#define sq( x )
#define New( type )
#define NewTab( type, size )
#define Free( ptr )
#define DRY 0x1
#define WET 0x2
| Visible in: | src/mkmaze.c | |
| src/sp_lev.c | ||
| Used in: | fixup_special() | src/mkmaze.c |
| load_common_data() | src/sp_lev.c |
| Visible in: | src/mkmaze.c | |
| src/sp_lev.c | ||
| Used in: | fixup_special() | src/mkmaze.c |
| load_maze() | src/sp_lev.c |
| Visible in: | src/mkmaze.c | |
| src/sp_lev.c | ||
| Used in: | fixup_special() | src/mkmaze.c |
| load_maze() | src/sp_lev.c |
| Visible in: | src/sp_lev.c | |
| Used in: | load_common_data() | src/sp_lev.c |
| load_maze() | src/sp_lev.c |
| Defined in: | src/mkmap.c |
| Defined in: | src/mkmap.c |
| Defined in: | src/mkmap.c |
| Defined in: | src/mkmap.c |
| Used in: | load_maze() |
| Used in: | load_maze() |
| maze1xy() |
robjects
static char robjects[10]
| Used in: | create_object() |
| load_maze() | |
| load_rooms() |
| Used in: | get_location() |
| load_maze() |
| Used in: | get_location() |
| load_maze() |
| Used in: | create_monster() |
| load_maze() | |
| load_rooms() |
ralign
static aligntyp ralign[3]
| Used in: | create_altar() |
| create_monster() | |
| load_common_data() |
| Used in: | get_location() |
| load_maze() |
| Used in: | get_location() |
| load_maze() |
| Used in: | get_location() |
| load_maze() |
| Used in: | get_location() |
| load_maze() |
| Prototyped in: | include/extern.h | |
| Calls: | rn2() | src/rnd.c |
| Called by: | create_room() | src/sp_lev.c |
| makelevel() | src/mklev.c | |
| References Variables: | level | src/decl.c |
| Prototyped in: | include/extern.h | |
| Calls: | add_room() | src/mklev.c |
| check_room() | src/sp_lev.c | |
| depth() | src/dungeon.c | |
| get_rect() | src/rect.c | |
| rn2() | src/rnd.c | |
| rnd() | src/rnd.c | |
| rnd_rect() | src/rect.c | |
| split_rects() | src/rect.c | |
| abs() | ||
| Called by: | build_room() | src/sp_lev.c |
| makelevel() | src/mklev.c | |
| makerooms() | src/mklev.c | |
| References Variables: | nroom | src/decl.c |
| rooms | src/decl.c | |
| smeq | src/decl.c | |
| u | src/decl.c | |
| Prototyped in: | include/extern.h | |
| Calls: | add_door() | src/mklev.c |
| impossible() | src/pline.c | |
| okdoor() | src/mklev.c | |
| rn2() | src/rnd.c | |
| Called by: | fixup_special() | src/mkmaze.c |
| References Variables: | level | src/decl.c |
| Prototyped in: | include/extern.h | |
| Calls: | mksobj_at() | src/mkobj.c |
| rn2() | src/rnd.c | |
| abs() | ||
| Called by: | create_corridor() | src/sp_lev.c |
| join() | src/mklev.c | |
| join_map() | src/mkmap.c | |
| References Variables: | level | src/decl.c |
| Prototyped in: | include/extern.h | |
| Calls: | depth() | src/dungeon.c |
| fill_zoo() | src/mkroom.c | |
| mkgold() | src/mkobj.c | |
| rn2() | src/rnd.c | |
| stock_room() | src/shknam.c | |
| abs() | ||
| Called by: | build_room() | src/sp_lev.c |
| load_maze() | src/sp_lev.c | |
| makelevel() | src/mklev.c | |
| References Variables: | level | src/decl.c |
| u | src/decl.c | |
| Prototyped in: | include/extern.h | |
| Calls: | dlb_fclose() | src/dlb.c |
| dlb_fopen() | src/dlb.c | |
| dlb_fread() | src/dlb.c | |
| load_maze() | src/sp_lev.c | |
| load_rooms() | src/sp_lev.c | |
| check_version() | ||
| Called by: | makemaz() | src/mkmaze.c |
| Prototyped in: | src/sp_lev.c | |
| Calls: | dig_corridor() | src/sp_lev.c |
| fix_stair_rooms() | src/sp_lev.c | |
| makecorridors() | src/mklev.c | |
| search_door() | src/sp_lev.c | |
| sort_rooms() | src/mklev.c | |
| Called by: | load_rooms() | src/sp_lev.c |
| References Variables: | rooms | src/decl.c |
| Prototyped in: | src/sp_lev.c | |
| Calls: | add_door() | src/mklev.c |
| impossible() | src/pline.c | |
| okdoor() | src/mklev.c | |
| panic() | src/end.c | |
| rn2() | src/rnd.c | |
| Called by: | build_room() | src/sp_lev.c |
| References Variables: | level | src/decl.c |
| Prototyped in: | src/sp_lev.c | |
| Calls: | get_location() | src/sp_lev.c |
| get_room_loc() | src/sp_lev.c | |
| make_engr_at() | src/engrave.c | |
| free() | ||
| Called by: | build_room() | src/sp_lev.c |
| load_maze() | src/sp_lev.c | |
| Prototyped in: | src/sp_lev.c | |
| Calls: | get_location() | src/sp_lev.c |
| get_room_loc() | src/sp_lev.c | |
| occupied() | src/mklev.c | |
| Called by: | build_room() | src/sp_lev.c |
| load_maze() | src/sp_lev.c | |
| References Variables: | level | src/decl.c |
| Prototyped in: | src/sp_lev.c | |
| Calls: | get_location() | src/sp_lev.c |
| get_room_loc() | src/sp_lev.c | |
| mkgold() | src/mkobj.c | |
| rnd() | src/rnd.c | |
| Called by: | build_room() | src/sp_lev.c |
| load_maze() | src/sp_lev.c | |
| Prototyped in: | src/sp_lev.c | |
| Calls: | get_free_room_loc() | src/sp_lev.c |
| mkstairs() | src/mklev.c | |
| Called by: | build_room() | src/sp_lev.c |
| Prototyped in: | src/sp_lev.c | |
| Calls: | add_subroom() | src/mklev.c |
| depth() | src/dungeon.c | |
| rn2() | src/rnd.c | |
| rnd() | src/rnd.c | |
| abs() | ||
| Called by: | build_room() | src/sp_lev.c |
| References Variables: | u | src/decl.c |
| Prototyped in: | src/sp_lev.c | |
| Calls: | get_free_room_loc() | src/sp_lev.c |
| get_location() | src/sp_lev.c | |
| mktrap() | src/mklev.c | |
| rn2() | src/rnd.c | |
| Called by: | build_room() | src/sp_lev.c |
| load_maze() | src/sp_lev.c | |
| Prototyped in: | src/sp_lev.c | |
| Calls: | panic() | src/end.c |
| Called by: | create_corridor() | src/sp_lev.c |
| References Variables: | dnstair | src/decl.c |
| dnstairs_room | src/decl.c | |
| nroom | src/decl.c | |
| rooms | src/decl.c | |
| upstair | src/decl.c | |
| upstairs_room | src/decl.c | |
| Prototyped in: | src/sp_lev.c | |
| Calls: | free() | |
| Called by: | load_rooms() | src/sp_lev.c |
| Prototyped in: | src/sp_lev.c | |
| Calls: | get_room_loc() | src/sp_lev.c |
| panic() | src/end.c | |
| Called by: | create_altar() | src/sp_lev.c |
| create_stairs() | src/sp_lev.c | |
| create_trap() | src/sp_lev.c | |
| References Variables: | level | src/decl.c |
| Prototyped in: | src/sp_lev.c | |
| Calls: | is_lava() | src/dbridge.c |
| is_pool() | src/dbridge.c | |
| on_level() | src/dungeon.c | |
| Called by: | get_location() | src/sp_lev.c |
| maze1xy() | src/sp_lev.c | |
| References Variables: | dungeon_topology | src/decl.c |
| level | src/decl.c | |
| u | src/decl.c | |
| Prototyped in: | src/sp_lev.c | |
| Called by: | load_maze() | src/sp_lev.c |
| References Variables: | level | src/decl.c |
| Prototyped in: | src/sp_lev.c | |
| Calls: | alloc() | src/alloc.c |
| dlb_fread() | src/dlb.c | |
| mkmap() | src/mkmap.c | |
| rn2() | src/rnd.c | |
| Called by: | load_maze() | src/sp_lev.c |
| load_rooms() | src/sp_lev.c | |
| References Variables: | init_lev | src/sp_lev.c |
| lev_message | src/sp_lev.c | |
| level | src/decl.c | |
| ralign | src/sp_lev.c | |
| Prototyped in: | src/sp_lev.c | |
| Calls: | alloc() | src/alloc.c |
| dlb_fread() | src/dlb.c | |
| Called by: | load_maze() | src/sp_lev.c |
| load_rooms() | src/sp_lev.c | |
| Prototyped in: | src/sp_lev.c | |
| Calls: | alloc() | src/alloc.c |
| dlb_fread() | src/dlb.c | |
| Called by: | load_maze() | src/sp_lev.c |
| load_rooms() | src/sp_lev.c | |
| Prototyped in: | src/sp_lev.c | |
| Calls: | alloc() | src/alloc.c |
| dlb_fread() | src/dlb.c | |
| Called by: | load_maze() | src/sp_lev.c |
| load_rooms() | src/sp_lev.c | |
| Prototyped in: | src/sp_lev.c | |
| Calls: | is_ok_location() | src/sp_lev.c |
| rn2() | src/rnd.c | |
| Called by: | load_maze() | src/sp_lev.c |
| References Variables: | Map | src/sp_lev.c |
| x_maze_max | src/decl.c | |
| y_maze_max | src/decl.c | |
| Prototyped in: | src/sp_lev.c | |
| Calls: | rn2() | src/rnd.c |
| Called by: | create_altar() | src/sp_lev.c |
| create_monster() | src/sp_lev.c | |
| Prototyped in: | src/sp_lev.c | |
| Calls: | rn2() | src/rnd.c |
| Called by: | load_maze() | src/sp_lev.c |
| Prototyped in: | src/sp_lev.c | |
| Calls: | Can_dig_down() | src/dungeon.c |
| rnd() | src/rnd.c | |
| Called by: | load_maze() | src/sp_lev.c |
| References Variables: | dungeon_topology | src/decl.c |
| level | src/decl.c | |
| u | src/decl.c | |
| Prototyped in: | src/sp_lev.c | |
| Calls: | panic() | src/end.c |
| Called by: | create_corridor() | src/sp_lev.c |
| References Variables: | level | src/decl.c |
| Prototyped in: | src/sp_lev.c | |
| Called by: | load_maze() | src/sp_lev.c |
| References Variables: | level | src/decl.c |
| Prototyped in: | src/sp_lev.c | |
| Calls: | rn2() | src/rnd.c |
| Called by: | load_maze() | src/sp_lev.c |
| load_rooms() | src/sp_lev.c | |