DelMacro (List)
-struct MacroNode *List;
-{
-	struct MacroNode *tmp;
-
-        tmp = List->Next;
-        free (List);
-        return tmp;
-}
-
-struct MacroNode *
-DelMacroList (List)
-struct MacroNode *List;
-{
-	while (List != NULL)
-            List = DelMacro (List);
-	return List;
-}
-
-void
-COMPILER (display, SavedNewLine, EndString, input)
-bool display;
-char *SavedNewLine;
-char *EndString;
-FILE *input;
-{
-        char buffer[100];
-
-        fgets (buffer, 100, input);
-        while (strnicmp(buffer, EndString, strlen(EndString))) {
-            if (display)
-                SaveNewLine(buffer, SavedNewLine);
-            fgets (buffer, 100, input);
-        };
-}
-
-void
-SaveNewLine (Line, NewLine)
-char *Line;
-char *NewLine;
-{
-	char tempNewLine[2];
-
-	strcpy (tempNewLine, "");
-	if (Line[strlen(Line)-1] == '\n') {
-        	Line[strlen(Line)-1] = '\0';
-                strcpy (tempNewLine, "\n");
-	};
-        printf ("%s%s", NewLine, Line);
-        strcpy (NewLine, tempNewLine);
-}
-
-struct ListItem {
-	char Item[40];
-	struct ListItem *next;
-};
-
-struct ListTable {
-	char name[40];
-	struct ListItem *List;
-	struct ListTable *next;
-};
-
-struct ListItem *
-AddItem (List, Item)
-struct ListItem *List;
-char Item[40];
-{
-	struct ListItem *temp;
-
-	temp = MALLOC(struct ListItem);
-	temp->next = List;
-	strncpy (temp->Item, Item, 39);
-	return temp;
-}
-
-struct ListItem *
-ReadList (input, LinePos)
-FILE *input;
-int LinePos;
-{
-	char Item[40];
-	char buffer[100];
-	struct ListItem *List;
-
-	List = NULL;
-	fscanf (input, "%39s", Item);
-	while (strncmp(Item, "?ENDLIST?", 9)) {
-	    if (LinePos > 60) {
-		LinePos = 18;
-		printf ("\\\n\t\t");
-	    }
-	    List = AddItem(List, Item);
-	    printf ("%s ", Item);
-	    LinePos += 1 + strlen(Item);
-	    fscanf (input, "%39s", Item);
-	}
-	printf ("\n");
-	fgets (buffer, 100, input);
-	return List;
-}
-
-void
-LINKLIST (BC, List, Listname, SavedNewLine)
-bool BC;
-struct ListItem *List;
-char *Listname;
-char *SavedNewLine;
-{
-	int LinePos;
-
-	printf ("%s\t\t", SavedNewLine);
-	strcpy (SavedNewLine, "");
-
-        if (!BC) {
-            printf ("$(%s:^\t=+^\n\t\t)\n", Listname);
-	    return;
-        };
-
-	if (List == NULL) return;
-
-	LinePos = 18;
-	while (List != NULL) {
-	    if (LinePos > 60) {
-		LinePos = 18;
-		printf ("+\n\t\t");
-	    }
-	    printf ("%s ", List->Item);
-	    LinePos += 1 + strlen(List->Item);
-	    List = List->next;
-	}
-	printf ("\n");
-}
-
-struct ListTable *
-AddList (Table, List, Name)
-struct ListTable *Table;
-struct ListItem *List;
-char *Name;
-{
-	struct ListTable *temp;
-	temp = MALLOC (struct ListTable);
-	temp->next = Table;
-	temp->List = List;
-	strncpy (temp->name, Name, 39);
-	return temp;
-}
-
-struct ListItem *
-DelTableList (List)
-struct ListItem *List;
-{
-	struct ListItem *temp;
-
-	while (List != NULL) {
-	    temp = List->next;
-	    free (List);
-	    List = temp;
-	};
-	return List;
-}
-
-struct ListTable *
-DelTable (Table)
-struct ListTable *Table;
-{
-	struct ListTable *temp;
-
-	while (Table != NULL) {
-	    temp = Table->next;
-	    Table->List = DelTableList(Table->List);
-	    free(Table);
-	    Table=temp;
-	};
-	return Table;
-}
-
-struct ListItem *
-FindList (Table, Item)
-struct ListTable *Table;
-char *Item;
-{
-	while (Table != NULL) {
-	    if (!stricmp(Table->name, Item)) return Table->List;
-	    Table = Table->next;
-	}
-	return NULL;
-}
-
-int
-main (argc, argv)
-int argc;
-char *argv[];
-{
-        FILE *makfile;
-        char buffer[100];
-        char SavedNewLine[2];
-	char Listname[40];
-	struct ListTable *Table;
-        time_t timer;
-        bool MSC, BC;
-	struct MacroNode *MacroList = NULL;
-	char MacroName[MACROID_SIZ];
-	char MacroVal[MACROVAL_SIZ];
-
-        if (argc < 3) {
-		printf ("Too few arguments.  Correct usage is:\n");
-		printf ("\t%s {/MSC || /BC} template\n\n", "def2mak");
-		printf ("\t{/MSC || /BC} indicate the compiler to use.\n");
-		printf ("\ttemplate is the template file to process.\n\n");
-		printf ("The output makefile goes to standard output.\n");
-        	return 1;
-	};
-	Table = NULL;
-	if (!strcmpi(argv[1], "/MSC") || !strcmpi(argv[1], "-MSC")) {
-            MSC = TRUE;
-            BC = FALSE;
-	} else if (!strcmpi(argv[1], "/BC") || !strcmpi(argv[1], "-BC")) {
-            MSC = FALSE;
-            BC = TRUE;
-	} else {
-            fprintf (stderr, "Unknown compiler format: %s\n", argv[1]);
-            return 1;
-	};
-
-        strcpy (SavedNewLine, "");
-        if ((makfile = fopen (argv[2], "r")) == NULL)
-        	return 2;
-	COMPILER (0, SavedNewLine, "?BEGIN?", makfile);
-	while (!feof(makfile)) {
-            if (fgets(buffer, 100, makfile) == NULL)
-		break;
-	    if (!strnicmp(buffer, "?SCCS?", 6)) {
-		time (&timer);
-	      printf ("%s#\tSCCS Id: @(#)Makefile.%s\t3.4\t%02d/%02d/%02d\n",
-                    SavedNewLine,
-		    MSC ? "MSC" : BC ? "BC" : "???",
-		    localtime(&timer)->tm_year,
-		    localtime(&timer)->tm_mon + 1,
-		    localtime(&timer)->tm_mday);
-		printf ("# Copyright (c) %s, %d.\n",
-		    BC ? "Yitzhak Sapir" : "NetHack PC Development Team",
-		    localtime(&timer)->tm_year + 1900);
-		printf ("# NetHack may be freely distributed.  ");
-		printf ("See license for details.\n#\n\n");
-		strcpy (SavedNewLine, "");
-            } else if (MSC ? sscanf (buffer, "?MSCMACRO:%[^=]=%[^?]?",
-			MacroName, MacroVal) :
-			BC ? sscanf (buffer, "?BCMACRO:%[^=]=%[^?]?",
-			MacroName, MacroVal) : 0)
-		MacroList = AddMacro(MacroList, MacroName, MacroVal);
-	    else if (!strnicmp(buffer, "?BC?", 4))
-                COMPILER(BC, SavedNewLine, "?ENDBC?", makfile);
-            else if (!strnicmp(buffer, "?MSC?", 5))
-                COMPILER(MSC, SavedNewLine, "?ENDMSC?", makfile);
-            else if (!strnicmp(buffer, "?COMMENT?", 9))
-                COMPILER(FALSE, SavedNewLine, "?ENDCOMMENT?", makfile);
-	    else if (sscanf(buffer, "?LIST:%[^?]?", Listname)
-		    == 1) {
-		printf ("%s%s\t=", SavedNewLine, Listname);
-		Table = AddList (Table, ReadList (makfile, 18), Listname);
-		strcpy (SavedNewLine, "");
-	    } else if (sscanf(buffer, "?LINKLIST:%[^?]?", Listname)
-		    == 1)
-		LINKLIST (BC, FindList(Table, Listname), Listname,
-		    SavedNewLine);
-            else if (buffer[0] != '?')
-                SaveNewLine(ApplyMacros(buffer, MacroList), SavedNewLine);
-        };
-	printf ("%s", SavedNewLine);
-        fclose (makfile);
-	Table = DelTable(Table);
-	MacroList = DelMacroList (MacroList);
-	return 0;
-}
diff -Naurd ../nethack-3.4.0/sys/msdos/genschem.l ./sys/msdos/genschem.l
--- ../nethack-3.4.0/sys/msdos/genschem.l Wed Mar 20 23:43:38 2002
+++ ./sys/msdos/genschem.l Thu Jan 1 01:00:00 1970
@@ -1,326 +0,0 @@
-%{
-
-#include "config.h"
-#include <stdlib.h>
-#include <ctype.h>
-
-#define	MALLOC(type)	(type *)malloc(sizeof(type))
-
-typedef unsigned char bool;
-
-struct OvlNode {
-	char FileName[13];
-	char Comment[80];
-	int  OvlNumber;
-        struct OvlNode *Next;
-};
-
-int linenumber = 1;
-int OvlNum = -1;
-FILE *outf = NULL;
-char *ovldesc = NULL;
-struct OvlNode *List = NULL;
-char *CommentTemplate;
-
-struct OvlNode * FDECL(AddNode, (struct OvlNode *, struct OvlNode *));
-struct OvlNode * FDECL(DelNode, (struct OvlNode *));
-struct OvlNode * FDECL(ReverseList, (struct OvlNode *));
-struct OvlNode * FDECL(SortList, (struct OvlNode *));
-int NDECL (yylex);
-
-#ifndef	yywrap
-int NDECL (yywrap);
-#endif
-
-#ifdef exit
-#undef exit
-#endif
-
-%}
-
-FILECH	[A-Za-z0-9_]
-FILE	{FILECH}{1,8}("."{FILECH}{0,3})?
-SCCS	[Ss][Cc][Cc][Ss].*\n
-COPYR	[Cc][Oo][Pp][Yy][Rr][Ii][Gg][Hh][Tt].*\n
-
-%%
-
-{SCCS}	{ linenumber ++; }
-{COPYR}	{ linenumber ++; }
-^#.*\n	{
-	    if (OvlNum < 0) {
-		yytext[yyleng - 1] = 0;
-		fprintf (outf, CommentTemplate, yytext+1);
-	    }
-	    linenumber ++;
-	}
-\n	{ linenumber ++; }
-[ \t]+	;	/* skip trailing tabs & spaces */
-\[.*\]	{
-	    yytext[yyleng-1] = 0; /* Discard the trailing \] */
-	    if (ovldesc) free (ovldesc);
-	    ovldesc = (char *) malloc(strlen(yytext+1)+1);
-	    strcpy(ovldesc, yytext+1); /* Discard the first \[ */
-	    OvlNum++;
-	}
-{FILE}	{
-	    struct OvlNode *Tmp;
-
-	    Tmp = MALLOC (struct OvlNode);
-	    strcpy (Tmp->FileName, yytext);
-	    Tmp->OvlNumber = OvlNum;
-	    strncpy (Tmp->Comment, ovldesc, 80);
-	    List = AddNode (List, Tmp);
-	}
-.	{
-	    printf ("Line %d: Received character '%c' (%02x)\n",
-			linenumber, *yytext, *yytext);
-	}
-
-
-%%
-
-#ifndef yywrap
-int
-yywrap()
-{
-	return 1;
-}
-#endif
-
-#if defined(UNIX) || defined(_MSC_VER)
-char *
-strlwr(s)
-char *s;
-{
-	char *p;
-	for (p = s; *p; p++)
-		if (isupper(*p)) *p = tolower(*p);
-	return s;
-}
-
-char *
-strupr(s)
-char *s;
-{
-	char *p;
-	for (p = s; *p; p++)
-		if (islower(*p)) *p = toupper(*p);
-	return s;
-}
-#endif
-
-struct OvlNode *
-SortList (List)
-struct OvlNode *List;
-{
-	struct OvlNode *List1 = NULL;
-	struct OvlNode *List2 = NULL;
-	struct OvlNode *Tmp;
-
-	if (List == NULL) return NULL;
-	if (List->Next == NULL) return List;
-
-	while (List != NULL) {
-	    if (List != NULL) {
-		Tmp = List->Next;
-		List1 = AddNode (List1, List);
-		List = Tmp;
-	    }
-	    if (List != NULL) {
-		Tmp = List->Next;
-		List2 = AddNode (List2, List);
-		List = Tmp;
-	    }
-	}
-
-	List1 = SortList (List1);
-	List2 = SortList (List2);
-
-	while (List1 != NULL || List2 != NULL) {
-	    while (List1 != NULL && List2 == NULL) {
-		Tmp = List1->Next;
-		List = AddNode (List, List1);
-		List1 = Tmp;
-	    }
-	    while (List1 != NULL &&
-		    strcmp(List1->FileName, List2->FileName) <= 0) {
-		Tmp = List1->Next;
-		List = AddNode (List, List1);
-		List1 = Tmp;
-	    }
-	    while (List2 != NULL && List1 == NULL) {
-		Tmp = List2->Next;
-		List = AddNode (List, List2);
-		List2 = Tmp;
-	    }
-	    while (List2 != NULL &&
-		    strcmp(List1->FileName, List2->FileName) >= 0) {
-		Tmp = List2->Next;
-		List = AddNode (List, List2);
-		List2 = Tmp;
-	    }
-	}
-
-	return ReverseList (List);
-}
-
-struct OvlNode *
-AddNode (List, ToAdd)
-struct OvlNode *List;
-struct OvlNode *ToAdd;
-{
-	ToAdd->Next = List;
-        return ToAdd;
-}
-
-struct OvlNode *
-DelNode (List)
-struct OvlNode *List;
-{
-	struct OvlNode *tmp;
-
-        tmp = List->Next;
-        free (List);
-        return tmp;
-}
-
-struct OvlNode *
-DelOvlList (List)
-struct OvlNode *List;
-{
-	while (List != NULL)
-            List = DelNode (List);
-	return List;
-}
-
-struct OvlNode *
-ReverseList (List)
-struct OvlNode *List;
-{
-	struct OvlNode *Temp, *Last;
-
-	Last = NULL; Temp = List;
-	while (Temp) {
-	    Temp = List->Next;
-	    List->Next = Last;
-	    Last = List;
-	    List = Temp;
-	}
-	return Last;
-}
-
-/*
- * Deletes all nodes with filename equal to that of the first node, except
- * for the first node, itself, which it keeps.
- */
-
-void
-DelFile (List)
-struct OvlNode *List;
-{
-	struct OvlNode *tmp;
-
-        tmp = List;
-        while (tmp->Next != NULL) {
-	    if (!stricmp(List->FileName, tmp->Next->FileName))
-                tmp->Next = DelNode (tmp->Next);
-            else
-                tmp = tmp->Next;
-        };
-}
-
-int
-InList (List, ToFind)
-struct OvlNode *List;
-struct OvlNode *ToFind;
-{
-        while (List != NULL) {
-            if (!stricmp(List->FileName, ToFind->FileName))
-                return 1;
-            List = List->Next;
-        };
-        return 0;
-}
-
-int
-main (argc, argv)
-int argc;
-char *argv[];
-{
-        bool MSC, BC;
-	char *Header, *Header2, *Header3, *RootLine, *OvlLine;
-	char *c;
-	char FileName[9];
-	time_t timer;
-	struct tm *curtim;
-
-        if (argc < 3) {
-
-	printf ("Too few arguments.  Correct usage is:\n");
-	printf ("\t%s {/MSC || /BC} schemafile deffile\n\n", "genschem");
-	printf ("\t{/MSC || /BC} indicate the compiler to use.\n");
-	printf ("\tschemafile is the schema file to process.\n");
-	printf ("\tdeffile is the definition file to produce.\n");
-	printf ("\t\tif deffile is missing, stdout is assumed.\n\n");
-        	return 1;
-	};
-	if (!stricmp(argv[1], "/MSC") || !stricmp(argv[1], "-MSC")) {
-            MSC = TRUE;
-            BC = FALSE;
-	} else if (!stricmp(argv[1], "/BC") || !stricmp(argv[1], "-BC")) {
-            MSC = FALSE;
-            BC = TRUE;
-	} else {
-            fprintf (stderr, "Unknown compiler format: %s\n", argv[1]);
-            return 1;
-	};
-
-	Header = BC ? "/* SCCS Id: @(#)%s\t3.4\t %02d/%02d/%02d */\n" :
-	    "; SCCS Id: @(#)%s\t3.4\t %02d/%02d/%02d\n";
-	Header2 = BC ? "/* Copyright (c) Yitzhak Sapir, %d */\n" :
-	    "; Copyright (c) NetHack PC Development Team, %d\n";
-	Header3 = BC ? "\n\n" : ";\n\nSEGMENTS\n\n";
-	RootLine = BC ? "-zC%s\n" :
-	    "\"%s\" OVL:0\n";
-	OvlLine = BC ?
-	    "-zC%s -zAOVLY -zCOVL%d\n" :
-	    "\"%s\" OVL:%d\n";
-	CommentTemplate = BC ? "/* %s */\n" : ";%s\n";
-
-	yyin = fopen (argv[2], "r");
-
-	if (yyin == NULL) {
-	    fprintf (stderr, "Error: Input file incorrect\n");
-	    exit (1);
-	}
-
-	outf = fopen (argv[3], "w");
-
-	if (outf == NULL)
-	    if (argc == 4) {
-		fprintf (stderr, "Error: Output file incorrect\n");
-		exit (1);
-	    } else outf = stdout;
-
-	time (&timer);
-	curtim = localtime(&timer);
-	fprintf (outf, Header, argv[3], curtim->tm_year, curtim->tm_mon + 1,
-		curtim->tm_mday);
-	fprintf (outf, Header2, curtim->tm_year +1900);
-	yylex();
-
-	fprintf (outf, Header3);
-
-	for (List = SortList (List); List != NULL; List = DelNode (List)) {
-	    if (BC) {
-		for (c = strlwr(List->FileName); *c; c++)
-		    if (*c == '.') *c = '_';
-	    } else strupr(List->FileName);
-	    if (List->OvlNumber)
-		fprintf (outf, OvlLine, List->FileName, List->OvlNumber);
-	    else fprintf (outf, RootLine, List->FileName, List->FileName);
-	}
-	fclose (outf);
-
-}
diff -Naurd ../nethack-3.4.0/sys/msdos/Install.dos ./sys/msdos/Install.dos
--- ../nethack-3.4.0/sys/msdos/Install.dos Wed Mar 20 23:43:38 2002
+++ ./sys/msdos/Install.dos Mon Feb 24 15:25:05 2003
@@ -1,13 +1,13 @@
-	SCCS Id: @(#)Install.dos	 3.4		2000/08/02
+	SCCS Id: @(#)Install.dos	 3.4
 
-	   Copyright (c) NetHack PC Development Team 1990-2000.
+	   Copyright (c) NetHack PC Development Team 1990-2002.
        NetHack may be freely redistributed.  See license for details.
        ==============================================================
               Instructions for compiling and installing
 		     NetHack 3.4 on a DOS system
          ======================================================
                    (or, How to make PC NetHack 3.4)
-                    Last revision: August 2, 2000
+                 Last revision: $Date: 2003/02/22 01:20:02 $
 
 Credit for a runnable full PC NetHack 3.4 goes to the PC Development team
 of Paul Winner, Kevin Smolkowski, Michael Allison, Yitzhak Sapir, Bill Dyer, 
@@ -16,18 +16,17 @@
 on the previous effort of Pierre Martineau, Stephen Spackman, Steve Creps, Mike
 Threepoint, Mike Stephenson, Norm Meluch and Don Kneller.
 
+There has been very little port-specific maintenance for NetHack on DOS since 
+NetHack 3.3.0.
+
 CONTENTS:
 
         I.  Dispelling the Myths
         II. Compiling on a DOS machine
-        Appendix A - Building the "official binaries"
-        Appendix B - Building other binaries
-        Appendix C - Microsoft C Compiler notes
-        Appendix D - DJGPP Compiler (gcc ported to msdos) notes
-        Appendix E - Borland C++ Compiler notes
-        Appendix F - Microsoft C Compiler Warnings
-        Appendix G - Additional Notes
-        Appendix H - Contacting Us
+        Appendix A - Building the "official binary"
+        Appendix B - DJGPP Compiler (gcc ported to msdos) notes
+        Appendix C - Additional Notes
+        Appendix D - Contacting Us
 
 I.  Dispelling the Myths:
 
@@ -35,28 +34,22 @@
     however it will behoove you to read this entire file through before
     beginning the task.
 
-    We have provided the proper makefiles for building NetHack using the
+    We have provided a proper Makefile for building NetHack using the
     following compilers:
-	Microsoft C 7.0 and Microsoft Visual C++ Professional (MSVC) 1.52c
-    	djgpp V2.0 or later
-	Borland C V3.1
-
-    For specific details concerning each compiler, please see the
-    corresponding appendix.
+    	djgpp V2.03 or later
 
-    The makefile named Makefile.MSC is for use with Microsoft's NMAKE, 
-    the make utility that ships with the Microsoft C Compiler version 7.0 
-    and above, including the 16-bit Microsoft Visual C++ Professional.
+    For specific details concerning the djgpp compiler, please see the
+    appendix B.
 
     The makefile named Makefile.GCC is for use with GNU Make that
     accompanies djgpp.
 
-    The makefile named Makefile.BC is for use with Borland's make that
-    accompanies Borland C 3.1.  Other versions of Borland's make may or
-    may not work, but version 3.7 (of MAKE) is known to not work.
-
     If you want to build a copy of NetHack that is identical to the
-    "official binaries", please see appendix A.
+    "official binary", please see appendix A.
+
+    The unsupported sys/msdos/Makefile.MSC was for the old 16 bit
+    Microsoft Visual C 1.52c compiler and has not been made compliant
+    with 3.4.x.
 
     You may find it useful to obtain copies of lex (flex) and yacc (bison
     or byacc).  While not strictly necessary to compile nethack, they are 
@@ -75,8 +68,7 @@
     dat, doc, include, src, sys\share, sys\msdos, util, win\tty and
     win\share.  Other subdirectories may also be included in your
     distribution, but they are not necessary for use with DOS.  You can
-    delete them to save space.  If you are using MSC7 or MSVC, the makefile
-    will create an additional working directory src\o.
+    delete them to save space.
 
     Required Source Directories for DOS NetHack:
 
@@ -101,52 +93,7 @@
     with them, so you may need to convert them (with a utility like
     Rahul Dhesi's "flip").
 
-3.  A few files in the NetHack distribution are uuencoded because
-    they contain non-ascii characters, or binary information.  To use
-    them they must first be decoded using a uudecode utility (available
-    from your local archive site).  After reading the descriptions
-    of these files below, uudecode the ones that you will need in order
-    to build NetHack with the options that you have decided you want.
-
-    The uuencoded files that are relevant to NetHack on a DOS machine
-    include:
-
-       nhico.uu   Optional.  This uudecodes into a MS-Windows compatible
-                  ICON.  You only need to uudecode this if you plan on
-                  launching NetHack from MS-Windows, and want a unique
-                  Nethack ICON to use.
-
-       nhpif.uu   Optional.  This uudecodes into a MS-Windows compatible
-                  PIF file which may be used to launch NetHack from the
-                  MS-Windows program manager.  You only need to uudecode
-                  this if you plan on launching NetHack from within
-                  MS-Windows.
-
-       termcap.uu Optional.  Termcap support is no longer required for
-                  building NetHack, though you can if you want to.
-                  The file termcap.uu is the fixed version
-                  of the Fred Fish termcap library.  If you have modified
-                  pcconf.h to define TERMLIB as well as commented out
-                  the default #define NO_TERMS, then you will need to
-                  run a uudecode utility on termcap.uu to generate the
-                  file termcap.zip.  termcap.zip contains several files
-                  of termcap routines. Using them with NetHack involves
-                  very little knowledge of the UNIX concept of a termcap
-                  database; mostly you need to know enough to set a TERM
-                  environment variable.  You can unzip termcap.zip in the
-                  sys/share directory, but if you are going to use it, it
-                  is probably better to unzip a copy in a special directory
-                  and copy the library files to where your linker can find
-                  them.  NetHack versions since 3.1.2 no longer enable
-                  the use of termcap in the default configuration, or
-                  with the official binaries.
-
-                  Makefiles are included should you want to build your own
-                  termcap library file.  Makemsc.lib works with Microsoft
-                  C (MSC and MSVC) and generates termcap.lib, Makegcc.lib
-                  works with DJGPP and generates libtermc.a.
-
-4.  Go to the sys/msdos directory and ensure that the file setup.bat
+3.  Go to the sys/msdos directory and ensure that the file setup.bat
     has MSDOS style end-of-line characters rather than UNIX style
     end-of-line characters.  You can do that using a utility like
     Rahul Dhesi's "flip", or by invoking the MSDOS edit utility on
@@ -154,19 +101,15 @@
     do this will prevent the bat file from executing completely, yet no
     warning message will be given.
 
-    Run the setup.bat batch file with one of the following as the argument:
-
-       MSC        For Microsoft C and its NMAKE.
+    Run the setup.bat batch file with the following as the argument:
 
        GCC        For djgpp and GNU MAKE.
 
-       BC         For Borland C++ 3.1, and Borland's MAKE.
-
-    The appropriate and necessary Makefile movements will be accomplished
+    The appropriate and necessary Makefile movement will be accomplished
     for you, as well as verifying a few files and fixing a few file names
     on FAT systems with long file name support.
 
-5.  Now go to the include subdirectory to check a couple of the header
+4.  Now go to the include subdirectory to check a couple of the header
     files there.  Things *should* work as they are, but since you have
     probably set up your system in some sort of custom configuration
     it doesn't hurt to check out the following:
@@ -187,95 +130,23 @@
     management).  If you are not including random.c you will need to
     comment out RANDOM.
 
-    There are several options available for screen management with this
-    release of PC NetHack.  The features #define TERMLIB, #define
-    ANSI_DEFAULT, and #define NO_TERMS in pcconf.h control the various
-    options.
-
-    The NO_TERMS feature (the default) has the advantage of not needing a
-    DEVICE=ANSI.SYS statement in config.sys.  The supplied sources and
-    header files are distributed with support for NO_TERMS enabled.
-    NO_TERMS will not work with TERMLIB, nor with ANSI_DEFAULT defined.
-    The NO_TERMS feature uses internal routines for screen management, and
-    may be an ideal choice if your play machine is industry standard (has
-    an IBM compatible BIOS).
-
-    Should you choose to leave NO_TERMS defined, define only one of the two
-    screen access methods.  If compiling for Microsoft compilers, use
-    SCREEN_BIOS; if using DJGPP, you can choose between SCREEN_BIOS
+    If using DJGPP, you can choose between SCREEN_BIOS
     and SCREEN_DJGPPFAST.  Never, never, ever choose both.  Bad things
     will happen.  We are not kidding.
 
-    If you leave the #define TERMLIB commented in pcconf.h to disable use
-    of termcap routines, then your screen management must rely on either
-    the NO_TERMS feature described above, or the ANSI_DEFAULT feature.
-    Either of these will make your job a bit easier than if you choose to
-    use TERMLIB.  If you elect to include TERMLIB support, you may compile
-    with both TERMLIB and ANSI_DEFAULT, and simply not set your TERM variable
-    if you do not wish to use the termcap file settings.  You will need
-    to uudecode the termcap library in sys\share if you are using the TERMLIB
-    feature.
-
-6.  If you want to change the high score list behavior, examine the top of
+5.  If you want to change the high score list behavior, examine the top of
     topten.c, in the src directory.  You may want to change the definitions of
     PERSMAX, POINTSMIN, and ENTRYMAX.  We set POINTSMIN to 51 and ENTRYMAX to
     50 to keep the size of the score list down.
 
-7.  Go to the src directory and edit the top of your Makefile.  Be sure the
+6.  Go to the src directory and edit the top of your Makefile.  Be sure the
     directory you want the game installed in (GAMEDIR) actually exists.
 
-    If you elected to use termcap (TERMLIB defined), then uncomment the
-    TERMLIB macro in your Makefile that points to the location of the
-    library.
-
-    That is,    TERMLIB =
-    should be   TERMLIB = (SSYS)\termlib.lib
-
-    If you are recompiling after patching your sources, or if you got your
-    files from somewhere other than the official distribution, "touch
-    makedefs.c" to ensure that certain files (onames.h and pm.h) are remade,
-    lest potentially troublesome timestamps fool your make utility.
-
-    a) For Borland C++ 3.1,
-
-       Choose an overlay schema by setting SCHEMA to 1 or 2.  If you change
-       the overlay schema, you will need to recompile all the object modules
-       from scratch since the overlay schema is information is used during
-       compile time for Borland C++, unlike Microsoft C which does it during
-       link time.
-
-    b) For Microsoft C 7.0 or greater, and Microsoft Visual C++
-
-       The only overlay schema available is Schema3 so you don't have to 
-       choose one.  The Makefile is set up for it already.  The overlay
-       description file src\Schema3.def is created from sys\msdos\Schema3.MSC
-       by setup.bat.
-
-    If you elected to add graphical tile support, set TILESUPPORT to Y.
-
-    Set USE_DLB to Y if you wish to place NetHack's many runtime files into
-    a special archive that NetHack can utilize.  This is highly recommended!
-    In fact, we haven't tested NetHack without it for several releases now.
-
-8.  Now that everything is set up, what you do next depends on which
-    compiler and version you are using.  You will need to execute either
-    step 8a, or step 8b, or step 8c, but only one of them.
-
-    a) For Microsoft C 7.0 or greater, and Microsoft Visual C++
-
-       Go to the src directory, and "nmake install".
-
-    b) For djgpp
+7.  Now that everything is set up,
 
        Go to the src directory, and using the GNU Make utility,
        "make install".
 
-    c) For Borland C V3.1
-
-       Go to the src directory, and using the Borland Make utility,
-       "make -N install".
-
-
     Depending on your particular machine and compiler, you can either
     grab a cup of coffee or go home for the day.  Your computer will be
     occupied for quite some time.  If all goes well, you will get an
@@ -309,229 +180,83 @@
     yourself.
 
 10. In your game directory, review the settings in defaults.nh and adjust
-    them according to your style of play.  Some new options that you might
-    be interested in are "menustyle" (for tailoring new object selection
-    interface), and "video" (for turning on graphical tiles).
-
-    On Borland C++, the soundcard:autodetect option enables pc speaker
-    sound in NetHack if you compiled with PCMUSIC set in pcconf.h. It
-    is rumored that this also works with djgpp, but the PCMUSIC setting
-    in pcconf.h must be uncommented manually.
+    them according to your style of play.
 
 11. Play NetHack.  If it works, you're done!
 
-Appendix A - Building the "official binaries"
+Appendix A - Building the "official binary"
 
-    If you wish to build a copy of NetHack identical to the ones that
+    If you wish to build a copy of NetHack identical to the one that
     the pc team distributes, simply do the following:
 
-1.  16-bit Real Mode Overlaid version
-    Use the 16-bit  Microsoft Visual C++ V1.52c compiler
-
-    Paths below are relative to the top of your unpacked
-    NetHack source distribution:
-
-       md \games\nethack
-       cd sys\msdos
-       setup MSC
-       cd ..\..\src
-       nmake install
-
-2.  32-bit Protected Mode DPMI version
-    Use the 32-bit djgpp compiler V2.03 or greater
+    The 32-bit Protected Mode DPMI version built with 32-bit djgpp 
+    compiler V2.03 or greater, make no changes to any of the defines and use 
+    the Makefile.GCC as distributed, and as moved in step 3.
 
     Paths below are relative to the top of your unpacked
     NetHack source distribution:
 
-       md \games\nethackd
+       md \nethack\binary   (must match Makefile)
        cd sys\msdos
        setup GCC
        cd ..\..\src
        make install
 
 
-Appendix B - Building other binaries
-
-    Make sure that USE_DLB and TILESUPPORT (if using Microsoft C or Borland
-    C) are both set to be turned on in the appropriate makefile.
-
-    For an overlaid binary built with Microsoft C 7.00, make no changes to
-    any of the defines and use the Makefile.MSC as distributed.
-
-    For an overlaid binary built with Borland C++ 3.1, make no changes to
-    any of the defines and use the makefile Makefile.BC as distributed.
-
-    For the 32-bit binary built with DJGPP (playable on a 386 or
-    better machine only), make no changes to any of the defines and use 
-    the Makefile.GCC as distributed.
-
     Make sure the following files have been converted from the
     unix style "^J" end of line, to the msdos style "^M^J":
-      license, help, hh, termcap, history, cmdhelp wizhelp and
-      defaults.nh.
-
-    Uudecode nhico.uu nhpif.uu.
+      license, defaults.nh.
 
     Place all the files in a clean directory and test.
 
-Appendix C - Microsoft C Compilers
-
-    Officially, support is no longer provided for MSC versions prior to
-    7.0.  For versions of MSC 7.0 and greater (including Visual C++ ),
-    a single Makefile is used, and it is MS NMAKE specific.  It is executed
-    from the src directory.  It makes several passes over the files in order
-    to produce overlays.
-
-    MSC Version 7.0 works with or without the August 1992 patch.
-
-    MSVC Professional 1.52c works as distributed.  In some rare cases
-    you may encounter a problem with the compiler where it stops
-    part way through the build with a memory error.  Things proceed
-    normally after starting 'nmake install' once again.  The problem,
-    although annoying if it happens, does not affect the code generation
-    or the final executable.
-
-    MSC Version 7.0 and MSVC take advantage of the CL environment variables
-    to set the compiler flags, as they exceed the MSDOS limitation of 128
-    characters on the command line.  Please read the Makefile carefully
-    and select those options that go with the compiler.  The Makefile
-    will set the CL environment variable within the context of the build,
-    so you do not have to do it elsewhere.
-
-
-  Microsoft C version 7.0 and
-  Microsoft Visual C++ Professional versions up to 1.52c.
-
-    Microsoft's MOVE overlay facility is suitable for building overlaid
-    versions of NetHack.
-
-    A single Makefile is used, and it is NMAKE specific.  It is executed
-    from the src directory.  It is stored in the distribution as
-    sys/msdos/Makefile.MSC.  It is moved to the src directory (with the
-    new name 'Makefile') by setup.bat when invoked like so: "setup MSC".
-
-    The Microsoft Visual C++ Professional compiler utilizes the same
-    Makefiles and instructions for compiling as Microsoft C version 7.0.
-
-Appendix D - DJGPP Compiler (gcc ported to msdos)
+Appendix B - DJGPP Compiler (gcc ported to msdos)
 
     If you have a 386 or better machine, you are in luck.  You can compile
     NetHack without spending money on a compiler.  DJGPP is available free
     from many archive sites.
-    At the time of this release in August 2000, the URL
+    At the time of this release in April 2002, the URL
 	http://www.delorie.com/djgpp/zip-picker.html/
     had information on how to obtain djgpp and what pieces to get.
 
+    Special note for Windows 2000 / Windows XP users: You must have a 
+    recent djgpp distribution for the build process, and the generated
+    executables to work properly on those platforms.
+
     Setting up DJGPP is more than adequately explained in the documentation
     that comes with it.  Be sure to pick up the yacc and flex built with
     DJGPP if you intend to do any modification of the special levels or
     dungeon compilers.  They should be available at the same place you got
     djgpp.
 
-    The latest version of djgpp, V2.03 will produce a binary that will run
-    under Microsoft Windows, or any other DPMI provider.  djgpp also comes
-    with a DPMI provider called CWSDPMI.  Place CWSDPMI.EXE in your path
-    and it will be used in the absence of any other DPMI provider.
+    The latest version of djgpp, V2.03 with the most recent refresh
+    will produce a binary that will run under Microsoft Windows, or any 
+    other DPMI provider.  djgpp also comes with a DPMI provider called CWSDPMI.  
+    Place CWSDPMI.EXE in your path and it will be used in the absence of any 
+    other DPMI provider.
 
     If you want to use the built-in DJGPP screen routines, uncomment
     SCREEN_DJGPPFAST in pcconf.h (the default for djgpp).
-    Note that some of these routines are broken under early versions
-    of the compiler, so we pick and choose the ones that work.
-    See video.c for details.
 
-Appendix E - Borland C++ Compiler
-
-    Officially, support is not provided for any version of Borland C++ or
-    Turbo C++ other than Borland C++ 3.1.  It does not work with Borland
-    C++ 4.5 yet, and versions 4.0 and 5.0 have not been tested.  We believe
-    that compiling with the version of Turbo C++ equivalent to Borland C++
-    3.1 should work.  For Borland C++ 3.1, a single Makefile is used, and it
-    is specific to Borland's MAKE version 3.6.  It is executed from the src
-    directory and makes several passes over the files in order to produce
-    overlays.
-
-  Borland C++ 3.1
-
-    Borland's VROOMM overlay facility is suitable for building overlaid
-    versions of NetHack.
-
-    A single Makefile is used, and it is MAKE 3.6 specific.  It is executed
-    from the src directory.  It is stored in the distribution as
-    sys/msdos/Makefile.BC.  It is moved to the src directory (with the
-    new name 'Makefile') by setup.bat.
-
-    Remember to type 'make -N install' rather than just 'make install'.  The
-    -N option is required.
-
-    Make sure to set the directories BCTOP and related directories in
-    Makefile. to the correct directory.  There are problems in running the
-    newest versions of flex and bison from the all-purpose Makefile so you
-    should leave DO_YACC and DO_LEX as is.
-
-  Turbo C++
-
-    As explained, this has not been tested.  However, if you want to test if
-    Turbo C++ works, provided that the copy of Borland's MAKE you have is
-    version 3.6 (you can check this by running MAKE in an empty directory),
-    you are welcome to try.  If Turbo C++ does not define __BORLANDC__,
-    just put the line:
-	#define __BORLANDC__	__TURBOC__
-    at the very very top of hack.h.  If it works, be sure to tell us.
-
-Appendix F - Microsoft C Compiler Warnings
-
-    If you are using MSC for your compile with any of the /W levels set,
-    you can expect warnings.  The list below are those warnings that we
-    are aware of and our recommendation for dealing with them.  You can
-    use the warning disable pragma to ignore them if you wish.  (NOTE:
-    this is not a complete list of all warnings you might receive, only
-    those for which we feel we can safely provide guidance on.)
-
-C4131 (function:uses old-style declarator)
-    You should ignore this warning.  In order to make the source code as
-    portable as possible, only old-style declarators are used so that as
-    many compilers as possible can use the same code.
-C4706 (Assignment within conditional expression)
-    This is a perfectly valid construction.  These warnings have not
-    produced any problems.
-C4761 (Integral size mismatch in argument; conversion supplied)
-    These should be no problem.  Prototyping compilers will do the con-
-    version, and non-prototyping compilers will go through int anyway.
-
-Appendix G - Additional Notes
+Appendix C - Additional Notes
 
-1)  Save files and bones files from previous versions of NetHack will not
-    work with this NetHack.  Don't bother trying to keep them.  Record
-    (score) files from before 3.0 patchlevel 7 will almost work, but you need
-    to make one change manually to them:  At the end of each line is a word or
-    phrase specifying what killed the player.  Change the string to start with
-    the words "killed by", "killed by a", or "killed by an" (whichever is
-    appropriate).  If the death was petrification, it should read "petrified
-    by" instead of "killed by".  Don't change "starvation", "quit", "escaped",
-    or "ascended".
+1)  Save files and bones files from versions of NetHack prior to 3.4.0 will not
+    work with this NetHack.  Don't bother trying to keep them.
 
-2)  To install an update of NetHack after changing something, type 'nmake'
-    for Microsoft C, 'make -N' for Borland C++, and 'make' for DJGPP
-    from the src directory.  If you add, delete, or reorder monsters or
+2)  To install an update of NetHack after changing something, type 'make' 
+    for DJGPP from the src directory.  If you add, delete, or reorder monsters or
     objects, or you change the format of saved level files, delete any save
     and bones files.  (Trying to use such files sometimes produces amusing
     confusions on the game's part, but usually crashes.)
 
-    If you made changes to any of the level compiler software, you may have
-    to delete dgn_flex.c, dgn_yacc.c, lev_flex.c, and lev_yacc.c from the
-    util directory to ensure that they are remade.  This is not officially
-    supported for Borland C++.
-
-3)  During linking the Microsoft Overlay Linker will need temporary storage
-    space.  Make sure you have about a meg of free disk wherever you have
-    defined your temporary storage.
-
-Appendix H - Contacting the Development Team
 
-    If you discover a bug and wish to report it please send mail to:
-        nethack-bugs@nethack.org 
+Appendix D - Contacting the Development Team
 
-    If you have comments or suggestions, feel free to drop us a line c/o
-        DevTeam@nethack.org
+    If you discover a bug and wish to report it, or if you have comments
+    or suggestions we recommend using
+    our "Contact Us" web page at:
+        http://www.nethack.org/common/contact.html
 
+    If you don't have access to the web, or you want to send us a patch
+    to the NetHack source code feel free to drop us a line c/o:
+        DevTeam (at) nethack.org
 
diff -Naurd ../nethack-3.4.0/sys/msdos/Makefile.GCC ./sys/msdos/Makefile.GCC
--- ../nethack-3.4.0/sys/msdos/Makefile.GCC Wed Mar 20 23:43:38 2002
+++ ./sys/msdos/Makefile.GCC Mon Feb 24 15:25:05 2003
@@ -1,9 +1,9 @@
-#	SCCS Id: @(#)Makefile.GCC	      3.4     2002/03/17
-#	Copyright (c) NetHack PC Development Team 1996-2002.
+#	SCCS Id: @(#)Makefile.GCC	      3.4     $Date: 2003/02/17 23:56:35 $
+#	Copyright (c) NetHack PC Development Team 1996-2003.
 #	PC NetHack 3.4 Makefile for djgpp V2
 #
 #	Gnu gcc compiler for msdos (djgpp)
-#	Requires Gnu Make utility (V3.79 or greater) supplied with djgpp
+#	Requires Gnu Make utility (V3.79.1 or greater) supplied with djgpp
 #
 #	For questions or comments: devteam@nethack.org
 #
@@ -23,28 +23,22 @@
 
 GAME = nethack
 # The GNU Make has a problem if you include a drive spec below (unfortunately).
-GAMEDIR =..\binary
+GAMEDIR =../binary
 
 #
 # Directories, gcc likes unix style directory specs
 #
 
-DDAT  = ../dat
-DUTIL = ../util
-DSRC  = ../src
-DINCL = ../include
-
-# But we must use dos directory specs to find src files, so....
-
-DAT  = ..\dat
-DOC  = ..\doc
-INCL = ..\include
-MSYS = ..\sys\msdos
-SRC  = ..\src
-SSHR = ..\sys\share
-UTIL = ..\util
-WIN  = ..\win\tty
-WSHR = ..\win\share
+OBJ  = o
+DAT  = ../dat
+DOC  = ../doc
+INCL = ../include
+MSYS = ../sys/msdos
+SRC  = ../src
+SSHR = ../sys/share
+UTIL = ../util
+WIN  = ../win/tty
+WSHR = ../win/share
 
 #
 #  Executables.
@@ -53,10 +47,6 @@
 LINK  = gcc
 MAKEBIN  = make
 
-# if you have a uudecode program, add its name here
-# otherwise leave blank
-UUDECODE =
-
 #
 # Special libraries and how to link them in.
 
@@ -76,7 +66,7 @@
 #
 # If you have yacc/lex or a work-alike set YACC_LEX to Y
 #
-YACC_LEX = N
+YACC_LEX = Y
 
 # If YACC_LEX is Y above, set the following to values appropriate for
 # your tools.
@@ -106,12 +96,16 @@
 # SUPPRESS_GRAPHICS = Y
 SUPPRESS_GRAPHICS = 
 
-#############################################################################
-#
-# nothing below this line should have to be changed
-#
+#===============================================
+#======= End of Modification Section ===========
+#===============================================
+################################################
+#                                              #
+# Nothing below here should have to be changed.#
+#                                              #
+################################################
 
-GAMEFILE = $(GAMEDIR)\$(GAME).exe
+GAMEFILE = $(GAMEDIR)/$(GAME).exe
 
 # Changing this conditional block is not recommended
 ifeq ($(USE_DLB),Y)
@@ -128,28 +122,96 @@
 # Build NetHack suitable for blind players
 
 # Debugging
-#CFLAGS = -pg -c -I../include $(DLBFLG) -DSUPPRESS_GRAPHICS
+#cflags = -pg -c -I../include $(DLBFLG) -DSUPPRESS_GRAPHICS
 #LFLAGS = -pg
 
-CFLAGS = -c -O -I../include $(DLBFLG) -DSUPPRESS_GRAPHICS
+cflags = -c -O -I../include $(DLBFLG) -DSUPPRESS_GRAPHICS
 LFLAGS =
 
 else
 
 # Debugging
-#CFLAGS = -pg -c -I../include $(DLBFLG) -DUSE_TILES
+#cflags = -pg -c -I../include $(DLBFLG) -DUSE_TILES
 #LFLAGS = -pg
 
 #    Normal
-CFLAGS = -c -O -I../include $(DLBFLG) -DUSE_TILES
+cflags = -c -O -I../include $(DLBFLG) -DUSE_TILES
 LFLAGS =
 endif
 
+#==========================================
+#================ RULES ==================
+#==========================================
+
+.SUFFIXES: .exe .o .tib .til .uu .c .y .l
+
+#==========================================
+# Rules for files in src
+#==========================================
+
+$(OBJ)/%.o : /%.c
+	$(CC) $(cflags) -o$@ $<
+
+$(OBJ)/%.o : $(SRC)/%.c
+	$(CC) $(cflags) -o$@ $<
+
+#==========================================
+# Rules for files in sys/share
+#==========================================
+
+$(OBJ)/%.o : $(SSHR)/%.c
+	$(CC) $(cflags) -o$@ $<
+
+#==========================================
+# Rules for files in sys/msdos
+#==========================================
+
+$(OBJ)/%.o : $(MSYS)/%.c
+	$(CC) $(cflags) -I../sys/msdos -o$@ $<
+
+#==========================================
+# Rules for files in util
+#==========================================
+
+$(OBJ)/%.o : $(UTIL)/%.c
+	$(CC) $(cflags) -o$@ $<
+
+#==========================================
+# Rules for files in win/share
+#==========================================
+
+$(OBJ)/%.o : $(WSHR)/%.c
+	$(CC) $(cflags) -I../win/share -o$@ $<
+
+#{$(WSHR)}.txt{$(DAT)}.txt:
+#	copy $< $@
+
+#==========================================
+# Rules for files in win/tty
+#==========================================
+
+$(OBJ)/%.o : $(TTY)/%.c
+	$(CC) $(cflags) -o$@ $<
+
+#==========================================
+#================ MACROS ==================
+#==========================================
+# This section creates shorthand macros for many objects
+# referenced later on in the Makefile.
 #
-#  Utility Objects.
+#
+# Shorten up the location for some files
 #
 
-VGAOBJ      = vidvga.o
+O  = $(OBJ)/
+
+U  = $(UTIL)/
+
+#==========================================
+#  Utility Objects.
+#==========================================
+
+VGAOBJ      = $(O)vidvga.o
 
 MAKESRC	    = makedefs.c
 
@@ -157,19 +219,21 @@
 
 DGNCOMPSRC  = dgn_yacc.c  dgn_$(LEX).c	 dgn_main.c
 
-MAKEOBJS    = makedefs.o  monst.o	 objects.o
+MAKEOBJS    = $(O)makedefs.o  $(O)monst.o	 $(O)objects.o
 
-SPLEVOBJS   = lev_yacc.o  lev_$(LEX).o	lev_main.o  alloc.o	\
-		monst.o	    objects.o	    panic.o  \
-		drawing.o	decl.o	stubvid.o
+SPLEVOBJS   = $(O)lev_yacc.o  $(O)lev_$(LEX).o	$(O)lev_main.o  $(O)alloc.o	\
+		$(O)monst.o	    $(O)objects.o	    $(O)panic.o  \
+		$(O)drawing.o	$(O)decl.o	$(O)stubvid.o
 
-DGNCOMPOBJS = dgn_yacc.o  dgn_$(LEX).o	dgn_main.o  alloc.o	 \
-		panic.o
+DGNCOMPOBJS = $(O)dgn_yacc.o  $(O)dgn_$(LEX).o	$(O)dgn_main.o  $(O)alloc.o	 \
+		$(O)panic.o
 
-RECOVOBJS   = recover.o
+RECOVOBJS   = $(O)recover.o
 
 
+#==========================================
 #  Tile related object files.
+#==========================================
 
 ifeq ($(SUPPRESS_GRAPHICS),Y)
 TILOBJ       =
@@ -187,67 +251,69 @@
 
 else
 
-TILOBJ      = tile.o pctiles.o $(VGAOBJ)
-
-TEXTIO      = tiletext.o tiletxt.o drawing.o decl.o monst.o objects.o stubvid.o
+TILOBJ      = $(O)tile.o $(O)pctiles.o $(VGAOBJ)
 
-TEXTIO2     = tiletex2.o tiletxt2.o drawing.o decl.o monst.o objects.o stubvid.o
+TEXTIO      = $(O)tiletext.o $(O)tiletxt.o $(O)drawing.o $(O)decl.o $(O)monst.o \
+		$(O)objects.o $(O)stubvid.o
 
+TEXTIO2     = $(O)tiletex2.o $(O)tiletxt2.o $(O)drawing.o $(O)decl.o $(O)monst.o \
+		$(O)objects.o $(O)stubvid.o
 
-PLANAR_TIB  = NetHack1.tib
+PLANAR_TIB  = $(DAT)/NetHack1.tib
 
-OVERVIEW_TIB = NetHacko.tib
+OVERVIEW_TIB = $(DAT)/NetHacko.tib
 
-TILEUTIL    = $(TILOBJ) tile2bin.exe til2bin2.exe $(PLANAR_TIB) $(OVERVIEW_TIB)
+TILEUTIL    = $(TILOBJ) $(U)tile2bin.exe $(U)til2bin2.exe $(PLANAR_TIB) $(OVERVIEW_TIB)
 
-TILEFILES   = $(WSHR)\monsters.txt $(WSHR)\objects.txt $(WSHR)\other.txt
+TILEFILES   = $(WSHR)/monsters.txt $(WSHR)/objects.txt $(WSHR)/other.txt
 
-TILEFILES2  = $(WSHR)\monthin.txt $(WSHR)\objthin.txt $(WSHR)\oththin.txt
+TILEFILES2  = $(WSHR)/monthin.txt $(WSHR)/objthin.txt $(WSHR)/oththin.txt
 
-GIFREADERS  = gifread.o alloc.o panic.o
+GIFREADERS  = $(O)gifread.o $(O)alloc.o $(O)panic.o
 
-GIFREAD2    = gifread2.o alloc.o panic.o
+GIFREAD2    = $(O)gifread2.o $(O)alloc.o $(O)panic.o
 
-PPMWRITERS  = ppmwrite.o alloc.o panic.o
+PPMWRITERS  = $(O)ppmwrite.o $(O)alloc.o $(O)panic.o
 
-PPMWRIT2    = ppmwrit2.o alloc.o panic.o
+PPMWRIT2    = $(O)ppmwrit2.o $(O)alloc.o $(O)panic.o
 endif
 
 
-DLBOBJ = dlb.o
+DLBOBJ = $(O)dlb.o
 
 #  Object files for the game itself.
 
-VOBJ01 = allmain.o  alloc.o    apply.o	  artifact.o attrib.o
-VOBJ02 = ball.o	    bones.o    botl.o	  cmd.o	     dbridge.o
-VOBJ03 = decl.o	    detect.o   display.o  do.o	     do_name.o
-VOBJ04 = do_wear.o  dog.o      dogmove.o  dokick.o   dothrow.o
-VOBJ05 = drawing.o  dungeon.o  eat.o	  end.o	     engrave.o
-VOBJ06 = exper.o    explode.o  extralev.o files.o    fountain.o
-VOBJ07 = getline.o  hack.o     hacklib.o  invent.o   lock.o
-VOBJ08 = mail.o	    main.o     makemon.o  mapglyph.o mcastu.o   mhitm.o
-VOBJ09 = mhitu.o    minion.o   mkmap.o	  mklev.o    mkmaze.o
-VOBJ10 = mkobj.o    mkroom.o   mon.o	  mondata.o  monmove.o
-VOBJ11 = monst.o    monstr.o   mplayer.o  mthrowu.o  muse.o
-VOBJ12 = music.o    o_init.o   objects.o  objnam.o   options.o
-VOBJ13 = pickup.o   pline.o    polyself.o potion.o   quest.o
-VOBJ14 = questpgr.o pager.o    pray.o	  priest.o   read.o
-VOBJ15 = rect.o	    restore.o  rip.o	  rnd.o	     role.o
-VOBJ16 = rumors.o   save.o	   shk.o      shknam.o	 sit.o
-VOBJ17 = sounds.o   sp_lev.o   spell.o    steal.o	 steed.o
-VOBJ18 = termcap.o  timeout.o  topl.o	  topten.o   track.o
-VOBJ19 = trap.o     u_init.o   uhitm.o    vault.o    vision.o
-VOBJ20 = vis_tab.o  weapon.o   were.o	  wield.o    windows.o
-VOBJ21 = wintty.o   wizard.o   worm.o	  worn.o     write.o
-VOBJ22 = zap.o	    light.o    dlb.o      dig.o      teleport.o
-VOBJ23 = region.o
 
-SOBJ   = msdos.o    sound.o    sys.o	  tty.o	     unix.o    video.o \
-	vidtxt.o    pckeys.o
+VOBJ01 = $(O)allmain.o  $(O)alloc.o   $(O)apply.o    $(O)artifact.o $(O)attrib.o
+VOBJ02 = $(O)ball.o     $(O)bones.o   $(O)botl.o     $(O)cmd.o      $(O)dbridge.o
+VOBJ03 = $(O)decl.o     $(O)detect.o  $(O)display.o  $(O)do.o       $(O)do_name.o
+VOBJ04 = $(O)do_wear.o  $(O)dog.o     $(O)dogmove.o  $(O)dokick.o   $(O)dothrow.o
+VOBJ05 = $(O)drawing.o  $(O)dungeon.o $(O)eat.o      $(O)end.o      $(O)engrave.o
+VOBJ06 = $(O)exper.o    $(O)explode.o $(O)extralev.o $(O)files.o    $(O)fountain.o
+VOBJ07 = $(O)getline.o  $(O)hack.o    $(O)hacklib.o  $(O)invent.o   $(O)lock.o
+VOBJ08 = $(O)mail.o     $(O)main.o    $(O)makemon.o  $(O)mapglyph.o $(O)mcastu.o $(O)mhitm.o
+VOBJ09 = $(O)mhitu.o    $(O)minion.o  $(O)mkmap.o    $(O)mklev.o    $(O)mkmaze.o
+VOBJ10 = $(O)mkobj.o    $(O)mkroom.o  $(O)mon.o      $(O)mondata.o  $(O)monmove.o
+VOBJ11 = $(O)monst.o    $(O)monstr.o  $(O)mplayer.o  $(O)mthrowu.o  $(O)muse.o
+VOBJ12 = $(O)music.o    $(O)o_init.o  $(O)objects.o  $(O)objnam.o   $(O)options.o
+VOBJ13 = $(O)pickup.o   $(O)pline.o   $(O)polyself.o $(O)potion.o   $(O)quest.o
+VOBJ14 = $(O)questpgr.o $(O)pager.o   $(O)pray.o     $(O)priest.o   $(O)read.o
+VOBJ15 = $(O)rect.o     $(O)restore.o $(O)rip.o      $(O)rnd.o      $(O)role.o
+VOBJ16 = $(O)rumors.o   $(O)save.o    $(O)shk.o      $(O)shknam.o   $(O)sit.o
+VOBJ17 = $(O)sounds.o   $(O)sp_lev.o  $(O)spell.o    $(O)steal.o    $(O)steed.o
+VOBJ18 = $(O)termcap.o  $(O)timeout.o $(O)topl.o     $(O)topten.o   $(O)track.o
+VOBJ19 = $(O)trap.o     $(O)u_init.o  $(O)uhitm.o    $(O)vault.o    $(O)vision.o
+VOBJ20 = $(O)vis_tab.o  $(O)weapon.o  $(O)were.o     $(O)wield.o    $(O)windows.o
+VOBJ21 = $(O)wintty.o   $(O)wizard.o  $(O)worm.o     $(O)worn.o     $(O)write.o
+VOBJ22 = $(O)zap.o      $(O)light.o   $(O)dlb.o      $(O)dig.o      $(O)teleport.o
+VOBJ23 = $(O)region.o
 
-VVOBJ  = version.o
+SOBJ   = $(O)msdos.o    $(O)sound.o   $(O)sys.o      $(O)tty.o	    $(O)unix.o \
+	 $(O)video.o    $(O)vidtxt.o  $(O)pckeys.o
 
-VOBJ   = $(VOBJ01) $(VOBJ02) $(VOBJ03) $(VOBJ04) $(VOBJ05) \
+VVOBJ  = $(O)version.o
+
+VOBJ  = $(VOBJ01) $(VOBJ02) $(VOBJ03) $(VOBJ04) $(VOBJ05) \
 	$(VOBJ06) $(VOBJ07) $(VOBJ08) $(VOBJ09) $(VOBJ10) \
 	$(VOBJ11) $(VOBJ12) $(VOBJ13) $(VOBJ14) $(VOBJ15) \
 	$(VOBJ16) $(VOBJ17) $(VOBJ18) $(VOBJ19) $(VOBJ20) \
@@ -255,54 +321,55 @@
 
 ALLOBJ = $(VOBJ) $(SOBJ) $(TILOBJ) $(VVOBJ)
 
-#
-#  Header Objects.
-#
+#==========================================
+# Header file macros
+#==========================================
 
-DGN_FILE_H = $(INCL)\align.h	$(INCL)\dgn_file.h
-DUNGEON_H  = $(INCL)\align.h	$(INCL)\dungeon.h
-EMIN_H	   = $(DUNGEON_H)	$(INCL)\emin.h
-EPRI_H	   = $(DUNGEON_H)	$(INCL)\align.h	    $(INCL)\epri.h
-ESHK_H	   = $(DUNGEON_H)	$(INCL)\eshk.h
-MONDATA_H  = $(INCL)\align.h	$(INCL)\mondata.h
-MONST_H	   = $(INCL)\align.h	$(INCL)\monst.h
-PERMONST_H = $(INCL)\monattk.h	$(INCL)\monflag.h   $(INCL)\align.h   \
-	    $(INCL)\permonst.h
-REGION_H   = $(INCL)\region.h
-RM_H	   = $(INCL)\align.h	$(INCL)\rm.h
-SKILLS_H   = $(INCL)\skills.h
-SP_LEV_H   = $(INCL)\align.h	$(INCL)\sp_lev.h
-VAULT_H	   = $(DUNGEON_H)	$(INCL)\vault.h
-YOUPROP_H  = $(PERMONST_H)	$(MONDATA_H)	    $(INCL)\prop.h    \
-	    $(INCL)\pm.h       $(INCL)\youprop.h
-YOU_H	   = $(MONST_H)		$(YOUPROP_H)	    $(INCL)\align.h   \
-	     $(INCL)\attrib.h	$(INCL)\you.h
-DISPLAY_H  = $(MONDATA_H)	$(INCL)\vision.h    $(INCL)\display.h
-PCCONF_H   = $(INCL)\micro.h	$(INCL)\system.h    $(INCL)\pcconf.h \
-	    $(INCL)\pcvideo.h
-CONFIG_H   = $(GLOBAL_H)	$(INCL)\tradstdc.h  $(INCL)\config1.h \
-	    $(INCL)\config.h
-DECL_H	   = $(YOU_H)		$(INCL)\spell.h	    $(INCL)\color.h   \
-	     $(INCL)\obj.h	$(INCL)\onames.h    $(INCL)\pm.h      \
-	      $(INCL)\decl.h
-GLOBAL_H   = $(PCCONF_H)	$(INCL)\coord.h	    $(INCL)\global.h
+PATCHLEV_H = $(INCL)/patchlev.h
+DGN_FILE_H = $(INCL)/align.h	$(INCL)/dgn_file.h
+DUNGEON_H  = $(INCL)/align.h	$(INCL)/dungeon.h
+EMIN_H	   = $(DUNGEON_H)	$(INCL)/emin.h
+EPRI_H	   = $(DUNGEON_H)	$(INCL)/align.h	    $(INCL)/epri.h
+ESHK_H	   = $(DUNGEON_H)	$(INCL)/eshk.h
+MONDATA_H  = $(INCL)/align.h	$(INCL)/mondata.h
+MONST_H	   = $(INCL)/align.h	$(INCL)/monst.h
+PERMONST_H = $(INCL)/monattk.h	$(INCL)/monflag.h   $(INCL)/align.h   \
+	    $(INCL)/permonst.h
+REGION_H   = $(INCL)/region.h
+RM_H	   = $(INCL)/align.h	$(INCL)/rm.h
+SKILLS_H   = $(INCL)/skills.h
+SP_LEV_H   = $(INCL)/align.h	$(INCL)/sp_lev.h
+VAULT_H	   = $(DUNGEON_H)	$(INCL)/vault.h
+YOUPROP_H  = $(PERMONST_H)	$(MONDATA_H)	    $(INCL)/prop.h    \
+	    $(INCL)/pm.h       $(INCL)/youprop.h
+YOU_H	   = $(MONST_H)		$(YOUPROP_H)	    $(INCL)/align.h   \
+	     $(INCL)/attrib.h	$(INCL)/you.h
+DISPLAY_H  = $(MONDATA_H)	$(INCL)/vision.h    $(INCL)/display.h
+PCCONF_H   = $(INCL)/micro.h	$(INCL)/system.h    $(INCL)/pcconf.h \
+	    $(MSYS)/pcvideo.h
+CONFIG_H   = $(GLOBAL_H)	$(INCL)/tradstdc.h  $(INCL)/config1.h \
+	    $(INCL)/config.h
+DECL_H	   = $(YOU_H)		$(INCL)/spell.h	    $(INCL)/color.h   \
+	     $(INCL)/obj.h	$(INCL)/onames.h    $(INCL)/pm.h      \
+	      $(INCL)/decl.h
+GLOBAL_H   = $(PCCONF_H)	$(INCL)/coord.h	    $(INCL)/global.h
 HACK_H	   = $(CONFIG_H)	$(DUNGEON_H)	    $(DECL_H)	      \
-	       $(DISPLAY_H)	  $(INCL)\monsym.h    $(INCL)\mkroom.h	\
-	      $(INCL)\objclass.h $(INCL)\trap.h	     $(INCL)\flag.h    \
-	      $(RM_H)		 $(INCL)\vision.h    $(INCL)\wintype.h \
-	      $(INCL)\engrave.h	 $(INCL)\rect.h	  \
-	       $(INCL)\trampoli.h $(INCL)\hack.h $(REGION_H)
-DLB_H      = $(INCL)\dlb.h
+	       $(DISPLAY_H)	  $(INCL)/monsym.h    $(INCL)/mkroom.h	\
+	      $(INCL)/objclass.h $(INCL)/trap.h	     $(INCL)/flag.h    \
+	      $(RM_H)		 $(INCL)/vision.h    $(INCL)/wintype.h \
+	      $(INCL)/engrave.h	 $(INCL)/rect.h	  \
+	       $(INCL)/trampoli.h $(INCL)/hack.h $(REGION_H)
+DLB_H      = $(INCL)/dlb.h
 
 ifeq ($(SUPPRESS_GRAPHICS),Y)
 TILE_H     =
 else
-TILE_H	   = $(INCL)\tile.h $(INCL)\pctiles.h
+TILE_H	   = $(WSHR)/tile.h $(MSYS)/pctiles.h
 endif
 
 ifeq ($(USE_DLB),Y)
 DLB = dlb
-DLBOBJS = dlb_main.o dlb.o alloc.o panic.o
+DLBOBJS = $(O)dlb_main.o $(O)dlb.o $(O)alloc.o $(O)panic.o
 else
 DLB =
 DLBOBJS =
@@ -313,208 +380,172 @@
 CWSDPMI = $(subst /,\,$(DJ1))bin\CWSDPMI.*
 endif
 
-#
-#  Make Rules.
-#
-
-.SUFFIXES:  .exe .o .c .y .l
-
-.c.o:
-	$(CC) $(CFLAGS) -o$@ $<
-
-#.phony: dlb
-
-#
+#==========================================
 #  Primary Targets.
-#
+#==========================================
 
 #  The default target.
 
-default: $(GAMEFILE)
+all :   install
 
-all: install.tag
+install: $(GAMEFILE) $(O)install.tag 
+	@echo Done.
 
-util: utility.tag
+default: $(GAMEFILE)
 
-install: install.tag
+util: $(O)utility.tag
 
-utility.tag: $(INCL)\date.h $(INCL)\trap.h    $(INCL)\onames.h	       \
-	$(INCL)\pm.h	  monstr.c   vis_tab.c	\
-	lev_comp.exe	 dgn_comp.exe	 recover.exe $(TILEUTIL)
-	echo utilities made > utility.tag
+$(O)utility.tag: $(INCL)/date.h $(INCL)/trap.h    $(INCL)/onames.h	       \
+	$(INCL)/pm.h	  monstr.c   vis_tab.c	\
+	$(U)lev_comp.exe $(U)dgn_comp.exe $(TILEUTIL)
+	$(subst /,\,echo utilities made > $@)
 
-tileutil: gif2txt.exe txt2ppm.exe
+tileutil: $(U)gif2txt.exe $(U)txt2ppm.exe
 	@echo Optional tile development utilities are up to date.
 
-install.tag: dat.tag $(GAMEFILE)
+recover: $(U)recover.exe
+	@$(subst /,\,if exist $(U)recover.exe copy $(U)recover.exe $(GAMEDIR))
+	@$(subst /,\,if exist $(DOC)/recover.txt copy $(DOC)/recover.txt $(GAMEDIR))
+
+$(O)install.tag: $(O)dat.tag $(GAMEFILE)
 ifeq ($(USE_DLB),Y)
-	copy $(DAT)\nhdat         $(GAMEDIR)
-	copy $(DAT)\license       $(GAMEDIR)
+	@$(subst /,\,copy $(DAT)/nhdat $(GAMEDIR))
+	@$(subst /,\,copy $(DAT)/license $(GAMEDIR))
 else
-	copy $(DAT)\*.            $(GAMEDIR)
-	copy $(DAT)\*.dat         $(GAMEDIR)
-	copy $(DAT)\*.lev         $(GAMEDIR)
-	copy $(MSYS)\msdoshlp.txt $(GAMEDIR)
-	if exist $(GAMEDIR)\makefile. del $(GAMEDIR)\makefile.
+	@$(subst /,\,copy $(DAT)/*. $(GAMEDIR))
+	@$(subst /,\,copy $(DAT)/*.dat $(GAMEDIR))
+	@$(subst /,\,copy $(DAT)/*.lev $(GAMEDIR))
+	@$(subst /,\,copy $(MSYS)/msdoshlp.txt $(GAMEDIR))
+	@$(subst /,\,if exist $(GAMEDIR)/makefile. del $(GAMEDIR)/makefile.)
 endif
 ifdef TERMLIB
-	copy $(SSHR)\termcap	  $(GAMEDIR)
+	@$(subst /,\,copy $(SSHR)/termcap $(GAMEDIR))
 endif
-	if exist *.tib copy *.tib                $(GAMEDIR)
-	copy $(SSHR)\NetHack.cnf  $(GAMEDIR)\defaults.nh
-	copy $(MSYS)\NHAccess.nh  $(GAMEDIR)
-	copy recover.exe          $(GAMEDIR)
-	copy $(DOC)\guidebo*.txt   $(GAMEDIR)
-	if exist $(DOC)\recover.txt copy $(DOC)\recover.txt $(GAMEDIR)
-	if exist $(DOC)\nethack.txt copy $(DOC)\nethack.txt $(GAMEDIR)
+	@$(subst /,\,if exist $(DAT)/*.tib copy $(DAT)/*.tib $(GAMEDIR))
+	@$(subst /,\,copy $(SSHR)/NetHack.cnf  $(GAMEDIR)/defaults.nh)
+	@$(subst /,\,copy $(MSYS)/NHAccess.nh  $(GAMEDIR))
+	@$(subst /,\,copy $(DOC)/guidebo*.txt  $(GAMEDIR))
+	@$(subst /,\,if exist $(DOC)/nethack.txt copy $(DOC)/nethack.txt $(GAMEDIR))
 ifdef CWSDPMI
-	if exist $(CWSDPMI) copy $(CWSDPMI) $(GAMEDIR)
+	@$(subst /,\,if exist $(CWSDPMI) copy $(CWSDPMI) $(GAMEDIR))
 else
-	echo Could not find a copy of CWSDPMI.EXE to put into $(GAMEDIR)
+	@$(subst /,\,echo Could not find a copy of CWSDPMI.EXE to put into $(GAMEDIR))
 endif
-	echo install done > install.tag
+	@$(subst /,\,echo install done > $@)
 
+#==========================================
 #  The main target.
+#==========================================
 
+$(GAMEFILE): $(O)obj.tag $(PATCHLEV_H) $(O)utility.tag $(ALLOBJ) $(O)$(GAME).lnk
+	$(LINK) $(LFLAGS) -o$(GAME).exe @$(O)$(GAME).lnk $(LIBRARIES)
+	@$(subst /,\,stubedit $(GAME).exe minstack=2048K)
+	@$(subst /,\,copy $(GAME).exe $(GAMEFILE))
+	@$(subst /,\,del $(GAME).exe)
 
-$(GAMEFILE): utility.tag $(GAME).lnk
-	$(LINK) $(LFLAGS) -o$(GAME).exe @$(GAME).lnk $(LIBRARIES)
-	stubedit $(GAME).exe minstack=2048K
-	copy $(GAME).exe $(GAMEFILE)
-	del $(GAME).exe
-
-$(GAME).lnk: $(ALLOBJ)
-	@echo $(VOBJ01) > $@
-	@echo $(VOBJ02) >> $@
-	@echo $(VOBJ03) >> $@
-	@echo $(VOBJ04) >> $@
-	@echo $(VOBJ05) >> $@
-	@echo $(VOBJ06) >> $@
-	@echo $(VOBJ07) >> $@
-	@echo $(VOBJ08) >> $@
-	@echo $(VOBJ09) >> $@
-	@echo $(VOBJ10) >> $@
-	@echo $(VOBJ11) >> $@
-	@echo $(VOBJ12) >> $@
-	@echo $(VOBJ13) >> $@
-	@echo $(VOBJ14) >> $@
-	@echo $(VOBJ15) >> $@
-	@echo $(VOBJ16) >> $@
-	@echo $(VOBJ17) >> $@
-	@echo $(VOBJ18) >> $@
-	@echo $(VOBJ19) >> $@
-	@echo $(VOBJ20) >> $@
-	@echo $(VOBJ21) >> $@
-	@echo $(VOBJ22) >> $@
-	@echo $(VOBJ23) >> $@
-	@echo $(SOBJ)   >> $@
-	@echo $(TILOBJ) >> $@
-	@echo $(VVOBJ)  >> $@
+$(O)$(GAME).lnk: $(ALLOBJ)
+	 echo $(VOBJ01) > $(subst /,\,$@)
+	 echo $(VOBJ02) >> $(subst /,\,$@)
+	 echo $(VOBJ03) >> $(subst /,\,$@)
+	 echo $(VOBJ04) >> $(subst /,\,$@)
+	 echo $(VOBJ05) >> $(subst /,\,$@)
+	 echo $(VOBJ06) >> $(subst /,\,$@)
+	 echo $(VOBJ07) >> $(subst /,\,$@)
+	 echo $(VOBJ08) >> $(subst /,\,$@)
+	 echo $(VOBJ09) >> $(subst /,\,$@)
+	 echo $(VOBJ10) >> $(subst /,\,$@)
+	 echo $(VOBJ11) >> $(subst /,\,$@)
+	 echo $(VOBJ12) >> $(subst /,\,$@)
+	 echo $(VOBJ13) >> $(subst /,\,$@)
+	 echo $(VOBJ14) >> $(subst /,\,$@)
+	 echo $(VOBJ15) >> $(subst /,\,$@)
+	 echo $(VOBJ16) >> $(subst /,\,$@)
+	 echo $(VOBJ17) >> $(subst /,\,$@)
+	 echo $(VOBJ18) >> $(subst /,\,$@)
+	 echo $(VOBJ19) >> $(subst /,\,$@)
+	 echo $(VOBJ20) >> $(subst /,\,$@)
+	 echo $(VOBJ21) >> $(subst /,\,$@)
+	 echo $(VOBJ22) >> $(subst /,\,$@)
+	 echo $(VOBJ23) >> $(subst /,\,$@)
+	 echo $(SOBJ)   >> $(subst /,\,$@)
+	 echo $(TILOBJ) >> $(subst /,\,$@)
+	 echo $(VVOBJ)  >> $(subst /,\,$@)
 
 
-#
+#==========================================
 #  Housekeeping.
-#
+#==========================================
 
 clean:
-	del *.o
-	del *.map
-	del dlb_main.exe
+	$(subst /,\,if exist $(O)*.o del $(O)*.o)
+	$(subst /,\,if exist $(O)dat.tag del $(O)dat.tag)
+	$(subst /,\,if exist $(O)install.tag del $(O)install.tag)
+	$(subst /,\,if exist $(O)$(GAME).lnk del $(O)$(GAME).lnk)
+	$(subst /,\,if exist $(O)obj.tag del $(O)obj.tag)
+	$(subst /,\,if exist $(O)sp_lev.tag del $(O)sp_lev.tag)
+	$(subst /,\,if exist $(O)thintile.tag del $(O)thintile.tag)
+	$(subst /,\,if exist $(O)utility.tag del $(O)utility.tag)
 
 spotless: clean
-	if exist utility.tag	   del utility.tag
-	if exist install.tag	   del install.tag
-	if exist dat.tag	   del dat.tag
-	if exist $(GAME).lnk	   del $(GAME).lnk
-	if exist makedefs.exe	   del makedefs.exe
-	if exist lev_comp.exe	   del lev_comp.exe
-	if exist dgn_comp.exe	   del dgn_comp.exe
-	if exist $(SRC)\lev_lex.c  del $(SRC)\lev_lex.c
-	if exist $(SRC)\lev_flex.c del $(SRC)\lev_flex.c
-	if exist $(SRC)\lev_yacc.c del $(SRC)\lev_yacc.c
-	if exist $(SRC)\dgn_lex.c  del $(SRC)\dgn_lex.c
-	if exist $(SRC)\dgn_flex.c del $(SRC)\dgn_flex.c
-	if exist $(SRC)\dgn_yacc.c del $(SRC)\dgn_yacc.c
-	if exist recover.exe	   del recover.exe
-	if exist $(INCL)\onames.h  del $(INCL)\onames.h
-	if exist $(INCL)\pm.h	   del $(INCL)\pm.h
-	if exist $(INCL)\vis_tab.h del $(INCL)\vis_tab.h
-	if exist $(INCL)\pcvideo.h del $(INCL)\pcvideo.h
-	if exist $(INCL)\pctiles.h del $(INCL)\pctiles.h
-	if exist $(INCL)\portio.h  del $(INCL)\portio.h
-	if exist $(INCL)\tile.h	   del $(INCL)\tile.h
-	if exist monstr.c	   del monstr.c
-	if exist vis_tab.c	   del vis_tab.c
-	if exist $(SRC)\panic.c	   del $(SRC)\panic.c
-	if exist $(SRC)\makedefs.c del $(SRC)\makedefs.c
-	if exist $(SRC)\recover.c  del $(SRC)\recover.c
-	if exist $(SRC)\lev_main.c del $(SRC)\lev_main.c
-	if exist $(SRC)\dlb_main.c del $(SRC)\dlb_main.c
-	if exist $(SRC)\dgn_main.c del $(SRC)\dgn_main.c
-	if exist $(SRC)\wintty.c   del $(SRC)\wintty.c
-	if exist $(SRC)\topl.c	   del $(SRC)\topl.c
-	if exist $(SRC)\getline.c  del $(SRC)\getline.c
-	if exist $(SRC)\termcap.c  del $(SRC)\termcap.c
-	if exist $(SRC)\tile2bin.c del $(SRC)\tile2bin.c
-	if exist $(SRC)\msdos.c	   del $(SRC)\msdos.c
-	if exist $(SRC)\pckeys.c   del $(SRC)\pckeys.c
-	if exist $(SRC)\video.c	   del $(SRC)\video.c
-	if exist $(SRC)\vidtxt.c   del $(SRC)\vidtxt.c
-	if exist $(SRC)\vidvga.c   del $(SRC)\vidvga.c
-	if exist $(SRC)\sound.c	   del $(SRC)\sound.c
-	if exist $(SRC)\tilemap.c  del $(SRC)\tilemap.c
-	if exist $(SRC)\gifread.c  del $(SRC)\gifread.c
-	if exist $(SRC)\ppmwrite.c del $(SRC)\ppmwrite.c
-	if exist $(SRC)\pcmain.c   del $(SRC)\pcmain.c
-	if exist $(SRC)\pcunix.c   del $(SRC)\pcunix.c
-	if exist $(SRC)\pcsys.c	   del $(SRC)\pcsys.c
-	if exist $(SRC)\pctty.c	   del $(SRC)\pctty.c
-	if exist $(SRC)\tile.c	   del $(SRC)\tile.c
-	if exist $(SRC)\tiletext.c del $(SRC)\tiletext.c
-	if exist $(SRC)\pctiles.c  del $(SRC)\pctiles.c
-	if exist $(SRC)\thintile.c del $(SRC)\thintile.c
-	if exist $(SRC)\thintile.exe del $(SRC)\thintile.exe
-	if exist $(SRC)\thintile.tag del $(SRC)\thintile.tag
-	if exist $(SRC)\til2bin2.exe del $(SRC)\til2bin2.exe
-	if exist $(INCL)\date.h	   del $(INCL)\date.h
-	if exist $(INCL)\onames.h  del $(INCL)\onames.h
-	if exist $(INCL)\pm.h	   del $(INCL)\pm.h
-	if exist $(INCL)\vis_tab.h del $(INCL)\vis_tab.h
-	if exist vis_tab.c	   del vis_tab.c
-	if exist *.lnk		   del *.lnk
-	if exist *.def		   del *.def
-	if exist *.map		   del *.map
-	if exist a.out		   del a.out
-	if exist tilemap.exe       del tilemap.exe
-	if exist tile2bin.exe      del tile2bin.exe
-	if exist $(DAT)\data	   del $(DAT)\data
-	if exist $(DAT)\*.lev      del $(DAT)\*.lev
-	if exist $(DAT)\dungeon	   del $(DAT)\dungeon
-	if exist $(DAT)\options	   del $(DAT)\options
-	if exist $(DAT)\oracles	   del $(DAT)\oracles
-	if exist $(DAT)\rumors	   del $(DAT)\rumors
-	if exist $(DAT)\quest.dat  del $(DAT)\quest.dat
-	if exist $(DAT)\nhdat      del $(DAT)\nhdat
-	if exist $(DAT)\dlb.lst    del $(DAT)\dlb.lst
-	if exist $(DAT)\msdoshlp.txt del $(DAT)\msdoshlp.txt
-	if exist $(DAT)\dlb_main.exe del $(DAT)\dlb_main.exe
-	if exist $(DAT)\lev_comp.exe del $(DAT)\lev_comp.exe
-	if exist $(DAT)\dgn_comp.exe del $(DAT)\dgn_comp.exe
-	if exist sp_lev.tag	   del sp_lev.tag
-	if exist $(PLANAR_TIB)	   del $(PLANAR_TIB)
-	if exist $(OVERVIEW_TIB)   del $(OVERVIEW_TIB)
-	if exist thintile.tag	   del thintile.tag
-	if exist thintile.exe	   del thintile.exe
-	if exist til2bin2.exe	   del til2bin2.exe
-	if exist $(INCL)\dgn_comp.h del $(INCL)\dgn_comp.h
-	if exist $(INCL)\lev_comp.h del $(INCL)\lev_comp.h
-	if exist $(DAT)\dungeon.pdf del $(DAT)\dungeon.pdf
-	if exist $(WSHR)\monthin.txt del $(WSHR)\monthin.txt
-	if exist $(WSHR)\objthin.txt del $(WSHR)\objthin.txt
-	if exist $(WSHR)\oththin.txt del $(WSHR)\oththin.txt
 
-#
-#  Secondary Targets.
+	$(subst /,\,if exist $(U)lev_flex.c del $(U)lev_flex.c)
+	$(subst /,\,if exist $(U)lev_lex.c del $(U)lev_lex.c)
+	$(subst /,\,if exist $(U)lev_yacc.c del $(U)lev_yacc.c)
+	$(subst /,\,if exist $(U)dgn_flex.c del $(U)dgn_flex.c)
+	$(subst /,\,if exist $(U)dgn_lex.c del $(U)dgn_lex.c)
+	$(subst /,\,if exist $(U)dgn_yacc.c del $(U)lev_yacc.c)
+	$(subst /,\,if exist $(U)makedefs.exe del $(U)makedefs.exe)
+	$(subst /,\,if exist $(U)lev_comp.exe del $(U)lev_comp.exe)
+	$(subst /,\,if exist $(U)dgn_comp.exe del $(U)dgn_comp.exe)
+	$(subst /,\,if exist $(U)recover.exe del $(U)recover.exe)
+	$(subst /,\,if exist $(U)tilemap.exe del $(U)tilemap.exe)
+	$(subst /,\,if exist $(U)tile2bin.exe del $(U)tile2bin.exe)
+	$(subst /,\,if exist $(U)til2bin2.exe del $(U)til2bin2.exe)
+	$(subst /,\,if exist $(U)thintile.exe del $(U)thintile.exe)
+	$(subst /,\,if exist $(U)dlb_main.exe del $(U)dlb_main.exe)
+	$(subst /,\,if exist $(INCL)/vis_tab.h del $(INCL)/vis_tab.h)
+	$(subst /,\,if exist $(INCL)/onames.h del $(INCL)/onames.h)
+	$(subst /,\,if exist $(INCL)/pm.h del $(INCL)/pm.h)
+	$(subst /,\,if exist $(INCL)/date.h del $(INCL)/date.h)
+	$(subst /,\,if exist $(INCL)/dgn_comp.h del $(INCL)/dgn_comp.h)
+	$(subst /,\,if exist $(INCL)/lev_comp.h del $(INCL)/lev_comp.h)
+	$(subst /,\,if exist $(SRC)/monstr.c del $(SRC)/monstr.c)
+	$(subst /,\,if exist $(SRC)/vis_tab.c del $(SRC)/vis_tab.c)
+	$(subst /,\,if exist $(SRC)/tile.c del $(SRC)/tile.c)
+	$(subst /,\,if exist $(DAT)/options del $(DAT)/options)
+	$(subst /,\,if exist $(DAT)/data del $(DAT)/data)
+	$(subst /,\,if exist $(DAT)/rumors del $(DAT)/rumors)
+	$(subst /,\,if exist $(DAT)/dungeon.pdf del $(DAT)/dungeon.pdf)
+	$(subst /,\,if exist $(DAT)/dungeon del $(DAT)/dungeon)
+	$(subst /,\,if exist $(DAT)/oracles del $(DAT)/oracles)
+	$(subst /,\,if exist $(DAT)/quest.dat del $(DAT)/quest.dat)
+	$(subst /,\,if exist $(DAT)/dlb.lst del $(DAT)/dlb.lst)
+	$(subst /,\,if exist $(DAT)/nhdat del $(DAT)/nhdat)
+	$(subst /,\,if exist $(DAT)/*.lev del $(DAT)/*.lev)
+	$(subst /,\,if exist $(PLANAR_TIB) del $(PLANAR_TIB))
+	$(subst /,\,if exist $(OVERVIEW_TIB) del $(OVERVIEW_TIB))
+	$(subst /,\,if exist $(WSHR)/monthin.txt del $(WSHR)/monthin.txt)
+	$(subst /,\,if exist $(WSHR)/objthin.txt del $(WSHR)/objthin.txt)
+	$(subst /,\,if exist $(WSHR)/oththin.txt del $(WSHR)/oththin.txt)
+
+#==========================================
+# Create directory for holding object files
+#==========================================
+
+$(O)obj.tag:
+	-$(subst /,\,@if not exist $(OBJ)/*.* mkdir $(OBJ))
+	@$(subst /,\,@echo directory created > $@)
+
+#===========================================
+# Work around some djgpp long file name woes
+#===========================================
+
+$(PATCHLEV_H):
+	@$(subst /,\,if not exist $@ copy $(INCL)/patchlevel.h $(INCL)/patchlev.h)
+
+#==========================================
+#=========== SECONDARY TARGETS ============
+#==========================================
 #
 #  The following include files depend on makedefs to be created.
 #
@@ -522,622 +553,697 @@
 #  files is modified.
 
 
-$(INCL)\date.h : makedefs.exe
-	-makedefs -v
+$(INCL)/date.h : $(U)makedefs.exe
+	-$(subst /,\,$(U)makedefs -v)
 
-$(INCL)\onames.h: makedefs.exe
-	-makedefs -o
+$(INCL)/onames.h: $(U)makedefs.exe
+	-$(subst /,\,$(U)makedefs -o)
 
-$(INCL)\pm.h: makedefs.exe
-	-makedefs -p
+$(INCL)/pm.h: $(U)makedefs.exe
+	-$(subst /,\,$(U)makedefs -p)
 
-monstr.c: makedefs.exe
-	-makedefs -m
+monstr.c: $(U)makedefs.exe
+	-$(subst /,\,$(U)makedefs -m)
 
-$(INCL)\vis_tab.h: makedefs.exe
-	-makedefs -z
+$(INCL)/vis_tab.h: $(U)makedefs.exe
+	-$(subst /,\,$(U)makedefs -z)
 
-vis_tab.c: makedefs.exe
-	-makedefs -z
+vis_tab.c: $(U)makedefs.exe
+	-$(subst /,\,$(U)makedefs -z)
 
-#
+#==========================================
 #  Makedefs Stuff
-#
-
-makedefs.exe:  $(MAKEOBJS)
-	$(LINK) $(LFLAGS) -omakedefs.exe $(MAKEOBJS)
+#==========================================
 
-makedefs.c: $(UTIL)\makedefs.c
-	copy $(UTIL)\makedefs.c .
+$(U)makedefs.exe:  $(MAKEOBJS)
+	$(LINK) $(LFLAGS) -o$@ $(MAKEOBJS)
 
-makedefs.o:  $(CONFIG_H)	$(PERMONST_H)	   $(INCL)\objclass.h \
-		$(INCL)\monsym.h   $(INCL)\qtext.h makedefs.c
+$(O)makedefs.o:  $(CONFIG_H)	$(PERMONST_H)	   $(INCL)/objclass.h \
+		$(INCL)/monsym.h   $(INCL)/qtext.h $(U)makedefs.c
 
-#
+#==========================================
 #  Level Compiler Dependencies
-#
+#==========================================
 
-lev_comp.exe:  $(SPLEVOBJS)
-	$(LINK) $(LFLAGS) -olev_comp.exe $(SPLEVOBJS)
+$(U)lev_comp.exe:  $(SPLEVOBJS)
+	$(LINK) $(LFLAGS) -o$@ $(SPLEVOBJS)
 
 ifeq ($(YACC_LEX),Y)
 
-lev_yacc.o:  $(HACK_H)	 $(SP_LEV_H)	lev_yacc.c
-	$(CC) $(CFLAGS) -o$@ lev_yacc.c
+$(O)lev_yacc.o:  $(HACK_H)	 $(SP_LEV_H)	$(U)lev_yacc.c
+	$(CC) $(cflags) -o$@ $(U)lev_yacc.c
 
 else
 
-lev_yacc.o:  $(HACK_H)	 $(SP_LEV_H) $(INCL)\lev_comp.h lev_yacc.c
-	$(CC) $(CFLAGS) -o$@ lev_yacc.c
+$(O)lev_yacc.o:  $(HACK_H)	 $(SP_LEV_H) $(INCL)/lev_comp.h $(U)lev_yacc.c
+	$(CC) $(cflags) -o$@ $(U)lev_yacc.c
 
 endif
 
-lev_$(LEX).o:  $(HACK_H)   $(SP_LEV_H)	  $(INCL)\lev_comp.h \
-	lev_$(LEX).c
-	$(CC) $(CFLAGS) -o$@ lev_$(LEX).c
-
-lev_main.c:  $(UTIL)\lev_main.c
-	copy $(UTIL)\lev_main.c .
-
-lev_main.o:  $(HACK_H) $(INCL)\sp_lev.h $(INCL)\date.h lev_main.c
+$(O)lev_$(LEX).o:  $(HACK_H)   $(SP_LEV_H)	  $(INCL)/lev_comp.h \
+	$(U)lev_$(LEX).c
+	$(CC) $(cflags) -o$@ $(U)lev_$(LEX).c
 
-$(INCL)\lev_comp.h: lev_yacc.c
+$(O)lev_main.o:  $(HACK_H) $(INCL)/sp_lev.h $(INCL)/date.h $(U)lev_main.c
 
-ifeq ($(YACC_LEX),Y)
+ifeq  "$(DO_YACC)" "YACC_ACT"
 
-lev_yacc.c:  $(UTIL)\lev_comp.y
-	$(YACC) -d $(DUTIL)/lev_comp.y
-	copy $(YTABC) $@
-	copy $(YTABH) $(INCL)\lev_comp.h
-	del $(YTABC)
-	del $(YTABH)
+$(INCL)/lev_comp.h: lev_yacc.c
 
-lev_$(LEX).c:  $(UTIL)\lev_comp.l
-	$(LEX) $(DUTIL)/lev_comp.l
-	copy $(LEXYYC) $@
-	del $(LEXYYC)
+$(U)lev_yacc.c $(INCL)/lev_comp.h : $(U)lev_comp.y
+	@$(subst /,\,chdir $(U)) & \
+	@$(subst /,\,$(YACC) -d lev_comp.y) & \
+	@$(subst /,\,copy $(YTABC) lev_yacc.c) & \
+	@$(subst /,\,copy $(YTABH) $(INCL)/lev_comp.h) & \
+	@$(subst /,\,@del $(YTABC)) & \
+	@$(subst /,\,@del $(YTABH)) & \
+	@$(subst /,\,chdir $(SRC))
 else
 
-lev_yacc.c: $(SSHR)\lev_yacc.c
-	copy $(SSHR)\lev_yacc.c $@
-
-$(INCL)\lev_comp.h: $(SSHR)\lev_comp.h
-	copy $(SSHR)\lev_comp.h $@
-	touch $(DINCL)/lev_comp.h
+$(U)lev_yacc.c: $(SSHR)/lev_yacc.c
+	@echo ---
+	@echo For now, we will copy the prebuilt
+	@echo lev_comp.c from $(SSHR) into $(U) and use that.
+	@$(subst /,\,copy $(SSHR)/lev_yacc.c $(U)lev_yacc.c)
+	@$(subst /,\,echo.>>$(U)lev_yacc.c)
 
-lev_$(LEX).c: $(SSHR)\lev_lex.c
-	copy $(SSHR)\lev_lex.c $@
+$(INCL)/lev_comp.h : $(SSHR)/lev_comp.h
+	@echo ---
+	@echo For now, we will copy the prebuilt lev_comp.h
+	@echo from $(SSHR) into $(INCL) and use that.
+	@$(subst /,\,copy $(SSHR)/lev_comp.h $(INCL)/lev_comp.h)
+	@$(subst /,\,echo.>>$(INCL)/lev_comp.h)
 
 endif
 
+$(U)lev_$(LEX).c: $(U)lev_comp.l
+ifeq  "$(DO_LEX)" "LEX_ACT"
+	@$(subst /,\,chdir $(U)) & \
+	@$(subst /,\,$(LEX) $(FLEXSKEL) lev_comp.l) & \
+	@$(subst /,\,copy $(LEXYYC) $@) & \
+	@$(subst /,\,@del $(LEXYYC)) & \
+	@$(subst /,\,chdir $(SRC))
+else
+	@echo ---
+	@echo For now, we will copy the prebuilt lev_lex.c
+	@echo from $(SSHR) into $(U) and use it.
+	@$(subst /,\,copy $(SSHR)/lev_lex.c $@)
+	@$(subst /,\,echo.>>$@)
+endif
 
-
-#
+#==========================================
 #  Dungeon Dependencies
-#
-
-dgn_comp.exe:  $(DGNCOMPOBJS)
-	$(LINK) $(LFLAGS) -odgn_comp.exe $(DGNCOMPOBJS)
-
-ifeq ($(YACC_LEX),Y)
+#==========================================
 
-dgn_yacc.o:  $(HACK_H)	 $(DGN_FILE_H)	dgn_yacc.c
-	$(CC) $(CFLAGS) -o$@ dgn_yacc.c
+$(U)dgn_comp.exe:  $(DGNCOMPOBJS)
+	$(LINK) $(LFLAGS) -o$@ $(DGNCOMPOBJS)
 
+ifeq  "$(DO_YACC)" "YACC_ACT"
+$(U)dgn_yacc.c $(INCL)/dgn_comp.h : $(U)dgn_comp.y
+	@$(subst /,\,chdir $(U)) & \
+	@$(subst /,\,$(YACC) -d dgn_comp.y) & \
+	@$(subst /,\,copy $(YTABC) dgn_yacc.c) & \
+	@$(subst /,\,copy $(YTABH) $(INCL)/dgn_comp.h) & \
+	@$(subst /,\,@del $(YTABC)) & \
+	@$(subst /,\,@del $(YTABH)) & \
+	@$(subst /,\,chdir $(SRC))
 else
+$(U)dgn_yacc.c: $(SSHR)/dgn_yacc.c
+	@echo ---
+	@echo For now, we will copy the prebuilt $(U)dgn_yacc.c and
+	@echo dgn_comp.h from $(SSHR) into $(U) and use that.
+	@$(subst /,\,copy $(SSHR)/dgn_yacc.c $(U)dgn_yacc.c)
+	@$(subst /,\,echo.>>$(U)dgn_yacc.c)
 
-dgn_yacc.o:  $(HACK_H)	 $(DGN_FILE_H)	$(INCL)\dgn_comp.h dgn_yacc.c
-	$(CC) $(CFLAGS) -o$@ dgn_yacc.c
+$(INCL)/dgn_comp.h: $(SSHR)/dgn_comp.h
+	@echo ---
+	@echo For now, we will copy the prebuilt dgn_comp.h
+	@echo from $(SSHR) into $(INCL) and use that.
+	@$(subst /,\,copy $(SSHR)/dgn_comp.h $(INCL)/dgn_comp.h)
+	@$(subst /,\,echo.>>$(INCL)/dgn_comp.h)
 
 endif
 
-dgn_$(LEX).o:  $(HACK_H)   $(DGN_FILE_H)  $(INCL)\dgn_comp.h \
-	dgn_$(LEX).c
-	$(CC) $(CFLAGS) -o$@ dgn_$(LEX).c
-
-dgn_main.c:  $(UTIL)\dgn_main.c
-	copy $(UTIL)\dgn_main.c .
-
-dgn_main.o:  $(HACK_H)
-
-$(INCL)\dgn_comp.h:  dgn_yacc.c
-
-ifeq ($(YACC_LEX),Y)
-
-dgn_yacc.c: $(UTIL)\dgn_comp.y
-	$(YACC) -d $(DUTIL)/dgn_comp.y
-	copy $(YTABC) $@
-	copy $(YTABH) $(INCL)\dgn_comp.h
-	del $(YTABC)
-	del $(YTABH)
-
-dgn_$(LEX).c:  $(UTIL)\dgn_comp.l
-	$(LEX) $(DUTIL)/dgn_comp.l
-	copy $(LEXYYC) $@
-	del $(LEXYYC)
+ifeq  "$(DO_LEX)" "LEX_ACT"
 
+$(U)dgn_$(LEX).c: $(U)dgn_comp.l $(INCL)/dgn_comp.h
+	@$(subst /,\,chdir $(U)) & \
+	@$(subst /,\,$(LEX) $(FLEXSKEL)  dgn_comp.l) & \
+	@$(subst /,\,copy $(LEXYYC) $@) & \
+	@$(subst /,\,@del $(LEXYYC)) & \
+	@$(subst /,\,chdir $(SRC))
 else
 
-dgn_yacc.c: $(SSHR)\dgn_yacc.c
-	copy $(SSHR)\dgn_yacc.c $@
-
-$(INCL)\dgn_comp.h: $(SSHR)\dgn_comp.h
-	copy $(SSHR)\dgn_comp.h $@
-	touch $(DINCL)/dgn_comp.h
+$(U)dgn_$(LEX).c: $(SSHR)/dgn_lex.c $(INCL)/dgn_comp.h
+	@echo ---
+	@echo For now, we will copy the prebuilt dgn_lex.c
+	@echo from $(SSHR) into $(U) and use it.
+	@$(subst /,\,copy $(SSHR)/dgn_lex.c $@)
+	@$(subst /,\,echo.>>$@)
 
-dgn_$(LEX).c: $(SSHR)\dgn_lex.c
-	copy $(SSHR)\dgn_lex.c $@
- 
 endif
 
-#
+#==========================================
 #  Recover Utility
-#
-
-recover.exe:   $(RECOVOBJS)
-	$(LINK) $(LFLAGS) -orecover.exe recover.o
-
-recover.c:  $(UTIL)\recover.c
-	copy $(UTIL)\recover.c .
+#==========================================
 
-recover.o:   $(CONFIG_H) recover.c
-	$(CC) $(CFLAGS) -o$@ recover.c
+$(U)recover.exe:   $(RECOVOBJS)
+	$(LINK) $(LFLAGS) -o$@ $(O)recover.o
 
+$(O)recover.o:   $(CONFIG_H) $(U)recover.c
+	$(CC) $(cflags) -o$@ $(U)recover.c
 
-#
+#==========================================
 #  Header file moves required for tile support
-#
+#==========================================
+
 ifeq ($(SUPPRESS_GRAPHICS),Y)
 
 else
-
-$(INCL)\tile.h: $(WSHR)\tile.h
-	copy $(WSHR)\tile.h $@
-
-$(INCL)\pctiles.h: $(MSYS)\pctiles.h
-	copy $(MSYS)\pctiles.h $@
-
-$(INCL)\pcvideo.h: $(MSYS)\pcvideo.h
-	copy $(MSYS)\pcvideo.h $@
-
-$(INCL)\portio.h: $(MSYS)\portio.h
-	copy $(MSYS)\portio.h $@
-
 #
 #  Tile Mapping
 #
 
-tile.c: tilemap.exe
-	@tilemap
+$(SRC)/tile.c: $(U)tilemap.exe
+	@$(subst /,\,$(U)tilemap.exe)
 	@echo A new $@ has been created
 
-tilemap.exe: tilemap.o
-	$(LINK) $(LFLAGS) -otilemap.exe tilemap.o
+$(U)tilemap.exe: $(O)tilemap.o
+	$(LINK) $(LFLAGS) -o$@ $(O)tilemap.o
 
-tilemap.c: $(WSHR)\tilemap.c
-	copy $(WSHR)\tilemap.c .
+$(O)tilemap.o: $(WSHR)/tilemap.c $(HACK_H) $(TILE_H)
+	$(CC) $(cflags) -I$(WSHR) -I$(MSYS) -o$@ $(WSHR)/tilemap.c
 
-tilemap.o: tilemap.c $(HACK_H) $(TILE_H)
 
-#
+#==========================================
 #   Tile Utilities
-#
-#
 #  Required for tile support
-#
+#==========================================
 
-NetHack1.tib: $(TILEFILES) tile2bin.exe
+$(DAT)/NetHack1.tib: $(TILEFILES) $(U)tile2bin.exe
 	@echo Creating binary tile files (this may take some time)
-	@tile2bin
+	@$(subst /,\,chdir $(DAT))
+	@$(subst /,\,$(U)tile2bin.exe)
+	@$(subst /,\,chdir $(SRC))
 
-NetHacko.tib: thintile.tag $(TILEFILES2) til2bin2.exe
+$(DAT)/NetHacko.tib: $(O)thintile.tag $(TILEFILES2) $(U)til2bin2.exe
 	@echo Creating overview binary tile files (this may take some time)
-	@til2bin2
-
-tile2bin.exe: tile2bin.o $(TEXTIO)
-	$(LINK) $(LFLAGS) -otile2bin.exe tile2bin.o $(TEXTIO)
-
-til2bin2.exe: til2bin2.o $(TEXTIO2)
-	$(LINK) $(LFLAGS) -otil2bin2.exe til2bin2.o $(TEXTIO2)
+	@$(subst /,\,chdir $(DAT))
+	@$(subst /,\,$(U)til2bin2.exe)
+	@$(subst /,\,chdir $(SRC))
 
-thintile.exe: thintile.o 
-	$(LINK) $(LFLAGS) -othintile.exe thintile.o
+$(U)tile2bin.exe: $(O)tile2bin.o $(TEXTIO)
+	$(LINK) $(LFLAGS) -o$@ $(O)tile2bin.o $(TEXTIO)
 
-thintile.c:  $(WSHR)\thintile.c
-	copy $(WSHR)\thintile.c .
+$(U)til2bin2.exe: $(O)til2bin2.o $(TEXTIO2)
+	$(LINK) $(LFLAGS) -o$@ $(O)til2bin2.o $(TEXTIO2)
 
-thintile.o:  $(HACK_H) $(INCL)\tile.h thintile.c
-	$(CC) $(CFLAGS) -o$@ thintile.c
+$(U)thintile.exe: $(O)thintile.o 
+	$(LINK) $(LFLAGS) -o$@ $(O)thintile.o
 
-thintile.tag: thintile.exe $(TILEFILES)
-	thintile
-	@echo thintiles created >thintile.tag
+$(O)thintile.o:  $(HACK_H) $(WSHR)/tile.h $(WSHR)/thintile.c
+	$(CC) $(cflags) -o$@ $(WSHR)/thintile.c
 
-tile2bin.c:  $(MSYS)\tile2bin.c
-	copy $(MSYS)\tile2bin.c .
+$(O)thintile.tag: $(U)thintile.exe $(TILEFILES)
+	@$(subst /,\,$(U)thintile.exe)
+	@$(subst /,\,echo thintiles created >$@)
 
-tile2bin.o:  $(HACK_H) $(INCL)\tile.h $(INCL)\pctiles.h $(INCL)\pcvideo.h \
-	tile2bin.c
+$(O)tile2bin.o:  $(HACK_H) $(TILE_H) $(MSYS)/pctiles.h $(MSYS)/pcvideo.h $(MSYS)/tile2bin.c
+	$(CC) $(cflags) -I$(MSYS) -I$(WSHR) -o$@ $(MSYS)/tile2bin.c
 
-til2bin2.o:  $(HACK_H) $(INCL)\tile.h $(INCL)\pctiles.h $(INCL)\pcvideo.h \
-	tile2bin.c
-	$(CC) $(CFLAGS) -DTILE_X=8 -DOVERVIEW_FILE -o$@ tile2bin.c
+$(O)til2bin2.o:  $(HACK_H) $(TILE_H) $(MSYS)/pctiles.h $(MSYS)/pcvideo.h $(MSYS)/tile2bin.c
+	$(CC) $(cflags) -I$(MSYS) -I$(WSHR) -DTILE_X=8 -DOVERVIEW_FILE -o$@ $(MSYS)/tile2bin.c
 
-tiletext.o:  $(CONFIG_H) $(INCL)\tile.h $(WSHR)\tiletext.c
-	copy $(WSHR)\tiletext.c .
-	$(CC) $(CFLAGS) -o$@ tiletext.c
+$(O)tiletext.o:  $(CONFIG_H) $(TILE_H) $(WSHR)/tiletext.c
+	$(CC) $(cflags) -I$(MSYS) -I$(WSHR) -o$@ $(WSHR)/tiletext.c
 
-tiletex2.o:  $(CONFIG_H) $(INCL)\tile.h $(WSHR)\tiletext.c
-	copy $(WSHR)\tiletext.c .
-	$(CC) $(CFLAGS) -DTILE_X=8 -o$@ tiletext.c
+$(O)tiletex2.o:  $(CONFIG_H) $(TILE_H) $(WSHR)/tiletext.c
+	$(CC) $(cflags) -I$(MSYS) -I$(WSHR) -DTILE_X=8 -o$@ $(WSHR)/tiletext.c
 
-tiletxt.o: $(CONFIG_H)	$(INCL)\tile.h tilemap.c
-	$(CC) $(CFLAGS) -DTILETEXT -o$@ tilemap.c
+$(O)tiletxt.o: $(CONFIG_H) $(TILE_H) $(WSHR)/tilemap.c
+	$(CC) $(cflags) -I$(MSYS) -I$(WSHR) -DTILETEXT -o$@ $(WSHR)/tilemap.c
   
-tiletxt2.o: $(CONFIG_H)	$(INCL)\tile.h tilemap.c
-	$(CC) $(CFLAGS) -DTILETEXT -DTILE_X=8 -o$@ tilemap.c
+$(O)tiletxt2.o: $(CONFIG_H) $(TILE_H) $(WSHR)/tilemap.c
+	$(CC) $(cflags) -I$(MSYS) -I$(WSHR) -DTILETEXT -DTILE_X=8 -o$@ $(WSHR)/tilemap.c
 #
 # Optional GIF Utilities (for development)
 #
 
-gif2txt.exe: $(GIFREADERS) $(TEXTIO)
-	$(LINK) $(LFLAGS) -ogif2txt.exe $(GIFREADERS) $(TEXTIO)
-
-gif2txt2.exe: $(GIFREAD2) $(TEXTIO2)
-	$(LINK) $(LFLAGS) -ogif2txt2.exe $(GIFREAD2) $(TEXTIO2)
+$(U)gif2txt.exe: $(GIFREADERS) $(TEXTIO)
+	$(LINK) $(LFLAGS) -o$@ $(GIFREADERS) $(TEXTIO)
 
-txt2ppm.exe: $(PPMWRITERS) $(TEXTIO)
-	$(LINK) $(LFLAGS) -otxt2ppm.exe $(PPMWRITERS) $(TEXTIO)
+$(U)gif2txt2.exe: $(GIFREAD2) $(TEXTIO2)
+	$(LINK) $(LFLAGS) -o$@ $(GIFREAD2) $(TEXTIO2)
 
-txt2ppm2.exe: $(PPMWRIT2) $(TEXTIO2)
-	$(LINK) $(LFLAGS) -otxt2ppm2.exe $(PPMWRIT2) $(TEXTIO2)
+$(U)txt2ppm.exe: $(PPMWRITERS) $(TEXTIO)
+	$(LINK) $(LFLAGS) -o$@ $(PPMWRITERS) $(TEXTIO)
 
-gifread.c: $(WSHR)\gifread.c
-	copy $(WSHR)\gifread.c .
+$(U)txt2ppm2.exe: $(PPMWRIT2) $(TEXTIO2)
+	$(LINK) $(LFLAGS) -o$@ $(PPMWRIT2) $(TEXTIO2)
 
-gifread.o: $(CONFIG_H) $(INCL)\tile.h
+$(O)gifread.o: $(CONFIG_H) $(WSHR)/tile.h $(WSHR)/gifread.c
 
-gifread2.o: $(CONFIG_H) $(INCL)\tile.h gifread.c
-	$(CC) $(CFLAGS) -DTILE_X=8 -o$@ gifread.c
+$(O)gifread2.o: $(CONFIG_H) $(WSHR)/tile.h $(WSHR)/gifread.c
+	$(CC) $(cflags) -DTILE_X=8 -o$@ $(WSHR)/gifread.c
 
-ppmwrite.c: $(WSHR)\ppmwrite.c
-	copy $(WSHR)\ppmwrite.c .
+ppmwrite.c: $(WSHR)/ppmwrite.c
+	@$(subst /,\,copy $(WSHR)/ppmwrite.c .)
 
-ppmwrite.o: $(CONFIG_H)	$(INCL)\tile.h
+$(O)ppmwrite.o: $(CONFIG_H)	$(WSHR)/tile.h
 
-ppmwrit2.o:  $(CONFIG_H) $(INCL)\tile.h ppmwrite.c
-	$(CC) $(CFLAGS) -DTILE_X=8 -o$@ ppmwrite.c
+$(O)ppmwrit2.o:  $(CONFIG_H) $(WSHR)/tile.h ppmwrite.c
+	$(CC) $(cflags) -DTILE_X=8 -o$@ ppmwrite.c
 
 #
 #  Optional tile viewer (development sources only)
 #
 
-viewtib.exe: viewtib.o
-	$(LINK) $(LFLAGS) -oviewtib.exe viewtib.o $(LIBRARIES)
-
-viewtib.c: $(MSYS)\viewtib.c
-	copy $(MSYS)\viewtib.c .
+$(U)viewtib.exe: $(O)viewtib.o
+	$(LINK) $(LFLAGS) -o$@ $(O)viewtib.o $(LIBRARIES)
 
-viewtib.o: viewtib.c
+$(O)viewtib.o: $(MSYS)/viewtib.c
 
 endif
 
-#
+#==========================================
 #  Other Util Dependencies.
-#
-
-alloc.o: $(CONFIG_H)	 alloc.c
-	$(CC) $(CFLAGS) -oalloc.o alloc.c
+#==========================================
 
-drawing.o: $(CONFIG_H) drawing.c $(INCL)\pcvideo.h
-	$(CC) $(CFLAGS) -odrawing.o drawing.c
+$(O)alloc.o: $(CONFIG_H)	 alloc.c
+	$(CC) $(cflags) -o$@ alloc.c
 
-decl.o: $(CONFIG_H) decl.c
-	$(CC) $(CFLAGS) -odecl.o decl.c
+$(O)drawing.o: $(CONFIG_H) drawing.c $(MSYS)/pcvideo.h
+	$(CC) $(cflags) -I$(MSYS) -o$@ drawing.c
 
-monst.o: $(CONFIG_H)	     $(PERMONST_H)	$(ESHK_H)	   \
-	$(EPRI_H)	      $(VAULT_H)	 $(INCL)\monsym.h   \
-	$(INCL)\color.h	 monst.c
-	$(CC) $(CFLAGS) -omonst.o monst.c
+$(O)decl.o: $(CONFIG_H) decl.c
+	$(CC) $(cflags) -o$@ decl.c
 
-objects.o: $(CONFIG_H)	      $(INCL)\obj.h	 $(INCL)\objclass.h \
-	$(INCL)\prop.h	    $(INCL)\color.h    objects.c
-	$(CC) $(CFLAGS) -oobjects.o objects.c
+$(O)monst.o: $(CONFIG_H)	     $(PERMONST_H)	$(ESHK_H)	   \
+	$(EPRI_H)	      $(VAULT_H)	 $(INCL)/monsym.h   \
+	$(INCL)/color.h	 monst.c
+	$(CC) $(cflags) -o$@ monst.c
 
-panic.c:  $(UTIL)\panic.c
-	copy $(UTIL)\panic.c .
+$(O)objects.o: $(CONFIG_H)	      $(INCL)/obj.h	 $(INCL)/objclass.h \
+	$(INCL)/prop.h	    $(INCL)/color.h    objects.c
+	$(CC) $(cflags) -o$@ objects.c
 
-panic.o:   $(CONFIG_H)	  panic.c
+$(O)panic.o:   $(CONFIG_H)	  $(U)panic.c
 
+#============================================================
+# make data.base an 8.3 filename to prevent an make warning
+#============================================================
 
+DATABASE = $(DAT)/data.bas
 
-#
-# make data.base an 8.3 filename to prevent an nmake warning
-#
 
-DATABASE = $(DAT)\data.bas
+$(O)dat.tag: $(DAT)/nhdat
+	@$(subst /,\,echo dat done >$@)
 
+$(DAT)/data: $(O)utility.tag	$(DATABASE)
+	@$(subst /,\,$(U)makedefs.exe -d)
 
-dat.tag: $(DAT)\nhdat
-	@echo dat done >dat.tag
+$(DAT)/rumors:	     $(O)utility.tag    $(DAT)/rumors.tru	$(DAT)/rumors.fal
+	@$(subst /,\,$(U)makedefs.exe -r)
 
-$(DAT)\data:	 utility.tag	$(DATABASE)
-	makedefs -d
+$(DAT)/quest.dat: $(O)utility.tag  $(DAT)/quest.txt
+	@$(subst /,\,$(U)makedefs.exe -q)
 
-$(DAT)\rumors:	     utility.tag    $(DAT)\rumors.tru	$(DAT)\rumors.fal
-	makedefs -r
+$(DAT)/oracles:	     $(O)utility.tag    $(DAT)/oracles.txt
+	@$(subst /,\,$(U)makedefs.exe -h)
 
-$(DAT)\quest.dat: utility.tag  $(DAT)\quest.txt
-	makedefs -q
+$(O)sp_lev.tag: $(O)utility.tag $(DAT)/bigroom.des  $(DAT)/castle.des \
+	$(DAT)/endgame.des $(DAT)/gehennom.des $(DAT)/knox.des \
+	$(DAT)/medusa.des  $(DAT)/oracle.des   $(DAT)/tower.des \
+	$(DAT)/yendor.des  $(DAT)/arch.des     $(DAT)/barb.des \
+	$(DAT)/caveman.des   $(DAT)/healer.des   $(DAT)/knight.des \
+	$(DAT)/monk.des      $(DAT)/priest.des   $(DAT)/ranger.des \
+	$(DAT)/rogue.des     $(DAT)/samurai.des  $(DAT)/tourist.des \
+	$(DAT)/valkyrie.des  $(DAT)/wizard.des
+	@$(subst /,\,cd $(DAT))
+	@$(subst /,\,$(U)lev_comp bigroom.des)
+	@$(subst /,\,$(U)lev_comp castle.des)
+	@$(subst /,\,$(U)lev_comp endgame.des)
+	@$(subst /,\,$(U)lev_comp gehennom.des)
+	@$(subst /,\,$(U)lev_comp knox.des)
+	@$(subst /,\,$(U)lev_comp mines.des)
+	@$(subst /,\,$(U)lev_comp medusa.des)
+	@$(subst /,\,$(U)lev_comp oracle.des)
+	@$(subst /,\,$(U)lev_comp sokoban.des)
+	@$(subst /,\,$(U)lev_comp tower.des)
+	@$(subst /,\,$(U)lev_comp yendor.des)
+	@$(subst /,\,$(U)lev_comp arch.des)
+	@$(subst /,\,$(U)lev_comp barb.des)
+	@$(subst /,\,$(U)lev_comp caveman.des)
+	@$(subst /,\,$(U)lev_comp healer.des)
+	@$(subst /,\,$(U)lev_comp knight.des)
+	@$(subst /,\,$(U)lev_comp monk.des)
+	@$(subst /,\,$(U)lev_comp priest.des)
+	@$(subst /,\,$(U)lev_comp ranger.des)
+	@$(subst /,\,$(U)lev_comp rogue.des)
+	@$(subst /,\,$(U)lev_comp samurai.des)
+	@$(subst /,\,$(U)lev_comp tourist.des)
+	@$(subst /,\,$(U)lev_comp valkyrie.des)
+	@$(subst /,\,$(U)lev_comp wizard.des)
+	@$(subst /,\,cd $(SRC))
+	@$(subst /,\,echo sp_levs done > $@)
 
-$(DAT)\oracles:	     utility.tag    $(DAT)\oracles.txt
-	makedefs -h
+$(DAT)/dungeon:	  $(O)utility.tag  $(DAT)/dungeon.def
+	@$(subst /,\,$(U)makedefs.exe -e)
+	@$(subst /,\,cd $(DAT))
+	@$(subst /,\,$(U)dgn_comp.exe dungeon.pdf)
+	@$(subst /,\,cd $(SRC))
 
-sp_lev.tag: utility.tag $(DAT)\bigroom.des  $(DAT)\castle.des \
-	$(DAT)\endgame.des $(DAT)\gehennom.des $(DAT)\knox.des \
-	$(DAT)\medusa.des  $(DAT)\oracle.des   $(DAT)\tower.des \
-	$(DAT)\yendor.des  $(DAT)\arch.des     $(DAT)\barb.des \
-	$(DAT)\caveman.des   $(DAT)\healer.des   $(DAT)\knight.des \
-	$(DAT)\monk.des      $(DAT)\priest.des   $(DAT)\ranger.des \
-	$(DAT)\rogue.des     $(DAT)\samurai.des  $(DAT)\tourist.des \
-	$(DAT)\valkyrie.des  $(DAT)\wizard.des
-	copy $(SRC)\lev_comp.exe $(DAT)\lev_comp.exe
-	cd $(DAT)
-	lev_comp bigroom.des
-	lev_comp castle.des
-	lev_comp endgame.des
-	lev_comp gehennom.des
-	lev_comp knox.des
-	lev_comp mines.des
-	lev_comp medusa.des
-	lev_comp oracle.des
-	lev_comp sokoban.des
-	lev_comp tower.des
-	lev_comp yendor.des
-	lev_comp arch.des
-	lev_comp barb.des
-	lev_comp caveman.des
-	lev_comp healer.des
-	lev_comp knight.des
-	lev_comp monk.des
-	lev_comp priest.des
-	lev_comp ranger.des
-	lev_comp rogue.des
-	lev_comp samurai.des
-	lev_comp tourist.des
-	lev_comp valkyrie.des
-	lev_comp wizard.des
-	cd $(SRC)
-	echo sp_levs done > sp_lev.tag
-	
-$(DAT)\dungeon:	  utility.tag  $(DAT)\dungeon.def
-	@copy $(SRC)\dgn_comp.exe $(DAT)\dgn_comp.exe
-	makedefs -e
-	cd $(DAT)
-	dgn_comp dungeon.pdf
-	cd $(SRC)
-#
+#==========================================
 # DLB stuff
-#
+#==========================================
+
 #note that dir below assumes bin/dir.exe from djgpp distribution
 #
-$(DAT)\nhdat:	dlb_main.exe $(DAT)\data $(DAT)\rumors $(DAT)\dungeon \
-	    $(DAT)\oracles $(DAT)\quest.dat sp_lev.tag
-	@echo dat done >dat.tag
-	@cd $(DAT)
-	@copy $(MSYS)\msdoshlp.txt .
-	@echo data >dlb.lst
-	@echo dungeon >>dlb.lst
-	@echo oracles >>dlb.lst
-	@echo options >>dlb.lst
-	@echo quest.dat >>dlb.lst
-	@echo rumors >>dlb.lst
-	@echo help >>dlb.lst
-	@echo hh >>dlb.lst
-	@echo cmdhelp >>dlb.lst
-	@echo history >>dlb.lst
-	@echo opthelp >>dlb.lst
-	@echo wizhelp >>dlb.lst
-	@echo license >>dlb.lst
-	@echo msdoshlp.txt >>dlb.lst
-	$(LS) *.lev >>dlb.lst
-	dlb_main cvIf dlb.lst nhdat
-	@cd $(SRC)
-
-dlb_main.exe: $(DLBOBJS)
-	$(LINK) $(LFLAGS) -odlb_main.exe $(DLBOBJS)
-	@copy $@ $(DAT)\dlb_main.exe
+$(DAT)/nhdat:	$(U)dlb_main.exe $(DAT)/data $(DAT)/rumors $(DAT)/dungeon \
+	    $(DAT)/oracles $(DAT)/quest.dat $(O)sp_lev.tag
+	@$(subst /,\,echo dat done >$(O)dat.tag)
+	@$(subst /,\,cd $(DAT))
+	@$(subst /,\,copy $(MSYS)/msdoshlp.txt .)
+	@$(subst /,\,echo data >dlb.lst)
+	@$(subst /,\,echo dungeon >>dlb.lst)
+	@$(subst /,\,echo oracles >>dlb.lst)
+	@$(subst /,\,echo options >>dlb.lst)
+	@$(subst /,\,echo quest.dat >>dlb.lst)
+	@$(subst /,\,echo rumors >>dlb.lst)
+	@$(subst /,\,echo help >>dlb.lst)
+	@$(subst /,\,echo hh >>dlb.lst)
+	@$(subst /,\,echo cmdhelp >>dlb.lst)
+	@$(subst /,\,echo history >>dlb.lst)
+	@$(subst /,\,echo opthelp >>dlb.lst)
+	@$(subst /,\,echo wizhelp >>dlb.lst)
+	@$(subst /,\,echo license >>dlb.lst)
+	@$(subst /,\,echo msdoshlp.txt >>dlb.lst)
+	@$(subst /,\,$(LS) *.lev >>dlb.lst)
+	@$(subst /,\,$(U)dlb_main cvIf dlb.lst nhdat)
+	@$(subst /,\,cd $(SRC))
 
+$(U)dlb_main.exe: $(DLBOBJS)
+	$(LINK) $(LFLAGS) -o$@ $(DLBOBJS)
 
-dlb_main.o: $(UTIL)\dlb_main.c $(INCL)\config.h $(DLB_H)
-	copy $(UTIL)\dlb_main.c .
-	$(CC) $(CFLAGS) -odlb_main.o dlb_main.c
+$(O)dlb_main.o: $(U)dlb_main.c $(INCL)/config.h $(DLB_H)
+	$(CC) $(cflags) -o$@ $(U)dlb_main.c
 
+#==========================================
 # Game Dependencies
-# Some files require movement as Gnu make doesn't like unix style '/'
-# directory specs and djgcc doesn't like dos style directory specs.
-# So we get to copy stuff where we might need it.   Fun eh?
+#==========================================
 
 # sys/share
-main.o:	 $(HACK_H) $(DLB_H) $(SSHR)\pcmain.c
-	copy $(SSHR)\pcmain.c .
-	$(CC) $(CFLAGS) -o$@ pcmain.c
+$(O)main.o:	 $(HACK_H) $(DLB_H) $(SSHR)/pcmain.c
+	$(CC) $(cflags) -o$@ $(SSHR)/pcmain.c
 
-tty.o:	 $(HACK_H) $(INCL)\wintty.h $(SSHR)\pctty.c
-	copy $(SSHR)\pctty.c .
-	$(CC) $(CFLAGS) -o$@	pctty.c
+$(O)tty.o:	 $(HACK_H) $(INCL)/wintty.h $(SSHR)/pctty.c
+	$(CC) $(cflags) -o$@ $(SSHR)/pctty.c
 
-unix.o:	 $(HACK_H) $(SSHR)\pcunix.c
-	copy $(SSHR)\pcunix.c .
-	$(CC) $(CFLAGS) -o$@ pcunix.c
+$(O)unix.o:	 $(HACK_H) $(SSHR)/pcunix.c
+	$(CC) $(cflags) -o$@ $(SSHR)/pcunix.c
 
-sys.o : $(HACK_H) $(SSHR)\pcsys.c
-	copy $(SSHR)\pcsys.c .
-	$(CC) $(CFLAGS) -o$@ pcsys.c
+$(O)sys.o : $(HACK_H) $(SSHR)/pcsys.c
+	$(CC) $(cflags) -o$@ $(SSHR)/pcsys.c
 
 # sys/msdos
-msdos.o : $(HACK_H)  $(MSYS)\msdos.c
-	copy $(MSYS)\msdos.c .
-	$(CC) $(CFLAGS) -o$@ msdos.c
-
-pckeys.o : $(HACK_H)  $(MSYS)\pckeys.c
-	copy $(MSYS)\pckeys.c .
-	$(CC) $(CFLAGS) -o$@ pckeys.c
-
-pctiles.o : $(HACK_H)  $(MSYS)\pctiles.c $(INCL)\portio.h
-	copy $(MSYS)\pctiles.c .
-	$(CC) $(CFLAGS) -o$@ pctiles.c
-
-sound.o : $(HACK_H)  $(MSYS)\sound.c $(INCL)\portio.h
-	copy $(MSYS)\sound.c .
-	$(CC) $(CFLAGS) -o$@ sound.c
-
-video.o : $(HACK_H)  $(INCL)\pcvideo.h $(INCL)\portio.h $(MSYS)\video.c
-	copy $(MSYS)\video.c .
-	$(CC) $(CFLAGS) -o$@ video.c
+$(O)msdos.o : $(HACK_H)  $(MSYS)/msdos.c
+#	$(CC) $(cflags) -o$@ $(MSYS)/msdos.c
 
-vidvga.o : $(HACK_H)  $(INCL)\pcvideo.h $(INCL)\portio.h $(TILE_H) \
-	$(MSYS)\vidvga.c
-	copy $(MSYS)\vidvga.c .
-	$(CC) $(CFLAGS) -o$@ vidvga.c
+$(O)pckeys.o : $(HACK_H)  $(MSYS)/pckeys.c
+#	$(CC) $(cflags) -o$@ $(MSYS)/pckeys.c
 
-vidtxt.o : $(HACK_H)  $(INCL)\pcvideo.h $(INCL)\portio.h $(TILE_H) \
-	$(MSYS)\vidtxt.c
-	copy $(MSYS)\vidtxt.c .
-	$(CC) $(CFLAGS) -o$@ vidtxt.c
+$(O)pctiles.o : $(HACK_H)  $(MSYS)/pctiles.c $(MSYS)/portio.h
+	$(CC) $(cflags) -I$(MSYS) -I$(WSHR) -o$@ $(MSYS)/pctiles.c
 
-stubvid.o : $(HACK_H) $(MSYS)\video.c
-	copy $(MSYS)\video.c .
-	$(CC) $(CFLAGS) -DSTUBVIDEO -o$@ video.c
+$(O)sound.o : $(HACK_H)  $(MSYS)/sound.c $(MSYS)/portio.h
+#	$(CC) $(cflags) -o$@ $(MSYS)/sound.c
 
+$(O)video.o : $(HACK_H)  $(MSYS)/pcvideo.h $(MSYS)/portio.h $(MSYS)/video.c
+#	$(CC) $(cflags) -o$@ -I$(MSYS) $(MSYS)/video.c
 
-# win/tty
-getline.o : $(HACK_H) $(INCL)\wintty.h $(WIN)\getline.c
-	copy $(WIN)\getline.c .
-	$(CC) $(CFLAGS) -o$@ getline.c
+$(O)vidvga.o : $(HACK_H)  $(MSYS)/pcvideo.h $(MSYS)/portio.h $(TILE_H) $(MSYS)/vidvga.c
+	$(CC) $(cflags) -I$(MSYS) -I$(WSHR) -o$@ $(MSYS)/vidvga.c
 
-termcap.o : $(CONFIG_H) $(WIN)\termcap.c
-	copy $(WIN)\termcap.c .
-	$(CC) $(CFLAGS) -o$@ termcap.c
+$(O)vidtxt.o : $(HACK_H)  $(MSYS)/pcvideo.h $(MSYS)/portio.h $(TILE_H) $(MSYS)/vidtxt.c
+#	$(CC) $(cflags) -o$@ -I$(MSYS) $(MSYS)/vidtxt.c
 
-topl.o : $(CONFIG_H) $(WIN)\topl.c
-	copy $(WIN)\topl.c .
-	$(CC) $(CFLAGS) -o$@ topl.c
+$(O)stubvid.o : $(HACK_H) $(MSYS)/pcvideo.h $(MSYS)/video.c
+	$(CC) $(cflags) -I$(MSYS) -DSTUBVIDEO -o$@ $(MSYS)/video.c
 
-wintty.o : $(HACK_H) $(WIN)\wintty.c
-	copy $(WIN)\wintty.c .
-	$(CC) $(CFLAGS) -o$@ wintty.c
 
 # src dependencies
-allmain.o:  $(HACK_H)
-alloc.o:    $(CONFIG_H)
-apply.o:    $(HACK_H) $(INCL)\edog.h
-artifact.o: $(HACK_H) $(INCL)\artifact.h $(INCL)\artilist.h
-attrib.o:   $(HACK_H) $(INCL)\artifact.h
-ball.o:	    $(HACK_H)
-bones.o:    $(HACK_H) $(INCL)\lev.h
-botl.o:	    $(HACK_H)
-cmd.o:	    $(HACK_H) $(INCL)\func_tab.h
-dbridge.o:  $(HACK_H)
-decl.o:	    $(HACK_H) $(INCL)\quest.h
-detect.o:   $(HACK_H) $(INCL)\artifact.h
-dig.o:      $(HACK_H)
-display.o:  $(HACK_H)
-dlb.o:      $(HACK_H) $(DLB_H)
-do.o:	    $(HACK_H) $(INCL)\lev.h
-do_name.o:  $(HACK_H)
-do_wear.o:  $(HACK_H)
-dog.o:	    $(HACK_H) $(INCL)\edog.h
-dogmove.o:  $(HACK_H) $(INCL)\mfndpos.h $(INCL)\edog.h
-dokick.o:   $(HACK_H) $(ESHK_H)
-dothrow.o:  $(HACK_H)
-drawing.o:  $(HACK_H) $(INCL)\tcap.h
-dungeon.o:  $(HACK_H) $(INCL)\dgn_file.h
-eat.o:	    $(HACK_H)
-end.o:	    $(HACK_H) $(ESHK_H)
-engrave.o:  $(HACK_H) $(INCL)\lev.h
-exper.o:    $(HACK_H)
-explode.o:  $(HACK_H)
-extralev.o:  $(HACK_H)
-files.o:     $(HACK_H)
-fountain.o:  $(HACK_H)
-hack.o:	     $(HACK_H)
-hacklib.o:   $(HACK_H)
-invent.o:    $(HACK_H) $(INCL)\artifact.h
-light.o:     $(HACK_H) $(INCL)\lev.h
-lock.o:	     $(HACK_H)
-mail.o:	     $(HACK_H) $(INCL)\mail.h
-makemon.o:   $(HACK_H) $(EPRI_H) $(EMIN_H) $(INCL)\edog.h
-mcastu.o:    $(HACK_H)
-mapglyph.o:  $(HACK_H)
-mhitm.o:     $(HACK_H) $(INCL)\artifact.h $(INCL)\edog.h
-mhitu.o:     $(HACK_H) $(INCL)\artifact.h $(INCL)\edog.h
-minion.o:    $(HACK_H) $(EMIN_H) $(EPRI_H)
-mklev.o:     $(HACK_H)
-mkmap.o:     $(HACK_H) $(INCL)\sp_lev.h
-mkmaze.o:    $(HACK_H) $(INCL)\sp_lev.h
-mkobj.o:     $(HACK_H) $(INCL)\artifact.h $(INCL)\prop.h
-mkroom.o:    $(HACK_H)
-mon.o:	     $(HACK_H) $(INCL)\mfndpos.h $(INCL)\edog.h
-mondata.o:   $(HACK_H) $(ESHK_H) $(EPRI_H)
-monmove.o:   $(HACK_H) $(INCL)\mfndpos.h $(INCL)\artifact.h
-monst.o:     $(CONFIG_H) $(PERM_H) $(ESHK_H) $(EPRI_H) \
-	  $(INCL)\color.h $(INCL)\monsym.h $(INCL)\vault.h
-mplayer.o:   $(HACK_H)
-mthrowu.o:   $(HACK_H)
-muse.o:	     $(HACK_H)
-music.o:     $(HACK_H)
-o_init.o:    $(HACK_H)
-objects.o:   $(CONFIG_H) $(INCL)\obj.h $(INCL)\objclass.h \
-	       $(INCL)\prop.h $(SKILLS_H) $(INCL)\color.h
-objnam.o:    $(HACK_H)
-options.o:   $(CONFIG_H) $(HACK_H) $(INCL)\objclass.h $(INCL)\flag.h \
-	      $(INCL)\tcap.h
-pager.o:     $(HACK_H)
-pickup.o:    $(HACK_H)
-pline.o:     $(HACK_H) $(EPRI_H)
-polyself.o:  $(HACK_H)
-potion.o:    $(HACK_H)
-pray.o:	     $(HACK_H) $(EPRI_H)
-priest.o:    $(HACK_H) $(INCL)\mfndpos.h $(ESHK_H) $(EPRI_H) $(EMIN_H)
-quest.o:     $(HACK_H) $(INCL)\quest.h $(INCL)\qtext.h
-questpgr.o:  $(HACK_H) $(INCL)\qtext.h
-read.o:	     $(HACK_H)
-rect.o:	     $(HACK_H)
-region.o:    $(HACK_H)
-restore.o:   $(HACK_H) $(INCL)\lev.h $(INCL)\tcap.h $(INCL)\quest.h
-rip.o:	     $(HACK_H)
-rnd.o:	     $(HACK_H)
-role.o:	     $(HACK_H)
-rumors.o:    $(HACK_H)
-save.o:	     $(HACK_H) $(INCL)\lev.h $(INCL)\quest.h
-shk.o:	     $(HACK_H) $(ESHK_H)
-shknam.o:    $(HACK_H) $(ESHK_H)
-sit.o:	     $(HACK_H) $(INCL)\artifact.h
-sounds.o:    $(HACK_H) $(INCL)\edog.h
-sp_lev.o:    $(HACK_H) $(INCL)\sp_lev.h $(INCL)\align.h $(INCL)\rect.h
-spell.o:     $(HACK_H)
-steal.o:     $(HACK_H)
-steed.o:     $(HACK_H)
-teleport.o:  $(HACK_H)
-tile.o:	     $(HACK_H) $(TILE_H)
-timeout.o:   $(HACK_H)
-topten.o:    $(HACK_H)
-track.o:     $(HACK_H)
-trap.o:	     $(HACK_H)
-u_init.o:    $(HACK_H)
-uhitm.o:     $(HACK_H)
-vault.o:     $(HACK_H) $(INCL)\vault.h
-version.o:   $(HACK_H) $(INCL)\patchlev.h
-vision.o:    $(HACK_H) $(INCL)\vis_tab.h
-weapon.o:    $(HACK_H)
-were.o:	     $(HACK_H)
-wield.o:     $(HACK_H)
-windows.o:   $(HACK_H) $(INCL)\wintty.h
-wizard.o:    $(HACK_H) $(INCL)\qtext.h
-worm.o:	     $(HACK_H) $(INCL)\lev.h
-worn.o:	     $(HACK_H)
-write.o:     $(HACK_H)
-zap.o:	     $(HACK_H)
+
+#
+# The rest are stolen from sys/unix/Makefile.src,
+# with the following changes:
+#  o -c (which is included in cflags) substituted with -o$@ , 
+#  o an explicit build instruction for dlb.o because it requires 
+#    a .h file in ../sys/msdos.
+#  o the PATCHLEV_H macro is substitued for $(INCL)/patchlevel.h 
+#    to work around a long filename issue.
+#  o $(CFLAGS) changed to $(cflags)
+# Other than that, these dependencies are untouched.
+# That means that there is some irrelevant stuff
+# in here, but maintenance should be easier.
+#
+$(O)tos.o: ../sys/atari/tos.c $(HACK_H) $(INCL)/tcap.h
+	$(CC) $(cflags) -o$@ ../sys/atari/tos.c
+$(O)pcmain.o: ../sys/share/pcmain.c $(HACK_H) $(INCL)/dlb.h \
+		#$(INCL)/win32api.h
+	$(CC) $(cflags) -o$@ ../sys/share/pcmain.c
+$(O)pcsys.o: ../sys/share/pcsys.c $(HACK_H)
+	$(CC) $(cflags) -o$@ ../sys/share/pcsys.c
+$(O)pctty.o: ../sys/share/pctty.c $(HACK_H)
+	$(CC) $(cflags) -o$@ ../sys/share/pctty.c
+$(O)pcunix.o: ../sys/share/pcunix.c $(HACK_H)
+	$(CC) $(cflags) -o$@ ../sys/share/pcunix.c
+$(O)random.o: ../sys/share/random.c $(HACK_H)
+	$(CC) $(cflags) -o$@ ../sys/share/random.c
+$(O)ioctl.o: ../sys/share/ioctl.c $(HACK_H) $(INCL)/tcap.h
+	$(CC) $(cflags) -o$@ ../sys/share/ioctl.c
+$(O)unixtty.o: ../sys/share/unixtty.c $(HACK_H)
+	$(CC) $(cflags) -o$@ ../sys/share/unixtty.c
+$(O)unixmain.o: ../sys/unix/unixmain.c $(HACK_H) $(INCL)/dlb.h
+	$(CC) $(cflags) -o$@ ../sys/unix/unixmain.c
+$(O)unixunix.o: ../sys/unix/unixunix.c $(HACK_H)
+	$(CC) $(cflags) -o$@ ../sys/unix/unixunix.c
+$(O)unixres.o: ../sys/unix/unixres.c $(CONFIG_H)
+	$(CC) $(cflags) -o$@ ../sys/unix/unixres.c
+$(O)bemain.o: ../sys/be/bemain.c $(HACK_H) $(INCL)/dlb.h
+	$(CC) $(cflags) -o$@ ../sys/be/bemain.c
+$(O)getline.o: ../win/tty/getline.c $(HACK_H) $(INCL)/func_tab.h
+	$(CC) $(cflags) -o$@ ../win/tty/getline.c
+$(O)termcap.o: ../win/tty/termcap.c $(HACK_H) $(INCL)/tcap.h
+	$(CC) $(cflags) -o$@ ../win/tty/termcap.c
+$(O)topl.o: ../win/tty/topl.c $(HACK_H) $(INCL)/tcap.h
+	$(CC) $(cflags) -o$@ ../win/tty/topl.c
+$(O)wintty.o: ../win/tty/wintty.c $(HACK_H) $(INCL)/dlb.h \
+		$(PATCHLEV_H) $(INCL)/tcap.h
+	$(CC) $(cflags) -o$@ ../win/tty/wintty.c
+$(O)Window.o: ../win/X11/Window.c $(INCL)/xwindowp.h $(INCL)/xwindow.h \
+		$(CONFIG_H)
+	$(CC) $(cflags) -o$@ ../win/X11/Window.c
+$(O)dialogs.o: ../win/X11/dialogs.c $(CONFIG_H)
+	$(CC) $(cflags) -o$@ ../win/X11/dialogs.c
+$(O)winX.o: ../win/X11/winX.c $(HACK_H) $(INCL)/winX.h $(INCL)/dlb.h \
+		$(PATCHLEV_H) ../win/X11/nh72icon \
+		../win/X11/nh56icon ../win/X11/nh32icon
+	$(CC) $(cflags) -o$@ ../win/X11/winX.c
+$(O)winmap.o: ../win/X11/winmap.c $(INCL)/xwindow.h $(HACK_H) $(INCL)/dlb.h \
+		$(INCL)/winX.h $(INCL)/tile2x11.h
+	$(CC) $(cflags) -o$@ ../win/X11/winmap.c
+$(O)winmenu.o: ../win/X11/winmenu.c $(HACK_H) $(INCL)/winX.h
+	$(CC) $(cflags) -o$@ ../win/X11/winmenu.c
+$(O)winmesg.o: ../win/X11/winmesg.c $(INCL)/xwindow.h $(HACK_H) $(INCL)/winX.h
+	$(CC) $(cflags) -o$@ ../win/X11/winmesg.c
+$(O)winmisc.o: ../win/X11/winmisc.c $(HACK_H) $(INCL)/func_tab.h \
+		$(INCL)/winX.h
+	$(CC) $(cflags) -o$@ ../win/X11/winmisc.c
+$(O)winstat.o: ../win/X11/winstat.c $(HACK_H) $(INCL)/winX.h
+	$(CC) $(cflags) -o$@ ../win/X11/winstat.c
+$(O)wintext.o: ../win/X11/wintext.c $(HACK_H) $(INCL)/winX.h $(INCL)/xwindow.h
+	$(CC) $(cflags) -o$@ ../win/X11/wintext.c
+$(O)winval.o: ../win/X11/winval.c $(HACK_H) $(INCL)/winX.h
+	$(CC) $(cflags) -o$@ ../win/X11/winval.c
+$(O)tile.o: tile.c $(HACK_H)
+$(O)gnaskstr.o: ../win/gnome/gnaskstr.c ../win/gnome/gnaskstr.h \
+		../win/gnome/gnmain.h
+	$(CC) $(cflags) $(GNOMEINC) -o$@ ../win/gnome/gnaskstr.c
+$(O)gnbind.o: ../win/gnome/gnbind.c ../win/gnome/gnbind.h ../win/gnome/gnmain.h \
+		../win/gnome/gnaskstr.h ../win/gnome/gnyesno.h
+	$(CC) $(cflags) $(GNOMEINC) -o$@ ../win/gnome/gnbind.c
+$(O)gnglyph.o: ../win/gnome/gnglyph.c ../win/gnome/gnglyph.h $(INCL)/tile2x11.h
+	$(CC) $(cflags) $(GNOMEINC) -o$@ ../win/gnome/gnglyph.c
+$(O)gnmain.o: ../win/gnome/gnmain.c ../win/gnome/gnmain.h ../win/gnome/gnsignal.h \
+		../win/gnome/gnbind.h ../win/gnome/gnopts.h $(HACK_H) \
+		$(INCL)/date.h
+	$(CC) $(cflags) $(GNOMEINC) -o$@ ../win/gnome/gnmain.c
+$(O)gnmap.o: ../win/gnome/gnmap.c ../win/gnome/gnmap.h ../win/gnome/gnglyph.h \
+		../win/gnome/gnsignal.h $(HACK_H)
+	$(CC) $(cflags) $(GNOMEINC) -o$@ ../win/gnome/gnmap.c
+$(O)gnmenu.o: ../win/gnome/gnmenu.c ../win/gnome/gnmenu.h ../win/gnome/gnmain.h \
+		../win/gnome/gnbind.h
+	$(CC) $(cflags) $(GNOMEINC) -o$@ ../win/gnome/gnmenu.c
+$(O)gnmesg.o: ../win/gnome/gnmesg.c ../win/gnome/gnmesg.h ../win/gnome/gnsignal.h
+	$(CC) $(cflags) $(GNOMEINC) -o$@ ../win/gnome/gnmesg.c
+$(O)gnopts.o: ../win/gnome/gnopts.c ../win/gnome/gnopts.h ../win/gnome/gnglyph.h \
+		../win/gnome/gnmain.h ../win/gnome/gnmap.h $(HACK_H)
+	$(CC) $(cflags) $(GNOMEINC) -o$@ ../win/gnome/gnopts.c
+$(O)gnplayer.o: ../win/gnome/gnplayer.c ../win/gnome/gnplayer.h \
+		../win/gnome/gnmain.h $(HACK_H)
+	$(CC) $(cflags) $(GNOMEINC) -o$@ ../win/gnome/gnplayer.c
+$(O)gnsignal.o: ../win/gnome/gnsignal.c ../win/gnome/gnsignal.h \
+		../win/gnome/gnmain.h
+	$(CC) $(cflags) $(GNOMEINC) -o$@ ../win/gnome/gnsignal.c
+$(O)gnstatus.o: ../win/gnome/gnstatus.c ../win/gnome/gnstatus.h \
+		../win/gnome/gnsignal.h ../win/gnome/gn_xpms.h \
+		../win/gnome/gnomeprv.h
+	$(CC) $(cflags) $(GNOMEINC) -o$@ ../win/gnome/gnstatus.c
+$(O)gntext.o: ../win/gnome/gntext.c ../win/gnome/gntext.h ../win/gnome/gnmain.h \
+		../win/gnome/gn_rip.h
+	$(CC) $(cflags) $(GNOMEINC) -o$@ ../win/gnome/gntext.c
+$(O)gnworn.o: ../win/gnome/gnworn.c ../win/gnome/gnworn.h ../win/gnome/gnglyph.h \
+		../win/gnome/gnsignal.h ../win/gnome/gnomeprv.h
+	$(CC) $(cflags) $(GNOMEINC) -o$@ ../win/gnome/gnworn.c
+$(O)gnyesno.o: ../win/gnome/gnyesno.c ../win/gnome/gnbind.h ../win/gnome/gnyesno.h
+	$(CC) $(cflags) $(GNOMEINC) -o$@ ../win/gnome/gnyesno.c
+$(O)wingem.o: ../win/gem/wingem.c $(HACK_H) $(INCL)/func_tab.h $(INCL)/dlb.h \
+		$(PATCHLEV_H) $(INCL)/wingem.h
+	$(CC) $(cflags) -o$@ ../win/gem/wingem.c
+$(O)wingem1.o: ../win/gem/wingem1.c $(INCL)/gem_rsc.h $(INCL)/load_img.h \
+		$(INCL)/gr_rect.h $(INCL)/wintype.h $(INCL)/wingem.h
+	$(CC) $(cflags) -o$@ ../win/gem/wingem1.c
+$(O)load_img.o: ../win/gem/load_img.c $(INCL)/load_img.h
+	$(CC) $(cflags) -o$@ ../win/gem/load_img.c
+$(O)gr_rect.o: ../win/gem/gr_rect.c $(INCL)/gr_rect.h
+	$(CC) $(cflags) -o$@ ../win/gem/gr_rect.c
+$(O)tile.o: tile.c $(HACK_H)
+$(O)qt_win.o: ../win/Qt/qt_win.cpp $(HACK_H) $(INCL)/func_tab.h \
+		$(INCL)/dlb.h $(PATCHLEV_H) $(INCL)/tile2x11.h \
+		$(INCL)/qt_win.h $(INCL)/qt_clust.h $(INCL)/qt_kde0.h \
+		$(INCL)/qt_xpms.h qt_win.moc qt_kde0.moc qttableview.moc
+	$(CXX) $(CXXFLAGS) -o$@ ../win/Qt/qt_win.cpp
+$(O)qt_clust.o: ../win/Qt/qt_clust.cpp $(INCL)/qt_clust.h
+	$(CXX) $(CXXFLAGS) -o$@ ../win/Qt/qt_clust.cpp
+$(O)qttableview.o: ../win/Qt/qttableview.cpp $(INCL)/qttableview.h
+	$(CXX) $(CXXFLAGS) -o$@ ../win/Qt/qttableview.cpp
+$(O)monstr.o: monstr.c $(CONFIG_H)
+$(O)vis_tab.o: vis_tab.c $(CONFIG_H) $(INCL)/vis_tab.h
+$(O)allmain.o: allmain.c $(HACK_H)
+$(O)alloc.o: alloc.c $(CONFIG_H)
+$(O)apply.o: apply.c $(HACK_H) $(INCL)/edog.h
+$(O)artifact.o: artifact.c $(HACK_H) $(INCL)/artifact.h $(INCL)/artilist.h
+$(O)attrib.o: attrib.c $(HACK_H)
+$(O)ball.o: ball.c $(HACK_H)
+$(O)bones.o: bones.c $(HACK_H) $(INCL)/lev.h
+$(O)botl.o: botl.c $(HACK_H)
+$(O)cmd.o: cmd.c $(HACK_H) $(INCL)/func_tab.h
+$(O)dbridge.o: dbridge.c $(HACK_H)
+$(O)decl.o: decl.c $(HACK_H)
+$(O)detect.o: detect.c $(HACK_H) $(INCL)/artifact.h
+$(O)dig.o: dig.c $(HACK_H) $(INCL)/edog.h
+$(O)display.o: display.c $(HACK_H)
+$(O)dlb.o: dlb.c $(CONFIG_H) $(INCL)/dlb.h
+	$(CC) $(cflags) -I../sys/msdos -o$@ dlb.c
+$(O)do.o: do.c $(HACK_H) $(INCL)/lev.h
+$(O)do_name.o: do_name.c $(HACK_H)
+$(O)do_wear.o: do_wear.c $(HACK_H)
+$(O)dog.o: dog.c $(HACK_H) $(INCL)/edog.h
+$(O)dogmove.o: dogmove.c $(HACK_H) $(INCL)/mfndpos.h $(INCL)/edog.h
+$(O)dokick.o: dokick.c $(HACK_H) $(INCL)/eshk.h
+$(O)dothrow.o: dothrow.c $(HACK_H)
+$(O)drawing.o: drawing.c $(HACK_H) $(INCL)/tcap.h
+$(O)dungeon.o: dungeon.c $(HACK_H) $(INCL)/dgn_file.h $(INCL)/dlb.h
+$(O)eat.o: eat.c $(HACK_H)
+$(O)end.o: end.c $(HACK_H) $(INCL)/eshk.h $(INCL)/dlb.h
+$(O)engrave.o: engrave.c $(HACK_H) $(INCL)/lev.h
+$(O)exper.o: exper.c $(HACK_H)
+$(O)explode.o: explode.c $(HACK_H)
+$(O)extralev.o: extralev.c $(HACK_H)
+$(O)files.o: files.c $(HACK_H) $(INCL)/dlb.h
+$(O)fountain.o: fountain.c $(HACK_H)
+$(O)hack.o: hack.c $(HACK_H)
+$(O)hacklib.o: hacklib.c $(HACK_H)
+$(O)invent.o: invent.c $(HACK_H)
+$(O)light.o: light.c $(HACK_H) $(INCL)/lev.h
+$(O)lock.o: lock.c $(HACK_H)
+$(O)mail.o: mail.c $(HACK_H) $(INCL)/mail.h
+$(O)makemon.o: makemon.c $(HACK_H) $(INCL)/epri.h $(INCL)/emin.h \
+		$(INCL)/edog.h
+$(O)mapglyph.o: mapglyph.c $(HACK_H)
+$(O)mcastu.o: mcastu.c $(HACK_H)
+$(O)mhitm.o: mhitm.c $(HACK_H) $(INCL)/artifact.h $(INCL)/edog.h
+$(O)mhitu.o: mhitu.c $(HACK_H) $(INCL)/artifact.h $(INCL)/edog.h
+$(O)minion.o: minion.c $(HACK_H) $(INCL)/emin.h $(INCL)/epri.h
+$(O)mklev.o: mklev.c $(HACK_H)
+$(O)mkmap.o: mkmap.c $(HACK_H) $(INCL)/sp_lev.h
+$(O)mkmaze.o: mkmaze.c $(HACK_H) $(INCL)/sp_lev.h $(INCL)/lev.h
+$(O)mkobj.o: mkobj.c $(HACK_H)
+$(O)mkroom.o: mkroom.c $(HACK_H)
+$(O)mon.o: mon.c $(HACK_H) $(INCL)/mfndpos.h $(INCL)/edog.h
+$(O)mondata.o: mondata.c $(HACK_H) $(INCL)/eshk.h $(INCL)/epri.h
+$(O)monmove.o: monmove.c $(HACK_H) $(INCL)/mfndpos.h $(INCL)/artifact.h \
+		$(INCL)/epri.h
+$(O)monst.o: monst.c $(CONFIG_H) $(INCL)/permonst.h $(INCL)/align.h \
+		$(INCL)/monattk.h $(INCL)/monflag.h $(INCL)/monsym.h \
+		$(INCL)/dungeon.h $(INCL)/eshk.h $(INCL)/vault.h \
+		$(INCL)/epri.h $(INCL)/color.h
+$(O)mplayer.o: mplayer.c $(HACK_H)
+$(O)mthrowu.o: mthrowu.c $(HACK_H)
+$(O)muse.o: muse.c $(HACK_H) $(INCL)/edog.h
+$(O)music.o: music.c $(HACK_H) #interp.c
+$(O)o_init.o: o_init.c $(HACK_H) $(INCL)/lev.h
+$(O)objects.o: objects.c $(CONFIG_H) $(INCL)/obj.h $(INCL)/objclass.h \
+		$(INCL)/prop.h $(INCL)/skills.h $(INCL)/color.h
+$(O)objnam.o: objnam.c $(HACK_H)
+$(O)options.o: options.c $(CONFIG_H) $(INCL)/objclass.h $(INCL)/flag.h \
+		$(HACK_H) $(INCL)/tcap.h
+$(O)pager.o: pager.c $(HACK_H) $(INCL)/dlb.h
+$(O)pickup.o: pickup.c $(HACK_H)
+$(O)pline.o: pline.c $(HACK_H) $(INCL)/epri.h $(INCL)/edog.h
+$(O)polyself.o: polyself.c $(HACK_H)
+$(O)potion.o: potion.c $(HACK_H)
+$(O)pray.o: pray.c $(HACK_H) $(INCL)/epri.h
+$(O)priest.o: priest.c $(HACK_H) $(INCL)/mfndpos.h $(INCL)/eshk.h \
+		$(INCL)/epri.h $(INCL)/emin.h
+$(O)quest.o: quest.c $(HACK_H) $(INCL)/qtext.h
+$(O)questpgr.o: questpgr.c $(HACK_H) $(INCL)/dlb.h $(INCL)/qtext.h
+$(O)read.o: read.c $(HACK_H)
+$(O)rect.o: rect.c $(HACK_H)
+$(O)region.o: region.c $(HACK_H) $(INCL)/lev.h
+$(O)restore.o: restore.c $(HACK_H) $(INCL)/lev.h $(INCL)/tcap.h
+$(O)rip.o: rip.c $(HACK_H)
+$(O)rnd.o: rnd.c $(HACK_H)
+$(O)role.o: role.c $(HACK_H)
+$(O)rumors.o: rumors.c $(HACK_H) $(INCL)/lev.h $(INCL)/dlb.h
+$(O)save.o: save.c $(HACK_H) $(INCL)/lev.h
+$(O)shk.o: shk.c $(HACK_H) $(INCL)/eshk.h
+$(O)shknam.o: shknam.c $(HACK_H) $(INCL)/eshk.h
+$(O)sit.o: sit.c $(HACK_H) $(INCL)/artifact.h
+$(O)sounds.o: sounds.c $(HACK_H) $(INCL)/edog.h
+$(O)sp_lev.o: sp_lev.c $(HACK_H) $(INCL)/dlb.h $(INCL)/sp_lev.h
+$(O)spell.o: spell.c $(HACK_H)
+$(O)steal.o: steal.c $(HACK_H)
+$(O)steed.o: steed.c $(HACK_H)
+$(O)teleport.o: teleport.c $(HACK_H)
+$(O)timeout.o: timeout.c $(HACK_H) $(INCL)/lev.h
+$(O)topten.o: topten.c $(HACK_H) $(INCL)/dlb.h $(PATCHLEV_H)
+$(O)track.o: track.c $(HACK_H)
+$(O)trap.o: trap.c $(HACK_H)
+$(O)u_init.o: u_init.c $(HACK_H)
+$(O)uhitm.o: uhitm.c $(HACK_H)
+$(O)vault.o: vault.c $(HACK_H) $(INCL)/vault.h
+$(O)version.o: version.c $(HACK_H) $(INCL)/date.h $(PATCHLEV_H)
+$(O)vision.o: vision.c $(HACK_H) $(INCL)/vis_tab.h
+$(O)weapon.o: weapon.c $(HACK_H)
+$(O)were.o: were.c $(HACK_H)
+$(O)wield.o: wield.c $(HACK_H)
+$(O)windows.o: windows.c $(HACK_H) $(INCL)/wingem.h $(INCL)/winGnome.h
+$(O)wizard.o: wizard.c $(HACK_H) $(INCL)/qtext.h $(INCL)/epri.h
+$(O)worm.o: worm.c $(HACK_H) $(INCL)/lev.h
+$(O)worn.o: worn.c $(HACK_H)
+$(O)write.o: write.c $(HACK_H)
+$(O)zap.o: zap.c $(HACK_H)
 
 # end of file
+
diff -Naurd ../nethack-3.4.0/sys/msdos/Makefile.MSC ./sys/msdos/Makefile.MSC
--- ../nethack-3.4.0/sys/msdos/Makefile.MSC Wed Mar 20 23:43:39 2002
+++ ./sys/msdos/Makefile.MSC Mon Feb 24 15:25:05 2003
@@ -1,6 +1,6 @@
-#	SCCS Id: @(#)Makefile.MSC	      3.4     2002/03/17
+#	SCCS Id: @(#)Makefile.MSC	      3.4     2002/09/10
 #	Copyright (c) NetHack PC Development Team 1997 - 2002.
-#	PC NetHack 3.4 Makefile for MSC
+#	PC NetHack 3.3x Makefile for MSC V1.52c (16 bit compiler)
 #
 #	For questions or comments: nethack-bugs@nethack.org
 #
@@ -64,7 +64,7 @@
 #
 # Uncomment this line if you want to include support for ALT-numeric
 # sequences, such as ALT-2 for toggling #twoweapon mode.  
-# Note that this code did not get a thorough testing prior to 3.4.0
+# Note that this code did not get a thorough testing prior to 3.4.x
 #NEWALT=/DNEW_ALT
 
 #############################################################################
diff -Naurd ../nethack-3.4.0/sys/msdos/Makefile.SC ./sys/msdos/Makefile.SC
--- ../nethack-3.4.0/sys/msdos/Makefile.SC Wed Mar 20 23:43:39 2002
+++ ./sys/msdos/Makefile.SC Thu Jan 1 01:00:00 1970
@@ -1,931 +0,0 @@
-#	SCCS Id :  @(#)Makefile.SC	      3.4     1996/10/14
-#	Copyright (c) NetHack Development Team 1996.
-#
-#	Symantec C compiler V7.2
-#	Written for Symantec SMAKE utility
-#
-#	NOTE: This Makefile has not been tested for NetHack 3.4.0
-#
-#	For questions or comments :  nethack-bugs@linc.cis.upenn.edu
-#
-#	In addition to your C compiler,
-#
-#  if you want to change   you will need a
-#  files with suffix   workalike for
-#	  .y	     yacc
-#	  .l	     lex
-#
-
-# Game Installation Variables
-# NOTE :  Make sure GAMEDIR exists before make is started.
-
-GAME = nethack
-GAMEDIR = c:\games\nethacks
-
-#
-# Directories, gnu utilities like unix style directory specs
-#
-
-DUTIL = ../util
-
-# But we must use dos directory specs to find src files, so....
-
-DAT  = ..\dat
-DOC  = ..\doc
-INCL = ..\include
-MSYS = ..\sys\msdos
-SRC  = ..\src
-SSHR = ..\sys\share
-UTIL = ..\util
-WIN  = ..\win\tty
-WSHR = ..\win\share
-
-#
-#  Executables.
-
-CC    = sc
-LINK  = link
-MAKEBIN  = smake
-
-# if you have a uudecode program, add its name here
-# otherwise leave blank
-UUDECODE =
-
-
-#
-# Special libraries and how to link them in.
-
-LIBS = 
-
-# To build a DOS-extended executable uncomment the top line.
-# To build a WIN32 console executable uncomment the second line.
-
-TARGENV=DOS_EXTENDED
-#TARGENV=WIN32_CONSOLE
-
-#
-#  Yacc/Lex ... if you got 'em.
-#
-# If you have yacc/lex or a work-alike set YACC_LEX to Y
-#
-YACC_LEX = N
-
-# If YACC_LEX is Y above, set the following to values appropriate for
-# your tools.
-#
-YACC   = bison -y
-LEX    = flex
-YTABC  = y_tab.c
-YTABH  = y_tab.h
-LEXYYC = lexyy.c
-
-#
-# Uncomment the line below if you want to store all the level files,
-# help files, etc. in a single library file.
-
-USE_DLB = N
-
-#############################################################################
-#
-# nothing below this line should have to be changed
-#
-
-GAMEFILE = $(GAMEDIR)\$(GAME).exe
-
-LIBRARIES = $(LIBS) $(TERMLIB)
-
-# Changing this conditional block is not recommended
-!IF "$(USE_DLB)"=="Y"
-DLBFLG = -DDLB
-!ELSE
-DLBFLG =
-!ENDIF
-
-#######################################
-!IF "$(TARGENV)"=="DOS_EXTENDED"
-
-# DOS Extended Executable
-#  Flags.
-#
-#   Debugging
-CFLAGS = -c -Nc -w- -w2 -w3 -mx -g -I../include $(DLBFLG)
-LFLAGS = /NOI /XREF /DETAILED /DEBUG cx
-#   Normal
-#CFLAGS = -c -Nc -w- -w2 -w3 -mx -I../include $(DLBFLG)
-#LFLAGS = /NOI /MAP cx
-
-!ELSE
-
-# WIN32 Console Executable
-#  Flags.
-#
-#   Debugging
-#CFLAGS = -c -o -Nc -w- -w2 -w3 -mx -g -gt -I../include $(DLBFLG)
-#LFLAGS = /NOI /XREF /DETAILED /DEBUG cx
-
-#   Normal
-CFLAGS = -c -o -Nc -w- -w2 -w3 -mx -gt -I../include $(DLBFLG)
-LFLAGS = /NOI /MAP cx
-!ENDIF
-
-#
-#  Utility Objects.
-#
-
-MAKEOBJS    = makedefs.o  monst.o	 objects.o
-
-SPLEVOBJS   = lev_yacc.o  lev_$(LEX).o	lev_main.o  alloc.o	\
-		monst.o	    objects.o	    panic.o  \
-		drawing.o	decl.o
-
-DGNCOMPOBJS = dgn_yacc.o  dgn_$(LEX).o	dgn_main.o  alloc.o	 \
-		panic.o
-
-RECOVOBJS   = recover.o
-
-#  Tile related object files.
-
-TILOBJ      = tile.o pctiles.o vidvga.o
-
-TEXTIO      = tiletext.o tiletxt.o drawing.o decl.o monst.o objects.o
-
-TEXTIO2     = tiletex2.o tiletxt2.o drawing.o decl.o monst.o objects.o
-
-PLANAR_TIB  = NetHack1.tib
-
-OVERVIEW_TIB = NetHacko.tib
-
-#TILEUTIL    = $(TILOBJ) $(UTIL)\tile2bin.exe $(UTIL)\til2bin2.exe \
-#		$(PLANAR_TIB) $(OVERVIEW_TIB)
-
-TILEUTIL =
-
-TILEFILES   = $(WSHR)\monsters.txt $(WSHR)\objects.txt $(WSHR)\other.txt
-
-TILEFILES2  = $(WSHR)\monthin.txt $(WSHR)\objthin.txt $(WSHR)\oththin.txt
-
-GIFREADERS  = gifread.o alloc.o panic.o
-
-GIFREAD2    = gifread2.o alloc.o panic.o
-
-GIFWRITERS  = gifwrite.o alloc.o panic.o
-
-GIFWRIT2    = gifwrit2.o alloc.o panic.o
-
-DLBOBJ = dlb.o
-
-#  Object files for the game itself.
-
-VOBJ01 = allmain.o  alloc.o    apply.o	  artifact.o attrib.o
-VOBJ02 = ball.o	    bones.o    botl.o	  cmd.o	     dbridge.o
-VOBJ03 = decl.o	    detect.o   display.o  do.o	     do_name.o
-VOBJ04 = do_wear.o  dog.o      dogmove.o  dokick.o   dothrow.o
-VOBJ05 = drawing.o  dungeon.o  eat.o	  end.o	     engrave.o
-VOBJ06 = exper.o    explode.o  extralev.o files.o    fountain.o
-VOBJ07 = getline.o  hack.o     hacklib.o  invent.o   lock.o
-VOBJ08 = mail.o	    main.o     makemon.o  mcastu.o   mhitm.o
-VOBJ09 = mhitu.o    minion.o   mkmap.o	  mklev.o    mkmaze.o
-VOBJ10 = mkobj.o    mkroom.o   mon.o	  mondata.o  monmove.o
-VOBJ11 = monst.o    monstr.o   mplayer.o  mthrowu.o  muse.o
-VOBJ12 = music.o    o_init.o   objects.o  objnam.o   options.o
-VOBJ13 = pickup.o   pline.o    polyself.o potion.o   quest.o
-VOBJ14 = questpgr.o pager.o    pray.o	  priest.o   read.o
-VOBJ15 = rect.o	    restore.o  rip.o	  rnd.o	     role.o
-VOBJ16 = rumors.o   save.o	   shk.o      shknam.o	 sit.o
-VOBJ17 = sounds.o   sp_lev.o   spell.o    steal.o	 steed.o
-VOBJ18 = termcap.o  timeout.o  topl.o	  topten.o   track.o
-VOBJ19 = trap.o     u_init.o   uhitm.o    vault.o    vision.o
-VOBJ20 = vis_tab.o  weapon.o   were.o	  wield.o    windows.o
-VOBJ21 = wintty.o   wizard.o   worm.o	  worn.o     write.o
-VOBJ22 = zap.o	    light.o    dlb.o      dig.o      teleport.o
-VOBJ23 = random.o
-
-SOBJ   = msdos.o    sound.o    sys.o	  tty.o	     unix.o    video.o \
-	vidtxt.o    pckeys.o
-
-VVOBJ  = version.o
-
-VOBJ   = $(VOBJ01) $(VOBJ02) $(VOBJ03) $(VOBJ04) $(VOBJ05) \
-	$(VOBJ06) $(VOBJ07) $(VOBJ08) $(VOBJ09) $(VOBJ10) \
-	$(VOBJ11) $(VOBJ12) $(VOBJ13) $(VOBJ14) $(VOBJ15) \
-	$(VOBJ16) $(VOBJ17) $(VOBJ18) $(VOBJ19) $(VOBJ20) \
-	$(VOBJ21) $(VOBJ22) $(VOBJ23)
-
-#ALLOBJ = $(VOBJ) $(SOBJ) $(TILOBJ) $(VVOBJ)
-ALLOBJ = $(VOBJ) $(SOBJ) $(VVOBJ)
-
-#
-#  Header Objects.
-#
-
-DGN_FILE_H = $(INCL)\align.h	$(INCL)\dgn_file.h
-DUNGEON_H  = $(INCL)\align.h	$(INCL)\dungeon.h
-EMIN_H	   = $(DUNGEON_H)	$(INCL)\emin.h
-EPRI_H	   = $(DUNGEON_H)	$(INCL)\align.h	    $(INCL)\epri.h
-ESHK_H	   = $(DUNGEON_H)	$(INCL)\eshk.h
-MONDATA_H  = $(INCL)\align.h	$(INCL)\mondata.h
-MONST_H	   = $(INCL)\align.h	$(INCL)\monst.h
-PERMONST_H = $(INCL)\monattk.h	$(INCL)\monflag.h   $(INCL)\align.h   \
-	    $(INCL)\permonst.h
-RM_H	   = $(INCL)\align.h	$(INCL)\rm.h
-SP_LEV_H   = $(INCL)\align.h	$(INCL)\sp_lev.h
-VAULT_H	   = $(DUNGEON_H)	$(INCL)\vault.h
-YOUPROP_H  = $(PERMONST_H)	$(MONDATA_H)	    $(INCL)\prop.h    \
-	    $(INCL)\pm.h       $(INCL)\youprop.h
-YOU_H	   = $(MONST_H)		$(YOUPROP_H)	    $(INCL)\align.h   \
-	     $(INCL)\attrib.h	$(INCL)\you.h
-DISPLAY_H  = $(MONDATA_H)	$(INCL)\vision.h    $(INCL)\display.h
-PCCONF_H   = $(INCL)\micro.h	$(INCL)\system.h    $(INCL)\pcconf.h
-CONFIG_H   = $(GLOBAL_H)	$(INCL)\tradstdc.h  $(INCL)\config1.h \
-	    $(INCL)\config.h
-DECL_H	   = $(YOU_H)		$(INCL)\spell.h	    $(INCL)\color.h   \
-	     $(INCL)\obj.h	$(INCL)\onames.h    $(INCL)\pm.h      \
-	      $(INCL)\decl.h
-GLOBAL_H   = $(PCCONF_H)	$(INCL)\coord.h	    $(INCL)\global.h
-HACK_H	   = $(CONFIG_H)	$(DUNGEON_H)	    $(DECL_H)	      \
-	       $(DISPLAY_H)	  $(INCL)\monsym.h    $(INCL)\mkroom.h	\
-	      $(INCL)\objclass.h $(INCL)\trap.h	     $(INCL)\flag.h    \
-	      $(RM_H)		 $(INCL)\vision.h    $(INCL)\wintype.h \
-	      $(INCL)\engrave.h	 $(INCL)\rect.h	     \
-	       $(INCL)\trampoli.h $(INCL)\hack.h
-DLB_H      = $(INCL)\dlb.h
-TILE_H	   = $(INCL)\tile.h $(INCL)\pctiles.h
-
-!IF "$(USE_DLB)"=="Y"
-DLB = dlb
-DLBOBJS = dlb_main.o dlb.o alloc.o panic.o
-!ELSE
-DLB =
-DLBOBJS =
-!ENDIF
-
-#
-#  Make Rules.
-#
-
-.SUFFIXES :   .exe .o .c .y .l
-
-.c.o : 
-	$(CC) $(CFLAGS) -o$@ $<
-
-#
-#  Primary Targets.
-#
-
-#  The default target.
-
-default :  $(GAMEFILE)
-
-all :  install.tag
-
-util :  utility.tag
-
-install :  install.tag
-
-utility.tag :  $(INCL)\date.h $(INCL)\trap.h    $(INCL)\onames.h	       \
-	$(INCL)\pm.h	  monstr.c   vis_tab.c	\
-	$(UTIL)\lev_comp.exe	 $(UTIL)\dgn_comp.exe	 \
-	$(UTIL)\recover.exe $(TILEUTIL)
-	echo utilities made > utility.tag
-
-gifutil :  $(UTIL)\gif2txt.exe $(UTIL)\txt2gif.exe
-	echo Optional GIF development utilities are up to date.
-
-install.tag :  dat.tag $(GAMEFILE)
-!IF "$(USE_DLB)"=="Y"
-	copy $(DAT)\nhdat         $(GAMEDIR)
-	copy $(DAT)\license       $(GAMEDIR)
-!ELSE
-	copy $(DAT)\*.            $(GAMEDIR)
-	copy $(DAT)\*.dat         $(GAMEDIR)
-	copy $(DAT)\*.lev         $(GAMEDIR)
-	copy $(MSYS)\msdoshlp.txt $(GAMEDIR)
-	if exist $(GAMEDIR)\makefile. del $(GAMEDIR)\makefile.
-!ENDIF
-	copy $(SSHR)\termcap	  $(GAMEDIR)
-	copy *.tib                $(GAMEDIR)
-	copy $(SSHR)\NetHack.cnf  $(GAMEDIR)\defaults.nh
-	copy $(UTIL)\recover.exe  $(GAMEDIR)
-	copy $(DOC)\guideb*.txt   $(GAMEDIR)
-	echo install done > install.tag
-
-#  The main target.
-
-$(GAMEFILE) :  utility.tag $(ALLOBJ)
-	$(LINK) /STACK:100000 $(LFLAGS) @<<$(GAME).lnk
-		$(ALLOBJ:^	=+^
-		)
-		$(GAMEFILE)
-		$(GAME);
-<<KEEP
-
-#
-#  Housekeeping.
-#
-
-clean : 
-	del *.o
-	del *.map
-	del $(UTIL)\dlb_main.exe
-	if exist utility.tag	del utility.tag
-	if exist install.tag	del install.tag
-	if exist dat.tag	del dat.tag
-spotless :  clean
-	if exist $(GAME).lnk	   del $(GAME).lnk
-	if exist $(UTIL)\makedefs.exe	   del $(UTIL)\makedefs.exe
-	if exist $(UTIL)\lev_comp.exe	   del $(UTIL)\lev_comp.exe
-	if exist $(UTIL)\dgn_comp.exe	   del $(UTIL)\dgn_comp.exe
-	if exist $(UTIL)\recover.exe	   del $(UTIL)\recover.exe
-	if exist $(INCL)\onames.h  del $(INCL)\onames.h
-	if exist $(INCL)\pm.h	   del $(INCL)\pm.h
-	if exist $(INCL)\vis_tab.h del $(INCL)\vis_tab.h
-	if exist $(INCL)\pcvideo.h del $(INCL)\pcvideo.h
-	if exist $(INCL)\pctiles.h del $(INCL)\pctiles.h
-	if exist $(INCL)\portio.h  del $(INCL)\portio.h
-	if exist $(INCL)\tile.h	   del $(INCL)\tile.h
-	if exist $(SRC)\monstr.c   del $(SRC)\monstr.c
-	if exist $(SRC)\vis_tab.c  del $(SRC)\vis_tab.c
-	if exist $(SRC)\tile.c	   del $(SRC)\tile.c
-	if exist $(INCL)\date.h	   del $(INCL)\date.h
-	if exist $(INCL)\onames.h  del $(INCL)\onames.h
-	if exist $(INCL)\pm.h	   del $(INCL)\pm.h
-	if exist $(INCL)\vis_tab.h del $(INCL)\vis_tab.h
-	if exist *.lnk		   del *.lnk
-	if exist *.map		   del *.map
-	if exist $(UTIL)\tilemap.exe       del $(UTIL)\tilemap.exe
-	if exist $(UTIL)\tile2bin.exe      del $(UTIL)\tile2bin.exe
-	if exist $(UTIL)\til2bin2.exe      del $(UTIL)\til2bin2.exe
-	if exist $(UTIL)\viewtib.exe       del $(UTIL)\viewtib.exe
-	if exist $(DAT)\data	   del $(DAT)\data
-	if exist $(DAT)\*.lev      del $(DAT)\*.lev
-	if exist $(DAT)\data	   del $(DAT)\data
-	if exist $(DAT)\dungeon	   del $(DAT)\dungeon
-	if exist $(DAT)\options	   del $(DAT)\options
-	if exist $(DAT)\oracles	   del $(DAT)\oracles
-	if exist $(DAT)\rumors	   del $(DAT)\rumors
-	if exist $(DAT)\quest.dat  del $(DAT)\quest.dat
-	if exist $(DAT)\nhdat      del $(DAT)\nhdat
-	if exist $(DAT)\dlb.lst    del $(DAT)\dlb.lst
-	if exist sp_lev.tag	   del sp_lev.tag
-	if exist $(PLANAR_TIB)	   del $(PLANAR_TIB)
-	if exist $(OVERVIEW_TIB)   del $(OVERVIEW_TIB)
-
-#
-#  Secondary Targets.
-#
-#  The following include files depend on makedefs to be created.
-#
-#  date.h should be remade every time any of the source or include
-#  files is modified.
-
-
-$(INCL)\date.h :  $(UTIL)\makedefs.exe
-	$(UTIL)\makedefs -v
-
-$(INCL)\onames.h :  $(UTIL)\makedefs.exe
-	$(UTIL)\makedefs -o
-
-$(INCL)\pm.h :  $(UTIL)\makedefs.exe
-	$(UTIL)\makedefs -p
-
-monstr.c :  $(UTIL)\makedefs.exe
-	$(UTIL)\makedefs -m
-
-$(INCL)\vis_tab.h :  $(UTIL)\makedefs.exe
-	$(UTIL)\makedefs -z
-
-vis_tab.c :  $(UTIL)\makedefs.exe
-	$(UTIL)\makedefs -z
-
-#
-#  Makedefs Stuff
-#
-
-$(UTIL)\makedefs.exe :   $(MAKEOBJS)
-	$(LINK) $(LFLAGS) $(MAKEOBJS),$@
-
-makedefs.o :   $(CONFIG_H)	$(PERMONST_H)	   $(INCL)\objclass.h \
-		$(INCL)\monsym.h   $(INCL)\qtext.h $(UTIL)\makedefs.c
-	$(CC) $(CFLAGS) -o$@ $(UTIL)\makedefs.c
-
-#
-#  Level Compiler Dependencies
-#
-
-$(UTIL)\lev_comp.exe :   $(SPLEVOBJS)
-	$(LINK) $(LFLAGS) $(SPLEVOBJS),$@
-
-!IF "$(YACC_LEX)"=="Y"
-
-lev_yacc.o :   $(HACK_H)	 $(SP_LEV_H) $(UTIL)\lev_yacc.c
-	$(CC) $(CFLAGS) -o$@ $(UTIL)\lev_yacc.c
-
-lev_$(LEX).o :   $(HACK_H)   $(SP_LEV_H)	  $(INCL)\lev_comp.h \
-	lev_$(LEX).c
-	$(CC) $(CFLAGS) -o$@ lev_$(LEX).c
-
-$(INCL)\lev_comp.h :  $(UTIL)\lev_yacc.c
-
-$(UTIL)\lev_yacc.c :   $(UTIL)\lev_comp.y
-	$(YACC) -d $(DUTIL)/lev_comp.y
-	copy $(YTABC) $@
-	copy $(YTABH) $(INCL)\lev_comp.h
-	del $(YTABC)
-	del $(YTABH)
-
-$(UTIL)\lev_$(LEX).c :   $(UTIL)\lev_comp.l
-	$(LEX) $(DUTIL)/lev_comp.l
-	copy $(LEXYYC) $@
-	del $(LEXYYC)
-
-!ELSE
-
-lev_yacc.o :   $(HACK_H)	 $(SP_LEV_H) $(INCL)\lev_comp.h $(SSHR)\lev_yacc.c
-	$(CC) $(CFLAGS) -o$@ $(SSHR)\lev_yacc.c
-
-lev_$(LEX).o :   $(HACK_H)   $(SP_LEV_H) $(INCL)\lev_comp.h $(SSHR)\lev_lex.c
-	$(CC) $(CFLAGS) -o$@ $(SSHR)\lev_lex.c
-
-$(INCL)\lev_comp.h :  $(SSHR)\lev_comp.h
-	copy $(SSHR)\lev_comp.h $@
-
-$(UTIL)\lev_$(LEX).c :  $(SSHR)\lev_lex.c
-	copy $(SSHR)\lev_lex.c $@
-
-$(UTIL)\lev_yacc.c : $(SSHR)\lev_yacc.c
-	copy $(SSHR)\lev_yacc.c $@
-
-!ENDIF
-
-lev_main.o :   $(HACK_H) $(UTIL)\lev_main.c
-	$(CC) $(CFLAGS) -o$@ $(UTIL)\lev_main.c
-
-#
-#  Dungeon Dependencies
-#
-
-$(UTIL)\dgn_comp.exe :   $(DGNCOMPOBJS)
-	$(LINK) $(LFLAGS) $(DGNCOMPOBJS),$@
-
-!IF "$(YACC_LEX)"=="Y"
-
-dgn_yacc.o :   $(HACK_H)	 $(DGN_FILE_H)	$(UTIL)\dgn_yacc.c
-	$(CC) $(CFLAGS) -o$@ $(UTIL)\dgn_yacc.c
-
-$(UTIL)\dgn_yacc.c :  $(UTIL)\dgn_comp.y
-	$(YACC) -d $(DUTIL)/dgn_comp.y
-	copy $(YTABC) $@
-	copy $(YTABH) $(INCL)\dgn_comp.h
-	del $(YTABC)
-	del $(YTABH)
-
-$(UTIL)\dgn_$(LEX).c :   $(UTIL)\dgn_comp.l
-	$(LEX) $(DUTIL)/dgn_comp.l
-	copy $(LEXYYC) $@
-	del $(LEXYYC)
-
-dgn_$(LEX).o : $(HACK_H) $(DGN_FILE_H) $(INCL)\dgn_comp.h $(UTIL)\dgn_$(LEX).c
-	$(CC) $(CFLAGS) -o$@ $(UTIL)\dgn_$(LEX).c
-
-$(INCL)\dgn_comp.h :   $(UTIL)\dgn_yacc.c
-
-!ELSE
-
-dgn_yacc.o : $(HACK_H)	 $(DGN_FILE_H)	$(INCL)\dgn_comp.h $(SSHR)\dgn_yacc.c
-	$(CC) $(CFLAGS) -I$(SSHR) -o$@ $(SSHR)\dgn_yacc.c
-
-dgn_$(LEX).o : $(HACK_H) $(DGN_FILE_H) $(SSHR)\dgn_comp.h $(SSHR)\dgn_lex.c
-	$(CC) $(CFLAGS) -o$@ $(SSHR)\dgn_lex.c
-
-$(INCL)\dgn_comp.h :   $(SSHR)\dgn_comp.h
-	copy $(SSHR)\dgn_comp.h $@
-
-!ENDIF
-
-dgn_main.o :   $(HACK_H) $(UTIL)\dgn_main.c
-	$(CC) $(CFLAGS) -o$@ $(UTIL)\dgn_main.c
-
-#
-#  Recover Utility
-#
-
-$(UTIL)\recover.exe :    $(RECOVOBJS)
-	$(LINK) $(LFLAGS) recover.o,$@
-
-recover.o :    $(CONFIG_H) $(UTIL)\recover.c
-	$(CC) $(CFLAGS) -o$@ $(UTIL)\recover.c
-
-
-#
-#  Header file moves required for tile support
-#
-
-$(INCL)\tile.h :  $(WSHR)\tile.h
-	copy $(WSHR)\tile.h $@
-
-$(INCL)\pctiles.h :  $(MSYS)\pctiles.h
-	copy $(MSYS)\pctiles.h $@
-
-$(INCL)\pcvideo.h :  $(MSYS)\pcvideo.h
-	copy $(MSYS)\pcvideo.h $@
-
-$(INCL)\portio.h :  $(MSYS)\portio.h
-	copy $(MSYS)\portio.h $@
-
-#
-#  Tile Mapping
-#
-tile.o :  $(HACK_H) $(TILE_H) tile.c
-	$(CC) $(CFLAGS) -o$@ tile.c
-
-tile.c :  $(UTIL)\tilemap.exe
-	$(UTIL)\tilemap
-	@echo A new $@ has been created
-
-$(UTIL)\tilemap.exe :  tilemap.o
-	$(LINK) $(LFLAGS) tilemap.o,$@
-
-tilemap.o :  $(WSHR)\tilemap.c $(HACK_H) $(TILE_H)
-	$(CC) $(CFLAGS) -o$@ $(WSHR)\tilemap.c
-
-#
-#   Tile Utilities
-#
-#
-#  Required for tile support
-#
-
-NetHack1.tib :  $(TILEFILES) $(UTIL)\tile2bin.exe
-	@echo Creating binary tile files (this may take some time)
-	$(UTIL)\tile2bin
-
-NetHacko.tib :  thintile.tag $(TILEFILES2) $(UTIL)\til2bin2.exe
-	@echo Creating overview binary tile files (this may take some time)
-	$(UTIL)\til2bin2
-
-$(UTIL)\tile2bin.exe :  tile2bin.o $(TEXTIO)
-	$(LINK) $(LFLAGS) tile2bin.o $(TEXTIO),$@
-
-$(UTIL)\til2bin2.exe :  til2bin2.o $(TEXTIO2)
-	$(LINK) $(LFLAGS) til2bin2.o $(TEXTIO2),$@
-
-$(UTIL)\thintile.exe :  thintile.o 
-	$(LINK) $(LFLAGS) thintile.o,$@
-
-thintile.o :   $(HACK_H) $(INCL)\tile.h $(WSHR)\thintile.c
-	$(CC) $(CFLAGS) -o$@ $(WSHR)\thintile.c
-
-thintile.tag :  $(UTIL)\thintile.exe $(TILEFILES)
-	$(UTIL)\thintile
-	@echo thintiles created >thintile.tag
-
-tile2bin.o :   $(HACK_H) $(INCL)\tile.h $(INCL)\pctiles.h $(INCL)\pcvideo.h \
-	$(MSYS)\tile2bin.c
-	$(CC) $(CFLAGS) -o$@ $(MSYS)\tile2bin.c
-
-til2bin2.o :   $(HACK_H) $(INCL)\tile.h $(INCL)\pctiles.h $(INCL)\pcvideo.h \
-	$(MSYS)\tile2bin.c
-	$(CC) $(CFLAGS) -DTILE_X=8 -DOVERVIEW_FILE -o$@ $(MSYS)\tile2bin.c
-
-tiletext.o :   $(CONFIG_H) $(INCL)\tile.h $(WSHR)\tiletext.c
-	$(CC) $(CFLAGS) -o$@ $(WSHR)\tiletext.c
-
-tiletex2.o :   $(CONFIG_H) $(INCL)\tile.h $(WSHR)\tiletext.c
-	$(CC) $(CFLAGS) -DTILE_X=8 -o$@ $(WSHR)\tiletext.c
-
-tiletxt.o :  $(CONFIG_H)	$(INCL)\tile.h $(WSHR)\tilemap.c
-	$(CC) $(CFLAGS) -DTILETEXT -o$@ $(WSHR)\tilemap.c
-  
-tiletxt2.o :  $(CONFIG_H)	$(INCL)\tile.h $(WSHR)\tilemap.c
-	$(CC) $(CFLAGS) -DTILETEXT -DTILE_X=8 -o$@ $(WSHR)\tilemap.c
-#
-# Optional GIF Utilities (for development)
-#
-
-$(UTIL)\gif2txt.exe :  $(GIFREADERS) $(TEXTIO)
-	$(LINK) $(LFLAGS) $(GIFREADERS) $(TEXTIO)
-
-$(UTIL)\gif2txt2.exe :  $(GIFREAD2) $(TEXTIO2)
-	$(LINK) $(LFLAGS) $(GIFREAD2) $(TEXTIO2)
-
-$(UTIL)\txt2gif.exe :  $(GIFWRITERS) $(TEXTIO)
-	$(LINK) $(LFLAGS) $(GIFWRITERS) $(TEXTIO)
-
-$(UTIL)\txt2gif2.exe :  $(GIFWRIT2) $(TEXTIO2)
-	$(LINK) $(LFLAGS) $(GIFWRIT2) $(TEXTIO2)
-
-gifread.o :  $(CONFIG_H) $(INCL)\tile.h $(WSHR)\gifread.c
-	$(CC) $(CFLAGS) -o$@ $(WSHR)\gifread.c
-
-gifread2.o :  $(CONFIG_H) $(INCL)\tile.h gifread.c
-	$(CC) $(CFLAGS) -DTILE_X=8 -o$@ $(WSHR)\gifread.c
-
-gifwrite.o :  $(CONFIG_H)	$(INCL)\tile.h $(WSHR)\gifwrite.c
-	$(CC) $(CFLAGS) -o$@ $(WSHR)\gifwrite.c
-
-gifwrit2.o :   $(CONFIG_H) $(INCL)\tile.h $(WSHR)\gifwrite.c
-	$(CC) $(CFLAGS) -DTILE_X=8 -o$@ $(WSHR)\gifwrite.c
-