Nethack : The Next Generation MSDOS Port by Bill Foust (foustwf@cs.rose-hulman.edu) This is my port of Sebastian Klein's Nethack variant called Nethack:The Next Generation. Other than a lot of work to compile it for MSDOS, I did nothing for this game except fix a few bugs. For more info about specifics of the variant and Sebastian's address, see README.DNA and README.TNG This version was compiled with DJGPP 1.12maint2. Some changes were made to the source to acomplish this, but it should be a better version because of it. You should now be able to run this version under a DPMI environment (such as MS-Windows) with no ill effects.For more information about DJGPP, see the file DJGPP.NFO. Nethack has many copyright holders and contains its own copyright. For more information about this copyright, see the file LICENSE. For Information about the GNU copyright, see the file COPYING. Information about the Free Software Foundation and the League for Programming Freedom can be found in the file README.FSF. GO32.EXE is copyright of D.J. Delorie. Its distribution is in compliance with the copyright. **NOTE: THIS VERSION OF GO32.EXE IS _NOT_ COMPATABLE WITH THE GO32.EXE THAT IS FOUND IN NETHACK PLUS. INTERCHANGING OF THESE FILES WILL CAUSE MAJOR PROBLEMS. If you are unsure of the version you have, simply typing GO32 on the command line should reveal a version and some system information. The version should be 1.12main2. There are two things which may be confused as bugs, but which are not. First, with the Geek class, the first row of the status line may change dramically, and may have a variable starting point. The reason for this has to do with the level names which were chosen by Sebastian for this class. Most other classes have at most a 12 or 13 level name. For the Geek class, the longest name is 21 characters. The status line pads enough spaces for this name with the intent that when the level name changes, the whole status line does not have to move to accomodate it. However, sometimes (and particularly when the Hero has a strength of 18/??) the top line is too long and those padded spaces will not be added so the whole line may be printed. It may change any time that the Hero's attributes change. The 'Normal' way for this to be printed is for the attributes to be completely on the right side of the status line. The second one is that an unidentified potion may be named 'illegal' similiar to a 'cloudy' potion or 'Ruby' potion. If you find any bugs in this software, please bring them to my attention. I will notify Sebastian if the bug is in the original code. Thanks go to many people for helping find and fix bugs as well as for help the initial compilation. My thanks go to: Boudewijn Wayers (ftp.win.tue.nl site manager) D.J. Delorie (author of DJGPP) Stephen White (author of Nethack Plus) and all the people who helped play test this game. Alex Warner Allan MIlls Chip Bell Colin Fuidge Dave Hawthrone (Dache) David Marks Dion Nicolaas One Lain Meyer Jonathon Kumpf Marc A. Volovic Mary E. Rives (Mert) Michael Smith Patrick Scheele Ric Miller Rivera Uther Pendragon Witek Szymanski Bill Foust FoustWF@CS.Rose-Hulman.edu