diff -Naurd ../nethack-3.3.1/win/share/monsters.txt ./win/share/monsters.txt
--- ../nethack-3.3.1/win/share/monsters.txt Thu Oct 21 22:31:36 1999
+++ ./win/share/monsters.txt Fri Mar 22 14:40:55 2002
@@ -2241,20 +2241,20 @@
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
-  MMMMMMMMMMGGMMMM
-  MMMMMMMMMGOGGMMM
-  MMMMMMMMMGGGGMMM
-  MMMMMGGMMGGGMMMM
-  MMMGGMMGGMMMAAAM
-  MMMMMGOGGGMAAAAM
-  MMMMGOGGMMGAAAAM
-  NNNGOGGMGAAAAAMM
-  NANGGGGMAGAAMMMM
-  NNNGGNNNAAAMAMMM
-  MMGGGNANAAMAMAMM
-  MGGGANNNAAMMAMMM
-  MMGMMAAAAAAMMMMM
-  MMMMMMAAMAMMMMMM
+  MMMMMMMMMMMMMMMM
+  MMMMMMMMMMMMMMMM
+  MMDMMMMNHCNMMDMM
+  MDMDMMNHDNCNDEDM
+  DMDMDMNNHCNDMDED
+  MDMMMDMNNHDNDMMM
+  MDDDMMENNGMDMDEM
+  MMDDDDEEEEGDMMDE
+  DMMMMMDEHEEMDMMM
+  MDMMMMMMMHMMMMMM
+  MMMMMMMMMMMMMMMM
+  MMMMMMMMMMMMMMMM
+  MMMMMMMMMMMMMMMM
+  MMMMMMMMMMMMMMMM
 }
 # tile 118 (xan)
 {
@@ -6930,21 +6930,21 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 364 (Wizard of Balance)
+# tile 364 (Neferet the Green)
 {
-  MMMMMMMMMBPMMMMM
-  MMMMMMBBBPEMMMMM
-  MMMMMBPPPEAMMMMM
-  MMMMMBAAAEAMMMMM
-  MMMHMPAAAEAMMMMM
-  MMMHBPLLLEAMMMMM
-  MHHHHHPLLEMMMMMM
-  MCMLMCBAAEAMAAAM
-  PCPHPCPBBEEAAAAM
-  CHCHCHCPPEEEAAMM
-  MMMHMEEPPEALAAMM
-  MMHHHEPPPEAAAAMM
-  MMMMMBPPPEAAMAMM
+  MMMMMMMMMMMMMMMM
+  MMMMMMMMMMMMMMMM
+  MMMMMMGGGMMMMMMM
+  MMMMMGFFFGMMMMMM
+  MMMMGFEFEGMMMMMM
+  MMMMGFFFFEGMMMMM
+  MNMGPEFFFEEMMMMM
+  MIMMBBEAAEAMAAMM
+  MIMBBPPBBEEAAAAM
+  MIGBPPPPPEEEAAMM
+  MIMPPMEPEAAGAAMM
+  MIMMMBPPPAAAAAMM
+  MNMMMBPPPEAAMAMM
   MMMMBPPPPPEAMMMM
   MMMBPPPPPPPEMMMM
   MMMMMMMMMMMMMMMM
diff -Naurd ../nethack-3.3.1/win/share/objects.txt ./win/share/objects.txt
--- ../nethack-3.3.1/win/share/objects.txt Thu Mar 23 23:11:51 2000
+++ ./win/share/objects.txt Fri Mar 22 14:40:55 2002
@@ -2408,7 +2408,26 @@
   MMMMMNNNNNAAMMMM
   MMMMMMAAAAAMMMMM
 }
-# tile 126 (tattered cape / cloak of protection)
+# tile 126 (leather cloak)
+{
+  MMMMMMMMMMMMMMMM
+  MMMMMMMMMMMMMMMM
+  MMMMMMMMMMMMMMMM
+  MMMMKJJMJJKMMMMM
+  MMMMMKJJJKAAMMMM
+  MMMMMMKJKAAMMMMM
+  MMMMMKKAKJAMMMMM
+  MMMMKKKAKJJAMMMM
+  MMMKKKAAKJJJAMMM
+  MMKKKKAAKJJJJAMM
+  MMKKKAAJJKJJJAMM
+  MMKKKAAJJKJJJAMM
+  MMMKKAJJJJKJAMMM
+  MMMMAAAAAAAAMMMM
+  MMMMMMMMMMMMMMMM
+  MMMMMMMMMMMMMMMM
+}
+# tile 127 (tattered cape / cloak of protection)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -2427,7 +2446,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 127 (opera cloak / cloak of invisibility)
+# tile 128 (opera cloak / cloak of invisibility)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMNNNMMMMMMM
@@ -2446,7 +2465,7 @@
   MMAANNNNNNAOOAAM
   MMMMAAAAAAAAAAMM
 }
-# tile 128 (ornamental cope / cloak of magic resistance)
+# tile 129 (ornamental cope / cloak of magic resistance)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -2465,7 +2484,7 @@
   MMAAAAAAAAAAAPMM
   MMMPPPPPPPPPPPMM
 }
-# tile 129 (piece of cloth / cloak of displacement)
+# tile 130 (piece of cloth / cloak of displacement)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -2484,7 +2503,7 @@
   MMMMMPPPPPAAMMMM
   MMMMMMMPPAAMMMMM
 }
-# tile 130 (small shield)
+# tile 131 (small shield)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -2503,7 +2522,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 131 (blue and green shield / elven shield)
+# tile 132 (blue and green shield / elven shield)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -2522,7 +2541,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 132 (white-handed shield / Uruk-hai shield)
+# tile 133 (white-handed shield / Uruk-hai shield)
 {
   MMMMMMMMMMMMMMMM
   MMMKMKKKJJJMJMMM
@@ -2541,7 +2560,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 133 (red-eyed shield / orcish shield)
+# tile 134 (red-eyed shield / orcish shield)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -2560,7 +2579,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 134 (large shield)
+# tile 135 (large shield)
 {
   MMMMMMMMMMMMMMMM
   MMMNMNNNOOOMOMMM
@@ -2579,7 +2598,7 @@
   MMMMMMMMAAMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 135 (large round shield / dwarvish roundshield)
+# tile 136 (large round shield / dwarvish roundshield)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -2598,7 +2617,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 136 (polished silver shield / shield of reflection)
+# tile 137 (polished silver shield / shield of reflection)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -2617,7 +2636,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 137 (old gloves / leather gloves)
+# tile 138 (old gloves / leather gloves)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -2636,7 +2655,7 @@
   MMMMMMMMMAAAMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 138 (padded gloves / gauntlets of fumbling)
+# tile 139 (padded gloves / gauntlets of fumbling)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -2655,7 +2674,7 @@
   MMMMMMMMMAAAMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 139 (riding gloves / gauntlets of power)
+# tile 140 (riding gloves / gauntlets of power)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -2674,7 +2693,7 @@
   MMMMMMMMMAAAMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 140 (fencing gloves / gauntlets of dexterity)
+# tile 141 (fencing gloves / gauntlets of dexterity)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -2693,7 +2712,7 @@
   MMMMMMMMMAAAMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 141 (walking shoes / low boots)
+# tile 142 (walking shoes / low boots)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -2712,7 +2731,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 142 (hard shoes / iron shoes)
+# tile 143 (hard shoes / iron shoes)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -2731,7 +2750,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 143 (jackboots / high boots)
+# tile 144 (jackboots / high boots)
 {
   MMMMMMMCCKKKKMMM
   MMMMMMCKAAAAJJMM
@@ -2750,7 +2769,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 144 (combat boots / speed boots)
+# tile 145 (combat boots / speed boots)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -2769,7 +2788,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 145 (jungle boots / water walking boots)
+# tile 146 (jungle boots / water walking boots)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -2788,7 +2807,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 146 (hiking boots / jumping boots)
+# tile 147 (hiking boots / jumping boots)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -2807,7 +2826,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 147 (mud boots / elven boots)
+# tile 148 (mud boots / elven boots)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -2826,7 +2845,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 148 (buckled boots / kicking boots)
+# tile 149 (buckled boots / kicking boots)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -2845,7 +2864,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 149 (riding boots / fumble boots)
+# tile 150 (riding boots / fumble boots)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -2864,7 +2883,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 150 (snow boots / levitation boots)
+# tile 151 (snow boots / levitation boots)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -2883,7 +2902,7 @@
   MMMAMAMAMAMAMAMM
   MMMMMMMMMMMMMMMM
 }
-# tile 151 (wooden / adornment)
+# tile 152 (wooden / adornment)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -2902,7 +2921,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 152 (granite / gain strength)
+# tile 153 (granite / gain strength)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -2921,7 +2940,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 153 (opal / gain constitution)
+# tile 154 (opal / gain constitution)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -2940,7 +2959,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 154 (clay / increase accuracy)
+# tile 155 (clay / increase accuracy)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -2959,7 +2978,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 155 (coral / increase damage)
+# tile 156 (coral / increase damage)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -2978,7 +2997,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 156 (black onyx / protection)
+# tile 157 (black onyx / protection)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -2997,7 +3016,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 157 (moonstone / regeneration)
+# tile 158 (moonstone / regeneration)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -3016,7 +3035,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 158 (tiger eye / searching)
+# tile 159 (tiger eye / searching)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -3035,7 +3054,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 159 (jade / stealth)
+# tile 160 (jade / stealth)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -3054,7 +3073,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 160 (bronze / sustain ability)
+# tile 161 (bronze / sustain ability)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -3073,7 +3092,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 161 (agate / levitation)
+# tile 162 (agate / levitation)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -3092,7 +3111,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 162 (topaz / hunger)
+# tile 163 (topaz / hunger)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -3111,7 +3130,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 163 (sapphire / aggravate monster)
+# tile 164 (sapphire / aggravate monster)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -3130,7 +3149,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 164 (ruby / conflict)
+# tile 165 (ruby / conflict)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -3149,7 +3168,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 165 (diamond / warning)
+# tile 166 (diamond / warning)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -3168,7 +3187,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 166 (pearl / poison resistance)
+# tile 167 (pearl / poison resistance)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -3187,7 +3206,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 167 (iron / fire resistance)
+# tile 168 (iron / fire resistance)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -3206,7 +3225,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 168 (brass / cold resistance)
+# tile 169 (brass / cold resistance)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -3225,7 +3244,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 169 (copper / shock resistance)
+# tile 170 (copper / shock resistance)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -3244,7 +3263,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 170 (twisted / free action)
+# tile 171 (twisted / free action)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -3263,7 +3282,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 171 (steel / slow digestion)
+# tile 172 (steel / slow digestion)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -3282,7 +3301,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 172 (silver / teleportation)
+# tile 173 (silver / teleportation)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -3301,7 +3320,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 173 (gold / teleport control)
+# tile 174 (gold / teleport control)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -3320,7 +3339,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 174 (ivory / polymorph)
+# tile 175 (ivory / polymorph)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -3339,7 +3358,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 175 (emerald / polymorph control)
+# tile 176 (emerald / polymorph control)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -3358,7 +3377,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 176 (wire / invisibility)
+# tile 177 (wire / invisibility)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -3377,7 +3396,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 177 (engagement / see invisible)
+# tile 178 (engagement / see invisible)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -3396,7 +3415,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 178 (shiny / protection from shape changers)
+# tile 179 (shiny / protection from shape changers)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -3415,7 +3434,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 179 (circular / amulet of ESP)
+# tile 180 (circular / amulet of ESP)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMLLLLLAAMMM
@@ -3434,7 +3453,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 180 (spherical / amulet of life saving)
+# tile 181 (spherical / amulet of life saving)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMLLLLLAAMMM
@@ -3453,7 +3472,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 181 (oval / amulet of strangulation)
+# tile 182 (oval / amulet of strangulation)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMLLLLLLAAMM
@@ -3472,7 +3491,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 182 (triangular / amulet of restful sleep)
+# tile 183 (triangular / amulet of restful sleep)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMLLLLLAAMMM
@@ -3491,7 +3510,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 183 (pyramidal / amulet versus poison)
+# tile 184 (pyramidal / amulet versus poison)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMLLLLLAAMMM
@@ -3510,7 +3529,7 @@
   MMMMKJJJJJJJJAMM
   MMMMMMMAAAAAAAMM
 }
-# tile 184 (square / amulet of change)
+# tile 185 (square / amulet of change)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMLLLLLAAMMM
@@ -3529,7 +3548,7 @@
   MMMMMMMAAAAAMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 185 (concave / amulet of unchanging)
+# tile 186 (concave / amulet of unchanging)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMLLLLLAAMMM
@@ -3548,7 +3567,7 @@
   MMMMMMMKCCAAMMMM
   MMMMMMMMAAAMMMMM
 }
-# tile 186 (hexagonal / amulet of reflection)
+# tile 187 (hexagonal / amulet of reflection)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMLLLLLAAMMM
@@ -3567,7 +3586,7 @@
   MMMMMMMMAAAMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 187 (octagonal / amulet of magical breathing)
+# tile 188 (octagonal / amulet of magical breathing)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMLLLLLAAMMM
@@ -3586,7 +3605,7 @@
   MMMMMMMKKKAAMMMM
   MMMMMMMMAAAMMMMM
 }
-# tile 188 (Amulet of Yendor / cheap plastic imitation of the Amulet of Yendor)
+# tile 189 (Amulet of Yendor / cheap plastic imitation of the Amulet of Yendor)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMHHHHHAAMMM
@@ -3605,7 +3624,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 189 (Amulet of Yendor / Amulet of Yendor)
+# tile 190 (Amulet of Yendor / Amulet of Yendor)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMHHHHHAAMMM
@@ -3624,7 +3643,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 190 (large box)
+# tile 191 (large box)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -3643,7 +3662,7 @@
   CKKKKKKKKKKJAAMM
   MAAAAAAAAAAAAMMM
 }
-# tile 191 (chest)
+# tile 192 (chest)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -3662,7 +3681,7 @@
   CKKKKKKKKKKJAAMM
   MAAAAAAAAAAAAMMM
 }
-# tile 192 (ice box)
+# tile 193 (ice box)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -3681,7 +3700,7 @@
   NBBBBBBBBBBPAAMM
   MAAAAAAAAAAAAMMM
 }
-# tile 193 (bag / sack)
+# tile 194 (bag / sack)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -3700,7 +3719,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 194 (bag / oilskin sack)
+# tile 195 (bag / oilskin sack)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -3719,7 +3738,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 195 (bag / bag of holding)
+# tile 196 (bag / bag of holding)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -3738,7 +3757,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 196 (bag / bag of tricks)
+# tile 197 (bag / bag of tricks)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -3757,7 +3776,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 197 (key / skeleton key)
+# tile 198 (key / skeleton key)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -3776,7 +3795,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 198 (lock pick)
+# tile 199 (lock pick)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -3795,7 +3814,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 199 (credit card)
+# tile 200 (credit card)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -3814,7 +3833,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 200 (candle / tallow candle)
+# tile 201 (candle / tallow candle)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -3833,7 +3852,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 201 (candle / wax candle)
+# tile 202 (candle / wax candle)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -3852,7 +3871,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 202 (brass lantern)
+# tile 203 (brass lantern)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -3871,7 +3890,7 @@
   MMMMMAAAAAAAMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 203 (lamp / oil lamp)
+# tile 204 (lamp / oil lamp)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -3890,7 +3909,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 204 (lamp / magic lamp)
+# tile 205 (lamp / magic lamp)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -3909,7 +3928,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 205 (expensive camera)
+# tile 206 (expensive camera)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -3928,7 +3947,7 @@
   MMMPPPPPPPPPPPPM
   MMMMMMMMMMMMMMMM
 }
-# tile 206 (looking glass / mirror)
+# tile 207 (looking glass / mirror)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -3947,7 +3966,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 207 (glass orb / crystal ball)
+# tile 208 (glass orb / crystal ball)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -3966,7 +3985,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 208 (lenses)
+# tile 209 (lenses)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -3985,7 +4004,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 209 (blindfold)
+# tile 210 (blindfold)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -4004,7 +4023,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 210 (towel)
+# tile 211 (towel)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -4023,7 +4042,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 211 (saddle)
+# tile 212 (saddle)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -4042,7 +4061,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 212 (leash)
+# tile 213 (leash)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -4061,7 +4080,7 @@
   MMMMMAAAAMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 213 (stethoscope)
+# tile 214 (stethoscope)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -4080,7 +4099,7 @@
   MMMMMMMMAAAMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 214 (tinning kit)
+# tile 215 (tinning kit)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -4099,7 +4118,7 @@
   MMMMMMAAAMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 215 (tin opener)
+# tile 216 (tin opener)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -4118,7 +4137,7 @@
   MMMMMMMMAAMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 216 (can of grease)
+# tile 217 (can of grease)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -4137,7 +4156,7 @@
   MMMMMMMAAAAMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 217 (figurine)
+# tile 218 (figurine)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -4156,7 +4175,7 @@
   MMMMMJJJJJAAMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 218 (magic marker)
+# tile 219 (magic marker)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -4175,7 +4194,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 219 (land mine)
+# tile 220 (land mine)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -4194,7 +4213,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 220 (beartrap)
+# tile 221 (beartrap)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -4213,7 +4232,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 221 (whistle / tin whistle)
+# tile 222 (whistle / tin whistle)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -4232,7 +4251,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 222 (whistle / magic whistle)
+# tile 223 (whistle / magic whistle)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -4251,7 +4270,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 223 (flute / wooden flute)
+# tile 224 (flute / wooden flute)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -4270,7 +4289,7 @@
   MMAMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 224 (flute / magic flute)
+# tile 225 (flute / magic flute)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -4289,7 +4308,7 @@
   MMAMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 225 (horn / tooled horn)
+# tile 226 (horn / tooled horn)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -4308,7 +4327,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 226 (horn / frost horn)
+# tile 227 (horn / frost horn)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -4327,7 +4346,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 227 (horn / fire horn)
+# tile 228 (horn / fire horn)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -4346,7 +4365,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 228 (horn / horn of plenty)
+# tile 229 (horn / horn of plenty)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -4365,7 +4384,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 229 (harp / wooden harp)
+# tile 230 (harp / wooden harp)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -4384,7 +4403,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 230 (harp / magic harp)
+# tile 231 (harp / magic harp)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -4403,7 +4422,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 231 (bell)
+# tile 232 (bell)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMKAMMMMMMM
@@ -4422,7 +4441,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 232 (bugle)
+# tile 233 (bugle)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -4441,7 +4460,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 233 (drum / leather drum)
+# tile 234 (drum / leather drum)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -4460,7 +4479,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 234 (drum / drum of earthquake)
+# tile 235 (drum / drum of earthquake)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -4479,7 +4498,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 235 (pick-axe)
+# tile 236 (pick-axe)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -4498,7 +4517,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 236 (iron hook / grappling hook)
+# tile 237 (iron hook / grappling hook)
 {
   MMMMMMMMMMMMMNMM
   MMMMMMMMMMMMMMPM
@@ -4517,7 +4536,7 @@
   MMOOAMMOOOAMMMMM
   MMMMOOOAAMMMMMMM
 }
-# tile 237 (unicorn horn)
+# tile 238 (unicorn horn)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -4536,7 +4555,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 238 (candelabrum / Candelabrum of Invocation)
+# tile 239 (candelabrum / Candelabrum of Invocation)
 {
   MMMMMMMNMMMMMMMM
   MMMMMMMDMMMMMMMM
@@ -4555,7 +4574,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 239 (silver bell / Bell of Opening)
+# tile 240 (silver bell / Bell of Opening)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMOAMMMMMMM
@@ -4574,7 +4593,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 240 (tripe ration)
+# tile 241 (tripe ration)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -4593,7 +4612,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 241 (corpse)
+# tile 242 (corpse)
 {
   MMMMMMMMMMMMMMMM
   MMMMMDMDPLNMMMMM
@@ -4612,7 +4631,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 242 (egg)
+# tile 243 (egg)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -4631,7 +4650,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 243 (meatball)
+# tile 244 (meatball)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -4650,7 +4669,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 244 (meat stick)
+# tile 245 (meat stick)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -4669,7 +4688,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 245 (huge chunk of meat)
+# tile 246 (huge chunk of meat)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -4688,7 +4707,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 246 (meat ring)
+# tile 247 (meat ring)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -4707,7 +4726,7 @@
   MMMMMMAAAAAMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 247 (kelp frond)
+# tile 248 (kelp frond)
 {
   MMMMFAMMMMMMMMMM
   MMMMFFAMMMMMMMMM
@@ -4726,7 +4745,7 @@
   MMMMMFFFFAMMMMMM
   MMMMMMFFFFAMMMMM
 }
-# tile 248 (eucalyptus leaf)
+# tile 249 (eucalyptus leaf)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -4745,7 +4764,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 249 (apple)
+# tile 250 (apple)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -4764,7 +4783,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 250 (orange)
+# tile 251 (orange)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -4783,7 +4802,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 251 (pear)
+# tile 252 (pear)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -4802,7 +4821,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 252 (melon)
+# tile 253 (melon)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -4821,7 +4840,7 @@
   MMMMMMAAAMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 253 (banana)
+# tile 254 (banana)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -4840,7 +4859,7 @@
   MMMMMAAAAAMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 254 (carrot)
+# tile 255 (carrot)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMFMMFMM
@@ -4859,7 +4878,7 @@
   MMMAMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 255 (sprig of wolfsbane)
+# tile 256 (sprig of wolfsbane)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -4878,7 +4897,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 256 (clove of garlic)
+# tile 257 (clove of garlic)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -4897,7 +4916,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 257 (slime mold)
+# tile 258 (slime mold)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -4916,7 +4935,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 258 (lump of royal jelly)
+# tile 259 (lump of royal jelly)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -4935,7 +4954,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 259 (cream pie)
+# tile 260 (cream pie)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -4954,7 +4973,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 260 (candy bar)
+# tile 261 (candy bar)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -4973,7 +4992,7 @@
   MMMMAMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 261 (fortune cookie)
+# tile 262 (fortune cookie)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -4992,7 +5011,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 262 (pancake)
+# tile 263 (pancake)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -5011,7 +5030,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 263 (lembas wafer)
+# tile 264 (lembas wafer)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -5030,7 +5049,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 264 (cram ration)
+# tile 265 (cram ration)
 {
   MMMMMMMMMMMMMMMM
   MMMJKAMMMMMMMMMM
@@ -5049,7 +5068,7 @@
   MMMMMAAAAAAMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 265 (food ration)
+# tile 266 (food ration)
 {
   MMMJJAMMMMMMMMMM
   MMMBPAMMMMMMMMMM
@@ -5068,7 +5087,7 @@
   MMMMKKKKKKKKKAMM
   MMMMMAAAAAAAAMMM
 }
-# tile 266 (K-ration)
+# tile 267 (K-ration)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -5087,7 +5106,7 @@
   MMMMKKKKKKKKKAMM
   MMMMMAAAAAAAAMMM
 }
-# tile 267 (C-ration)
+# tile 268 (C-ration)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -5106,7 +5125,7 @@
   MMMMKKKKKKKKKAMM
   MMMMMAAAAAAAAMMM
 }
-# tile 268 (tin)
+# tile 269 (tin)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -5125,7 +5144,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 269 (ruby / gain ability)
+# tile 270 (ruby / gain ability)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -5144,7 +5163,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 270 (pink / restore ability)
+# tile 271 (pink / restore ability)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -5163,7 +5182,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 271 (orange / confusion)
+# tile 272 (orange / confusion)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -5182,7 +5201,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 272 (yellow / blindness)
+# tile 273 (yellow / blindness)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -5201,7 +5220,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 273 (emerald / paralysis)
+# tile 274 (emerald / paralysis)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -5220,7 +5239,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 274 (dark green / speed)
+# tile 275 (dark green / speed)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -5239,7 +5258,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 275 (cyan / levitation)
+# tile 276 (cyan / levitation)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -5258,7 +5277,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 276 (sky blue / hallucination)
+# tile 277 (sky blue / hallucination)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -5277,7 +5296,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 277 (brilliant blue / invisibility)
+# tile 278 (brilliant blue / invisibility)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -5296,7 +5315,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 278 (magenta / see invisible)
+# tile 279 (magenta / see invisible)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -5315,7 +5334,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 279 (purple-red / healing)
+# tile 280 (purple-red / healing)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -5334,7 +5353,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 280 (puce / extra healing)
+# tile 281 (puce / extra healing)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -5353,7 +5372,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 281 (milky / gain level)
+# tile 282 (milky / gain level)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -5372,7 +5391,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 282 (swirly / enlightenment)
+# tile 283 (swirly / enlightenment)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -5391,7 +5410,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 283 (bubbly / monster detection)
+# tile 284 (bubbly / monster detection)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -5410,7 +5429,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 284 (smoky / object detection)
+# tile 285 (smoky / object detection)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -5429,7 +5448,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 285 (cloudy / gain energy)
+# tile 286 (cloudy / gain energy)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -5448,7 +5467,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 286 (effervescent / sleeping)
+# tile 287 (effervescent / sleeping)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -5467,7 +5486,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 287 (black / full healing)
+# tile 288 (black / full healing)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -5486,7 +5505,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 288 (golden / polymorph)
+# tile 289 (golden / polymorph)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -5505,7 +5524,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 289 (brown / booze)
+# tile 290 (brown / booze)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -5524,7 +5543,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 290 (fizzy / sickness)
+# tile 291 (fizzy / sickness)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -5543,7 +5562,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 291 (dark / fruit juice)
+# tile 292 (dark / fruit juice)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -5562,7 +5581,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 292 (white / acid)
+# tile 293 (white / acid)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -5581,7 +5600,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 293 (murky / oil)
+# tile 294 (murky / oil)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -5600,7 +5619,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 294 (clear / water)
+# tile 295 (clear / water)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -5619,7 +5638,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 295 (ZELGO MER / enchant armor)
+# tile 296 (ZELGO MER / enchant armor)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -5638,7 +5657,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 296 (JUYED AWK YACC / destroy armor)
+# tile 297 (JUYED AWK YACC / destroy armor)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -5657,7 +5676,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 297 (NR 9 / confuse monster)
+# tile 298 (NR 9 / confuse monster)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -5676,7 +5695,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 298 (XIXAXA XOXAXA XUXAXA / scare monster)
+# tile 299 (XIXAXA XOXAXA XUXAXA / scare monster)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -5695,7 +5714,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 299 (PRATYAVAYAH / remove curse)
+# tile 300 (PRATYAVAYAH / remove curse)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -5714,7 +5733,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 300 (DAIYEN FOOELS / enchant weapon)
+# tile 301 (DAIYEN FOOELS / enchant weapon)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -5733,7 +5752,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 301 (LEP GEX VEN ZEA / create monster)
+# tile 302 (LEP GEX VEN ZEA / create monster)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -5752,7 +5771,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 302 (PRIRUTSENIE / taming)
+# tile 303 (PRIRUTSENIE / taming)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -5771,7 +5790,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 303 (ELBIB YLOH / genocide)
+# tile 304 (ELBIB YLOH / genocide)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -5790,7 +5809,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 304 (VERR YED HORRE / light)
+# tile 305 (VERR YED HORRE / light)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -5809,7 +5828,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 305 (VENZAR BORGAVVE / teleportation)
+# tile 306 (VENZAR BORGAVVE / teleportation)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -5828,7 +5847,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 306 (THARR / gold detection)
+# tile 307 (THARR / gold detection)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -5847,7 +5866,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 307 (YUM YUM / food detection)
+# tile 308 (YUM YUM / food detection)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -5866,7 +5885,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 308 (KERNOD WEL / identify)
+# tile 309 (KERNOD WEL / identify)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -5885,7 +5904,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 309 (ELAM EBOW / magic mapping)
+# tile 310 (ELAM EBOW / magic mapping)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -5904,7 +5923,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 310 (DUAM XNAHT / amnesia)
+# tile 311 (DUAM XNAHT / amnesia)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -5923,7 +5942,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 311 (ANDOVA BEGARIN / fire)
+# tile 312 (ANDOVA BEGARIN / fire)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -5942,7 +5961,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 312 (KIRJE / earth)
+# tile 313 (KIRJE / earth)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -5961,7 +5980,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 313 (VE FORBRYDERNE / punishment)
+# tile 314 (VE FORBRYDERNE / punishment)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -5980,7 +5999,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 314 (HACKEM MUCHE / charging)
+# tile 315 (HACKEM MUCHE / charging)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -5999,7 +6018,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 315 (VELOX NEB / stinking cloud)
+# tile 316 (VELOX NEB / stinking cloud)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -6018,7 +6037,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 316 (FOOBIE BLETCH)
+# tile 317 (FOOBIE BLETCH)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -6037,7 +6056,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 317 (TEMOV)
+# tile 318 (TEMOV)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -6056,7 +6075,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 318 (GARVEN DEH)
+# tile 319 (GARVEN DEH)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -6075,7 +6094,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 319 (READ ME)
+# tile 320 (READ ME)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -6094,7 +6113,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 320 (stamped / mail)
+# tile 321 (stamped / mail)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -6113,7 +6132,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 321 (unlabeled / blank paper)
+# tile 322 (unlabeled / blank paper)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -6132,7 +6151,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 322 (parchment / dig)
+# tile 323 (parchment / dig)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -6151,7 +6170,7 @@
   MMMMMMMJJJAAMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 323 (vellum / magic missile)
+# tile 324 (vellum / magic missile)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -6170,7 +6189,7 @@
   MMMMMMMJJJAAMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 324 (ragged / fireball)
+# tile 325 (ragged / fireball)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -6189,7 +6208,7 @@
   MMMMMMOOJJAAMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 325 (dog eared / cone of cold)
+# tile 326 (dog eared / cone of cold)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -6208,7 +6227,7 @@
   MMMMMMMJJJAAMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 326 (mottled / sleep)
+# tile 327 (mottled / sleep)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -6227,7 +6246,7 @@
   MMMMMMMJJJAAMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 327 (stained / finger of death)
+# tile 328 (stained / finger of death)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -6246,7 +6265,7 @@
   MMMMMMMJJJAAMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 328 (cloth / light)
+# tile 329 (cloth / light)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -6265,7 +6284,7 @@
   MMMMMMMPPPAAMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 329 (leather / detect monsters)
+# tile 330 (leather / detect monsters)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -6284,7 +6303,7 @@
   MMMMMMMJJJAAMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 330 (white / healing)
+# tile 331 (white / healing)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -6303,7 +6322,7 @@
   MMMMMMMPNNAAMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 331 (pink / knock)
+# tile 332 (pink / knock)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -6322,7 +6341,7 @@
   MMMMMMMIIIAAMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 332 (red / force bolt)
+# tile 333 (red / force bolt)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -6341,7 +6360,7 @@
   MMMMMMMDDDAAMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 333 (orange / confuse monster)
+# tile 334 (orange / confuse monster)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -6360,7 +6379,7 @@
   MMMMMMMCCCAAMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 334 (yellow / cure blindness)
+# tile 335 (yellow / cure blindness)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -6379,7 +6398,7 @@
   MMMMMMMHHHAAMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 335 (velvet / drain life)
+# tile 336 (velvet / drain life)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -6398,7 +6417,7 @@
   MMMMMMMEEEAAMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 336 (light green / slow monster)
+# tile 337 (light green / slow monster)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -6417,7 +6436,7 @@
   MMMMMMMGGGAAMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 337 (dark green / wizard lock)
+# tile 338 (dark green / wizard lock)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -6436,7 +6455,7 @@
   MMMMMMMFFFAAMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 338 (turquoise / create monster)
+# tile 339 (turquoise / create monster)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -6455,7 +6474,7 @@
   MMMMMMMFBBAAMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 339 (cyan / detect food)
+# tile 340 (cyan / detect food)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -6474,7 +6493,7 @@
   MMMMMMMBBBAAMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 340 (light blue / cause fear)
+# tile 341 (light blue / cause fear)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -6493,7 +6512,7 @@
   MMMMMMMBBBAAMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 341 (dark blue / clairvoyance)
+# tile 342 (dark blue / clairvoyance)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -6512,7 +6531,7 @@
   MMMMMMMEEEAAMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 342 (indigo / cure sickness)
+# tile 343 (indigo / cure sickness)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -6531,7 +6550,7 @@
   MMMMMMMEEEAAMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 343 (magenta / charm monster)
+# tile 344 (magenta / charm monster)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -6550,7 +6569,7 @@
   MMMMMMMIIIAAMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 344 (purple / haste self)
+# tile 345 (purple / haste self)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -6569,7 +6588,7 @@
   MMMMMMMIIIAAMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 345 (violet / detect unseen)
+# tile 346 (violet / detect unseen)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -6588,7 +6607,7 @@
   MMMMMMMIIIAAMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 346 (tan / levitation)
+# tile 347 (tan / levitation)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -6607,7 +6626,7 @@
   MMMMMMMKKKAAMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 347 (plaid / extra healing)
+# tile 348 (plaid / extra healing)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -6626,7 +6645,7 @@
   MMMMMMMEFDAAMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 348 (light brown / restore ability)
+# tile 349 (light brown / restore ability)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -6645,7 +6664,7 @@
   MMMMMMMJJJAAMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 349 (dark brown / invisibility)
+# tile 350 (dark brown / invisibility)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -6664,7 +6683,7 @@
   MMMMMMMJJJAAMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 350 (gray / detect treasure)
+# tile 351 (gray / detect treasure)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -6683,7 +6702,7 @@
   MMMMMMMPPPAAMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 351 (wrinkled / remove curse)
+# tile 352 (wrinkled / remove curse)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -6702,7 +6721,7 @@
   MMMMMMJJKKAAMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 352 (dusty / magic mapping)
+# tile 353 (dusty / magic mapping)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -6721,7 +6740,7 @@
   MKAKAMMJJJAAMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 353 (bronze / identify)
+# tile 354 (bronze / identify)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -6740,7 +6759,7 @@
   MMMMMMMCCCAAMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 354 (copper / turn undead)
+# tile 355 (copper / turn undead)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -6759,7 +6778,7 @@
   MMMMMMMJCJAAMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 355 (silver / polymorph)
+# tile 356 (silver / polymorph)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -6778,7 +6797,7 @@
   MMMMMMMPPPAAMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 356 (gold / teleport away)
+# tile 357 (gold / teleport away)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -6797,7 +6816,7 @@
   MMMMMMMHHHAAMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 357 (glittering / create familiar)
+# tile 358 (glittering / create familiar)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -6816,7 +6835,7 @@
   MMMMMMMPPPANMMMM
   MMMMMMMNMMMMMMMM
 }
-# tile 358 (shining / cancellation)
+# tile 359 (shining / cancellation)
 {
   MMMMNMMMMMMMMMMM
   MMMMMMMNMMMMMMMM
@@ -6835,7 +6854,7 @@
   MMMMMMMPPPAAMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 359 (dull / protection)
+# tile 360 (dull / protection)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -6854,7 +6873,7 @@
   MMMMMMMJJJAAMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 360 (thin / jumping)
+# tile 361 (thin / jumping)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -6873,7 +6892,7 @@
   MMMMMMMJJJAAMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 361 (thick / stone to flesh)
+# tile 362 (thick / stone to flesh)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -6892,7 +6911,7 @@
   MMMMMMMJJJAAMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 362 (plain / blank paper)
+# tile 363 (plain / blank paper)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -6911,7 +6930,7 @@
   MMMMMMMJJJAAMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 363 (papyrus / Book of the Dead)
+# tile 364 (papyrus / Book of the Dead)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -6930,7 +6949,7 @@
   MMMMMMMAAAMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 364 (glass / light)
+# tile 365 (glass / light)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -6949,7 +6968,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 365 (balsa / secret door detection)
+# tile 366 (balsa / secret door detection)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -6968,7 +6987,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 366 (crystal / enlightenment)
+# tile 367 (crystal / enlightenment)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -6987,7 +7006,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 367 (maple / create monster)
+# tile 368 (maple / create monster)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -7006,7 +7025,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 368 (pine / wishing)
+# tile 369 (pine / wishing)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -7025,7 +7044,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 369 (oak / nothing)
+# tile 370 (oak / nothing)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -7044,7 +7063,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 370 (ebony / striking)
+# tile 371 (ebony / striking)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -7063,7 +7082,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 371 (marble / make invisible)
+# tile 372 (marble / make invisible)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -7082,7 +7101,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 372 (tin / slow monster)
+# tile 373 (tin / slow monster)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -7101,7 +7120,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 373 (brass / speed monster)
+# tile 374 (brass / speed monster)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -7120,7 +7139,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 374 (copper / undead turning)
+# tile 375 (copper / undead turning)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -7139,7 +7158,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 375 (silver / polymorph)
+# tile 376 (silver / polymorph)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -7158,7 +7177,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 376 (platinum / cancellation)
+# tile 377 (platinum / cancellation)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -7177,7 +7196,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 377 (iridium / teleportation)
+# tile 378 (iridium / teleportation)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -7196,7 +7215,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 378 (zinc / opening)
+# tile 379 (zinc / opening)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -7215,7 +7234,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 379 (aluminum / locking)
+# tile 380 (aluminum / locking)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -7234,7 +7253,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 380 (uranium / probing)
+# tile 381 (uranium / probing)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -7253,7 +7272,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 381 (iron / digging)
+# tile 382 (iron / digging)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -7272,7 +7291,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 382 (steel / magic missile)
+# tile 383 (steel / magic missile)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -7291,7 +7310,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 383 (hexagonal / fire)
+# tile 384 (hexagonal / fire)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -7310,7 +7329,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 384 (short / cold)
+# tile 385 (short / cold)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -7329,7 +7348,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 385 (runed / sleep)
+# tile 386 (runed / sleep)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -7348,7 +7367,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 386 (long / death)
+# tile 387 (long / death)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMNOM
@@ -7367,7 +7386,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 387 (curved / lightning)
+# tile 388 (curved / lightning)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMNOMMMMMMM
@@ -7386,7 +7405,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 388 (forked)
+# tile 389 (forked)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -7405,7 +7424,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 389 (spiked)
+# tile 390 (spiked)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -7424,7 +7443,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 390 (jeweled)
+# tile 391 (jeweled)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -7443,7 +7462,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 391 (gold piece)
+# tile 392 (gold piece)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -7462,7 +7481,7 @@
   MMMMMMMMMHAMMMMM
   MMMMMMMMMMMHAMMM
 }
-# tile 392 (white / dilithium crystal)
+# tile 393 (white / dilithium crystal)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -7481,7 +7500,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 393 (white / diamond)
+# tile 394 (white / diamond)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -7500,7 +7519,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 394 (red / ruby)
+# tile 395 (red / ruby)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -7519,7 +7538,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 395 (orange / jacinth)
+# tile 396 (orange / jacinth)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -7538,7 +7557,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 396 (blue / sapphire)
+# tile 397 (blue / sapphire)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -7557,7 +7576,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 397 (black / black opal)
+# tile 398 (black / black opal)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -7576,7 +7595,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 398 (green / emerald)
+# tile 399 (green / emerald)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -7595,7 +7614,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 399 (green / turquoise)
+# tile 400 (green / turquoise)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -7614,7 +7633,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 400 (yellow / citrine)
+# tile 401 (yellow / citrine)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -7633,7 +7652,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 401 (green / aquamarine)
+# tile 402 (green / aquamarine)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -7652,7 +7671,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 402 (yellowish brown / amber)
+# tile 403 (yellowish brown / amber)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -7671,7 +7690,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 403 (yellowish brown / topaz)
+# tile 404 (yellowish brown / topaz)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -7690,7 +7709,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 404 (black / jet)
+# tile 405 (black / jet)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -7709,7 +7728,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 405 (white / opal)
+# tile 406 (white / opal)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -7728,7 +7747,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 406 (yellow / chrysoberyl)
+# tile 407 (yellow / chrysoberyl)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -7747,7 +7766,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 407 (red / garnet)
+# tile 408 (red / garnet)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -7766,7 +7785,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 408 (violet / amethyst)
+# tile 409 (violet / amethyst)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -7785,7 +7804,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 409 (red / jasper)
+# tile 410 (red / jasper)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -7804,7 +7823,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 410 (violet / fluorite)
+# tile 411 (violet / fluorite)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -7823,7 +7842,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 411 (black / obsidian)
+# tile 412 (black / obsidian)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -7842,7 +7861,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 412 (orange / agate)
+# tile 413 (orange / agate)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -7861,7 +7880,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 413 (green / jade)
+# tile 414 (green / jade)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -7880,7 +7899,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 414 (white / worthless piece of white glass)
+# tile 415 (white / worthless piece of white glass)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -7899,7 +7918,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 415 (blue / worthless piece of blue glass)
+# tile 416 (blue / worthless piece of blue glass)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -7918,7 +7937,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 416 (red / worthless piece of red glass)
+# tile 417 (red / worthless piece of red glass)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -7937,7 +7956,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 417 (yellowish brown / worthless piece of yellowish brown glass)
+# tile 418 (yellowish brown / worthless piece of yellowish brown glass)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -7956,7 +7975,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 418 (orange / worthless piece of orange glass)
+# tile 419 (orange / worthless piece of orange glass)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -7975,7 +7994,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 419 (yellow / worthless piece of yellow glass)
+# tile 420 (yellow / worthless piece of yellow glass)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -7994,7 +8013,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 420 (black / worthless piece of black glass)
+# tile 421 (black / worthless piece of black glass)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -8013,7 +8032,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 421 (green / worthless piece of green glass)
+# tile 422 (green / worthless piece of green glass)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -8032,7 +8051,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 422 (violet / worthless piece of violet glass)
+# tile 423 (violet / worthless piece of violet glass)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -8051,7 +8070,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 423 (gray / luckstone)
+# tile 424 (gray / luckstone)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -8070,7 +8089,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 424 (gray / loadstone)
+# tile 425 (gray / loadstone)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -8089,7 +8108,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 425 (gray / flint)
+# tile 426 (gray / touchstone)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -8108,7 +8127,26 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 426 (rock)
+# tile 427 (gray / flint)
+{
+  MMMMMMMMMMMMMMMM
+  MMMMMMMMMMMMMMMM
+  MMMMMMMMMMMMMMMM
+  MMMMMMMMMMMMMMMM
+  MMMMMMMMMMMMMMMM
+  MMMMMMMMMMMMMMMM
+  MMMMMMMMMMMMMMMM
+  MMMMMPPPPPMMMMMM
+  MMMMPNPPPPPMMMMM
+  MMMPNPPPPPPPAMMM
+  MMPPPPPPPPPPPAAM
+  MMPPPPPPPPPPPAAA
+  MMMPPPPPPPPPAAAM
+  MMMMMMMMMMMMMMMM
+  MMMMMMMMMMMMMMMM
+  MMMMMMMMMMMMMMMM
+}
+# tile 428 (rock)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -8127,7 +8165,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 427 (boulder)
+# tile 429 (boulder)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -8146,7 +8184,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 428 (statue)
+# tile 430 (statue)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMJJMMMMMM
@@ -8165,7 +8203,7 @@
   MMMMMJJJJJJAAMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 429 (heavy iron ball)
+# tile 431 (heavy iron ball)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -8184,7 +8222,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 430 (iron chain)
+# tile 432 (iron chain)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -8203,7 +8241,7 @@
   MMMMMMMMMMMPPMPA
   MMMMMMMMMMMMAAMM
 }
-# tile 431 (splash of venom / blinding venom)
+# tile 433 (splash of venom / blinding venom)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -8222,7 +8260,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 432 (splash of venom / acid venom)
+# tile 434 (splash of venom / acid venom)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
diff -Naurd ../nethack-3.3.1/win/share/other.txt ./win/share/other.txt
--- ../nethack-3.3.1/win/share/other.txt Sat Jul 15 16:50:54 2000
+++ ./win/share/other.txt Fri Mar 22 14:40:55 2002
@@ -1173,7 +1173,7 @@
   MMMMMMAAAAAMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 61 (anti-magic trap field)
+# tile 61 (anti-magic field)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMDDDDDMMMMM
@@ -1591,7 +1591,862 @@
   DDAAAAAAAAAAAAAA
   AAAAAAAAAAAAAAAA
 }
-# tile 83 (cmap 83)
+# tile 83 (explosion dark 0)
+{
+  MMMMMMMMMMMMMMMM
+  MMMMMMMMMMMMMMMM
+  MMMMMMMMMMMMMAAA
+  MMMMMMAMMMAAAAAA
+  MMMMMMMMMAAAAAAA
+  MMMMMMMMMAAAAAAM
+  MMMMMMMMAAAAMMMA
+  MMMAAAMAAAAMMMAA
+  MAMMMAAAAAAMAAAA
+  MMMMMAAAAAAMAAAA
+  MMMMAAAAAAAMAAAA
+  MMMMMMMMAAMMAAMM
+  MMMMAAAAAAAAAAMM
+  MMMAAAAMMAAAMMMM
+  MMAAAAMMAAAAMMMM
+  MMAAAMMAAAAAMMMM
+}
+# tile 84 (explosion dark 1)
+{
+  MMMMMMMMMMMMMMMM
+  MMMMMMMMMMMMMMMM
+  AMMMMMMMMAAAAAAM
+  AAAAAAMAAAAAAAAM
+  AAAAAAMMMMMAAAAA
+  MMMAAAMAAAAAAAAA
+  AAAAAAMAAAAAAAAA
+  AAAAAAMAAAAAAAAM
+  AAMMMMMMMMMMMAMM
+  MMAAAMAMMMMMAAAA
+  MAMAMAMMMAMMMAAA
+  MPPAMMMAAMMMMMAA
+  MAMMMMMAMMMMAAAA
+  MMMMMAMMAMMMPAAA
+  MMMMMMMMAMAMAPAA
+  MPAMMMAPAAAAAAAA
+}
+# tile 85 (explosion dark 2)
+{
+  MMMMMMMMMMMMMMMM
+  MMMMMMMMMMMMMMMM
+  MMMMMMMMMMMMMMMM
+  MMMMMMMMAMMMAMMM
+  AAAAAMMMMMMMMMMM
+  AAAAAAMMMAMMAMMM
+  AAAAAAAMMMMMMMMM
+  MMMMMMAAAAMMMMMM
+  AAAAAMMAAAAMMMMM
+  MMAAAAAAAAAAMMMM
+  AAMAAMMMMAAAMMMM
+  AAMAAAAAMAAAMMMM
+  AAPAAMAAAAAAMAMM
+  AAAMMMMMAAAAMMMM
+  AAMAMMAMAAAAMMMM
+  AMAAMMAMAAAAAMMM
+}
+# tile 86 (explosion dark 3)
+{
+  MMAAAMAMAAAMMMMM
+  MMAAAMAAAAAMAPMM
+  MMMAAMAAMMMMMMMA
+  MMMAAAAAAMMMMPPM
+  MMAAAMAAMMAMMPAP
+  MAAAMMMAMMMMPMAP
+  MAAAMAAAMAMMPMMP
+  MAAAMAAAMMMAAAAP
+  MAAAMAAAMMMMPAAA
+  MAAAMMAAMMMMPPAA
+  MMAAAMMAAMMMPAAP
+  MMMAAAMMMAPMPPPP
+  MMMMAAAMMMPMMPMA
+  MMMMMAAMMMMMAAAM
+  MMAMAMMMAAPMMMPA
+  MMMMAMMMMMMMMMPA
+}
+# tile 87 (explosion dark 4)
+{
+  APAAAMMPPAPAAAAA
+  MAPAMMAMAAAPAAAM
+  AAPMPAAMMAAAAAAM
+  PAPPPAAAMMAAPAMM
+  AAAPPAAAAPAAPMMA
+  AAPPMPPPAAAAAMMA
+  AAPAAAAAAAAAAAMM
+  APPAAAAAAAAAAAMM
+  AAAAAAAAAAAAPAAA
+  AAAAAAAAAAAAAAAA
+  AAAAAAAAAAAAAAAA
+  AAAAAAAAAAAAAAAA
+  AAAAAAAAAAAAAAAA
+  AAAAAAAAAAAAAAAA
+  AAAAAAAAAAAAAMAA
+  AAAAAAAAAAAMHHMM
+}
+# tile 88 (explosion dark 5)
+{
+  MMAAAMAMAMAAAAMM
+  MMAAAAAMAMAAAAMM
+  MMAAAAAMAMAAAAMM
+  PMAAAAAMMMAAAAMM
+  PMAAPAPAAMAAAAMM
+  PMMMPMMAMMAAAMMM
+  MMMAPMMAAAAAAMMM
+  MPAAPAAAAAAAAMMM
+  AAPMMMPAAAAAMMMM
+  MMAAMPPAAMAMMMAM
+  AMMMPPMMMMMMMMMM
+  MAAAAPPAAMMMAMMM
+  MMAAMPPMAAAMMMMM
+  AMMMMMMAAAAAMMMM
+  AAAMMMAAAAAAAMMM
+  MMMMPPAAAAAAAAMM
+}
+# tile 89 (explosion dark 6)
+{
+  MMMMAMMMMMMMAMMP
+  MMMMAMMMMMMMAAMM
+  MAMMAAMMMPMMAMAM
+  MMMAAAMAMMPMMAAP
+  MMMAAAAMMAAPMMAM
+  MMMAAAAMMMMPMMMA
+  MMMAAAAMMAMMAMMA
+  MMMAAAAAMAAAMMMM
+  MMMAAAAAMMAAMMMM
+  MMMMAAAAAAAAAMMM
+  MMMMMAAAAAAAAAAA
+  MMMAMMAAAAAAAAAA
+  MMMMMMMMAAMAAAAA
+  MMMAMMMMMMMMAAAA
+  MMMMMMMMMMMMMMMM
+  MMMMMMMMMMMMMMMM
+}
+# tile 90 (explosion dark 7)
+{
+  PPPAAAAAPAAAMAMM
+  AAPPAAPPPPAMAMMM
+  PPPPPPPPPPAMMAPP
+  MPPAAMAAMAPAAMMM
+  MMAAAAMAMMAAAPAA
+  APPAPAPMAMAMPAAM
+  AMMPPAAAMMMMMMMP
+  AAMMMMMMMAMMMMMM
+  PAPAMAAAAAAAAAAP
+  AAMAPAAAAMMMMMMA
+  AAAMAMPPMMMAAAAA
+  AAAAAAMAMMAAAAAA
+  AAAAAAAAAAAAAAAA
+  AAAAMMMMMMMMMMAA
+  MMMMMMMMMMMMMMMM
+  MMMMMMMMMMMMMMMM
+}
+# tile 91 (explosion dark 8)
+{
+  MMMMPMMAAAAAAAMM
+  MMAMMAMAAMAMAAMM
+  PPMMAMMAAMAMAAMM
+  MMMAAAMAAMAMAAMM
+  MAAAAAMAAAMMAAMM
+  MMPAAMMAAAMAAAMM
+  MAAAMMAAAMMAAAMM
+  MAMAAMAAAAAAAAMM
+  AAMAAAAAAMAAAAMM
+  MMMAAAAAAAAAAAMM
+  MAAAAAAAAMAAAMMM
+  AAAAAAAAMMMMMMMM
+  AAAAAAMMMMAMMMMM
+  AAAMMMAMMMMMMMMM
+  MMMMMMMMMMMMMMMM
+  MMMMMMMMMMMMMMMM
+}
+# tile 92 (explosion noxious 0)
+{
+  MMMMMMMMMMMMMMMM
+  MMMMMMMMMMMMMMMM
+  MMMMMMMMMMMMMFFF
+  MMMMMMFMMMFFFFFF
+  MMMMMMMMMFFFFFFF
+  MMMMMMMMMFFFFFFM
+  MMMMMMMMFFFFMMMF
+  MMMFFFMFFFFMMMFF
+  MFMMMFFFFFFMFFFF
+  MMMMMFFFFFFMFFFF
+  MMMMFFFFFFFMFFFF
+  MMMMMMMMFFMMFFMM
+  MMMMFFFFFFFFFFMM
+  MMMFFFFMMFFFMMMM
+  MMFFFFMMFFFFMMMM
+  MMFFFMMFFFFFMMMM
+}
+# tile 93 (explosion noxious 1)
+{
+  MMMMMMMMMMMMMMMM
+  MMMMMMMMMMMMMMMM
+  FMMMMMMMMFFFFFFM
+  FFFFFFMFFFFFFFFM
+  FFFFFFMMMMMFFFFF
+  MMMFFFMFFFFFFFFF
+  FFFFFFMFFFFFFFFF
+  FFFFFFMFFFFFFFFM
+  FFMMMMMMMMMMMFMM
+  MMFFFMFMMMMMFFFF
+  MHMFMFMMMFMMMFFF
+  MGGFMMMFFMMMMMFF
+  MHMMMMMFMMMMFFFF
+  MMMMMFMMFMMMGFFF
+  MMMMMMMMFMFMFGFF
+  MGHMMMHGHHFFFFFF
+}
+# tile 94 (explosion noxious 2)
+{
+  MMMMMMMMMMMMMMMM
+  MMMMMMMMMMMMMMMM
+  MMMMMMMMMMMMMMMM
+  MMMMMMMMFMMMFMMM
+  FFFFFMMMMMMMMMMM
+  FFFFFFMMMFMMFMMM
+  FFFFFFFMMMMMMMMM
+  MMMMMMFFFFMMMMMM
+  FFFFFMMFFFFMMMMM
+  MMFFFFFFFFFFMMMM
+  FFMFFMMMMFFFMMMM
+  FFMFFFFFMFFFMMMM
+  FFGFFMFFFFFFMFMM
+  FFFMMMMMFFFFMMMM
+  FFMFMMFMFFFFMMMM
+  FMFFMMFMFFFFFMMM
+}
+# tile 95 (explosion noxious 3)
+{
+  MMFFFMFMFFFMMMMM
+  MMFFFMFFFFFMFGMM
+  MMMFFMFFMMMMMMMF
+  MMMFFFFFFMMMMGGM
+  MMFFFMFFMMFMMGFG
+  MFFFMMMFMMMMGMFG
+  MFFFMFFFMHMMGMMG
+  MFFFMFFFMMMFFFFG
+  MFFFMFFFMMMMGFHH
+  MFFFMMFFMMMMGGHH
+  MMFFFMMFFMMMGHHG
+  MMMFFFMMMFGMGGGG
+  MMMMFFFMMMGMMGMH
+  MMMMMFFMMMMMHHFM
+  MMFMFMMMFHGMMMGH
+  MMMMFMMMMMMMMMGH
+}
+# tile 96 (explosion noxious 4)
+{
+  FGHFFMMGGFGHFFFF
+  MHGHMMFMFFHGFHFM
+  HFGMGHFMMHHHFFHM
+  GFGGGHHHMMHHGFMM
+  HHHGGHHHHGHHGMMF
+  HHGGMGGGHHHHFMMF
+  HHGHHHHHHHHHHFMM
+  HGGHHHHHHHHHHHMM
+  HHHHHHNNNNHHGHNH
+  GHHHHHHHNHHHHHNH
+  GHHGHGNNNNHHHHGF
+  GGNHNHNNNNHHHGGF
+  HHHHNHNNNHHHGGGG
+  HGGNGHNNNHHHGGGF
+  HHHHNHNHNMGGGMGF
+  GGGGNHHHGGGMHHMM
+}
+# tile 97 (explosion noxious 5)
+{
+  MMFFFMFMFMFFFFMM
+  MMFFFFFMFMFFFFMM
+  MMFFFFFMFMFFFFMM
+  GMFFFFFMMMFFFFMM
+  GMFFGFGFFMFFFFMM
+  GMMMGMGFMMFFFMMM
+  MMMFGMMFFFFFFMMM
+  MGFFFFFFFFFFFMMM
+  FFGMMMGFFFFFMMMM
+  MMFFMGGFFMFMMMFM
+  FMMMGGMMMMMMMMMM
+  MFFFFGGFFMMMFMMM
+  MMHFMGGMFFFMMMMM
+  HMMMMMMFFFFFMMMM
+  HFHMMMFFFFFFFMMM
+  MMMMGGFFFFFFFFMM
+}
+# tile 98 (explosion noxious 6)
+{
+  MMMMFMMMMMMMHMMG
+  MMMMFMMMMMMMFHMM
+  MFMMFFMMMGMMFMHM
+  MMMFFFMFMMGMMFFG
+  MMMFFFFMMFFGMMFM
+  MMMFFFFMMMMGMMMF
+  MMMFFFFMMFMMHMMF
+  MMMFFFFFMFFFMMMM
+  MMMFFFFFMMFFMMMM
+  MMMMFFFFFFFFFMMM
+  MMMMMFFFHFFFFFFF
+  MMMFMMFFFFFFFFFF
+  MMMMMMMMFFMFFFFF
+  MMMFMMMMMMMMFFFF
+  MMMMMMMMMMMMMMMM
+  MMMMMMMMMMMMMMMM
+}
+# tile 99 (explosion noxious 7)
+{
+  GGGHHHHHGHHHMHMM
+  HHGGHHGGGGHMFMMM
+  GGGGGGGGGGFMMFGG
+  MGGHFMFFMHGFFMMM
+  MMHHHHMFMMFFHGHF
+  HGGFGFGMHMHMGFFM
+  FMMGGFFHMMMMMMMG
+  HFMMMMMMMFMMMMMM
+  GHGFMFFFFFFFFFFG
+  HFMHGHFFFMMMMMMF
+  FFFMFMGGMMMFFFFF
+  FFFFFFMFMMFFFFFF
+  FFFFFFFFFFFFFFFF
+  FFFFMMMMMMMMMMFF
+  MMMMMMMMMMMMMMMM
+  MMMMMMMMMMMMMMMM
+}
+# tile 100 (explosion noxious 8)
+{
+  MMMMGMMFFFFFFFMM
+  MMFMMFMFFMFMFFMM
+  GGMMFMMFFMFMFFMM
+  MMMFFFMFFMFMFFMM
+  MFFFFFMFFFMMFFMM
+  MMGFFMMFFFMFFFMM
+  MFFFMMFFFMMFFFMM
+  MFMFFMFFFFFFFFMM
+  FFMFFFFFFMFFFFMM
+  MMMFFFFFFFFFFFMM
+  MFFFFFFFFMFFFMMM
+  FFFFFFFFMMMMMMMM
+  FFFFFFMMMMFMMMMM
+  FFFMMMFMMMMMMMMM
+  MMMMMMMMMMMMMMMM
+  MMMMMMMMMMMMMMMM
+}
+# tile 101 (explosion muddy 0)
+{
+  MMMMMMMMMMMMMMMM
+  MMMMMMMMMMMMMMMM
+  MMMMMMMMMMMMMJJJ
+  MMMMMMJMMMJJJJJJ
+  MMMMMMMMMJJJJJJJ
+  MMMMMMMMMJJJJJJK
+  MMMMMMMMJJJJKKKJ
+  MMMJJJMJJJJKKKJJ
+  MJMMMJJJJJJKJJJJ
+  MMMMMJJJJJJKJJJJ
+  MMMMJJJJJJJKJJJJ
+  MMMMMMMKJJKKJJKK
+  MMMMJJJJJJJJJJKK
+  MMMJJJJKKJJJKKKK
+  MMJJJJKKJJJJKKKK
+  MMJJJKKJJJJJKKKK
+}
+# tile 102 (explosion muddy 1)
+{
+  MMMMMMMMMMMMMMMM
+  MMMMMMMMMMMMMMMM
+  JMMMMMMMMJJJJJJM
+  JJJJJJKJJJJJJJJM
+  JJJJJJKKKKKJJJJJ
+  KKKJJJKJJJJJJJJJ
+  JJJJJJKJJJJJJJJJ
+  JJJJJJKJJJJJJJJK
+  JJKKKKKKKKKKKJKK
+  KKJJJKJKKKKKJJJJ
+  KLKJKJKKKJKKKJJJ
+  KCCJKKKJJKKKKKJJ
+  KLKKKKKJKKKKJJJJ
+  KKKKKJKKJKKKCJJJ
+  KKKKKKKKJKJKJCJJ
+  KCLKKKLCLLJJJJJJ
+}
+# tile 103 (explosion muddy 2)
+{
+  MMMMMMMMMMMMMMMM
+  MMMMMMMMMMMMMMMM
+  MMMMMMMMMMMMMMMM
+  MMMMMMMMJMMMJMMM
+  JJJJJMMMMMMMMMMM
+  JJJJJJMMMJMMJMMM
+  JJJJJJJMMMMMMMMM
+  KKKKKKJJJJMMMMMM
+  JJJJJKKJJJJMMMMM
+  KKJJJJJJJJJJMMMM
+  JJKJJKKKKJJJMMMM
+  JJKJJJJJKJJJMMMM
+  JJCJJKJJJJJJMJMM
+  JJJKKKKKJJJJMMMM
+  JJKJKKJKJJJJMMMM
+  JKJJKKJKJJJJJMMM
+}
+# tile 104 (explosion muddy 3)
+{
+  MMJJJKJKJJJKKKKK
+  MMJJJKJJJJJKJCKK
+  MMMJJKJJKKKKKKKJ
+  MMMJJJJJJKKKKCCK
+  MMJJJKJJKKJKKCJC
+  MJJJKKKJKKKKCKJC
+  MJJJKJJJKLKKCKKC
+  MJJJKJJJKKKJJJJC
+  MJJJKJJJKKKKCJLL
+  MJJJKKJJKKKKCCLL
+  MMJJJKKJJKKKCLLC
+  MMMJJJKKKJCKCCCC
+  MMMMJJJKKKCKKCKL
+  MMMMMJJKKKKKLLJK
+  MMJMJKKKJLCKKKCL
+  MMMMJKKKKKKKKKCL
+}
+# tile 105 (explosion muddy 4)
+{
+  JCLJJKKCCJCLJJJJ
+  KLCLKKJKJJLCJLJK
+  LJCKCLJKKLLLJJLK
+  CJCCCLLLKKLLCJKK
+  LLLCCLLLLCLLCKKJ
+  LLCCKCCCLLLLJKKJ
+  LLCLLLLLLLLLLJKK
+  LCCLLLLLLLLLLLKK
+  LLLLLLCCCCLLCLCL
+  CLLLLLLLCLLLLLCL
+  CLLCLCCCCCLLLLCJ
+  CCCLCLCCCCLLLCCJ
+  LLLLCLCCCLLLCCCC
+  LCCCCLCCCLLLCCCJ
+  LLLLCLCLCKCCCKCJ
+  CCCCCLLLCCCKLLKK
+}
+# tile 106 (explosion muddy 5)
+{
+  KKJJJKJKJKJJJJMM
+  KKJJJJJKJKJJJJMM
+  KKJJJJJKJKJJJJMM
+  CKJJJJJKKKJJJJMM
+  CKJJCJCJJKJJJJMM
+  CKKKCKKJKKJJJMMM
+  KKKJCKKJJJJJJMMM
+  KCJJCJJJJJJJJMMM
+  JJCKKKCJJJJJMMMM
+  KKJJKCCJJKJMMMJM
+  JKKKCCKKKKMMMMMM
+  KJJJJCCJJKMMJMMM
+  KKLJKCCKJJJMMMMM
+  LKKKKKKJJJJJMMMM
+  LJLKKKJJJJJJJMMM
+  KKKKCCJJJJJJJJMM
+}
+# tile 107 (explosion muddy 6)
+{
+  MMMMJKKKKKKKLKKC
+  MMMMJKKKKKKKJLKK
+  MJMMJJKKKCKKJKLK
+  MMMJJJKJKKCKKJJC
+  MMMJJJJKKJJCKKJK
+  MMMJJJJKKKKCKKKJ
+  MMMJJJJKKJKKLKKJ
+  MMMJJJJJKJJJKKKK
+  MMMJJJJJKKJJKKKK
+  MMMMJJJJJJJJJKKK
+  MMMMMJJJLJJJJJJJ
+  MMMJMMJJJJJJJJJJ
+  MMMMMMMMJJMJJJJJ
+  MMMJMMMMMMMMJJJJ
+  MMMMMMMMMMMMMMMM
+  MMMMMMMMMMMMMMMM
+}
+# tile 108 (explosion muddy 7)
+{
+  CCCLLLLLCLLLKLKK
+  LLCCLLCCCCLKJKKK
+  CCCCCCCCCCJKKJCC
+  KCCLJKJJKLCJJKKK
+  KKLLLLKJKKJJLCLJ
+  LCCJCJCKLKLKCJJK
+  JKKCCJJLKKKKKKKC
+  LJKKKKKKKJKKKKKK
+  CLCJKJJJJJJJJJJC
+  LJKLCLJJJKKKKKKJ
+  JJJKJKCCKKKJJJJJ
+  JJJJJJKJKKJJJJJJ
+  JJJJJJJJJJJJJJJJ
+  JJJJMMMMMMMMMMJJ
+  MMMMMMMMMMMMMMMM
+  MMMMMMMMMMMMMMMM
+}
+# tile 109 (explosion muddy 8)
+{
+  KKKKCKKJJJJJJJMM
+  KKJKKJKJJKJKJJMM
+  CCKKJKKJJKJKJJMM
+  KKKJJJKJJKJKJJMM
+  KJJJJJKJJJKKJJMM
+  KKCJJKKJJJKJJJMM
+  KJJJKKJJJKKJJJMM
+  KJKJJKJJJJJJJJMM
+  JJKJJJJJJKJJJJMM
+  KKKJJJJJJJJJJJMM
+  KJJJJJJJJMJJJMMM
+  JJJJJJJJMMMMMMMM
+  JJJJJJMMMMJMMMMM
+  JJJMMMJMMMMMMMMM
+  MMMMMMMMMMMMMMMM
+  MMMMMMMMMMMMMMMM
+}
+# tile 110 (explosion wet 0)
+{
+  MMMMMMMMMMMMMMMM
+  MMMMMMMMMMMMMMMM
+  MMMMMMMMMMMMMEEE
+  MMMMMMEMMMEEEEEE
+  MMMMMMMMMEEEEEEE
+  MMMMMMMMMEEEEEEP
+  MMMMMMMMEEEEPPPE
+  MMMEEEMEEEEPPPEE
+  MEMMMEEEEEEPEEEE
+  MMMMMEEEEEEPEEEE
+  MMMMEEEEEEEPEEEE
+  MMMMMMMPEEPPEEPP
+  MMMMEEEEEEEEEEPP
+  MMMEEEEPPEEEPPPP
+  MMEEEEPPEEEEPPPP
+  MMEEEPPEEEEEPPPP
+}
+# tile 111 (explosion wet 1)
+{
+  MMMMMMMMMMMMMMMM
+  MMMMMMMMMMMMMMMM
+  EMMMMMMMMEEEEEEM
+  EEEEEEPEEEEEEEEM
+  EEEEEEPPPPPEEEEE
+  PPPEEEPEEEEEEEEE
+  EEEEEEPEEEEEEEEE
+  EEEEEEPEEEEEEEEP
+  EEPPPPPPPPPPPEPP
+  PPEEEPEPPPPPEEEE
+  PNPEPEPPPEPPPEEE
+  PBBEPPPEEPPPPPEE
+  PNPPPPPEPPPPEEEE
+  PPPPPEPPEPPPBEEE
+  PPPPPPPPEPEPEBEE
+  PBNPPPNBEEEEEEEE
+}
+# tile 112 (explosion wet 2)
+{
+  MMMMMMMMMMMMMMMM
+  MMMMMMMMMMMMMMMM
+  MMMMMMMMMMMMMMMM
+  MMMMMMMMEMMMEMMM
+  EEEEEMMMMMMMMMMM
+  EEEEEEMMMEMMEMMM
+  EEEEEEEMMMMMMMMM
+  PPPPPPEEEEMMMMMM
+  EEEEEPPEEEEMMMMM
+  PPEEEEEEEEEEMMMM
+  EEPEEPPPPEEEMMMM
+  EEPEEEEEPEEEMMMM
+  EEBEEPEEEEEEMEMM
+  EEEPPPPPEEEEMMMM
+  EEPEPPEPEEEEMMMM
+  EPEEPPEPEEEEEMMM
+}
+# tile 113 (explosion wet 3)
+{
+  MMEEEPEPEEEPPPPP
+  MMEEEPEEEEEPEBPP
+  MMMEEPEEPPPPPPPE
+  MMMEEEEEEPPPPBBP
+  MMEEEPEEPPEPPBEB
+  MEEEPPPEPPPPBPEB
+  MEEEPEEEPNPPBPPB
+  MEEEPEEEPPPEEEEB
+  MEEEPEEEPPPPBEEE
+  MEEEPPEEPPPPBBEE
+  MMEEEPPEEPPPBEEB
+  MMMEEEPPPEBPBBBB
+  MMMMEEEPPPBPPBPN
+  MMMMMEEPPPPPNNEP
+  MMEMEPPPENBPPPBE
+  MMMMEPPPPPPPPPBE
+}
+# tile 114 (explosion wet 4)
+{
+  EBNEEPPBBEBNEEEE
+  PNBNPPEPEEEBENEP
+  NEBPBEEPPEEEEENP
+  BEBBBEEEPPEEBEPP
+  EEEBBEEEEBEEBPPE
+  EEBBPBBBEEEEEPPE
+  EEBEEEEEEEEEEEPP
+  EBBEEEEEEEEEEEPP
+  EEEEEEEEEEEEBEEE
+  BEEEEEEEEEEEEEEE
+  BEEBEBEEEEEEEEBE
+  BBEEEEEEEEEEEBBE
+  EEEEEEEEEEEEBBBB
+  EBBEBEEEEEEEBBBE
+  EEEEEEEEEPBBBPBE
+  BBBBEEEEBBBPNNPP
+}
+# tile 115 (explosion wet 5)
+{
+  PPEEEPEPEPEEEEMM
+  PPEEEEEPEPEEEEMM
+  PPEEEEEPEPEEEEMM
+  BPEEEEEPPPEEEEMM
+  BPEEBEBEEPEEEEMM
+  BPPPBPPEPPEEEMMM
+  PPPEBPPEEEEEEMMM
+  PBEEBEEEEEEEEMMM
+  EEBPPPBEEEEEMMMM
+  PPEEPBBEEPEMMMEM
+  EPPPBBPPPPMMMMMM
+  PEEEEBBEEPMMEMMM
+  PPNEPBBPEEEMMMMM
+  NPPPPPPEEEEEMMMM
+  NENPPPEEEEEEEMMM
+  PPPPBBEEEEEEEEMM
+}
+# tile 116 (explosion wet 6)
+{
+  MMMMEPPPPPPPNPPB
+  MMMMEPPPPPPPENPP
+  MEMMEEPPPBPPEPNP
+  MMMEEEPEPPBPPEEB
+  MMMEEEEPPEEBPPEP
+  MMMEEEEPPPPBPPPE
+  MMMEEEEPPEPPNPPE
+  MMMEEEEEPEEEPPPP
+  MMMEEEEEPPEEPPPP
+  MMMMEEEEEEEEEPPP
+  MMMMMEEENEEEEEEE
+  MMMEMMEEEEEEEEEE
+  MMMMMMMMEEMEEEEE
+  MMMEMMMMMMMMEEEE
+  MMMMMMMMMMMMMMMM
+  MMMMMMMMMMMMMMMM
+}
+# tile 117 (explosion wet 7)
+{
+  BBBEEEEEBEEEPEPP
+  EEBBEEBBBBEPEPPP
+  BBBBBBBBBBEPPEBB
+  PBBEEPEEPNBEEPPP
+  PPEEEEPEPPEENBNE
+  NBBEBEBPNPNPBEEP
+  EPPBBEENPPPPPPPB
+  NEPPPPPPPEPPPPPP
+  BNBEPEEEEEEEEEEB
+  NEPNBNEEEPPPPPPE
+  EEEPEPBBPPPEEEEE
+  EEEEEEPEPPEEEEEE
+  EEEEEEEEEEEEEEEE
+  EEEEMMMMMMMMMMEE
+  MMMMMMMMMMMMMMMM
+  MMMMMMMMMMMMMMMM
+}
+# tile 118 (explosion wet 8)
+{
+  PPPPBPPEEEEEEEMM
+  PPEPPEPEEPEPEEMM
+  BBPPEPPEEPEPEEMM
+  PPPEEEPEEPEPEEMM
+  PEEEEEPEEEPPEEMM
+  PPBEEPPEEEPEEEMM
+  PEEEPPEEEPPEEEMM
+  PEPEEPEEEEEEEEMM
+  EEPEEEEEEPEEEEMM
+  PPPEEEEEEEEEEEMM
+  PEEEEEEEEMEEEMMM
+  EEEEEEEEMMMMMMMM
+  EEEEEEMMMMEMMMMM
+  EEEMMMEMMMMMMMMM
+  MMMMMMMMMMMMMMMM
+  MMMMMMMMMMMMMMMM
+}
+# tile 119 (explosion magical 0)
+{
+  MMMMMMMMMMMMMMMM
+  MMMMMMMMMMMMMMMM
+  MMMMMMMMMMMMMEEE
+  MMMMMMEMMMEEEEEE
+  MMMMMMMMMEEEEEEE
+  MMMMMMMMMEEEEEEC
+  MMMMMMMMEEEEIIIE
+  MMMEEEMEEEEIIIEE
+  MEMMMEEEEEEIEEEE
+  MMMMMEEEEEEIEEEE
+  MMMMEEEEEEEIEEEE
+  MMMMMMMIEEIIEEII
+  MMMMEEEEEEEEEEII
+  MMMEEEEIIEEEIIII
+  MMEEEEIIEEEEIIII
+  MMEEEIIEEEEEIIII
+}
+# tile 120 (explosion magical 1)
+{
+  MMMMMMMMMMMMMMMM
+  MMMMMMMMMMMMMMMM
+  EMMMMMMMMEEEEEEM
+  EEEEEEIEEEEEEEEM
+  EEEEEEIIIIIEEEEE
+  IIIEEEIEEEEEEEEE
+  EEEEEEIEEEEEEEEE
+  EEEEEEIEEEEEEEEI
+  EEIIIIIIIIIIIEII
+  IIEEEIEIIIIIEEEE
+  IHIEIEIIIEIIIEEE
+  ILLEIIIEEIIIIIEE
+  IHIIIIIEIIIIEEEE
+  IIIIIEIIEIIILEEE
+  IIIIIIIIEIEIELEE
+  ILHIIIHLHHEEEEEE
+}
+# tile 121 (explosion magical 2)
+{
+  MMMMMMMMMMMMMMMM
+  MMMMMMMMMMMMMMMM
+  MMMMMMMMMMMMMMMM
+  MMMMMMMMEMMMEMMM
+  EEEEEMMMMMMMMMMM
+  EEEEEEMMMEMMEMMM
+  EEEEEEEMMMMMMMMM
+  IIIIIIEEEEMMMMMM
+  EEEEEIIEEEEMMMMM
+  IIEEEEEEEEEEMMMM
+  EEIEEIIIIEEEMMMM
+  EEIEEEEEIEEEMMMM
+  EELEEIEEEEEEMEMM
+  EEEIIIIIEEEEMMMM
+  EEIEIIEIEEEEMMMM
+  EIEEIIEIEEEEEMMM
+}
+# tile 122 (explosion magical 3)
+{
+  MMEEEIEIEEEIIIII
+  MMEEEIEEEEEIEIII
+  MMMEEIEEIIIIIIIE
+  MMMEEEEEEIIIIIII
+  MMEEEIEEIIEIIIEI
+  MEEEIIIEIIIIIIEI
+  MEEEIEEEINIIIIII
+  MEEEIEEEIIIEEEEI
+  MEEEIEEEIIIIIENN
+  MEEEIIEEIIIIIINN
+  MMEEEIIEEIIIINNI
+  MMMEEEIIIEIIIIII
+  MMMMEEEIIIIIIIIN
+  MMMMMEEIIIIINNEI
+  MMEMEIIIENIIIIIN
+  MMMMEIIIIIIIIIIN
+}
+# tile 123 (explosion magical 4)
+{
+  EINEEIIIIEINEEEE
+  ININIIEIEENIENEI
+  NEIIINEIINNNEENI
+  IEIIINNNIINNIEII
+  NNNIINNNNINNIIIE
+  NNIIIIIINNNNEIIE
+  NNINNNNNNNNNNEII
+  NIINNNNNNNNNNNII
+  NNNNNNNNNNNNINNN
+  INNNNNNNNNNNNNNN
+  INNININNNNNNNNIE
+  IINNNNNNNNNNNIIE
+  NNNNNNNNNNNNIIII
+  NIININNNNNNNIIIE
+  NNNNNNNNNIIIIIIE
+  IIIINNNNIIIINNII
+}
+# tile 124 (explosion magical 5)
+{
+  IIEEEIEIEIEEEEMM
+  IIEEEEEIEIEEEEMM
+  IIEEEEEIEIEEEEMM
+  IIEEEEEIIIEEEEMM
+  IIEEIEIEEIEEEEMM
+  IIIIIIIEIIEEEMMM
+  IIIEIIIEEEEEEMMM
+  IIEEIEEEEEEEEMMM
+  EEIIIIIEEEEEMMMM
+  IIEEIIIEEIEMMMEM
+  EIIIIIIIIIMMMMMM
+  IEEEEIIEEIMMEMMM
+  IINEIIIIEEEMMMMM
+  NIIIIIIEEEEEMMMM
+  NENIIIEEEEEEEMMM
+  IIIIIIEEEEEEEEMM
+}
+# tile 125 (explosion magical 6)
+{
+  MMMMEIIIIIIIHIII
+  MMMMEIIIIIIIEHII
+  MEMMEEIIIIIIEIHI
+  MMMEEEIEIIIIIEEI
+  MMMEEEEIIEEIIIEI
+  MMMEEEEIIIIIIIIE
+  MMMEEEEIIEIIHIIE
+  MMMEEEEEIEEEIIII
+  MMMEEEEEIIEEIIII
+  MMMMEEEEEEEEEIII
+  MMMMMEEEHEEEEEEE
+  MMMEMMEEEEEEEEEE
+  MMMMMMMMEEMEEEEE
+  MMMEMMMMMMMMEEEE
+  MMMMMMMMMMMMMMMM
+  MMMMMMMMMMMMMMMM
+}
+# tile 126 (explosion magical 7)
+{
+  IIINNNNNINNNINII
+  NNIINNIIIINIEIII
+  IIIIIIIIIIEIIEII
+  IIINEIEEINIEEIII
+  IINNNNIEIIEENINE
+  NIIEIEIININIIEEI
+  EIIIIEENIIIIIIII
+  NEIIIIIIIEIIIIII
+  INIEIEEEEEEEEEEI
+  NEININEEEIIIIIIE
+  EEEIEIIIIIIEEEEE
+  EEEEEEIEIIEEEEEE
+  EEEEEEEEEEEEEEEE
+  EEEEMMMMMMMMMMEE
+  MMMMMMMMMMMMMMMM
+  MMMMMMMMMMMMMMMM
+}
+# tile 127 (explosion magical 8)
+{
+  IIIIIIIEEEEEEEMM
+  IIEIIEIEEIEIEEMM
+  IIIIEIIEEIEIEEMM
+  IIIEEEIEEIEIEEMM
+  IEEEEEIEEEIIEEMM
+  IIIEEIIEEEIEEEMM
+  IEEEIIEEEIIEEEMM
+  IEIEEIEEEEEEEEMM
+  EEIEEEEEEIEEEEMM
+  IIIEEEEEEEEEEEMM
+  IEEEEEEEEMEEEMMM
+  EEEEEEEEMMMMMMMM
+  EEEEEEMMMMEMMMMM
+  EEEMMMEMMMMMMMMM
+  MMMMMMMMMMMMMMMM
+  MMMMMMMMMMMMMMMM
+}
+# tile 128 (explosion fiery 0)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -1610,7 +2465,7 @@
   MMDDDDCCDDDDCCCC
   MMDDDCCDDDDDCCCC
 }
-# tile 84 (cmap 84)
+# tile 129 (explosion fiery 1)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -1629,7 +2484,7 @@
   CCCCCCCCDCDCDLDD
   CLHCCCHLHHDDDDDD
 }
-# tile 85 (cmap 85)
+# tile 130 (explosion fiery 2)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -1648,7 +2503,7 @@
   DDCDCCDCDDDDMMMM
   DCDDCCDCDDDDDMMM
 }
-# tile 86 (cmap 86)
+# tile 131 (explosion fiery 3)
 {
   MMDDDCDCDDDCCCCC
   MMDDDCDDDDDCDLCC
@@ -1667,7 +2522,7 @@
   MMDMDCCCDHLCCCLH
   MMMMDCCCCCCCCCLH
 }
-# tile 87 (cmap 87)
+# tile 132 (explosion fiery 4)
 {
   DLHDDCCLLDLHDDDD
   CHLHCCDCDDHLDHDC
@@ -1686,7 +2541,7 @@
   HHHHNHNHNCLLLCLD
   LLLLNHHHLLLCHHCC
 }
-# tile 88 (cmap 88)
+# tile 133 (explosion fiery 5)
 {
   CCDDDCDCDCDDDDMM
   CCDDDDDCDCDDDDMM
@@ -1705,7 +2560,7 @@
   HDHCCCDDDDDDDMMM
   CCCCLLDDDDDDDDMM
 }
-# tile 89 (cmap 89)
+# tile 134 (explosion fiery 6)
 {
   MMMMDCCCCCCCHCCL
   MMMMDCCCCCCCDHCC
@@ -1724,7 +2579,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 90 (cmap 90)
+# tile 135 (explosion fiery 7)
 {
   LLLHHHHHLHHHCHCC
   HHLLHHLLLLHCDCCC
@@ -1743,7 +2598,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 91 (cmap 91)
+# tile 136 (explosion fiery 8)
 {
   CCCCLCCDDDDDDDMM
   CCDCCDCDDCDCDDMM
@@ -1762,7 +2617,178 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 92 (zap 0 0)
+# tile 137 (explosion frosty 0)
+{
+  MMMMMMMMMMMMMMMM
+  MMMMMMMMMMMMMMMM
+  MMMMMMMMMMMMMEEE
+  MMMMMNEMMMEEEEEE
+  MMNMMMNMMENBEEEE
+  MNMNMNMMMEEEEEEP
+  MMMMNMMMEEEEPPPE
+  MMMNENMNEEEPPPEE
+  MENMMENEEEEPNBEE
+  MMMNMEEEEEEPEEEE
+  MMMMEENBEEEPEEEE
+  MMMMMMMPEEPPEEPP
+  MMMMEEEEEEEEEEPP
+  MMMEEEEPPEEEPPPP
+  MMEEEEPPNBEEPPPP
+  MMEEEPPEEEEEPPPP
+}
+# tile 138 (explosion frosty 1)
+{
+  MMMMMMMMMMMMMMMM
+  MMMMMMMMMMMMMMMM
+  EMMMMMMMMEEEEEEM
+  ENBEENPEEEENBEEM
+  EEEEEENPNPNEEEEE
+  PPBEEEPENEEEEEEE
+  EEEEEENNNNNEEEEE
+  EEEEEEPENEEENBEP
+  EEPPPPNPNPNPPPPP
+  PPEEENEPPPPNEEEE
+  PNPEPEPPPEPPPEEE
+  PBBEPPPEEPPNBPEE
+  PNPPPPPEPPPPEEEE
+  PPPPPEPPEPPPBEEE
+  PPPPPPPPEPEPEBEE
+  PBNPPPNBNNEEEEEE
+}
+# tile 139 (explosion frosty 2)
+{
+  MMMMMMMMMMMMMMMM
+  MMMMMMMMMMMMMMMM
+  MMMMMMMMMMMMMMMM
+  MMMMMMMMEMMMEMMM
+  EEEEEMMMMMMMMMMM
+  EEEEEEMMMEMMNMMM
+  EEEEEEENMMNNMMMM
+  PPPPPPENENMMMMMM
+  EEEEEPPENENMNMMM
+  PPEEEEEEEEENMNMM
+  EEPEEPPPPNNEMNMM
+  EEPEEEEENEEEMMMM
+  EEBEEPEEEEEEMEMM
+  EEEPPPPPEEEEMMMM
+  EEPEPPEPEEEEMMMM
+  EPEEPPEPEEEEEMMM
+}
+# tile 140 (explosion frosty 3)
+{
+  MMEEEPEPEEEPPPPP
+  MMEEEPEEEEEPEBPP
+  MMMEEPEEPPPPPPPE
+  MMMENENEEPPPPBBP
+  MMEEENEEPPEPPBEB
+  MEEENENEPPPPBPEB
+  MEEEPEEEPNPPBPPB
+  MEEEPEEEPPPEEEEB
+  MEEEPEEEPPPPBENN
+  MEEEPPEEPPPPBBNN
+  MMEEEPNEEPPPBNNB
+  MMMEENNNPEBPBBBB
+  MMMMEENPPPBPPBPN
+  MMMMMEEPPPPPNNEP
+  MMEMEPPPENBPPPBN
+  MMMMEPPPPPPPPPBN
+}
+# tile 141 (explosion frosty 4)
+{
+  EBNEEPPBBEBNEEEE
+  PNBNPPEPEENBENEP
+  NEBPBNEPPNNNEENP
+  BEBBBNNNPPNNBEPP
+  NNNBBNNNNBNNBPPE
+  NNBBPBBBNNNNEPPE
+  NNBNNNNNNNNNNEPP
+  NBBNNNNNNNNNNNPP
+  NNNNNNNNNNNNBNNN
+  BNNNNNNNNNNNNNNN
+  BNNBNBNNNNNNNNBE
+  BBNNNNNNNNNNNBBE
+  NNNNNNNNNNNNBBBB
+  NBBNBNNNNNNNBBBE
+  NNNNNNNNNPBBBPBE
+  BBBBNNNNBBBPNNPP
+}
+# tile 142 (explosion frosty 5)
+{
+  PPEEEPEPEPEEEEMM
+  PPEEEEEPEPEEEEMM
+  PPEEEEEPEPEEEEMM
+  BPEEEEEPPPEEEEMM
+  BPEEBEBEEPEEEEMM
+  BPPPBPPEPPEEEMMM
+  PPPEBPPENEEENMMM
+  PBEEBEEEENENEMMM
+  EEBPPPBNNNNNNNMM
+  PPEEPBBEENENMMEM
+  EPPPBBPPNPMMNMMM
+  PEEEEBBEEPMMEMMM
+  PPNEPBBPEEEMMMMM
+  NPPPPPPEEEEEMMMM
+  NENPPPEEEEEEEMMM
+  PPPPBBEEEEEEEEMM
+}
+# tile 143 (explosion frosty 6)
+{
+  MMMMEPPPPPPPNPPB
+  MMMMEPPPPPPPENPP
+  MEMMEEPPPBPPEPNP
+  MMMEEEPEPPBPPEEB
+  MMMEENEPPEEBPPEP
+  MMMNEEENPPPBPPPE
+  MMNENPNPNEPPNPPE
+  MMMNNENNPEEEPPPP
+  MNMPEEEPPNEEPPPP
+  MMMNNENNEEEEEPPP
+  MMNMNPNENEEEEEEE
+  MMMNMMENEEEEEEEE
+  MMMMMNMMEEMEEEEE
+  MMMEMMMMMMMMEEEE
+  MMMMMMMMMMMMMMMM
+  MMMMMMMMMMMMMMMM
+}
+# tile 144 (explosion frosty 7)
+{
+  BBBNNNNNBNNNPNPP
+  NNBBNNBBBBNPEPPP
+  BBBBBBBBBBEPPEBB
+  PBBNEPEEPNBEEPPP
+  PPNNNNPEPPEENBNE
+  NBBEBEBPNPNPBEEP
+  EPPBBEENPPPPPPPB
+  NEPPPPPPPEPPPPPP
+  BNBEPEEEEEEEEEEB
+  NEPNBNEEEPNENPPE
+  EEEPEPBBPPPNEEEE
+  EEEEEEPEPNNNNNEE
+  EEEEEEEEEEENEEEE
+  EEEEMMMMMMNMNMEE
+  MMMMMMMMMMMMMMMM
+  MMMMMMMMMMMMMMMM
+}
+# tile 145 (explosion frosty 8)
+{
+  PPPPBPPEEEEEEEMM
+  PPEPPEPEEPEPEEMM
+  BBPPEPPEEPEPNENM
+  PPPEEEPEEPEPENMM
+  PEEEEEPEEEPPNENM
+  PPBEEPNENEPEEEMM
+  PEEEPPENEPPEEEMM
+  PEPEENNNNNEEEEMM
+  EEPEEEENEPEEEEMM
+  PPPEEENENEEEEEMM
+  PEEEEEEEEMEEEMMM
+  EEEEEEEEMMMMMMMM
+  EEEEEEMMMMENMMMM
+  EEEMMMEMMMNMNMMM
+  MMMMMMMMMMMNMMMM
+  MMMMMMMMMMMMMMMM
+}
+# tile 146 (zap 0 0)
 {
   MMMMMMMIIMMMMMMM
   MMMMMMIIIIMMMMMM
@@ -1781,7 +2807,7 @@
   MMMMMMIIIIMMMMMM
   MMMMMMMIIMMMMMMM
 }
-# tile 93 (zap 0 1)
+# tile 147 (zap 0 1)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -1800,7 +2826,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 94 (zap 0 2)
+# tile 148 (zap 0 2)
 {
   IIIMMMMMMMMMMMMM
   IIIIMMMMMMMMMMMM
@@ -1819,7 +2845,7 @@
   MMMMMMMMMMMMIIII
   MMMMMMMMMMMMMIII
 }
-# tile 95 (zap 0 3)
+# tile 149 (zap 0 3)
 {
   MMMMMMMMMMMMMIII
   MMMMMMMMMMMMIIII
@@ -1838,7 +2864,7 @@
   IIIIMMMMMMMMMMMM
   IIIMMMMMMMMMMMMM
 }
-# tile 96 (zap 1 0)
+# tile 150 (zap 1 0)
 {
   MMMMMMMCCMMMMMMM
   MMMMMMCCCCMMMMMM
@@ -1857,7 +2883,7 @@
   MMMMMMCCCCMMMMMM
   MMMMMMMCCMMMMMMM
 }
-# tile 97 (zap 1 1)
+# tile 151 (zap 1 1)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -1876,7 +2902,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 98 (zap 1 2)
+# tile 152 (zap 1 2)
 {
   CCCMMMMMMMMMMMMM
   CCCCMMMMMMMMMMMM
@@ -1895,7 +2921,7 @@
   MMMMMMMMMMMMCCCC
   MMMMMMMMMMMMMCCC
 }
-# tile 99 (zap 1 3)
+# tile 153 (zap 1 3)
 {
   MMMMMMMMMMMMMCCC
   MMMMMMMMMMMMCCCC
@@ -1914,7 +2940,7 @@
   CCCCMMMMMMMMMMMM
   CCCMMMMMMMMMMMMM
 }
-# tile 100 (zap 2 0)
+# tile 154 (zap 2 0)
 {
   MMMMMMMNNMMMMMMM
   MMMMMMNNNNMMMMMM
@@ -1933,7 +2959,7 @@
   MMMMMMNNNNMMMMMM
   MMMMMMMNNMMMMMMM
 }
-# tile 101 (zap 2 1)
+# tile 155 (zap 2 1)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -1952,7 +2978,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 102 (zap 2 2)
+# tile 156 (zap 2 2)
 {
   NNNMMMMMMMMMMMMM
   NNNNMMMMMMMMMMMM
@@ -1971,7 +2997,7 @@
   MMMMMMMMMMMMNNNN
   MMMMMMMMMMMMMNNN
 }
-# tile 103 (zap 2 3)
+# tile 157 (zap 2 3)
 {
   MMMMMMMMMMMMMNNN
   MMMMMMMMMMMMNNNN
@@ -1990,7 +3016,7 @@
   NNNNMMMMMMMMMMMM
   NNNMMMMMMMMMMMMM
 }
-# tile 104 (zap 3 0)
+# tile 158 (zap 3 0)
 {
   MMMMMMMBBMMMMMMM
   MMMMMMBBBBMMMMMM
@@ -2009,7 +3035,7 @@
   MMMMMMBBBBMMMMMM
   MMMMMMMBBMMMMMMM
 }
-# tile 105 (zap 3 1)
+# tile 159 (zap 3 1)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -2028,7 +3054,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 106 (zap 3 2)
+# tile 160 (zap 3 2)
 {
   BBBMMMMMMMMMMMMM
   BBBBMMMMMMMMMMMM
@@ -2047,7 +3073,7 @@
   MMMMMMMMMMMMBBBB
   MMMMMMMMMMMMMBBB
 }
-# tile 107 (zap 3 3)
+# tile 161 (zap 3 3)
 {
   MMMMMMMMMMMMMBBB
   MMMMMMMMMMMMBBBB
@@ -2066,7 +3092,7 @@
   BBBBMMMMMMMMMMMM
   BBBMMMMMMMMMMMMM
 }
-# tile 108 (zap 4 0)
+# tile 162 (zap 4 0)
 {
   MMMMMMMAAMMMMMMM
   MMMMMMAAAAMMMMMM
@@ -2085,7 +3111,7 @@
   MMMMMMAAAAMMMMMM
   MMMMMMMAAMMMMMMM
 }
-# tile 109 (zap 4 1)
+# tile 163 (zap 4 1)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -2104,7 +3130,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 110 (zap 4 2)
+# tile 164 (zap 4 2)
 {
   AAAMMMMMMMMMMMMM
   AAAAMMMMMMMMMMMM
@@ -2123,7 +3149,7 @@
   MMMMMMMMMMMMAAAA
   MMMMMMMMMMMMMAAA
 }
-# tile 111 (zap 4 3)
+# tile 165 (zap 4 3)
 {
   MMMMMMMMMMMMMAAA
   MMMMMMMMMMMMAAAA
@@ -2142,7 +3168,7 @@
   AAAAMMMMMMMMMMMM
   AAAMMMMMMMMMMMMM
 }
-# tile 112 (zap 5 0)
+# tile 166 (zap 5 0)
 {
   MMMMMMMNNMMMMMMM
   MMMMMMNNNNMMMMMM
@@ -2161,7 +3187,7 @@
   MMMMMMNNNNMMMMMM
   MMMMMMMNNMMMMMMM
 }
-# tile 113 (zap 5 1)
+# tile 167 (zap 5 1)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -2180,7 +3206,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 114 (zap 5 2)
+# tile 168 (zap 5 2)
 {
   NNNMMMMMMMMMMMMM
   NNNNMMMMMMMMMMMM
@@ -2199,7 +3225,7 @@
   MMMMMMMMMMMMNNNN
   MMMMMMMMMMMMMNNN
 }
-# tile 115 (zap 5 3)
+# tile 169 (zap 5 3)
 {
   MMMMMMMMMMMMMNNN
   MMMMMMMMMMMMNNNN
@@ -2218,7 +3244,7 @@
   NNNNMMMMMMMMMMMM
   NNNMMMMMMMMMMMMM
 }
-# tile 116 (zap 6 0)
+# tile 170 (zap 6 0)
 {
   MMMMMMMFFMMMMMMM
   MMMMMMFFFFMMMMMM
@@ -2237,7 +3263,7 @@
   MMMMMMFFFFMMMMMM
   MMMMMMMFFMMMMMMM
 }
-# tile 117 (zap 6 1)
+# tile 171 (zap 6 1)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -2256,7 +3282,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 118 (zap 6 2)
+# tile 172 (zap 6 2)
 {
   FFFMMMMMMMMMMMMM
   FFFFMMMMMMMMMMMM
@@ -2275,7 +3301,7 @@
   MMMMMMMMMMMMFFFF
   MMMMMMMMMMMMMFFF
 }
-# tile 119 (zap 6 3)
+# tile 173 (zap 6 3)
 {
   MMMMMMMMMMMMMFFF
   MMMMMMMMMMMMFFFF
@@ -2294,7 +3320,7 @@
   FFFFMMMMMMMMMMMM
   FFFMMMMMMMMMMMMM
 }
-# tile 120 (zap 7 0)
+# tile 174 (zap 7 0)
 {
   MMMMMMMGGMMMMMMM
   MMMMMMGGGGMMMMMM
@@ -2313,7 +3339,7 @@
   MMMMMMGGGGMMMMMM
   MMMMMMMGGMMMMMMM
 }
-# tile 121 (zap 7 1)
+# tile 175 (zap 7 1)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -2332,7 +3358,7 @@
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 122 (zap 7 2)
+# tile 176 (zap 7 2)
 {
   GGGMMMMMMMMMMMMM
   GGGGMMMMMMMMMMMM
@@ -2351,7 +3377,7 @@
   MMMMMMMMMMMMGGGG
   MMMMMMMMMMMMMGGG
 }
-# tile 123 (zap 7 3)
+# tile 177 (zap 7 3)
 {
   MMMMMMMMMMMMMGGG
   MMMMMMMMMMMMGGGG
@@ -2370,7 +3396,7 @@
   GGGGMMMMMMMMMMMM
   GGGMMMMMMMMMMMMM
 }
-# tile 124 (warning 0)
+# tile 178 (warning 0)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -2389,7 +3415,7 @@
   MMMMMMMAAMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 125 (warning 1)
+# tile 179 (warning 1)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -2408,7 +3434,7 @@
   MMMMMMMAAMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 126 (warning 2)
+# tile 180 (warning 2)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -2427,7 +3453,7 @@
   MMMMMMMAAMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 127 (warning 3)
+# tile 181 (warning 3)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -2446,7 +3472,7 @@
   MMMMMMMAAMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 128 (warning 4)
+# tile 182 (warning 4)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -2465,7 +3491,7 @@
   MMMMMMMAAMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 129 (warning 5)
+# tile 183 (warning 5)
 {
   MMMMMMMMMMMMMMMM
   MMMMMMMMMMMMMMMM
@@ -2484,216 +3510,216 @@
   MMMMMMMAAMMMMMMM
   MMMMMMMMMMMMMMMM
 }
-# tile 130 (sub mine walls 0)
+# tile 184 (sub mine walls 0)
 {
-  ANNLAJKKKKKJNNLA
-  ALLLAJKJKKJJLLLA
-  ALLLAJKKKKKJLLLA
-  ALLLAJKKKKKJLLLA
-  ALLLAJJKKKKJLLLA
-  AJAAAJJKKKKJJAJA
-  AJJJAJJKKKKJJJJA
-  ALKKAJJKKJKJLKJA
-  ANNLAJKKKKKJNNLA
-  ALLLAJKKKKKJLLLA
-  ALLLAJKKKKKJLLLA
-  ALLLAJKKKKKJLLLA
-  ALLLAJJKJKJJLLLA
-  AJAAAJJKKKKJJAJA
-  AJJJAJJKKKKJJJJA
-  ALKKAJJKKKKJLKJA
+  AJJKKKACJAAJJJAA
+  AJKKKACLJJAJJJJA
+  AJKKACLCKJJAJJJA
+  AAKACLCKJJJJAAAA
+  AAACLLKKJJJJJJAA
+  AACLLKKKAAJJJJJA
+  ACKKKKKACJAJJJJA
+  AKKKKKACLJJAJJJA
+  AAKKKACLKJJJAJAA
+  AAKKACLKKJJJJJAA
+  AACCCKKAAJJJJJJA
+  ACCKKKACJAJJJJJA
+  ACKKKACLJJAJJJJA
+  AAKKACLCKJJAJJAA
+  AAJACKCKKJJJAJAA
+  AAJCKKJAAAJJJJJA
 }
-# tile 131 (sub mine walls 1)
+# tile 185 (sub mine walls 1)
 {
-  AAANLLAAAAANLLAA
-  LLLNLLAJLLLNLLAJ
-  KLLJJJAJKLLJJJAJ
-  JJJJJJJJJJJJJJJJ
-  KKJJJKKKKKJJJKKK
-  KKNLLKKKKKNLLKKK
-  LLNLLAJLLLNLLAJL
-  LLJJJAJKLLJJJAJK
+  AJAAAAAAJJAAAJAA
+  JJJAAAJJJJJAAAAJ
+  JJJACJAJJJACCJAJ
+  AAACLJJAJACCLJJA
+  AACLCKJJACCLCKJJ
+  ACKCKKJJJCKCKKJA
+  CJKKKKJJCKCKJJAC
+  KJJKCJJCKKKJJJCK
+  KJKKKJJKJKJJJJKK
+  JJJKCJKKJKJJJCKJ
+  JJJJJJKJKKJJJKKJ
+  JJJJJKJJJJJJJJJJ
   JJJJJJJJJJJJJJJJ
-  KKJLKKKKJLKKKJLK
-  KKJKKKKKJKKKKJKK
   JJJJJJJJJJJJJJJJ
-  JLKKKKJLKKKKJLKK
-  JKKKKKJKKKKKJKKK
   JJJJJJJJJJJJJJJJ
   AAAAAAAAAAAAAAAA
 }
-# tile 132 (sub mine walls 2)
+# tile 186 (sub mine walls 2)
 {
-  AAANNNNLLLLLLAAA
-  NNNNAAJJKKKKLJJJ
-  LLLNAJJKKKCCLJJJ
-  LLLLLLLLLLLLLJJJ
-  LLLKKKKKKKKKKJJJ
-  LLLKKKKKKKKKKJJJ
-  LLKKKKKKKKKKKKJJ
-  LKKKKKKKKKKKKKKJ
-  JJJJJJJJJJJJJJJJ
-  AKKJJJJJJJJJKKKJ
-  ALLLAAAAAAAALLLA
-  ALLLAJKKKKKJLLLA
-  ALLLAJKKKKKJLLLA
-  AJAAAJJKKKKJJAJA
-  AJJJAJJKKKKJJJJA
-  ALKKAJJKKKKJLKJA
+  AAAAAAKCCKKJAAAA
+  AAAAKKCLCJKJJAAA
+  AAKKKCLCKJJJKKAA
+  AKKKCLCKJJJJJJKA
+  AKKCLLKKJJJJJJJA
+  AKCLLKKKAAJJJJJJ
+  ACKKKKKACJAJJJJJ
+  AKKKKKACLJJAAJJJ
+  AAKKKCLLKJJJAJAJ
+  AAKKCCCKKJJJAJAA
+  AACCKKKAAJJJJJJA
+  ACCKKKACJAJJJJJA
+  ACKKKACLJJAJJJJA
+  AAKKACLCKJJAJJAA
+  AAJACKCKKJJJAJAA
+  AAJCKKJAAAJJJJJA
 }
-# tile 133 (sub mine walls 3)
+# tile 187 (sub mine walls 3)
 {
-  AAANNNNLLLLLLAAA
-  NNNNAAJJKKKKLJJJ
-  LLLNAJJKKKCCLJJJ
-  LLLLLLLLLLLLLJJJ
-  LLLKKKKKKKKKKJJJ
-  LLLKKKKKKKKKKJJJ
-  LLKKKKKKKKKKKKJJ
-  LKKKKKKKKKKKKKKJ
-  JJJJJJJJJJJJJJJJ
-  AKKJJJJJJJJJKKKJ
-  ALLLAAAAAAAALLLA
-  ALLLAJKKKKKJLLLA
-  ALLLAJKKKKKJLLLA
-  AJAAAJJKKKKJJAJA
-  AJJJAJJKKKKJJJJA
-  ALKKAJJKKKKJLKJA
+  AAAAAAKCCKKJAAAA
+  AAAAKKCLCJKJJAAA
+  AAKKKCLCKJJJKKAA
+  AKKCCLCKJJJJJJKA
+  KKCCLLKKJJJJJJJA
+  KKCLKKKKAAJJJJJA
+  KCLKKKKACJAJJJJA
+  CKKKKKACLJJAAJJA
+  KAKKKCLLKJJJAJAA
+  AKKKCCCKKJJJAJAA
+  AACCKKKAAJJJJJJA
+  ACCKKKACJAJJJJJA
+  ACKKKACLJJAJJJJA
+  AKKKACLCKJJAJJAA
+  AAJACKCKKJJJAJAA
+  AAJCKKJAAAJJJJJA
 }
-# tile 134 (sub mine walls 4)
+# tile 188 (sub mine walls 4)
 {
-  AAANNNNLLLLLLAAA
-  NNNNAAJJKKKKLJJJ
-  LLLNAJJKKKCCLJJJ
-  LLLLLLLLLLLLLJJJ
-  LLLKKKKKKKKKKJJJ
-  LLLKKKKKKKKKKJJJ
-  LLKKKKKKKKKKKKJJ
-  LKKKKKKKKKKKKKKJ
-  JJJJJJJJJJJJJJJJ
-  KKJLKKKKJLKKKJLK
-  KKJKKKKKJKKKKJKK
-  JJJJJJJJJJJJJJJJ
-  JLKKKKJLKKKKJLKK
-  JKKKKKJKKKKKJKKK
-  JJJJJJJJJJJJJJJJ
+  AKKKAAKKKKAAJJJA
+  AKKAAKCCCJJJAAJA
+  AKKAALLJJJACCJAA
+  AKAACLJJJACCLJJA
+  AAACCKJJACLLCKJJ
+  AAACLKJJJCKCKKJA
+  AACLKKJJCKCKJJAC
+  AAKKCJJCKKKJJJCK
+  ACKKKJJKJKJJJJKK
+  ACKKCJKKJKJJJCKJ
+  AKKKJJKJKKJJJKKJ
+  ACKJJKJJJJJJJJJJ
+  AKJJJJJJJJJJJJJJ
+  AKJJJJJJJJJJJJJJ
+  AJJJJJJJJJJJJJJJ
   AAAAAAAAAAAAAAAA
 }
-# tile 135 (sub mine walls 5)
+# tile 189 (sub mine walls 5)
 {
-  AAANNNNLLLLLLAAA
-  NNNNAAJJKKKKLJJJ
-  LLLNAJJKKKCCLJJJ
-  LLLLLLLLLLLLLJJJ
-  LLLKKKKKKKKKKJJJ
-  LLLKKKKKKKKKKJJJ
-  LLKKKKKKKKKKKKJJ
-  LKKKKKKKKKKKKKKJ
-  JJJJJJJJJJJJJJJJ
-  KKJLKKKKJLKKKJLK
-  KKJKKKKKJKKKKJKK
-  JJJJJJJJJJJJJJJJ
-  JLKKKKJLKKKKJLKK
-  JKKKKKJKKKKKJKKK
-  JJJJJJJJJJJJJJJJ
+  AKKAAAKKAAAAJJJA
+  AKAAKKLCKAAAAAJA
+  AAKKCLCJJACCAJJA
+  AKKCLJJJACCCLAJA
+  AKCKKKJACCCLCAAA
+  ACKKKKJACCKCKKAA
+  CJKKKKACCKCKJJAA
+  KJJKCJJCKKKJJJAA
+  KJKKKJJKJKJJJJJA
+  JJJKCJKKJKJJJJJA
+  JJJJJJKJKKJJJJJA
+  JJJJJKJJJJJJJJJA
+  JJJJJJJJJJJJJJJA
+  JJJJJJJJJJJJJJJA
+  JJJJJJJJJJJJJJJA
   AAAAAAAAAAAAAAAA
 }
-# tile 136 (sub mine walls 6)
+# tile 190 (sub mine walls 6)
 {
-  AAANNNNLLLLLLAAA
-  NNNNAAJJKKKKLJJJ
-  LLLNAJJKKKCCLJJJ
-  LLLLLLLLLLLLLJJJ
-  LLLKKKKKKKKKKJJJ
-  LLLKKKKKKKKKKJJJ
-  LLKKKKKKKKKKKKJJ
-  LKKKKKKKKKKKKKKJ
-  JJJJJJJJJJJJJJJJ
-  AKKJJJJJJJJJKKKJ
-  ALLLAAAAAAAALLLA
-  ALLLAJKKKKKJLLLA
-  ALLLAJKKKKKJLLLA
-  AJAAAJJKKKKJJAJA
-  AJJJAJJKKKKJJJJA
-  ALKKAJJKKKKJLKJA
+  AAAAAAKCCKKJAAAA
+  AAAAKCCLCJKJJAAA
+  AAKKCCLCKJJJKKAA
+  AKKKCLCKJJJJJJKA
+  KKKCLKKKJJJJJJJA
+  KKCLKKKKAAJJJJJJ
+  KCKLKKKACJAJJJJJ
+  CKKKKKACLJJAAJJJ
+  KAKKKCLLKJJJAJAJ
+  AKKKCCCKKJJJAJAA
+  AACCKKKAAJJJJJJA
+  ACCKKKACJAJJJJJA
+  ACKKKACLJJAJJJJA
+  AKKKACLCKJJAJJAA
+  AAJACKCKKJJJAJAA
+  AAJCKKJAAAJJJJJA
 }
-# tile 137 (sub mine walls 7)
+# tile 191 (sub mine walls 7)
 {
-  AAANNNNLLLLLLAAA
-  NNNNAAJJKKKKLJJJ
-  LLLNAJJKKKCCLJJJ
-  LLLLLLLLLLLLLJJJ
-  LLLKKKKKKKKKKJJJ
-  LLLKKKKKKKKKKJJJ
-  LLKKKKKKKKKKKKJJ
-  LKKKKKKKKKKKKKKJ
+  AKKAAAKKKKAAJJJA
+  AKAAKKLCCJJJAAJA
+  AAKKCLCJJJACCJAA
+  AKKCLJJJJACCLJJA
+  AKCLCKJJACCLCKJJ
+  ACKCKKJJJCKCKKJA
+  CJKKKKJJCKCKJJAC
+  KJJKCJJCKKKJJJCK
+  KJKKKJJKJKJJJJKK
+  JJJKCJKKJKJJJCKJ
+  JJJJJJKJKKJJJKKJ
+  JJJJJKJJJJJJJJJJ
   JJJJJJJJJJJJJJJJ
-  KKJLKKKKJLKKKJLK
-  KKJKKKKKJKKKKJKK
   JJJJJJJJJJJJJJJJ
-  JLKKKKJLKKKKJLKK
-  JKKKKKJKKKKKJKKK
   JJJJJJJJJJJJJJJJ
   AAAAAAAAAAAAAAAA
 }
-# tile 138 (sub mine walls 8)
+# tile 192 (sub mine walls 8)
 {
-  AAANNNNLLLLLLAAA
-  NNNNAAJJKKKKLJJJ
-  LLLNAJJKKKCCLJJJ
-  LLLLLLLLLLLLLJJJ
-  LLLKKKKKKKKKKJJJ
-  LLLKKKKKKKKKKJJJ
-  LLKKKKKKKKKKKKJJ
-  LKKKKKKKKKKKKKKJ
-  JJJJJJJJJJJJJJJJ
-  AKKJJJJJJJJJKKKJ
-  ALLLAAAAAAAALLLA
-  ALLLAJKKKKKJLLLA
-  ALLLAJKKKKKJLLLA
-  AJAAAJJKKKKJJAJA
-  AJJJAJJKKKKJJJJA
-  ALKKAJJKKKKJLKJA
+  AAAAAAKCCKKJAAAA
+  AAAAKCCLCJKJJAAA
+  AAKKKCLCKJJJKKAA
+  AKKKCLCKJJJJJJKA
+  KKCCLLKKJJJJJJJA
+  KKCLLKKKAAJJJJJJ
+  KCLLKKKACJAJJJJJ
+  CKLKKKACLJJAAJJJ
+  KAKKKCLLKJJJAJAJ
+  AKKKCCCKKJJJAJAA
+  AACCKKKAAJJJJJJA
+  ACCKKKACJAJJJJJA
+  ACKKKACLJJAJJJJA
+  AKKKACLCKJJAJJAA
+  AAJACKCKKJJJAJAA
+  AAJCKKJAAAJJJJJA
 }
-# tile 139 (sub mine walls 9)
+# tile 193 (sub mine walls 9)
 {
-  AAANNNNLLLLLLAAA
-  NNNNAAJJKKKKLJJJ
-  LLLNAJJKKKCCLJJJ
-  LLLLLLLLLLLLLJJJ
-  LLLKKKKKKKKKKJJJ
-  LLLKKKKKKKKKKJJJ
-  LLKKKKKKKKKKKKJJ
-  LKKKKKKKKKKKKKKJ
-  JJJJJJJJJJJJJJJJ
-  AKKJJJJJJJJJKKKJ
-  ALLLAAAAAAAALLLA
-  ALLLAJKKKKKJLLLA
-  ALLLAJKKKKKJLLLA
-  AJAAAJJKKKKJJAJA
-  AJJJAJJKKKKJJJJA
-  ALKKAJJKKKKJLKJA
+  AKKAACKCCKKJAJJA
+  AKACKKKLLJKJJAJA
+  AAKKKCCCKJJJKKAA
+  AKKKCCLKJJJJJJKA
+  AKKCLLKKJJJJJJJA
+  AKCLLKKKAAJJJJJJ
+  ACLKKKKACJAJJJJJ
+  AKKKKKACLJJAAJJJ
+  AAKKKCLLKJJJAJAJ
+  AAKKCCCKKJJJAJAA
+  AACCKKKAAJJJJJJA
+  ACCKKKACJAJJJJJA
+  ACKKKACLJJAJJJJA
+  AAKKACLCKJJAJJAA
+  AAJACKCKKJJJAJAA
+  AAJCKKJAAAJJJJJA
 }
-# tile 140 (sub mine walls 10)
+# tile 194 (sub mine walls 10)
 {
-  AAANNNNLLLLLLAAA
-  NNNNAAJJKKKKLJJJ
-  LLLNAJJKKKCCLJJJ
-  LLLLLLLLLLLLLJJJ
-  LLLKKKKKKKKKKJJJ
-  LLLKKKKKKKKKKJJJ
-  LLKKKKKKKKKKKKJJ
-  LKKKKKKKKKKKKKKJ
-  JJJJJJJJJJJJJJJJ
-  AKKJJJJJJJJJKKKJ
-  ALLLAAAAAAAALLLA
-  ALLLAJKKKKKJLLLA
-  ALLLAJKKKKKJLLLA
-  AJAAAJJKKKKJJAJA
-  AJJJAJJKKKKJJJJA
-  ALKKAJJKKKKJLKJA
+  AKKAACKCCKKJAJJA
+  AKACKKCLCJKJJAJA
+  AAKKCCLCKJJJKKAA
+  AKKCLLCKJJJJJJKA
+  KKCCLLKKJJJJJJJA
+  KCKLLKKKAAJJJJJA
+  CCKKKKKACJAJJJJA
+  CKKKKKACLJJAAJJA
+  KAKKKCLLKJJJAJAA
+  AKKKCCCKKJJJAJAA
+  AACCKKKAAJJJJJJA
+  ACCKKKACJAJJJJJA
+  ACKKKACLJJAJJJJA
+  AKKKACLCKJJAJJAA
+  AAJACKCKKJJJAJAA
+  AAJCKKJAAAJJJJJA
 }
-# tile 141 (sub gehennom walls 0)
+# tile 195 (sub gehennom walls 0)
 {
   ALLDAJMMMMMJLLDA
   ADDDAJMJMMJJDDDA
@@ -2712,7 +3738,7 @@
   AJJJAJJMMMMJJJJA
   ADMMAJJMMMMJDMJA
 }
-# tile 142 (sub gehennom walls 1)
+# tile 196 (sub gehennom walls 1)
 {
   AAALDDAAAAALDDAA
   DDDLDDAJDDDLDDAJ
@@ -2731,7 +3757,7 @@
   JJJJJJJJJJJJJJJJ
   AAAAAAAAAAAAAAAA
 }
-# tile 143 (sub gehennom walls 2)
+# tile 197 (sub gehennom walls 2)
 {
   AAALLLLDDDDDDAAA
   LLLLAAJJMMMMDJJJ
@@ -2750,7 +3776,7 @@
   AJJJAJJMMMMJJJJA
   ADMMAJJMMMMJDMJA
 }
-# tile 144 (sub gehennom walls 3)
+# tile 198 (sub gehennom walls 3)
 {
   AAALLLLDDDDDDAAA
   LLLLAAJJMMMMDJJJ
@@ -2769,7 +3795,7 @@
   AJJJAJJMMMMJJJJA
   ADMMAJJMMMMJDMJA
 }
-# tile 145 (sub gehennom walls 4)
+# tile 199 (sub gehennom walls 4)
 {
   AAALLLLDDDDDDAAA
   LLLLAAJJMMMMDJJJ
@@ -2788,7 +3814,7 @@
   JJJJJJJJJJJJJJJJ
   AAAAAAAAAAAAAAAA
 }
-# tile 146 (sub gehennom walls 5)
+# tile 200 (sub gehennom walls 5)
 {
   AAALLLLDDDDDDAAA
   LLLLAAJJMMMMDJJJ
@@ -2807,7 +3833,7 @@
   JJJJJJJJJJJJJJJJ
   AAAAAAAAAAAAAAAA
 }
-# tile 147 (sub gehennom walls 6)
+# tile 201 (sub gehennom walls 6)
 {
   AAALLLLDDDDDDAAA
   LLLLAAJJMMMMDJJJ
@@ -2826,7 +3852,7 @@
   AJJJAJJMMMMJJJJA
   ADMMAJJMMMMJDMJA
 }
-# tile 148 (sub gehennom walls 7)
+# tile 202 (sub gehennom walls 7)
 {
   AAALLLLDDDDDDAAA
   LLLLAAJJMMMMDJJJ
@@ -2845,7 +3871,7 @@
   JJJJJJJJJJJJJJJJ
   AAAAAAAAAAAAAAAA
 }
-# tile 149 (sub gehennom walls 8)
+# tile 203 (sub gehennom walls 8)
 {
   AAALLLLDDDDDDAAA
   LLLLAAJJMMMMDJJJ
@@ -2864,7 +3890,7 @@
   AJJJAJJMMMMJJJJA
   ADMMAJJMMMMJDMJA
 }
-# tile 150 (sub gehennom walls 9)
+# tile 204 (sub gehennom walls 9)
 {
   AAALLLLDDDDDDAAA
   LLLLAAJJMMMMDJJJ
@@ -2883,7 +3909,7 @@
   AJJJAJJMMMMJJJJA
   ADMMAJJMMMMJDMJA
 }
-# tile 151 (sub gehennom walls 10)
+# tile 205 (sub gehennom walls 10)
 {
   AAALLLLDDDDDDAAA
   LLLLAAJJMMMMDJJJ
@@ -2902,7 +3928,7 @@
   AJJJAJJMMMMJJJJA
   ADMMAJJMMMMJDMJA
 }
-# tile 152 (sub knox walls 0)
+# tile 206 (sub knox walls 0)
 {
   AJJJAAACJAAAJJJA
   AJJJAACLJJAAJJJA
@@ -2921,7 +3947,7 @@
   AAJAAACKKJAAAJAA
   ACJJAAAAAAAACJJA
 }
-# tile 153 (sub knox walls 1)
+# tile 207 (sub knox walls 1)
 {
   AJAAAJAAAJAAAJAA
   JJJAAAJAJJJAAAJA
@@ -2940,7 +3966,7 @@
   KJJACJJAKJJACJJA
   AAAAAAAAAAAAAAAA
 }
-# tile 154 (sub knox walls 2)
+# tile 208 (sub knox walls 2)
 {
   AAAAAAKCJKAAAAAA
   AAAAKKCLKJKKAAAA
@@ -2959,7 +3985,7 @@
   AAJAAACKKJAAAJAA
   ACJJAAAAAAAACJJA
 }
-# tile 155 (sub knox walls 3)
+# tile 209 (sub knox walls 3)
 {
   AAAAAAKCJKAAAAAA
   AAAAKKCLKJKKAAAA
@@ -2978,7 +4004,7 @@
   AAJAAACKKJAAAJAA
   ACJJAAAAAAAACJJA
 }
-# tile 156 (sub knox walls 4)
+# tile 210 (sub knox walls 4)
 {
   AAAAAAKCJKAAAAAA
   AAAAKKCLKJKKAAAA
@@ -2997,7 +4023,7 @@
   KJJACJJAKJJACJJA
   AAAAAAAAAAAAAAAA
 }
-# tile 157 (sub knox walls 5)
+# tile 211 (sub knox walls 5)
 {
   AAAAAAKCJKAAAAAA
   AAAAKKCLKJKKAAAA
@@ -3016,7 +4042,7 @@
   KJJACJJAKJJACJJA
   AAAAAAAAAAAAAAAA
 }
-# tile 158 (sub knox walls 6)
+# tile 212 (sub knox walls 6)
 {
   AAAAAAKCJKAAAAAA
   AAAAKKCLKJKKAAAA
@@ -3035,7 +4061,7 @@
   AAJAAACKKJAAAJAA
   ACJJAAAAAAAACJJA
 }
-# tile 159 (sub knox walls 7)
+# tile 213 (sub knox walls 7)
 {
   AAAAAAKCJKAAAAAA
   AAAAKKCLKJKKAAAA
@@ -3054,7 +4080,7 @@
   KJJACJJAKJJACJJA
   AAAAAAAAAAAAAAAA
 }
-# tile 160 (sub knox walls 8)
+# tile 214 (sub knox walls 8)
 {
   AAAAAAKCJKAAAAAA
   AAAAKKCLKJKKAAAA
@@ -3073,7 +4099,7 @@
   AAJAAACKKJAAAJAA
   ACJJAAAAAAAACJJA
 }
-# tile 161 (sub knox walls 9)
+# tile 215 (sub knox walls 9)
 {
   AAAAAAKCJKAAAAAA
   AAAAKKCLKJKKAAAA
@@ -3092,7 +4118,7 @@
   AAJAAACKKJAAAJAA
   ACJJAAAAAAAACJJA
 }
-# tile 162 (sub knox walls 10)
+# tile 216 (sub knox walls 10)
 {
   AAAAAAKCJKAAAAAA
   AAAAKKCLKJKKAAAA
@@ -3111,7 +4137,7 @@
   AAJAAACKKJAAAJAA
   ACJJAAAAAAAACJJA
 }
-# tile 163 (sub sokoban walls 0)
+# tile 217 (sub sokoban walls 0)
 {
   ANNBAMEEEEEMNNBA
   ABBBAMEMEEMMBBBA
@@ -3130,7 +4156,7 @@
   AMMMAMMEEEEMMMMA
   ABEEAMMEEEEMBEMA
 }
-# tile 164 (sub sokoban walls 1)
+# tile 218 (sub sokoban walls 1)
 {
   AAANBBAAAAANBBAA
   BBBNBBAMBBBNBBAM
@@ -3149,7 +4175,7 @@
   MMMMMMMMMMMMMMMM
   AAAAAAAAAAAAAAAA
 }
-# tile 165 (sub sokoban walls 2)
+# tile 219 (sub sokoban walls 2)
 {
   AAANNNNBBBBBBAAA
   NNNNAAMMEEEEBMMM
@@ -3168,7 +4194,7 @@
   AMMMAMMEEEEMMMMA
   ABEEAMMEEEEMBEMA
 }
-# tile 166 (sub sokoban walls 3)
+# tile 220 (sub sokoban walls 3)
 {
   AAANNNNBBBBBBAAA
   NNNNAAMMEEEEBMMM
@@ -3187,7 +4213,7 @@
   AMMMAMMEEEEMMMMA
   ABEEAMMEEEEMBEMA
 }
-# tile 167 (sub sokoban walls 4)
+# tile 221 (sub sokoban walls 4)
 {
   AAANNNNBBBBBBAAA
   NNNNAAMMEEEEBMMM
@@ -3206,7 +4232,7 @@
   MMMMMMMMMMMMMMMM
   AAAAAAAAAAAAAAAA
 }
-# tile 168 (sub sokoban walls 5)
+# tile 222 (sub sokoban walls 5)
 {
   AAANNNNBBBBBBAAA
   NNNNAAMMEEEEBMMM
@@ -3225,7 +4251,7 @@
   MMMMMMMMMMMMMMMM
   AAAAAAAAAAAAAAAA
 }
-# tile 169 (sub sokoban walls 6)
+# tile 223 (sub sokoban walls 6)
 {
   AAANNNNBBBBBBAAA
   NNNNAAMMEEEEBMMM
@@ -3244,7 +4270,7 @@
   AMMMAMMEEEEMMMMA
   ABEEAMMEEEEMBEMA
 }
-# tile 170 (sub sokoban walls 7)
+# tile 224 (sub sokoban walls 7)
 {
   AAANNNNBBBBBBAAA
   NNNNAAMMEEEEBMMM
@@ -3263,7 +4289,7 @@
   MMMMMMMMMMMMMMMM
   AAAAAAAAAAAAAAAA
 }
-# tile 171 (sub sokoban walls 8)
+# tile 225 (sub sokoban walls 8)
 {
   AAANNNNBBBBBBAAA
   NNNNAAMMEEEEBMMM
@@ -3282,7 +4308,7 @@
   AMMMAMMEEEEMMMMA
   ABEEAMMEEEEMBEMA
 }
-# tile 172 (sub sokoban walls 9)
+# tile 226 (sub sokoban walls 9)
 {
   AAANNNNBBBBBBAAA
   NNNNAAMMEEEEBMMM
@@ -3301,7 +4327,7 @@
   AMMMAMMEEEEMMMMA
   ABEEAMMEEEEMBEMA
 }
-# tile 173 (sub sokoban walls 10)
+# tile 227 (sub sokoban walls 10)
 {
   AAANNNNBBBBBBAAA
   NNNNAAMMEEEEBMMM
diff -Naurd ../nethack-3.3.1/win/share/thintile.c ./win/share/thintile.c
--- ../nethack-3.3.1/win/share/thintile.c Fri Aug 6 04:56:26 1999
+++ ./win/share/thintile.c Fri Mar 22 14:40:55 2002
@@ -29,7 +29,7 @@
 static void
 copy_colormap()
 {
-	int i, r, g, b;
+	int r, g, b;
 	char c[2];
 
 	while (fscanf(infile, "%[A-Za-z0-9] = (%d, %d, %d) ", c, &r, &g, &b)
@@ -41,13 +41,14 @@
 static boolean
 read_txttile()
 {
-	int i, j, k;
+	int i, j;
 	char buf[BUFSZ];
-	const char *p;
+	char buf2[BUFSZ];
+
 	char c[2];
 
 
-	if (fscanf(infile, "# tile %d (%[^)])", &i, buf) <= 0)
+	if (fscanf(infile, "# %s %d (%[^)])", buf2, &i, buf) <= 0)
 		return FALSE;
 	
 	Sprintf(comment,"# tile %d (%s)", i, buf);
@@ -84,8 +85,7 @@
 static void
 write_thintile()
 {
-	const char *p;
-	int i, j, k;
+	int i, j;
 
 
 	Fprintf(outfile, "%s\n", comment);
@@ -104,8 +104,6 @@
 int argc;
 char *argv[];
 {
-	boolean x;
-	
 	while (filenum < 3) {
 		tilecount_per_file = 0;
 		infile = fopen(tilefiles[filenum], RDTMODE);
diff -Naurd ../nethack-3.3.1/win/share/tile2bmp.c ./win/share/tile2bmp.c
--- ../nethack-3.3.1/win/share/tile2bmp.c Thu Jan 1 01:00:00 1970
+++ ./win/share/tile2bmp.c Fri Mar 22 14:40:55 2002
@@ -0,0 +1,320 @@
+/*	SCCS Id: @(#)tile2bmp.c	3.4	2002/03/14	*/
+/*   Copyright (c) NetHack PC Development Team 1995                 */
+/*   NetHack may be freely redistributed.  See license for details. */
+
+/*
+ * Edit History:
+ *
+ *	Initial Creation			M.Allison   1994/01/11
+ *
+ */
+
+/* #pragma warning(4103:disable) */
+
+#include "hack.h"
+#include "tile.h"
+#ifndef __GNUC__
+#include "win32api.h"
+#endif
+
+/* #define COLORS_IN_USE MAXCOLORMAPSIZE       /* 256 colors */
+#if (TILE_X==32)
+#define COLORS_IN_USE 256
+#else
+#define COLORS_IN_USE 16                       /* 16 colors */
+#endif
+
+#define BITCOUNT 8
+
+extern char *FDECL(tilename, (int, int));
+
+#if BITCOUNT==4
+#define MAX_X 320		/* 2 per byte, 4 bits per pixel */
+#define MAX_Y 480
+#else
+# if (TILE_X==32)
+#define MAX_X (32 * 40)
+#define MAX_Y 960
+# else
+#define MAX_X 640		/* 1 per byte, 8 bits per pixel */
+#define MAX_Y 480
+# endif
+#endif	
+
+/* GCC fix by Paolo Bonzini 1999/03/28 */
+#ifdef __GNUC__
+#define PACK		__attribute__((packed))
+#else
+#define PACK
+#endif 
+
+#ifdef __GNUC__
+typedef struct tagBMIH {
+        unsigned long   biSize;
+        long       	biWidth;
+        long       	biHeight;
+        unsigned short  biPlanes;
+        unsigned short  biBitCount;
+        unsigned long   biCompression;
+        unsigned long   biSizeImage;
+        long       	biXPelsPerMeter;
+        long       	biYPelsPerMeter;
+        unsigned long   biClrUsed;
+        unsigned long   biClrImportant;
+} PACK BITMAPINFOHEADER;
+
+typedef struct tagBMFH {
+        unsigned short bfType;
+        unsigned long  bfSize;
+        unsigned short bfReserved1;
+        unsigned short bfReserved2;
+        unsigned long  bfOffBits;
+} PACK BITMAPFILEHEADER;
+
+typedef struct tagRGBQ {
+        unsigned char    rgbBlue;
+        unsigned char    rgbGreen;
+        unsigned char    rgbRed;
+        unsigned char    rgbReserved;
+} PACK RGBQUAD;
+#define UINT unsigned int
+#define DWORD unsigned long
+#define LONG long
+#define WORD unsigned short
+#define BI_RGB        0L
+#define BI_RLE8       1L
+#define BI_RLE4       2L
+#define BI_BITFIELDS  3L
+#endif /* __GNUC__ */
+
+#pragma pack(1)
+struct tagBMP{
+    BITMAPFILEHEADER bmfh;
+    BITMAPINFOHEADER bmih;
+#if BITCOUNT==4
+#define RGBQUAD_COUNT 16
+    RGBQUAD          bmaColors[RGBQUAD_COUNT];
+#else
+#if (TILE_X==32)
+#define RGBQUAD_COUNT 256
+#else
+#define RGBQUAD_COUNT 16
+#endif
+    RGBQUAD          bmaColors[RGBQUAD_COUNT];
+#endif
+#if (COLORS_IN_USE==16)
+    uchar            packtile[MAX_Y][MAX_X];
+#else
+    uchar            packtile[MAX_Y][MAX_X];
+/*    uchar            packtile[TILE_Y][TILE_X]; */
+#endif
+} PACK bmp;
+#pragma pack()
+
+#define BMPFILESIZE (sizeof(struct tagBMP))
+
+FILE *tibfile2;
+
+pixel tilepixels[TILE_Y][TILE_X];
+
+static void FDECL(build_bmfh,(BITMAPFILEHEADER *));
+static void FDECL(build_bmih,(BITMAPINFOHEADER *));
+static void FDECL(build_bmptile,(pixel (*)[TILE_X]));
+
+char *tilefiles[] = {
+#if (TILE_X == 32)
+		"../win/share/mon32.txt",
+		"../win/share/obj32.txt",
+		"../win/share/oth32.txt"
+#else
+		"../win/share/monsters.txt",
+		"../win/share/objects.txt",
+		"../win/share/other.txt"
+#endif
+};
+
+int num_colors = 0;
+int tilecount;
+int max_tiles_in_row = 40;
+int tiles_in_row;
+int filenum;
+int initflag;
+int yoffset,xoffset;
+char bmpname[128];
+FILE *fp;
+
+int
+main(argc, argv)
+int argc;
+char *argv[];
+{
+	int i, j;
+
+	if (argc != 2) {
+		Fprintf(stderr, "usage: %s outfile.bmp\n", argv[0]);
+		exit(EXIT_FAILURE);
+	} else
+		strcpy(bmpname, argv[1]);
+
+#ifdef OBSOLETE
+	bmpfile2 = fopen(NETHACK_PACKED_TILEFILE, WRBMODE);
+	if (bmpfile2 == (FILE *)0) {
+		Fprintf(stderr, "Unable to open output file %s\n",
+				NETHACK_PACKED_TILEFILE);
+		exit(EXIT_FAILURE);
+	}
+#endif
+
+	tilecount = 0;
+	xoffset = yoffset = 0;
+	initflag = 0;
+	filenum = 0;
+	fp = fopen(bmpname,"wb");
+	if (!fp) {
+	    printf("Error creating tile file %s, aborting.\n",bmpname);
+	    exit(1);
+	}
+	while (filenum < (sizeof(tilefiles) / sizeof(char *))) {
+		if (!fopen_text_file(tilefiles[filenum], RDTMODE)) {
+			Fprintf(stderr,
+				"usage: tile2bmp (from the util directory)\n");
+			exit(EXIT_FAILURE);
+		}
+		num_colors = colorsinmap;
+		if (num_colors > 62) {
+			Fprintf(stderr, "too many colors (%d)\n", num_colors);
+			exit(EXIT_FAILURE);
+		}
+		if (!initflag) {
+		    build_bmfh(&bmp.bmfh);
+		    build_bmih(&bmp.bmih);
+		    for (i = 0; i < MAX_Y; ++i)
+		    	for (j = 0; j < MAX_X; ++j)
+		    		bmp.packtile[i][j] = (uchar)0;
+		    for (i = 0; i < num_colors; i++) {
+			    bmp.bmaColors[i].rgbRed = ColorMap[CM_RED][i];
+			    bmp.bmaColors[i].rgbGreen = ColorMap[CM_GREEN][i];
+			    bmp.bmaColors[i].rgbBlue = ColorMap[CM_BLUE][i];
+			    bmp.bmaColors[i].rgbReserved = 0;
+		    }
+		    initflag = 1;
+		}
+/*		printf("Colormap initialized\n"); */
+		while (read_text_tile(tilepixels)) {
+			build_bmptile(tilepixels);
+			tilecount++;
+#if BITCOUNT==4
+			xoffset += (TILE_X / 2);
+#else
+			xoffset += TILE_X;
+#endif
+			if (xoffset >= MAX_X) {
+				yoffset += TILE_Y;
+				xoffset = 0;
+			}
+		}
+		(void) fclose_text_file();
+		++filenum;
+	}
+	fwrite(&bmp, sizeof(bmp), 1, fp);
+	fclose(fp);
+	Fprintf(stderr, "Total of %d tiles written to %s.\n",
+		tilecount, bmpname);
+
+	exit(EXIT_SUCCESS);
+	/*NOTREACHED*/
+	return 0;
+}
+
+
+static void
+build_bmfh(pbmfh)
+BITMAPFILEHEADER *pbmfh;
+{
+	pbmfh->bfType = (UINT)0x4D42;
+	pbmfh->bfSize = (DWORD)BMPFILESIZE;
+	pbmfh->bfReserved1 = (UINT)0;
+	pbmfh->bfReserved2 = (UINT)0;
+	pbmfh->bfOffBits = sizeof(bmp.bmfh) + sizeof(bmp.bmih) +
+			   (RGBQUAD_COUNT * sizeof(RGBQUAD));
+}
+
+static void
+build_bmih(pbmih)
+BITMAPINFOHEADER *pbmih;
+{
+	WORD cClrBits;
+	pbmih->biSize = (DWORD) sizeof(bmp.bmih);
+#if BITCOUNT==4
+	pbmih->biWidth = (LONG) MAX_X * 2;
+#else
+	pbmih->biWidth = (LONG) MAX_X;
+#endif
+	pbmih->biHeight = (LONG) MAX_Y;
+	pbmih->biPlanes = (WORD) 1;
+#if BITCOUNT==4
+	pbmih->biBitCount = (WORD) 4;
+#else
+	pbmih->biBitCount = (WORD) 8;
+#endif
+	cClrBits = (WORD)(pbmih->biPlanes * pbmih->biBitCount); 
+	if (cClrBits == 1) 
+	        cClrBits = 1; 
+	else if (cClrBits <= 4) 
+		cClrBits = 4; 
+	else if (cClrBits <= 8) 
+		cClrBits = 8; 
+	else if (cClrBits <= 16) 
+		cClrBits = 16; 
+	else if (cClrBits <= 24) 
+		cClrBits = 24; 
+	else cClrBits = 32; 
+	pbmih->biCompression = (DWORD) BI_RGB;
+	pbmih->biXPelsPerMeter = (LONG)0;
+	pbmih->biYPelsPerMeter = (LONG)0;
+#if (TILE_X==32)
+	if (cClrBits < 24) 
+        	pbmih->biClrUsed = (1<<cClrBits);
+#else
+	pbmih->biClrUsed = (DWORD)RGBQUAD_COUNT; 
+#endif
+
+#if (TILE_X==16)
+	pbmih->biSizeImage = 0;
+#else
+	pbmih->biSizeImage = ((pbmih->biWidth * cClrBits +31) & ~31) /8
+                              * pbmih->biHeight;
+#endif
+ 	pbmih->biClrImportant = (DWORD)0;
+}
+
+static void
+build_bmptile(pixels)
+pixel (*pixels)[TILE_X];
+{
+	int cur_x, cur_y, cur_color;
+	int x,y;
+
+	for (cur_y = 0; cur_y < TILE_Y; cur_y++) {
+	 for (cur_x = 0; cur_x < TILE_X; cur_x++) {
+	  for (cur_color = 0; cur_color < num_colors; cur_color++) {
+	   if (ColorMap[CM_RED][cur_color] == pixels[cur_y][cur_x].r &&
+	      ColorMap[CM_GREEN][cur_color]== pixels[cur_y][cur_x].g &&
+	      ColorMap[CM_BLUE][cur_color] == pixels[cur_y][cur_x].b)
+		break;
+	  }
+	  if (cur_color >= num_colors)
+		Fprintf(stderr, "color not in colormap!\n");
+	  y = (MAX_Y - 1) - (cur_y + yoffset);
+#if BITCOUNT==4
+	  x = (cur_x / 2) + xoffset;
+	  bmp.packtile[y][x] = cur_x%2 ?
+		(uchar)(bmp.packtile[y][x] | cur_color) :
+		(uchar)(cur_color<<4);
+#else
+	  x = cur_x + xoffset;
+	  bmp.packtile[y][x] = (uchar)cur_color;
+#endif
+	 }
+	}
+}
diff -Naurd ../nethack-3.3.1/win/share/tile.h ./win/share/tile.h
--- ../nethack-3.3.1/win/share/tile.h Sat Apr 4 03:24:06 1998
+++ ./win/share/tile.h Fri Mar 22 14:40:55 2002
@@ -23,7 +23,9 @@
 #ifndef TILE_X
 #define TILE_X 16
 #endif
+#ifndef TILE_Y
 #define TILE_Y 16
+#endif
 
 #define Fprintf (void) fprintf
 
diff -Naurd ../nethack-3.3.1/win/share/tilemap.c ./win/share/tilemap.c
--- ../nethack-3.3.1/win/share/tilemap.c Sat Aug 5 01:34:39 2000
+++ ./win/share/tilemap.c Fri Mar 22 14:40:55 2002
@@ -180,7 +180,7 @@
 	}
 
 	tilenum = 0;	/* set-relative number */
-	for (i = 0; i < MAXPCHARS; i++) {
+	for (i = 0; i < (MAXPCHARS - MAXEXPCHARS); i++) {
 		if (set == OTH_GLYPH && tilenum == entry) {
 			if (*defsyms[i].explanation)
 				return defsyms[i].explanation;
@@ -211,7 +211,22 @@
 			tilenum++;
 		}
 	}
-	
+	/* explosions */
+	tilenum = MAXPCHARS - MAXEXPCHARS;
+	i = entry - tilenum;
+	if (i < (MAXEXPCHARS * EXPL_MAX)) {
+	    if (set == OTH_GLYPH) {
+		static char *explosion_types[] = { /* hack.h */
+			"dark", "noxious", "muddy", "wet",
+			"magical", "fiery", "frosty"
+		};
+		Sprintf(buf, "explosion %s %d",
+			explosion_types[i / MAXEXPCHARS], i % MAXEXPCHARS);
+		return buf;
+	    }
+	}
+	tilenum += (MAXEXPCHARS * EXPL_MAX);
+
 	i = entry - tilenum;
 	if (i < (NUM_ZAP << 2)) {
 		if (set == OTH_GLYPH) {
@@ -345,7 +360,7 @@
 	}
 	lastobjtile = tilenum - 1;
 
-	for (i = 0; i < MAXPCHARS; i++) {
+	for (i = 0; i < (MAXPCHARS - MAXEXPCHARS); i++) {
 		tilemap[GLYPH_CMAP_OFF+i] = tilenum;
 		tilenum++;
 		while (conditionals[condnum].sequence == OTH_GLYPH &&
@@ -355,11 +370,21 @@
 		}
 	}
 
+	for (i = 0; i < (MAXEXPCHARS * EXPL_MAX); i++) {
+		tilemap[GLYPH_EXPLODE_OFF+i] = tilenum;
+		tilenum++;
+		while (conditionals[condnum].sequence == OTH_GLYPH &&
+			conditionals[condnum].predecessor == (i + MAXPCHARS)) {
+			condnum++;
+			tilenum++;
+		}
+	}
+
 	for (i = 0; i < NUM_ZAP << 2; i++) {
 		tilemap[GLYPH_ZAP_OFF+i] = tilenum;
 		tilenum++;
 		while (conditionals[condnum].sequence == OTH_GLYPH &&
-			conditionals[condnum].predecessor == (i + MAXPCHARS)) {
+			conditionals[condnum].predecessor == (i + MAXEXPCHARS)) {
 			condnum++;
 			tilenum++;
 		}

