DWARF

Dwarfs have faces like men (ugly men, with wrinkled, leathery skins), but are generally either flat-footed, duck-footed, or have feet pointing backwards. They are of the earth, earthy, living in the darkest of caverns and venturing forth only with the cloaks by which they can make themselves invisible, and others disguised as toads. Miners often come across them, and sometimes establish reasonably close relations with them. ... The miners of Cornwall were always delighted to hear a bucca busily mining away, for all dwarfs have an infallible nose for precious metals.

Among other things, dwarfs are rightly valued for their skill as blacksmiths and jewellers: they made Odin his famous spear Gungnir, and Thor his hammer; for Freya they designed a magnificent necklace, and for Frey a golden boar. And in their spare time they are excellent bakers. Ironically, despite their odd feet, they are particularly fond of dancing. They can also see into the future, and consequently are excellent meteorologists. They can be free with presents to people they like, and a dwarvish gift is likely to turn to gold in the hand. But on the whole they are a snappish lot. The Immortals, by Derek and Julia Parker

Name: dwarf
Difficulty: 4
Base level: 2
Base experience: 22
Speed: 6
Base AC: 10
Base MR: 10
Alignment: 4
Frequency: Rare
Genocidable: Yes
ATTACK:
    Projectile as weapon, or if in range, uses melee weapon for 1d8
Weight: 900
Nutritional value: 300
Size: medium
Resistances: None
Resistances conveyed by eating: None

A dwarf can tunnel through rock with a pick-axe. It is humanoid. It is an omnivore.


Name: dwarf king
Difficulty: 8
Base level: 6
Base experience: 83
Speed: 6
Base AC: 10
Base MR: 20
Alignment: 6
Frequency: Very rare
Genocidable: Yes
ATTACKS:
    Projectile as weapon, or if in range, uses melee weapon for 2d6
    Projectile as weapon, or if in range, uses melee weapon for 2d6
Weight: 900
Nutritional value: 300
Size: medium
Resistances: None
Resistances conveyed by eating: None

A dwarf king can tunnel through rock with a pick-axe. He is humanoid. He is an omnivore.


Name: dwarf lord
Difficulty: 6
Base level: 4
Base experience: 51
Speed: 6
Base AC: 10
Base MR: 10
Alignment: 5
Frequency: Quite rare
Genocidable: Yes
ATTACKS:
    Projectile as weapon, or if in range, uses melee weapon for 2d4
    Projectile as weapon, or if in range, uses melee weapon for 2d4
Weight: 900
Nutritional value: 300
Size: medium
Resistances: None
Resistances conveyed by eating: None

A dwarf lord can tunnel through rock with a pick-axe. He is humanoid. He is an omnivore.


Name: dwarf mummy
Difficulty: 6
Base level: 5
Base experience: 56
Speed: 10
Base AC: 5
Base MR: 20
Alignment: -4
Frequency: Very rare
Genocidable: Yes
ATTACK:
    Claw: 1d6
Weight: 900
Nutritional value: 150 (but leaves no corpse)
Size: medium
Resistances: cold, sleep, poison
Resistances conveyed by eating: None

Due to its unusual body chemistry, A dwarf mummy has no need to breathe. It is humanoid. It has no mind, and is therefore not detectable via telepathy. It is poisonous if eaten.


Name: dwarf zombie
Difficulty: 3
Base level: 2
Base experience: 17
Speed: 6
Base AC: 9
Base MR: 0
Alignment: -3
Frequency: Very rare, normally appears in small groups
Genocidable: Yes
ATTACK:
    Claw: 1d6
Weight: 900
Nutritional value: 150 (but leaves no corpse)
Size: medium
Resistances: cold, sleep, poison
Resistances conveyed by eating: None

Due to its unusual body chemistry, A dwarf zombie has no need to breathe. It is humanoid. It has no mind, and is therefore not detectable via telepathy. It is poisonous if eaten.