NetHack: The Next Generation 1.0 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 0. Contents: 0. Contents 1. What is this? 2. What does NHTNG include? 3. How do you install NHTNG? 4. To which extent are NHTNG and vanilla NetHack comparable? 5. On Forcing stats 6. The Legal Stuff 7. Dedication === SPOILER WARNING === 8. What *exactly* does NHTNG include? 9. Rationale of some of the new features in terms of Game Balance and Plausibility 1. What is this? Nethack:The Next Generation (NHTNG) is a set of patches for NetHack 3.1.3. It is highly inofficial and should not be confused with vanilla NetHack. 2. What does NHTNG include? - Various Douglas-Adams like monsters and objects (see README.DNA). - A new character class, the Geek, with assorted Quest Levels. - Six new levels - 58 new monsters - 38 new objects - Some fortunes come true. - Eight new artifacts, among them non-quest non-weapon artifacts. - A selector for ability preference. - Special monsters for the rogue level - and much, much more. - The Nethack&DouglasAdams patches I released on Mar 14,1994 are incorporated into NHTNG as well. 3. How do you install NHTNG? a. Before starting, read the legal stuff (point 6). b. You will need a patch program that understands context diffs (GNU patch, for example). c. Uncompress the original 3.1.3 sources. It is important that you start with a clean source tree. d. Install the Makefiles as instructed in sys/unix/Install.unx e. Uncompress the archive containing NHTNG. To do this, go to the main NH313 directory and then type for a shar archive: $ sh crysknife etc. - Tolkien ("The Lord Of The Rings") --> elves, orcs, hobbits etc. - Greek mythology --> Medusa etc. - other mythologies --> Asmodeus, Juiblex and many others. All I have done is adding elements taken from other, possibly from more recent, sources: - Adams ("The Hitchhiker's Guide to the Galaxy") --> 42, Deep Thought, Arthur Dent, algolian suntiger etc. - Computer Folklore --> Geek, PDP-11, UNIX, news daemon etc. - NetHack itself --> Stormbringer attracting vortices - myself --> pupil, deminewt, Douglas Adams etc. I strongly believe that those added things enhance the game a lot. It certainly does not become ridicolous. - Ring of Health Someone on USENET has objected to my ring of health, increasing constitution. He said that, since Co is only significant when you gain a level, you would have a permanent gain from wearing the ring only when you're about to go up. I believe this to be irrelevant, however, since there are many rings doing exactly this: for example, the extra HP gained by wearing a ring of regeneration do *not* vanish again once you remove the ring again. My ring of health fills a niche in which it nicely fits. - potion of invulerability too powerful? Come to think of it, it is not really *that* powerful. If you're surrounded it only delays your fate by several turns. If there's only one mumak (or Archon) there trying to blast you, it is indeed the most valueable thing to have, however. But, remember, that it is also very rare and expensive, so you're not likely to get more that at most one or two per full game.