Explanatory notes


This is an integer value which represents an approximation of how difficult an opponent a monster is. This quantity is often referred to as monster strength, but should not be confused with the strength attribute that players enjoy.

Base level

This is the base monster experience level (also known as hit-dice). The actual experience level of monsters generated depends on a number of factors, in particular how deep into the dungeons the hero is and what his experience level is. It is also possible for a monster's experience level to change after it has been generated.

Base experience

This is the base number of experience points the hero will receive for killing this monster. The actual number of points awarded depends on the experience level and armour class of the monster (both assumed to be at their base levels, here). In addition, it is assumed that the hero will qualify for the 1000 XP bonous for killing eels. This will not apply if the hero is amphibious when the deed is done.


This is the movement rate of the monster. These are characterised as follows:
Very slow3
Very fast24

Base AC

This is the armour class of the monster when naked.

Base MR

This is the magic resistance of the monster. Zero indicates no resistance, a value of 100 indicates complete resistance. This is modified by the relative experience level of the attacker and the defender.


The alignment of the monster. A value zero means neutral. Positive values indicate lawful alignments and negative values chaotic values. The special value of -128 means no alignment. For the most past, the level of alignment (how large the number is) has very little effect. However, it does affect the probability of monster generation in aligned dungeons.


The frequency of a monster affects how likely that type of monster is to be generated. All other things being equal a prolific monster is seven times more likely to be generated than a very rare monster.


Whether the hero is allows to genocide these monsters will the scroll of the same name.


In each turn the monster has to move, it may make each and every attack listed here. Note that for game balance, some attacks are limited in frequency to give the hero a chance.


The weight of the monster's corpse.

Nutritional value

How much nutrition can be gained by eating a corpse. Many monsters don't leave corpses when they die (although there may be other means of generating them). This is indicated in brackets if it applies.


The physical size of the monster.


A list of the intrinsic resistances that the monster has.

Resistances conveyed by eating

Some, but not all, intrinsic resistances may be gained by the hero by eating the corpse of dead monsters. This lists those that are possible to gain in this way from the corpse of this type of monster.