win/X11/winstat.c # struct X_status_value win/X11/winmap.c # struct tile_annotation win/X11/winX.c # struct icon_info win/tty/getline.c getlin_hook_proc boolean (*getlin_hook_proc)(char*) win/share/tilemap.c # struct conditionals win/share/tilemap.c # struct substitute win/share/ppmwrite.c # struct ppmscreen win/share/gifread.c # struct gifscreen src/worn.c # struct worn src/worm.c # struct wseg src/windows.c # struct win_choices src/weapon.c # struct skill_range src/u_init.c # struct trobj src/u_init.c # struct inv_sub src/topten.c # struct toptenentry src/timeout.c timer_element struct fe timer_element src/timeout.c ttable struct {...} ttable src/restore.c # struct bucket src/options.c # struct Bool_Opt src/options.c # struct Comp_Opt src/options.c menu_cmd_t struct {...} menu_cmd_t src/objnam.c # struct Jitem src/objnam.c # struct o_range src/objnam.c # struct alt_spellings src/objects.c # struct monst src/muse.c # struct musable src/mondata.c # struct alt_spl src/mkobj.c # struct icp src/mkmaze.c # struct container src/mkmaze.c # struct bubble src/lock.c # struct xlock_s src/light.c light_source struct ls_t light_source src/extralev.c # struct rogueroom src/explode.c # struct scatter_chain src/end.c # struct valuable_data src/end.c # struct val_list src/dungeon.c # struct proto_dungeon src/dungeon.c # struct level_map src/dlb.c dlb_procs_t struct dlb_procs dlb_procs_t src/display.c # struct tmp_glyph src/display.c gbuf_entry struct {...} gbuf_entry src/dbridge.c # struct entity src/attrib.c # struct innate src/apply.c # struct trapinfo