GOLEM

"The original story harks back, so they say, to the sixteenth century. Using long-lost formulas from the Kabbala, a rabbi is said to have made an artificial man-- the so-called Golem-- to help ring the bells in the Synagogue and for all kinds of other menial work.

"But he hadn't made a full man, and it was animated by some sort of vegetable half-life. What life it had, too, so the story runs, was only derived from the magic charm placed behind its teeth each day, that drew down to itself what was known as the `free sidereal strength of the universe.'

"One evening, before evening prayers, the rabbi forgot to take the charm out of the Golem's mouth, and it fell into a frenzy. It raged through the dark streets, smashing everything in its path, until the rabbi caught up with it, removed the charm, and destroyed it. Then the Golem collapsed, lifeless. All that was left of it was a small clay image, which you can still see in the Old Synagogue." ...
The Golem, by Gustav Meyrink

Name: clay golem
Difficulty: 12
Base level: 11
Base experience: 249
Speed: 7
Base AC: 7
Base MR: 40
Alignment: 0
Frequency: Very rare
Genocidable: No
ATTACK:
    Claw: 3d10
Weight: 1550
Nutritional value: 0 (but leaves no corpse)
Size: large
Resistances: sleep, poison
Resistances conveyed by eating: None

Due to its unusual body chemistry, A clay golem has no need to breathe. It is humanoid. It has no mind, and is therefore not detectable via telepathy. It has a thick hide.


Name: glass golem
Difficulty: 18
Base level: 16
Base experience: 404
Speed: 6
Base AC: 1
Base MR: 50
Alignment: 0
Frequency: Very rare
Genocidable: No
ATTACKS:
    Claw: 2d8
    Claw: 2d8
Weight: 1800
Nutritional value: 0 (but leaves no corpse)
Size: large
Resistances: sleep, poison, acid
Resistances conveyed by eating: None

Due to its unusual body chemistry, A glass golem has no need to breathe. It is humanoid. It has no mind, and is therefore not detectable via telepathy. It has a thick hide.


Name: iron golem
Difficulty: 22
Base level: 18
Base experience: 545
Speed: 6
Base AC: 3
Base MR: 60
Alignment: 0
Frequency: Very rare
Genocidable: No
ATTACKS:
    Projectile as weapon, or if in range, uses melee weapon for 4d10
    Breaths dexterity draining poison
Weight: 2000
Nutritional value: 0 (but leaves no corpse)
Size: large
Resistances: fire, cold, sleep, electricity, poison
Resistances conveyed by eating: None

Due to its unusual body chemistry, An iron golem has no need to breathe. It is humanoid. It has no mind, and is therefore not detectable via telepathy. It has a thick hide. An iron golem is poisonous if eaten.


Name: leather golem
Difficulty: 7
Base level: 6
Base experience: 73
Speed: 6
Base AC: 6
Base MR: 0
Alignment: 0
Frequency: Very rare
Genocidable: No
ATTACKS:
    Claw: 1d6
    Claw: 1d6
Weight: 800
Nutritional value: 0 (but leaves no corpse)
Size: large
Resistances: sleep, poison
Resistances conveyed by eating: None

Due to its unusual body chemistry, A leather golem has no need to breathe. It is humanoid. It has no mind, and is therefore not detectable via telepathy.


Name: paper golem
Difficulty: 4
Base level: 3
Base experience: 31
Speed: 12
Base AC: 10
Base MR: 0
Alignment: 0
Frequency: Very rare
Genocidable: No
ATTACK:
    Claw: 1d3
Weight: 400
Nutritional value: 0 (but leaves no corpse)
Size: large
Resistances: sleep, poison
Resistances conveyed by eating: None

Due to its unusual body chemistry, A paper golem has no need to breathe. It is humanoid. It has no mind, and is therefore not detectable via telepathy.


Name: rope golem
Difficulty: 6
Base level: 4
Base experience: 44
Speed: 9
Base AC: 8
Base MR: 0
Alignment: 0
Frequency: Very rare
Genocidable: No
ATTACKS:
    Claw: 1d4
    Claw: 1d4
    Bearhug: 6d1
Weight: 450
Nutritional value: 0 (but leaves no corpse)
Size: large
Resistances: sleep, poison
Resistances conveyed by eating: None

Due to its unusual body chemistry, A rope golem has no need to breathe. It is humanoid. It has no mind, and is therefore not detectable via telepathy.


Name: stone golem
Difficulty: 15
Base level: 14
Base experience: 345
Speed: 6
Base AC: 5
Base MR: 50
Alignment: 0
Frequency: Very rare
Genocidable: No
ATTACK:
    Claw: 3d8
Weight: 1900
Nutritional value: 0 (but leaves no corpse)
Size: large
Resistances: sleep, poison, petrification
Resistances conveyed by eating: None

Due to its unusual body chemistry, A stone golem has no need to breathe. It is humanoid. It has no mind, and is therefore not detectable via telepathy. It has a thick hide.


Name: straw golem
Difficulty: 4
Base level: 3
Base experience: 31
Speed: 12
Base AC: 10
Base MR: 0
Alignment: 0
Frequency: Very rare
Genocidable: No
ATTACKS:
    Claw: 1d2
    Claw: 1d2
Weight: 400
Nutritional value: 0 (but leaves no corpse)
Size: large
Resistances: sleep, poison
Resistances conveyed by eating: None

Due to its unusual body chemistry, A straw golem has no need to breathe. It is humanoid. It has no mind, and is therefore not detectable via telepathy.


Name: wood golem
Difficulty: 8
Base level: 7
Base experience: 92
Speed: 3
Base AC: 4
Base MR: 0
Alignment: 0
Frequency: Very rare
Genocidable: No
ATTACK:
    Claw: 3d4
Weight: 900
Nutritional value: 0 (but leaves no corpse)
Size: large
Resistances: sleep, poison
Resistances conveyed by eating: None

Due to its unusual body chemistry, A wood golem has no need to breathe. It is humanoid. It has no mind, and is therefore not detectable via telepathy. It has a thick hide.